ideas

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  • Microsoft

    Microsoft Word uses AI to improve your writing

    by 
    Jon Fingas
    Jon Fingas
    05.06.2019

    Microsoft is about to challenge Grammarly (not to mention Google) on its home turf. The company is developing an Ideas feature for Word's online version that uses AI to suggest grammar changes, among other assists. In addition to catching basic errors, it can recommend rewriting phrases to improve concision, clarity and inclusiveness. Your report might be more to-the-point without requiring quite so much proofreading.

  • Lysol owner and Indiegogo team up to find the next... Lysol

    by 
    Daniel Cooper
    Daniel Cooper
    11.18.2016

    Reckitt Benckiser's board thinks that there might be something in this crowdfunding lark for sourcing new product ideas. That's why the chemicals company behind Durex, Veet and Lysol is teaming up with Indiegogo for its Healthier Tomorrow Challenge. Money-hungry startups with ideas related to health products are offered the chance to take part in a Shark Tank-esque competition for RB's love. If you have an idea that the conglomerate thinks is a winner, you'll be offered support, mentoring and, potentially, access to RB's manufacturing and distribution channels.

  • ZTE's crowdsourced gadget competition is down to five

    by 
    Daniel Cooper
    Daniel Cooper
    10.12.2016

    Since August, ZTE has been running an American Idol-style contest where, instead of singers, people are asked to judge the firm's future product development. Users were asked to suggest plausible ideas that the company could create and sell within the next rough year, that folks could then vote on. ZTE took three of those offerings, added a further two from a concept phase, and will now put all five to a very public final vote. Between now and October 19th, you'll be able to select which of the potential candidates you'd like to see built — and hopefully will buy once it hits shelves.

  • EVE Evolved: Rebuilding EVE's corporation tools

    by 
    Brendan Drain
    Brendan Drain
    01.18.2015

    The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools. CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need? In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

  • Tis the season to subscribe: What's on my annual service renewal lists

    by 
    Erica Sadun
    Erica Sadun
    11.19.2013

    As November rolls around, it's generally time for me to take stock, look at my current service subscriptions (as opposed to entertainment subscriptions like Netflix and Hulu) and weigh what items I'm going to invest in for the next twelve months. Some of my subscriptions are annual choices. They time out after 12 months. Others are ongoing, so a time to evaluate and choose is especially helpful. Of course, services are a highly personal thing. The ones I subscribe to may or may not meet your needs and vice versa. So I've tried to keep my list of the services I'm considering fairly general and Apple consumer specific. If you have suggestions to add, please drop them in the comments -- and let me know if you run across particular deals that crop up near Black Friday. Offsite Backup. Time Machine, which I swear by, will get you only so far in life. Unless you're backing up offsite, you're exposing your data to enormous risk. Any physical damage to your workspace will probably affect your onsite backups as well as your main system. Offsite means greater peace of mind. Personally, I'm a Crashplan customer due to the unlimited backups and reasonable yearly fees. (Plus Mike Evangelist really sold me on the service.) Regardless of which provider you go with, you really should be thinking about adding an offsite plan to your Black Friday grab bag. Last year, Crashplan offered an insanely sweet deal for new customers (which I missed out on by two freaking weeks) so keep your eyes open for theirs and other deals on the day. VPN Service. If you lean towards the Wi-Fi lifestyle (and I do), when hanging out at Panera, Einsteins, Starbucks, and so forth, you'll probably want to consider picking up a VPN subscription for the year. There's a lot of give and take between Wi-Fi and onboard cellular, but the biggest difference is security. When you grab data directly over cellular, you can generally feel pretty good about privacy. Using shared Wi Fi means compromise -- speed, reliability, transparency. Using VPN enables you to shop, read mail, and perform other personal tasks without worrying about snooping. I've been using Witopia this year and it's been pretty good. I find it much better for light surfing and email when on the go than for privacy when at home, so about 90% of my use has been on my iPad and MacBook Air. Although I had intended to use VPN for day-to-day work, I found that heavy data loads (such as downloading new versions of Xcode) over VPN is just an exercise in frustration. Cloud. I want my data wherever I am. I'm a big fan of Dropbox and not such a big fan of iCloud but that's just me. Your mileage will, of course, vary -- and there are many new providers now out there in the field. This is a really good time of year to hunt for cloud deals for pro level accounts. Just be aware that real life stories like Everpix demonstrate why you need to be very, very careful as to where you trust your data. Online Apps. Unlike last year, this is the year that subscribing to cloud-based applications really took off. You might want to take a peek at Adobe, Microsoft Office, or Apple's iWork to see if their offerings might be what you need for next year. I'm intrigued by iWork in particular, and looking forward to seeing how well it transforms my work flow from desk-based to mobile. What services do you subscribe to? And which ones are you considering testing for the first time this year?

