pocket-legends

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  • Spacetime Studios' games hit 100 million play sessions

    by 
    Mike Schramm
    Mike Schramm
    02.09.2012

    Spacetime Studios has hit a pretty crazy milestone, even in the ever-more-massive world of iOS and mobile gaming. The company's MMOs on the iPhone, Android, and Chrome platforms have hit a total of 100 million play sessions, which means people have loaded up and logged into Spacetime's titles more than 100 million times. They're not just checking them out, either: Spacetime says their players are in the game for 25.2 hours a month, which is twice as much as the average gamer plays total. Pretty amazing. I've said this before, too, but Spacetime really has done all of this way under the radar. The company was originally set to make full MMOs for PC, but after running out of funding, had to spin its scope back down to the mobile platforms. That hasn't stopped Spacetime from creating full massively multiplayer online games, though, first with Pocket Legends, then with Star Legends, and now the company is planning a vampire-themed take on the forumla with Dark Legends. Spacetime has seen some serious growth, and I'd guess it's far from over. We'll be talking to the company at next month's GDC conference, so stay tuned for more from them then. Show full PR text Spacetime's Legends Mobile MMO Franchise Surpasses 100 Million Play Sessions AUSTIN, Texas – Feb. 9, 2012 – Spacetime Studios' mobile MMOs Pocket Legends and Star Legends: The Blackstar Chronicles have been played more than 100 million times. Spacetime players spend about twice the number of hours playing Legends titles than the average gamer spends across all mobile games each month. Users with iPhones play games for 14.7 hours per month while Android users play around 9.3 hours per month according to Nielsen research. The average Spacetime player spends 25.2 hours per month playing Legends titles alone. Since the inception of Spacetime Studios, the primary focus has been to bring the immersive MMO experience traditionally found on the PC to the mobile world in meaningful, bite-sized play sessions. "MMO games by their nature are more engaging and involved than most genres, but making that work in the mobile world is very delicate balancing act," said Cinco Barnes, Chief Vision Officer and co-founder, Spacetime Studios. "With each launch of a Legends title we make it our mission to innovate and it has become the largest, most successful mobile MMO franchise in the world." Spacetime Studios has continually expanded the Legends franchise since the advent of Pocket Legends and its rich fantasy world in 2010. The second title and sci-fi adventure, Star Legends: The Blackstar Chronicles was made commercially available in 2011. The third entry in the franchise, vampire-themed Dark Legends, will be released in the first quarter of 2012.

  • MMObility: Two new MMOs, one tiny screen

    by 
    Beau Hindman
    Beau Hindman
    01.20.2012

    You know what I love about discovering new mobile games? It's that moment when I realize they are actually pretty good and might give me some real MMO action on my smartphone. The biggest issue I have these days is separating the true MMOs from the social, multiplayer and singleplayer games that bombard the market. While I enjoy games from those genres, many of them arrive on my phone disguised as something else. Many of them even call themselves "MMOs" without having any real multiplayer interaction or persistence. So you can imagine how happy I am when I find real, persistent MMOs that are available for my HTC Inspire Android phone and iOS. Yes, there are more of them out there than you might think. Let's take a look at a couple of new ones that I have found.

  • Spacetime Studios working on new mobile MMO Dark Legends

    by 
    Matt Daniel
    Matt Daniel
    01.03.2012

    Spacetime Studios, the developer of popular mobile MMO titles Pocket Legends and Star Legends, has announced that it has begun work on a new mobile game following the Legends format. The new title, about which we know virtually nothing aside from the fact that it exists, is called Dark Legends. Ominous, right? DroidGamers reports that Spacetime Studios CEO Gary Gattis has stated that "Dark Legends will be a bit of a departure from the formula that Pocket Legends established as we innovate on lessons learned." So there's clearly a new twist to the studio's standard gameplay, but we'll just have to wait and see what that twist may be.

