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  • Nintendo slapped with $30.2 million in damages for infringing glasses-free 3D patent

    by 
    Alexis Santos
    Alexis Santos
    03.13.2013

    In 2011, former Sony employee Seijiro Tomita launched a suit against Nintendo, claiming the 3DS infringed on a patent he holds to display 3D visuals without glasses. Today, a federal court in New York decided to award Tomita with $30.2 million in damages for Iwata and Co.'s infringement. The house that Mario built unsuccessfully argued that it didn't rely on key parts of the patent, and that Tomita was just one of several folks it met with when it was looking into 3D tech in 2003. Nintendo's pockets are certainly deep enough to handle the sting, but we can't imagine it's a welcomed loss with sales forecasts taking dips.

  • MIT Media Lab's Tensor Displays stack LCDs for low-cost glasses-free 3D (hands-on video)

    by 
    Zach Honig
    Zach Honig
    08.09.2012

    Glasses-free 3D may be the next logical step in TV's evolution, but we have yet to see a convincing device make it to market that doesn't come along with a five-figure price tag. The sets that do come within range of tickling our home theater budgets won't blow you away, and it's not unreasonable to expect that trend to continue through the next few product cycles. A dramatic adjustment in our approach to glasses-free 3D may be just what the industry needs, so you'll want to pay close attention to the MIT Media Lab's latest brew. Tensor Displays combine layered low-cost panels with some clever software that assigns and alternates the image at a rapid pace, creating depth that actually looks fairly realistic. Gordon Wetzstein, one of the project creators, explained that the solution essentially "(takes) the complexity away from the optics and (puts) it in the computation," and since software solutions are far more easily scaled than their hardware equivalent, the Tensor Display concept could result in less expensive, yet superior 3D products. We caught up with the project at SIGGRAPH, where the first demonstration included four fixed images, which employed a similar concept as the LCD version, but with backlit inkjet prints instead of motion-capable panels. Each displaying a slightly different static image, the transparencies were stacked to give the appearance of depth without the typical cost. The version that shows the most potential, however, consists of three stacked LCD panels, each displaying a sightly different pattern that flashes back and forth four times per frame of video, creating a three-dimensional effect that appears smooth and natural. The result was certainly more tolerable than the glasses-free 3D we're used to seeing, though it's surely a long way from being a viable replacement for active-glasses sets -- Wetzstein said that the solution could make its way to consumers within the next five years. Currently, the technology works best in a dark room, where it's able to present a consistent image. Unfortunately, this meant the light levels around the booth were a bit dimmer than what our camera required, resulting in the underexposed, yet very informative hands-on video you'll see after the break.%Gallery-162096%

  • Tobii EyeAsteroids 3D lets you destroy virtual space stones with a gaze, we go eyes-on (video)

    by 
    Zach Honig
    Zach Honig
    03.08.2012

    We've touched and tapped our way through a variety of gadgets at CeBIT, but it's the devices that operate without traditional user interfaces that have really grabbed our focus. Tobii was on-hand to demonstrate its eye-tracking technology earlier this year at CES, but the company is peddling its wares here in Hannover as well, and we decided to drop by for a second look. This time, it's all about gaming, with EyeAsteroids drawing quite a bit of attention on the show floor. The demo pairs Tobii with a SeeFront glasses-free 3D panel for a fairly engaging extraterrestrial shootout. We weren't really sold on the glasses-free 3D, unfortunately, which provides the same unconvincing three-dimensional image from any angle, but Tobii was spot-on, letting us hone in on those infamous space rocks to save our planet from destruction without even raising a finger.Like SeeFront's display, you're able to make visual selections from any angle (within reason) just as easily as you can from directly in front of the panel. There's a seconds-long calibration process each time you start the game, so Tobii can locate your eyes and pair your pupil orientation with a target on the screen. After that, it's open season -- you simply focus on an asteroid to destroy it, and you can add your name to the leader board and navigate menus as well, just as we saw with the Windows 8 demo back at CES. Is this the future of gaming? That remains to be seen, and while the eye-tracking seemed to work just as described, old school gamers will likely prefer tilting a joystick and (violently) tapping on arcade buttons. We still had a lot of fun playing without using our hands, though, as you'll see in our glare-filled demo just past the break.%Gallery-150214%

  • Fraunhofer's STAN: four cameras, three dimensions, no glasses

    by 
    Daniel Cooper
    Daniel Cooper
    09.15.2011

    There are some glasses-free 3D TVs around, but their limited viewing angles and poor picture quality aren't very inspiring -- so Fraunhofer's latest project is a welcome endeavor. It's developed STAN (STereoscopic ANalyzer), a system that lets broadcasters easily use four cameras instead of the usual two, for 3D recording. 3D needs a minimum of two lenses to register depth and keeping multiple shooters in sync is tough and expensive. That's led to the industry relying on two, which is why glasses-free (autostereoscopic) 3D TVs get such a poor picture; more cameras means more viewing angles. STAN co-ordinates the setup of the four cameras and then uses a feature detector to identify common elements in the pictures and merges them into a 3D image. Four cameras provide much more depth, which means more viewing angles, which means that if STAN gets picked up, these guys can throw away the sunglasses, even for live broadcasts.

