materials

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  • Aivan

    Fungus headphones offer a glimpse at the renewable future of electronics

    by 
    Christine Fisher
    Christine Fisher
    05.28.2019

    It turns out headphones are the perfect product to showcase the potential for growing electronics. The typical set has a mix of plastic, leather and mesh -- not the most environmentally friendly ingredients. To prove that we could swap those out for yeast, mushrooms and other microbe-grown materials, Finish design studio Aivan created headphones made from bioplastics and microbe derivatives.

  • 'Metamaterial' can switch from soft to hard - and back again

    by 
    Mat Smith
    Mat Smith
    01.24.2017

    University of Michigan researchers have developed a technique for a new 'metamaterial' that can change its level of solidness, but without damaging or changing the material itself. Metamaterials are man-made materials whose properties come from the way it's constructed rather than what it's composed from. Scientist can then tinker with its structure to affect its properties. Those effects can be very broad: researchers were able to create a camera that doesn't require a lens to work using different man-made materials. This one's different again.

  • 3D-printed ceramics and metals might finally arrive this year

    by 
    Daniel Cooper
    Daniel Cooper
    01.07.2017

    Remember 3D printing? A couple years ago it was hotly tipped to revolutionize manufacturing, since you could have a whole factory in your home! Except, really, it wouldn't, because spending hundreds or thousands of dollars on a box to make cute plastic doodads wasn't really what most folks wanted. A few years later, having a 3D printer at home is still generally unnecessary, but that may change, and soon. Ish.

  • Getty Creative

    Carbon nanotube film is stronger and stretchier than kevlar

    by 
    Andrew Tarantola
    Andrew Tarantola
    02.03.2016

    Researchers at East China University of Science & Technology have finally managed to develop a macroscopic material that exhibits the same strength and pliability as individual nanotubes. In fact, their new carbon nanotube-based film that is five times stronger and 8 percent more pliable than any such material previously developed.

  • Fire ants can act as an organic super-material by playing dead

    by 
    Sean Buckley
    Sean Buckley
    11.02.2015

    Scientists at the Georgia Institute of Technology have discovered a material so versatile that it can form solid objects, bend under pressure without breaking, easily float on water and even disperse into a liquid when something tries to pass through it. Unfortunately, this discovery is completely useless -- because this amazing super-material is made up entirely of fire ants.

  • Predator drones could soon hide under dielectric 'invisibility cloaks'

    by 
    Andrew Tarantola
    Andrew Tarantola
    09.21.2015

    America's fleet of Predator UAVs could soon become even harder to shoot down (or even detect for that matter) thanks to a new kind of camouflage developed at UC San Diego. UCSD professor Boubacar Kante and his team published their findings last month in the journal Progress In Electromagnetics Research and will submit a separate report to the Department of Defense later this month, according to reports from the Army Times. The material, dubbed the "dielectric metasurface cloak," builds on earlier work from Duke University in 2006. It's essentially a thin layer of Teflon studded with ceramic particles and capable of modulating wavelengths of energy along the electromagnetic scale (including both visible light and radar).

  • Sea snail teeth may be the key to super-light race cars

    by 
    Jon Fingas
    Jon Fingas
    02.18.2015

    It's increasingly common to find supercars, laptops and other gadgets clad in strong-yet-light carbon fiber, but scientists may have a better (if decidedly stranger) solution: sea snail teeth. The University of Portsmouth has determined that a fibrous mineral structure found in limpet teeth is so strong that it could be used for the shells of race cars and many other devices where a strength-to-weight ratio is important. It's even stronger than spider silk, the previous natural strength champion, and the tooth's structure doesn't become more fragile as it gets larger.

  • Captain's Log: Star Trek Online's eternal crafting problem

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2014

    I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet, but I can tell it's certainly a valid effort to revitalize the crafting system for the third time in the game's lifespan, this time with an even more fundamental teardown. Memory Alpha is gone now, along with the exploration clusters that used to provide oh-so-many spots to analyze in the hopes of getting more materials. Back at the start of this year, the column took a look at the state of Star Trek Online's crafting and asked whether there really is a future left for it. After all, crafting as a source of items was up against the fleet stores and reputation items. Could you make something better than those systems without replacing those systems? Would it even be worth it? What could be done to clean up crafting? We've gotten our answer about what will be done, but is it a net benefit for the game as a whole?

  • Star Trek Online introduces Research & Development packs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2014

    The next major Star Trek Online update is all about new stuff for the crafting system. That means that you're going to need lots of materials, and the designers are making sure that there are even more ways to get them. If you don't want to just harvest, you can also try your luck with the new Research & Development Material Packs. How do you get the packs? For starters, you can grab these packs as a bonus for PvE queue content. Normal packs contain 20 materials and are awarded from normal queue missions, while Advanced packs contain 25 and are awarded (predictably) from Elite queues. Advanced packs also contain rare materials based on the nature of the particular mission, letting you focus in your efforts if you need something specific. Players can also purchase additional packs from the in-game store for 300 Zen each or 1000 Zen for four. Read the full article for more details on how you can pick up extra packs without harvesting.

  • Final Fantasy XIV breaks down Desynthesis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    In most MMOs, you want your efforts with crafting to produce more items by the time you're done, not fewer. But the upcoming Desynthesis system in Final Fantasy XIV is meant to destroy items rather than make new ones, although you can end up making new ones after you break them down. It's a chance to take your crafting skills and apply them to break down items that you have no use for, making something better from the resultant materials. Desynthesis will allow the breakdown of items by crafting classes above level 30, who will recovering some of the items used in its construction. Skill level affects the odds of a successful desynth; there is a maximum skill level shared across all crafting classes, which will prevent players from being equally skilled in all crafts. More to the point, breaking down an item can unlock materials that can't be acquired through other means, allowing players to make even more powerful items than would otherwise be available.