  • MMObility: The year in mobile

    by 
    Beau Hindman
    Beau Hindman
    12.30.2011

    What a year, huh? We gamers have seen a lot of changes, but especially in the mobile market. New devices came and went, technologies spread out even further in the world, and MMO gaming established itself on the smallest screens possible. Of course, the mobile market is not as large as the standard MMO market, but it is definitely growing. As more devices appear, more players come to fill up the games. Our phones are not what they used to be, even five years ago. They are now truly tiny and powerful computing devices that are always connected. A player can literally live all of his digital life on one small device. If we look at the laptop and netbook market, we see even more growth and power. All of these devices need games to play on them, and MMOs fit perfectly into the mobile lifestyle. Click past the cut and I'll recap many of the best stories from Massively's mobile coverage!

  • Free for All: The first annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    12.28.2011

    Welcome, fair readers, to the first annual Free for All Frindie awards. I'm hoping that these awards not only serve to point potential players to some great new games to try but illustrate my particular gaming tastes. Sometimes it's hard to explain to people just how I keep up with so many titles and still manage to stay loyal to my "home" games, games that I am simply in love with and return to pretty much every day. So as you read my choices, bear in mind that these are based on my opinions from my year of gaming and from my list of favorites. It's also important to note that not all of my favorites were released this year. Some of them are downright ancient games compared to the rest of the young MMO market, but as long as they released a significant amount of content in 2011, I considered them. To me, expansions and a series of patches can equal a brand-new release. Some games release so much new content per year that they might as well have been released again. So click past the cut to see my favorites from the market of free-to-play, indie and browser-based gaming. Be sure to leave your picks in the comments section!

  • MMObility: Simplifying design for the mobile market

    by 
    Beau Hindman
    Beau Hindman
    12.23.2011

    Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by Spacetime Studios have met with a lot of success. The developers were surprised to find that players were more than willing to sit for several hours while playing the games on their tiny screens. Still, there is a lot of truth to the complaints about smartphone MMOs. An MMO is typically something a player wants to get lost in. We commonly refer to it as "immersion," but really we're just talking about being sucked into the ideas and design of a title. If you have found yourself daydreaming about a game while at work, you were "immersed." I would argue that this type of deep immersion is very possible on the smaller screens of smartphones and tablets. However, in order to achieve it more commonly, developers might have to adjust many of their designs and theories. Click past the cut and we'll discuss it!

  • Rise and Shiny recap: Pocket Legends and Star Legends

    by 
    Beau Hindman
    Beau Hindman
    12.18.2011

    This week my job was a bit harder than it usually is. This week I had to revisit Pocket Legends and Star Legends, the entirety of the Spacetime Studios lineup, in order to catch the updates and differences since both games were recently adapted to play within the Chrome browser. See, the device that you play an MMO on does make a difference. While I haven't found many players who have an issue with moving up to a finer machine with a larger screen, I almost always receive a few comments in any of my mobile MMO columns about the lack of fun involved with playing anything on a screen that will fit in your hand. While I understand the difficulty in downgrading your monitor size, the mobile market's reception of Pocket Legends surprised even the developer. People are playing it, for many hours, on screens that are very small. But now we have the ability to play it in our browser. Does it make a difference in the experience? Click past the cut and I'll let you know.

  • MV Guide: December 12-18, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    12.12.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) You'll notice a hefty lineup, some new faces, and some special events in this week's MV Guide. Joining us will be some brand-new members of the MV TV livestream team, so make sure you stop in while they're live and give them a welcome! Follow along after the jump to see what's on this week's schedule.

  • Rise and Shiny recap: Fantasy Online

    by 
    Beau Hindman
    Beau Hindman
    12.11.2011

    This week I decided to check out Fantasy Online, an extremely indie browser-based MMORPG by Pixelated Games. I've had my eye on it for a while but hadn't yet taken a chance on it. I liked the 8bit style of the game, but to be honest there are so many 8bit stylings going on right now (could it be more hip?) that it sort of all blends together into one pixelated mess. I have a buddy who makes 8bit music, t-shirts have featured 8bit designs for a while, and entire generations of gamers who never played the original games that the style is based on are diving head-first into the world of primitive graphics. Let's just say it's very popular. What are the advantages of making a game that looks like it came from 1985? Someone once pointed out to me that an indie developer might have an easier time making a game that doesn't require state-of-the-art graphics. Good point. 8bit is sort of instant indie cred, as well. Just ask Notch of Minecraft fame. Fantasy Online is more than just 8bit graphics, though, so allow me to fill you in on the details. Click past the cut!