  • LG developing slimmer Optimus 3D handset, might be ready for 2012

    by 
    Amar Toor
    Amar Toor
    09.06.2011

    The LG Optimus 3D certainly isn't the slimmest smartphone we've ever seen, but it looks like the chunky handset is about to get seriously streamlined. In an interview with Pocket-Lint, LG developer Dr. Henry Noh confirmed that his company is working on a thinner version of its 4.3-inch phone, hinting that it may be ready for release by next year. Noh didn't offer specifics on dimensions, but acknowledged that the current version, at 11.9mm (0.47 inches) thick, definitely isn't the "sexiest phone on the street" -- something he hopes to change. "Eventually, we want to make it so that having the 3D won't necessarily mean that it's going to be thicker," Noh explained. "That's going to be a differentiating factor that comes for free to the user." Doing so, he claims, could help LG's glasses-free 3D device distinguish itself from its 2D competitors: "These days, all the phones look the same. They have a huge screen - 4.3-inches is normal these days - and next year they're moving even larger. And they have a fixed number of touch buttons. They're the same thickness. They have the same camera. And even the same OS. It's so boring." Of course, it remains to be seen whether or not this strategy actually pans out, but it's definitely something we'll be keeping an eye on.

  • LG Thrill 4G will arrive on September 4th, AT&T confirms

    by 
    Amar Toor
    Amar Toor
    08.30.2011

    Following a series of delays and setbacks, it looks like the Thrill 4G will indeed be coming to AT&T on September 4th. The carrier confirmed the date late last night, in a tweet promising that LG's glasses-free 3D handset will make our world "come alive." Back in July, AT&T confirmed that the US version of the Optimus 3D would officially sell for $99, though that could very well vary across retailers. Hit up the source link to find out more, on AT&T's product page.

  • Sony unveils flexible color e-paper, new glasses-free 3D LCD displays at SID 2011

    by 
    Christopher Trout
    Christopher Trout
    05.19.2011

    We saw some fancy panels and flashy lights on the show floor at SID this week, but Sony decided to keep its latest display offerings tucked away in an academic meeting. We're getting word today from Tech-On! that the outfit unveiled a 13.3-inch sheet of flexible color e-paper as well as two new glasses-free 3D panels in a separate session at the conference. New e-paper solutions loomed large at SID, but we were surprised by the lack of flexible screens. Sony's managed to deliver both on a display that weighs only 20 grams and measures a mere 150-microns thick, a feat made possible by the use of a plastic substrate. The sheet boasts a 13-percent color gamut, 10:1 contrast ratio, and 150dpi resolution. As for the 3D LCD displays, Sony joined a slew of other manufacturers in showing off its special brand of the panels. These new displays, ranging from 10-inches to 23-inches, apparently employ a new method for delivering 3D to the naked eye. This particular method uses a backlight positioned between an LCD panel and another backlight for 2D images, and can be easily be switched off for 2D viewing. Of course we would have liked to see these screens in the flesh, but alas, Sony decided to play coy. Hop on past the break for a shot of the new 3D panel.

  • Toshiba's tablet-ready, glasses-free 3D display debuts at SID 2011 (video)

    by 
    Sean Buckley
    Sean Buckley
    05.18.2011

    The T-Mobile G-Slate may have a jump on the (red and cyan) 3D tablet market, but we can do better, and while strolling past Toshiba's SID 2011 setup, we may have found the slate of the future's killer component: an 8-inch, glasses-free 3D display. Tablet sized? Yes, indeed. We couldn't get a Toshiba representative to admit the depth perceptive display was destined for any upcoming devices, but we were told that the screen certainly "made sense" for a tablet device. The technology seems to be designed with a smaller form factor in mind, as the firm warned that larger versions of the screen, while possible, would suffer a drop in image quality. At 8-inches however, it looks mighty fine -- although you'll still need to look on from a centered sweet-spot to catch the 3D effect, a plague it shares with its glasses-free brethren. Check out our hands-on video (sans 3D, of course) after the break. %Gallery-123861%

  • Eizo's DuraVision LCD does glasses-free 3D at 1080p, is totally bezelriffic

    by 
    Tim Stevens
    Tim Stevens
    12.01.2010

    Looking like something that escaped from the bridge of the U.S.S. Palomino is Eizo's DuraVision FDF2301-3D, a dark, menacing visage containing a 23-inch LCD. It sports a full HD resolution and can display content in 3D, but its real trick is that it can do so without glasses. Yes, deep within that dark and angular exterior is the necessary set of hardware to ensure that two eyes see two separate images, supposedly without any of the weirdness we've seen with other glasses-free displays. The penalty is of course its imposing bulk and what will surely be an imposing price. No cost has been set, but indications are that it will cost many thousands of dollars -- not that it'll ever hit retail.

