gnomes

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  • Third faction or logistical nightmare?

    by 
    Anne Stickney
    Anne Stickney
    02.03.2012

    In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde. Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place. And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

  • The world (wide web) of Amalur grows as 38 Studios works on its MMO

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2012

    With Kingdoms of Amalur: Reckoning just around the corner and Project Copernicus waiting in the wings, 38 Studios is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio's upcoming MMO would do well to seek lore within its pages. Describing the website expansion as a "treasure trove" of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game's races: the Gnomes. The Gnomes are described as "an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders." It's interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word "classes." Kingdoms of Amalur: Reckoning is the single-player RPG that's meant to fill the role of a prologue -- in both real-world and in-game time -- to the much larger Copernicus MMO. [Thanks to Sketchit for the tip!]

  • Hanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2011

    Gnomes are absolutely awesome. This can never be denied, disproven, or displaced. Just because you're a tiny garden decoration doesn't mean that you aren't fearsome in large numbers (or when hit by a growth spell). So it's good to see that Wizard101 is unafraid to put its Gnomes up front on the center stage. While Wizard101's Zafaria expansion came out a couple weeks ago, KingsIsle wants to make sure that everyone is aware of the new high-level area and all of its fun features. Hence, an official Zafaria trailer that shows off the expansion's lands, monsters, landmarks, and Gnome attack spells. It's a mash-up of tourism, humor, and hype in one quick video application, and it's yours for the low, low price of hitting the "Continue Reading" button! Check it out. We mean it. We'd hate to have to unleash the Massively Gnome Punishment Squad on your shins.

  • The Daily Grind: Are tiny races persecuted?

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    We've seen it across the MMO spectrum: Gnomes, Hobbits, Halflings, Dwarves, Asura, Sprites, Danny DeVito -- they're all ridiculed, mocked, and often targeted by other players driven to an inexplicable rage at the mere sight of them. Small races may be fiercely loved by a segment of the playerbase, but their presence serves to infuriate even more. So what is it about short races that drives good men and women to near-madness? Is it their tenacity at overcoming odds? Their propensity for kicking shins? Or their "ooh lookit the cute widdle fella!" adorability? It's hard to say, although this writer personally loves them. So chew on that, tallies! But that's not today's question; today's question is whether or not you think short races in MMOs have become persecuted, to an extent. Are they unfairly targeted just because of what they are, and if so, does that mean we've traded real-world prejudices for virtual ones? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tinkerfest returns to EverQuest II

    by 
    Jef Reahard
    Jef Reahard
    07.29.2011

    EverQuest II's annual Tinkerfest has begun, and the gnomish festival runs through August 8th. As always Gnomeland Security in the Steamfront Mountains is your headquarters for all things Tinkerfest including exclusive quests, new (and old) rewards, merchants with hard-to-find buyables and new recipes, and a bit of new functionality in terms of quest-related map markings. If you can pull yourself away from EQII's double XP weekend, it's well worth running a few of the festival quests if you're into gnomish collectibles and decor. In addition to the news blurb on the official EQII website, several fansites have exhaustive guides and picture galleries available to help you make sense of all your Tinkerfest options.

  • Eden Eternal introduces new race and dungeons

    by 
    Justin Olivetti
    Justin Olivetti
    07.01.2011

    Eden Eternal is quickly becoming known as "that llama game" around Massively -- and we mean that in the fondest possible way. Llamas project coolness the way some game conventioners project body odor; they don't answer to anyone, but if you're solid, they'll give you a lift. While Eden Eternal is still in the open beta period, that doesn't mean Aeria Games is holding content back for the post-launch period. On the contrary, the company has a meaty update planned for early July. The star of the update is the introduction of the playable Zumi race, who are small mousy creatures who like inventing stuff and selling stuff (this game's answer to Gnomes, perhaps?). The July update will also include additional high-level dungeons and a neat ranking reward system that hands out prizes to the top players and guilds on each server monthly. There's no word yet if there will be more llamas added to the patch. One can hope... one can hope.