  • The Daily Grind: Has an MMO ever implemented your idea?

    by 
    Bree Royce
    Bree Royce
    04.26.2013

    Earlier this month, Massively's MJ sat down with the City of Steam devs and discovered that you, the Massively readers, had actually influenced one of the game mechanics. Wrote MJ, There is one new feature that was put into game specifically because of Massively fans: jumping! That's right. You made it clear you wanted jumping in game, and the devs listened. Who says you don't have the power to change things? Leaving aside the implication that we spent one of our precious wishes on jumping, I thought this was really cool, and I tried to think of other examples of players coming up with amazing (or not) design ideas that were subsequently implemented in a game. I can think of certain demands that were met in classic MMOs. World of Warcraft is infamous for implementing the most popular player mods as official features, and in more recent news, there are Guild Wars 2's efforts to split reset times for different continents after much player protest. How about you? Has an MMO ever implemented your idea or the ideas of a fellow player? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: Roleplaying for churn

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2013

    Odds are good that you're going to be moving on from your current game of choice at some point. I'd even ramp those odds up to nearly absolute under certain circumstances (if you're the sort who claims newer games aren't engaging whilst hopping from game to game on a regular basis, for example). This leads to a bit of a problem with a lot of roleplaying stories because there's a very real possibility that your character's arc is going to be truncated as a result. It's not intentional, but it happens just the same. You spend time building up character relationships at launch, and then as the three-month mark rolls around, people start leaving, playtimes drop off, you get tired of some of the game's systems... and the next thing you know, the people who cared about the character you've been building for some time have all evaporated, leaving you to either make your character relevant again to a whole new group of players or just stop bothering. One of the things I've been both considering and playing with of late is the idea that maybe this can be embraced instead of feared. Rather than planning something of indeterminate length, you can try working with the assumption that you've got a more limited window to work within and pace yourself according to that.

  • The Mog Log: Ideas worth taking for A Realm Reborn

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2012

    So what does the completely redone Final Fantasy XIV engine look like? I have no idea. I'm not in the alpha test. Considering I got into the beta last time only at the absolute tail end of everything, I am not really surprised. That isn't the point; the point that I'm meandering toward is that the game could play like the previous version with quests and a lick of paint or it could play like a completely different animal altogether. I have to wait and see, as most of you do. I will say this, though: I'm hoping Yoshida's awareness of the larger world of MMOs is coming through strongly. Unlike his predecessor, Yoshi-P seems very aware of the fact that there are games out there aside from Final Fantasy XI, and that's not even counting the existing love letters to longtime series fans. That having been said, there are at least a few things I hope he's swiping from the industry for the relaunched version when it finally comes out. As I've said before, it's not enough for the game to just be capable; it has to really stand out, and I think there are a few ideas to draw on in that regard.

  • Ask Massively: I approve of more staves edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2012

    You know what we need more of? Staves used as melee weapons instead of a caster's Set of Stats in a Stick. Usually, what we get is closer to a cane than an actual staff, so it makes sense that a curvy stick with a lawn ornament on one end isn't much for actual combat. But come on, folks. You can do some serious damage with a metal pole and a few witless mooks. City of Heroes is ahead of the curve here. This week's installment of Ask Massively has nothing to do with staves, however. It has to do with a few more lingering questions about the comment system and some wide-ranging "best of" topics. If you've got a question you'd like to see answered in a future installment of the column, you can leave it in the comments or mail it to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.