  • Defiantly plastic: designing the Galaxy S5

    by 
    Mat Smith
    Mat Smith
    04.23.2014

    "Our major aims were usability, friendliness and a more humanistic design. We wanted something with a pleasing feel ... and better grip. If we used metal, [we felt] the designs felt heavy and cold," explains Senior Product Designer Dong Hun Kim, pointing to why Samsung still plays in polycarbonate. "But with plastic, the texture is warmer. We believe users will find [the device] both warmer and friendlier. This material was also the best at visually expressing volume, better at symbolizing our design concepts." The design concept for Samsung's Galaxy S5? Modern and flash -- and boy, that blue GS5 is certainly flashy. In the middle of a design library deep inside Samsung's "Digital City" in Suwon, Jeeyeun Wang, Samsung's principal user experience designer continues, putting it to me this way: the smartphone is no longer a cold slab of technology; "it's a fashion product now."

  • The Daily Grind: Would you rather use mats to craft or make money?

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2013

    With each new MMO that I dig into, there's always that looming question I must address from the start: Do I want to pursue crafting or just be a gatherer-supplier? Crafting has a lot going for it: delayed gratification, potentially big rewards, self-reliance, and satisfaction for making your own gear. It's also not a terrific money-maker in most games in the beginning (in fact, it's often a money pit), it takes a long time to do, and sometimes it's just easier to farm or buy gear elsewhere. I usually choose to gather and sell materials to make money, because then I can just buy what I want. Plus, I like being well-off in games -- you never know when you'll need a huge chunk of cash for that tempting purchase! What about you? Would you rather use mats to craft or make money? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gold Capped: Sha Crystals are about to get a lot cheaper

    by 
    Basil Berntsen
    Basil Berntsen
    06.27.2013

    WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail! I hope you don't have too many Sha Crystals saved up for this upcoming patch. The 5.4 PTR has new epic craftable PvP gear on it which will likely disenchant into them, and some of these pieces will take very few materials. Six Bolts of Windwool Cloth, for example, will make you a nice disenchantable purple cape. The Sha Crystal from this can be turned into two Ethereal Shards, each of which can make three Mysterious Essences. Right now, the vast majority of enchanting materials are made through disenchanting gear crafted by tailoring or jewelcrafting. Jewelcrafters turn green quality gems into rings and amulets which DE into a lot of dust and a few essences. Tailors make blue PvP gear that disenchants into shards. Sha Crystals are only made on the daily cooldown that enchanters get, or through disenchanting epic gear obtained in other ways than crafting. Patch 5.4 will change everything. These methods will still work, but it'll get you more materials per bolt of cloth if you use the new recipes. Each purple Crystal will be able to be broken down into two blue Shards, which can be broken down into 6 green Essences. This new way will make more enchanting materials per cloth than the existing ways.

  • EVE Evolved: First impressions of Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again. Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic. In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

  • Gold Capped: Shuffling Ore in Mists of Pandaria

    by 
    Basil Berntsen
    Basil Berntsen
    10.01.2012

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail! What's my favorite part of the expansion so far? The way that Blizzard has reworked the Jewelcrafting, Enchanting, and Alchemy professions to more efficiently support the "shuffle". That's a cute little name we auctioneers give to a fairly complicated business that takes ore and turns it into cut gems and enchanting scrolls. In every expansion where this has been possible, there's been a ton of waste. It's great to be able to make gold by combining profession synergy, but vendoring stacks of, for example, green quality gems feels like a waste. How to do the MoP shuffle While the business seems complicated to outsiders, it's actually a lot simpler than it looks. Let's break it down:

  • Bloomberg: Apple plans to bolster iPad use in schools

    by 
    Mike Schramm
    Mike Schramm
    01.18.2012

    Bloomberg adds yet another dollop of confirmation to the rumors about tomorrow's event that Apple will have plenty of educational news to share. Most of the rumors have revolved around a textbook-based system for iBooks, and Bloomberg agrees, saying that Apple will introduce not only more textbook integration for iBooks, but new tools that will allow lots more authors and publishers to release materials directly. It sounds, according to the two anonymous Apple insiders quoted, like Apple's looking to bypass the standard textbook publishers completely by implementing an App Store-style model, which will come with the added bonus of providing tons and tons of quickly updated educational information on its mobile devices. This would mean that not only can people who want to publish textbooks of their own do so, but teachers can even write and publish their own materials directly, without worrying about sending students out to find a specific textbook printing or being able to afford often quite expensive costs. It's fair to say that Apple helped change the way software was distributed through its App Store (mobile software for certain), and if these rumors are true, it could be looking to do the same with educational materials. Sounds interesting! The event kicks off tomorrow at 10am Eastern in New York City. We'll be providing live coverage and lots of insight afterwards as usual.

  • Wasteland Diaries: Player-run economy

    by 
    Edward Marshall
    Edward Marshall
    10.07.2011

    The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the Citadel grind). All that has changed now, and the Fallen Earth team has made some massive changes to the way the economy works. In this post, I'll take a look at what has changed. I'll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the forums and in global chat. While I admit it's too early to tell what will become of us in the near future, there's no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it's a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.

  • Wasteland Diaries: Scavenger's guide

    by 
    Edward Marshall
    Edward Marshall
    09.16.2011

    The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game. I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

  • Wasteland Diaries: Apocalypse DIY

    by 
    Edward Marshall
    Edward Marshall
    05.27.2011

    A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In Fallen Earth, if you put in the time, you can make everything. If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.

  • Wasteland Diaries: So you want to be a crafter?

    by 
    Edward Marshall
    Edward Marshall
    04.29.2011

    Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. Tradeskills are different from other skills in Fallen Earth in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive. In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.