  • Toshiba Regza GL1 3D preview: no frills, no glasses, some issues (video)

    by 
    Ross Miller
    Ross Miller
    10.05.2010

    It's with some surprise that we pen, finger to key to screen, praise for a 3D display -- particularly one that is glasses-free (the staff is still a bit divided, for example, on Nintendo's 3DS screen). But here we go. Toshiba's 20-inch Regza 20GL1 3D set was on hand at CEATEC, and it's actually a set we could see ourselves comfortably watching for a given span of time. Viewing angles are none too shabby, the refresh rate doesn't visibly distract or inherently cause headaches, and at 720p, you can actually get an enjoyable image. The 56-inch concept conjured up a worthy picture as well, but then again, it's a prototype with no immediate purpose other than causing attendee awe at this point. If we had to fault it, we'd say that the viewing angles where you see two distinct perspectives (see the picture above for an example) are too wide, which means you'd have to be really careful about where you sit on the couch if you were to buy something like this for your den. Also on hand was a notebook, which at this point just didn't cut it. Perhaps it's just too early in development, but what was saw had minimal depth and an unfortunately low resolution / perceived refresh rate; when the video loop it was playing switched to the Windows 7 UI, it looked grainy and extremely difficult to read -- undoubtedly the side effect of trying to use a display designed for permanent 3D use in 2D mode. That leaves us to talk about 12-inch 12GL1, and what can we express other than disappointment? The 466 x 350 resolution (yes, that's less than standard definition) is just awful, you can lose the 3D effect moving marginally to the left or right, depth is not pronounced, and medium-to-fast pace footage just doesn't work. For all the warm-yet-cautious approval we give to the 20GL1, its little brother is quite the black sheep, especially at ¥120,000 ($1,443). Not that ¥240,000 for 20 inches is a bargain, but at least you're getting a quality screen... and for once, you don't actually need additional eyewear to enjoy it. Decidedly two-dimensional snapshots and video taken from an almost pitch-black showroom (i.e. very not optimal) can be found below. %Gallery-104266%

  • Minox PX3D concept camera eyes-on at Photokina 2010

    by 
    Darren Murph
    Darren Murph
    09.25.2010

    It took us a solid nine minutes of gawking at Minox's gilded DCC 5.1 in order to push through and locate the PX3D that premiered here at Photokina, but sadly, little was available other than the opportunity to snag a few glamor shots. The general idea is that this cutesy pocket camera will one day hit the market and capture 3D images that can then be viewed on-screen without 3D glasses. We're still under the impression that a parallax barrier panel will be required in order to witness the magic, but it's all still a mystery for now. It's still the most curious looking 3D camera that we've seen to date, so you can bet we'll be keeping you in the loop as this thing slowly crawls from prototype to profit maker. %Gallery-103099%

  • Minox PX3D concept camera produces 3D images viewable sans glasses

    by 
    Darren Murph
    Darren Murph
    09.19.2010

    The doors of Photokina open in a matter of hours, and we'll most definitely be venturing over to Minox's booth in order to have a look at the PX3D. According to the barebones teaser release, this here concept camera will be able to capture 3D images that are viewable sans glasses. It should be noted that the world's first consumer-oriented 3D cameras haven't exactly seen the fondest of reviews, but tossing the glasses requirement may just flip things on its head. It's still unclear what kind of display / digital photo frame will be required to view the effect (we're guessing a parallax barrier panel will be thrown up for display), but we'll be barging in soon in order to get the full skinny.

  • Intel shows off glasses-free 3D demo -- now this is more like it

    by 
    Darren Murph
    Darren Murph
    01.10.2010

    If you've kept even a loose eye on our CES coverage this year, you'd know that 3D is firmly "in." But our main gripe is that the glasses requirement makes it largely impractical for in-home use. Intel had a comparison demo setup in its massive booth, and it had a top display arranged to showcase glasses-free 3D and the bottom to demonstrate the more traditional glasses-required 3D. A technician at the booth explained that the footage was all specifically shot to fit the format, and a special overlay was applied to the 3D HDTV in order to complete the magic. He confessed that the resolution was "sub-720p," and there were only eight specific places that you could stand at in order to actually get the full experience. We stood around 10 feet back, dead center, and were downright wowed by the results. You could honestly see loads of depth, and everything appeared buttery smooth. Stepping closer resulted in less-than-awesome visuals, but we're definitely stoked by the possibilities here. Take note, TV / content makers -- glasses free > glasses-required. %Gallery-82534%

  • Hitachi exhibits 10-inch glasses-free 3D display

    by 
    Darren Murph
    Darren Murph
    10.16.2009

    Hitachi's face-recognizing, power-saving plasma may have been the outfit's show-stopper at CEATEC, but this little bugger here showed some pretty fantastic potential as well. The 10-inch 3D display, more formally known as the Full Parallax 3D TV, one-upped most every other 3D display at the show thanks to its ability to showcase dimensions sans any glasses. Unfortunately, the native resolution is just 640 x 480, and yes, it really is just 10-inches in size. In due time, the outfit hopes to scale up to screen sizes that may actually be appealing to end users by utilizing multiple projectors (each of which with a 800 x 600 resolution), though a 4K x 2K 3D display (of the glasses-free variety) is still probably a couple of trade shows out. At least.[Via 3D-Display-Info]