  • Capy posts ideas from its internal game jam, and they all sound pretty good

    by 
    Mike Schramm
    Mike Schramm
    01.30.2012

    Given the talent of the folks at Capy Software (who've made the excellent Critter Crunch, Might and Magic: Clash of Heroes, and most of the programming behind Sword and Sworcery), you'd expect them to prototype an interesting game in less time than it takes some to develop a full game. You're partially right -- they made seven.All seven games from Capy's internal game jam are now listed over on the company blog, and to a title they all sound pretty good. The Final Act has the player acting on stage to win a battle, Ferret Wings features Captain Farris the Ferret fighting against Adolph Hamster, and Jetman Adventures (above) is described as "a kind of touch screen Panzer Dragoon/Defender hybrid with Fruit Ninja influence." Yes please!Unfortunately, these are just prototypes developed over the two-day period of a game jam, so they're all unfinished (one turn-based tactical game, for example, didn't get any further than having just one unit), and most likely unplayable by the public. But one of these might plant a seed for Capy's next title, and when that flower blossoms we'll be happy to stick our noses right in it.

  • Ron Johnson, former Apple retail chief, rebuilding Apple staff at JC Penney

    by 
    Mike Schramm
    Mike Schramm
    11.09.2011

    Ron Johnson left Apple as head of retail at the beginning of this month to run J.C. Penney, and apparently he's wasting no time rebuilding an Apple-style shop over there. The Wall Street Journal reports that he's aiming to bring both former Apple executives Daniel Walker and Michael Kramer on the staff there, essentially recreating part of the group that ran Apple from the year 2000 to 2005. Walker actually brought Johnson on at Apple, and it seems like the group is coming back together to do at the clothing retail company what they helped to do at Apple Inc. Of course, as Apple fans, we don't really have too much interest in the inner workings of J.C. Penney or what they're trying to do with that company. But it is interesting to think that the principles and ideas that Apple has come up with in its incredibly successful retail program are now floating out to other retail chains and industries. Going to an Apple Store is a pretty singular experience, but what if it wasn't? I'm interested to see a clothing store like J.C. Penney that's put a few of Apple retail's ideas and bits of thinking into play.

  • Directing the devs for a day in Asheron's Call

    by 
    Bree Royce
    Bree Royce
    09.12.2011

    Turbine may be best-known to modern MMO gamers for its F2P games Lord of the Rings Online and Dungeons and Dragons Online, but veteran gamers know that the company has a tiny little subscription sandbox game operating a bit outside of the limelight: Asheron's Call. Yes, AC is still chugging along, thanks in part to the devs' interaction with their small but faithful community. In fact, to reward that community, the development team has in the past asked its players for ideas on how to enhance the game. The catch is that said enhancement has to be something the devs can do in a single day. Today, Turbine has posted up the best of the best ideas from the recent round of submissions from the playerbase, and apparently, AC players want their team working on everything from casino tweaks to tailorable undergarments (really!). Check out the whole list of itty-bitty incoming enhancements on the official forums.

  • Nokia wants your thoughts and ideas, willing to pay for 'em

    by 
    Brad Molen
    Brad Molen
    05.23.2011

    After laying off nearly 1800 employees, Espoo is apparently interested in replacing its reduced workforce by inviting ambitious inventors to come up with great ideas instead. Called "Invent with Nokia," the program was created to give visionaries an outlet for their innovative thoughts and reward them financially if good enough to patent. You can submit any ideas related to phones, mobile software, user interfaces, device features / concepts, apps, or operating systems to the site, and Nokia will get in touch with you if it likes what you have to say; we suggest you brush up on your Windows Phone 7 knowledge, given recent happenings. This is a fantabulous opportunity for you bright guys and gals to show what you're made of, but we'd love to see the site publish every laughably bad idea just for kicks. Watch the full video (featuring Mr. Elop himself) past the break.

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • Storyboard: All about the lore train, like it or not

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2011

    In tabletop roleplaying, through all of the various supplements for a given game, there are usually overarching plots, which players could either interact with or ignore. This is the metaplot -- not the plot that necessarily concerns your game, but the plot that the designers are keeping an active hand in. Of course, if you wind up running smack-dab into the middle of the metaplot, your tabletop game has a distinct advantage over an MMO. If, for instance, the game has a story arc that involved a city's being destroyed within the metaplot, you can just ignore the metaplot or delay it slightly. Your story rules, and the metaplot just fills, in background information. This is not the case in MMOs. The game's lore is not a distant force; it's an oncoming freight train, and if you haven't gotten hit with it yet, you will. I touched on it briefly when I first talked about the strange relationship that roleplaying has to lore, but between patches and expansions, lately I know I've been feeling the pinch of the world changing around me. (Well, around my characters, at least.) So how do you adapt when a game's overarching plot derails a character arc or a group-wide story?