  • Spiritual Guidance: What Alliance race is the best for shadow priests?

    by 
    Fox Van Allen
    Fox Van Allen
    06.22.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter. Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change. I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior. Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

  • Leader short stories continue with Gelbin Mekkatorque: Cut Short

    by 
    Mathew McCurley
    Mathew McCurley
    06.15.2011

    The gnomes have not had it good over the last 6 years of World of Warcraft. Their home was irradiated and infested with Troggs at the hands of the traitorous Thermaplug. Gnomes were forced into hiding and shelter in the dwarven capital of Ironforge. Even during Operation: Gnomeregan, the plot to reclaim the city for its rightful denizens, gnomes only met with a modicum of success. Gnomes have had it rough. The newest leader short story in Blizzard's series of behind-the-leader lore details Gelbin Mekkatorque, the High Tinker of the gnomes of Gnomeregan. Written by Cameron Dayton, Gelbin Mekkatorque: Cut Short details the High Tinker's fight for Gnomeregan against traitor Sicco Thermaplug, as well as Mekkatorque's coming to terms with his anger and frustration over his people's plight. We are finally treated to some back story about the gnomish leader and his emotional response to his city falling and his people dying, his place in the Alliance of the Eastern Kingdoms, and the resolution to Operation: Gnomeregan. As the battle for Gnomeregan continues to be fought, Mekkatorque finds his way back to his old study, where his memories and introspection begin. His thoughts hit topics ranging from the election of gnomish leaders, Gelbin's first Alliance operation in the Second War against the Horde, and the inconceivable notion that Thermaplug, a gnome himself, would bring about such horrible destruction on his own people.

  • Heart Story: One player's quest for iconic affection

    by 
    Dawn Moore
    Dawn Moore
    02.14.2011

    The first character I ever made in WoW was a rogue named Lockette. She was an adorable little gnome with green pigtails who I played for 5 minutes while my boyfriend (who'd left himself logged in on the character selection screen) was in the shower. I don't recall much of what I did in the game during those few minutes, but I remember being fascinated by the sight of my character's footsteps on the snowy terrain of Dun Morogh. Looking back on it now, I know it probably sounds like a strange thing to be impressed by, but my gaming experience at that time was limited to sprite RPGs that didn't have those kinds of little details. I wasn't used to being able to affect the environment of a game. So I ran in circles, squiggles, and zigzags, then finally made a small effort at drawing something simple: a heart. That's when I realized the prints fade quite quickly.

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • Know Your Lore: Gnome priests and the failure of the flesh

    by 
    Anne Stickney
    Anne Stickney
    09.12.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In the however many years I've been playing World of Warcraft, there has always been one constant that has stayed popular opinion since the games launch: Gnomes. People hate gnomes, for whatever reason they use to justify it. I've heard every excuse in the book from "They're short" to "They're so cheery and annoying," but none of the reasons have any real meaning behind them -- it's just popular opinion. The other side of the equation are the people that love gnomes and think they're the best thing since sliced bread, and will not tolerate any disparaging remarks about this tiny and affable race. With Cataclysm's launch comes a new class for the gnomish race -- gnomes will now be able to roll the priest class and heal right along with their Alliance brethren that have been doing this for years. By and large, gnome priests have already existed in some fashion -- Gnomeregan had the presence of a group of gnome "medics" that were healers. When you're dealing with a society that is constantly mid-invention that may or may not accidentally detonate, it's probably a good idea to have a medic or two on hand to patch people up. But these medics didn't really seem to follow the path of the Light, something that dwarves and humans have been using for years as a tool for healing. Gnomes, however, are very good at inventing -- so it may be that they simply found a way to utilize their creations to heal people, hence the medics. The gnome priest of Cataclysm is an entirely different creature, however -- these gnomes appear to use the Light just like their dwarven friends. There are two ways you can look at the gnome priest in Cataclysm -- the easy way, and the more difficult (yet in my mind, more entertaining) way. Since gnome medics already existed in Gnomeregan, and even now players on live servers are working to retake their irradiated home, you could simply assume that the gnome priests are medics that were rescued. Or we can look at gnomes and their past -- and how recent discoveries may be altering how they view their future in a big way.

  • WoW Rookie: Alliance newbie zone revamps in Cataclysm

    by 
    Lisa Poisso
    Lisa Poisso
    08.26.2010

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. Spoiler alert: Today's WoW Rookie is nothing but one big spoiler of the changes Cataclysm will bring to existing Alliance newbie zones. If you're aiming to hit the expansion spoiler-free with fresh, unsullied eyes, you'll want to re-join us two weeks from now (since next week's WoW Rookie will look at Cataclysm newbie zones Horde-side). But for those of you who are itching for a glimpse into what's in store for newly created Alliance characters in the expansion, we've got brief highlights and screenshot gallery samplers of the gnome, dwarf, night elf and human starting experiences. There's not much new to report for draenei in the Exodar, save that their flight point has been moved inside the city. And as for the new Alliance race, the worgen, we've given them their own detailed gallery and write-up, and you can head over to our YouTube channel to watch video of several worgen gameplay segments. Come back next week for a similar look ahead at the newbie zone revamps for Horde races. And now, screenshot galleries (one last spoiler alert for the road -- Cataclysm spoilers abound!) of each starting area plus written highlights, after the break.

  • Exploring (the rest of) Eberron

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2010

    By the time you read this, I'll be scampering about GenCon in Indianapolis, thick in the middle of four days of gaming and geekery. Don't weep for me, for I am already gone! One of my hopes for this weekend is to reconnect with pen-and-paper RPGs, a part of my gaming life that has almost withered into nothingness. That got me thinking about Eberron -- the D&D campaign in which DDO is set. You don't hear DDO players fussing about it so much any more (people either made their peace with it or moved on), but way back when, the Eberron setting was a fairly controversial choice for Turbine to make. After all, there are dozens upon dozens of campaign settings, including some (like Forgotten Realms or Dragonlance) that most people associate with the franchise. Eberron, on the other hand, was a relatively wet-behind-the-ears upstart with a quirky setting that can best be described as "Indiana Jones meets steampunk meets flashy, practical magic." Personally, I've grown to like the campaign, and I want to take a look at how the pen-and-paper version was constructed, how the Eberron setting shines in DDO, and how Turbine could be using it more.

  • Know Your Lore: Current Alliance politics -- the gnomes

    by 
    Anne Stickney
    Anne Stickney
    05.22.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed. Last time on Alliance politics we looked at the night elves, who have had arguably the largest impact on Azeroth of any race currently living, and a lengthy history, as their current leader has been in power for approximately 10,000 years. The night elves have an extensive amount of history to back up their current political stance, but today we're going to look at a race that doesn't really have a lot of history to speak of (or at least they didn't until the launch of Wrath of the Lich King): the gnomes. The gnomish race has been relatively low profile in World of Warcraft and in the Alliance in general. Friendly to everyone, regardless of faction, the gnomes are quite happy to teach engineering to anyone who will listen. They generally avoid conflict where they can and honestly the main reason they joined the Alliance wasn't due to their beliefs or any strong feelings, it was due to circumstances at the time. Let's take a quick look at the background of the gnomes and how the events in Wrath could potentially affect future political entanglements.

  • Ask a Faction Leader: High Tinker Gelbin Mekkatorque

    by 
    Michael Sacco
    Michael Sacco
    04.13.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to the three brothers Bronzebeard, princes of Ironforge all, and they shed light on several key issues, including ale preferences, brotherly competition, beer goggles, lost leggings, and dwarf gestation. In this installment of Ask a Faction Leader, we'll be sitting with High Tinker Gelbin Mekkatorque, king of the gnomes. Our first reader question... Dear High Tinker, I hear you have plans to retake Gnomeregan! In five years, I've never been happier! I just have one question...not that I'm doubting you or anything, but ... what took so long? Anonymous Gnome Gelbin responds... A fair question! You see, gnomes have ADD.

  • Operation: Gnomeregan Imminent

    by 
    Robin Torres
    Robin Torres
    04.08.2010

    An Azeroth Bulletin has just been released announcing that Operation: Gnomeregan is imminent. High Tinker Mekkatorque wants you to join him in his fight to finally conquer Mekgineer Thermaplugg and his irradiated minions. "Victory begins in Tinker Town" and "every man, woman and child" is called upon to serve! The staging ground for the offensive will be at SteelGrill's Depot under the command of Captain Sparknozzle. There you will undergo Drill Sergeant Steamcrank's training. You will also be testing the Mechano-Tanks before they go to the front line. Then you will bomb the irradiation vents under the command of Pilot Muzzlesprock. All levels will be able to participate, whether by donating boar skins for siege pilot seats or helping to write the battle cry. But the actual offensive, when ready, will be limited to levels 75 and up, led by the High Tinker himself. For full details, read the Azeroth Bulletin.