  • Captain's Log: Warp trails through deliberation

    by 
    Brandon Felczer
    Brandon Felczer
    04.21.2011

    Captain's Log, Stardate 64806.6... Hello, computer (and players)! It has been said that the development of a MMO and the direction it takes can attributed to those who were not afraid to speak out and gather followers who are in support of abstract ideas. As I have preached about since I took over the helm of the Captain's Log, the community has been at the forefront of the Star Trek Online universe. Bolstered by numerous fan sites and thousands of fleets and cemented by transparent developer posts and interviews, STO wouldn't be where it is today without such a passionate community. A lot of this passion takes its form through posts in Cryptic's official forums. Whether the residence of your most beloved troll or the dwellings of your favorite developer, a game's official forums are a place to come together to rant, rave, and be that person who stands out and speaks up. The STO forums are no different. While the past few columns of mine have been about what the developers have said are coming in the future, I thought we should set a course this week for the forums and blaze a trail through the vast expanse filled with wants, desires, and demands. Shields up. Red alert. Ensign, warp 10! What are the players asking for this week?

  • Storyboard: Archetype discussion -- the Soldier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of any sort of hook for our characters, it's useful to have some stock types to draw from. I'm going to take a look at some of the more common stock types, how and why they work in a variety of settings, and what sort of touches you can add to make a character stand out. Of course, the first archetype we're looking at doesn't stand out. In fact, he excels at being a part of something larger, a cog in a machine whose only purpose is death. He's fighting for Stormwind, he's fighting for Bastok, he's fighting for the UFP -- he's the universal soldier, and he really is to blame. So why not cue up some appropriate background music, and take a look at the soldier as an archetype.

  • Storyboard: Importance

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2010

    As I write this column, I am sitting on a train to New York Comic Con, celebrating an industry that has been running for basically forever and seems to be rather steadily dying. I'm sad to say it, because I never really grew out of loving comic books, but sales that 10 years ago constituted a rather dismal failure now constitute a pretty big hit, and we're certainly not getting comics aimed at kids in most circles. (I adore Last Stand of the Wreckers, and it's a wonderful example of doing a mature comic correctly, but I feel sorry for parents who might buy it because their kid liked Transformers Animated.) That got me thinking about roleplaying, something that a lot of people see as being a fossil of the origins of MMOs. I've seen so many arguments that "RPG" no longer means any actual roleplaying is expected, and yet each one feels like reopening a wound. I think that roleplaying is important and that it's a good thing, and while its death may or may not be in the cards (I don't think we're anywhere near that), it's vital that we take a look at what is important about roleplaying and why it means so much to so many of us.

  • A Mild-Mannered Reporter: Steal me

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2010

    A while back, a reader suggested that I talk about the five things that City of Heroes ought to steal from other games, inspired by a column written by our inimitable Ryan Green for a different game. (I've sadly lost the original mail through various cleanups of my inbox, so if the reader in question might speak up, that would be great.) In the wake of the big upgrades coming with Issue 19, now is a wonderful time to take a closer look at the things that would make fine additions from elsewhere. Of course, part of the reason this took a while (as the reader noted in the mail) was that, truth be told, there are a lot of systems that Paragon Studios was either the first or darn near the first to innovate. How many games even have content-generation at the level of the Mission Architect? But there are still places where City of Heroes could take a lesson or two that (hopefully) wouldn't require rewriting the entire game from the ground up.

  • The Mog Log: A million little topics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.15.2010

    I promise you, this column is not an almost wholly fictional account of events that happened while my character was addicted to mithkabobs. (I just like working references in, if you haven't noticed.) No, this week is something a bit different for the column, since we're going to eschew our usual rambling manifesto style about Final Fantasy XI and Final Fantasy XIV. Instead, we're going to be taking it piece by piece in the smaller scope. See, there are topics that are worth talking about here that fit into an entire column (usually between 1000-1500 words). Then there are topics that aren't worth talking about in quite that much depth, but still worth bringing up in brief. And not all of them fall under the aegis of forum talks or question-and-answer sessions, either. So today, we're going to be hitting a few smaller points in rapid succession. You don't have to read it, but then you'll miss the fascinating deconstruction of nihilism in the middle. Also there's a button you can click on for free money. Your call.