  • Breakfast Topic: PC voices

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.06.2010

    I'll admit it. I rolled a female gnome warrior alt because I enjoyed the idea of a perky short gearhead chick kicking the ass of a big hulky green dude. But you know what's kept me coming back? The voice. Whenever I spam heroic strike and hear my gnome warrior insisting that she "needs more rage" I get a little bit giddy. It seriously is about the most adorable thing in game. She's just so enthusiastic about getting some rage and beating up bad guys and I want to hug her and why is everyone looking at me like that? She's just adorable, all right?

  • WoW Moviewatch: World of Gnomecraft 2.0

    by 
    Anne Stickney
    Anne Stickney
    03.15.2010

    Michael Gray is feeling a little under the weather, so I've kidnapped his column. He can have it back in exchange for his puppy. Moving on, we've got one of the winners of the Alienware Rise to Power contest who's name should be familiar -- Baron Soosdon, who's delightful works such as T for Thunderfury, No Point: Stretching Time, and Sex, Gnomes And Videotape: So I Went To France have been featured before here on WoW Moviewatch. World of Gnomecraft 2.0 is another solid addition to his stable of machinima videos, and honestly, it's no wonder it was a winner. World of Gnomecraft 2.0 is presented as a movie trailer of sorts about... well, gnomes. Gnomes that have had enough. That's really all I am going to say so as not to give anything away. This is quite possibly the most gnomes I have ever, ever seen in a machinima. Whether this is a good or a bad thing, I haven't decided yet -- but the whole piece had me cracking up about thirty seconds in. I could not stop giggling. There was no voice work to speak of, just the music and the text -- so let me point out, I love fonts. I collect fonts. I want whatever font he was using in this thing, and I am surprised I don't have it yet. Typography geeking aside, the video itself was simply fun to watch. The effects were clean and smooth, the transitions were well done, the music went remarkably well with the subject material, and it had every ounce of visual flair I've come to expect from Baron Soosdon. Plus, gnomes -- and a cameo from King Varian Wrynn that had me in stitches. Congrats to Baron Soosdon on his prize -- he earned it. P.S. Dear Baron, do you give lessons? I want to make pretty things. I may have a puppy to trade when Michael gets back!* *I won't really have a puppy. :( Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

  • Operation Gnomeregan: Transcripts and details

    by 
    Gregg Reece
    Gregg Reece
    03.03.2010

    WARNING: This post is chock full of spoilers. Spoilers like you would not believe. If you'd like to be surprised about the Operation Gnomeregan and what is contained within, I wouldn't recommend continuing onward. If, however, you are clamoring for more information, read on! A lot of new sound bites have popped up in the latest PTR patch build for 3.3.3. After some digging, listening, and arranging, we've figured out the basic script of the Operation Gnomeregan event. There's a lot of good gnomish humor in there as well as an explanation of events to come. Please note that this is just an assembly of transcripts from all of the sound files put in what appears to be a proper order.

  • Gnome and troll starting zones to be revamped

    by 
    Zach Yonzon
    Zach Yonzon
    03.02.2010

    After five years of squatting in other races' capital cities, gnomes and trolls will have their starting zones revamped, developers confirmed through the recently concluded chat over Twitter. It probably isn't much of a spoiler now after the developers talked about it, but discovered among the files in Patch 3.3.3 were quests and Achievements related to the retaking of Gnomeregan and Echo Isles. It's been a long time coming for two of the game's original races who got the shaft when Burning Crusade introduced two new races with their own capital cities while gnomes and trolls continued to squat in Ironforge and Orgrimmar, respectively. Over the chat, developers mentioned that they were looking at revamping all the original starting zones, with particular focus on the two races. Now that Cataclysm is on the horizon and Blizzard plans to introduce two more races with the worgens and goblins, it only seemed fitting that gnomes and trolls get their due. However, the developers were quick to point out that the zones won't get as "epic" a feel as the two new races in Cataclysm. They did reveal that they have "big plans" for the two races, hinting at the events set to come in a future patch, if not Patch 3.3.3. Blizzard also reminded everyone that they planned to overhaul all the starting zones with Cataclysm, which improves gameplay, quest flow, and overall experience. Now that these squatter races are finally getting equal status with the others, maybe Blizzard will finally let us see a gnome in the Cataclysm cinematic?