  • Spacetime announces industry-first cross-platform implementation

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    If you've ever wondered about the feasibility of cross-platform MMOs, Spacetime Studios is here to tell you that it's a reality. The company announced an industry first earlier today when it removed the barriers between players who use different devices and operating systems. The company's Pocket Legends and Star Legends mobile MMOs share a single global server, and access to said server is now open to users of desktops, laptops, smartphones, and tablets. "There have always been technical walls between players on different platforms," said CEO Gary Gattis. "Now, people are free to play on the device they choose with anyone, anywhere, anytime, whether they are at home or on-the-go." [Source: Spacetime press release]

  • The Daily Grind: Do you play any mobile MMOs?

    by 
    Bree Royce
    Bree Royce
    11.26.2011

    A guildie of mine and I were discussing phones this week, and we came to the joint conclusion that for us, mobile gaming, especially the mobile MMO market, is no draw at all when it comes to our phone selection. Unlike Beau, who writes Massively's mobile gaming column, MMObility, I don't relish the thought of playing any serious MMO while peering at a tiny screen or trying to make a character run around with an awkward swipe of my finger. I'll play a little single-player time-waster to, well, waste time, but deep gaming is reserved for a big comfy chair and a jumbo-sized screen. I certainly wouldn't tailor a phone or slate purchase around gaming. And yet the mobile gaming market is exploding, so someone out there must be playing these wee little MMOs, like Pocket Legends, shown in tablet form in the above screenshot. In fact, these games might just be the perfect snack while you're trying to surreptitiously get your game on at family holiday events or while waiting in an endless shopping line. So are you a mobile MMO gamer? And if so, what mobile MMOs do you play? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Pocket Legends launches the Mount Fang expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2011

    It's time for another update for one of the first MMOs on the go, Pocket Legends. Mount Fang, the latest expansion, brings with it an increase in the level cap to 66 as well as a reduction in the experience curve across the board. If you're at the level cap, you can shoot for the next tier, but the reduction in the curve ensures that players at any level can benefit from the update. There's more to the update than just leveling, however; players will be given access to a new free campaign, Mount Fang, that starts at level 59 and provides new monsters, quests, and rewards. And of course, there are new vanity items in the cash shop as well as a special set of cosmetic armor for players who hit 66 before the next cap adjustment. If you've been enjoying the game on your mobile device of choice, download the expansion and get into the mix.

  • The Perfect Ten: Best starter MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2011

    I think it's tremendously easy for experienced MMO players to completely forget what it was like getting started in this genre. It's natural to assume that everyone around you cut their teeth on the same games and in the same ways you did, even though this is completely ridiculous when you give it any real thought. The truth is that MMOs are often very intimidating to the newcomer, and a bad first impression can push a player away for life. You have to contend with a typically busy user interface, you have to master keys and mouse buttons all over the place, you have to learn the lingo, you have to pick up skills on how to survive, and you have to do all of this almost all at once or risk feeling completely lost. This is why many MMO studios place such a priority on an excellent, welcoming tutorial experience. I can relate to the newbie because my first MMO was Anarchy Online. I've never felt so out of my depth than when I played that back in 2002, and I don't think I ever quite understood it all before I left. My second MMO, City of Heroes, was far more friendly to my newbish soul, and it was smooth sailing from there on out. For today's Perfect Ten, I want to highlight MMOs that I feel would be the best for a completely new player to experience. These are titles that combine a welcoming beginner journey, intuitive controls, a helpful community, and enough similarities with other video games to help the transition.

  • GDC Online 2011: Spacetime Studios talks Star Legends

    by 
    Matt Daniel
    Matt Daniel
    10.12.2011

    Spacetime Studios is quickly establishing itself as a leading name in the mobile MMO market. Its two titles, Pocket Legends and Star Legends, have proven extremely popular choices for players who want to get their MMO fix on the go, and this week at GDC Online, our own Beau Hindman got to have a chat with the games' creators about what's on the horizon. The big news is Star Legends' upcoming Google Chrome release. That's right, the truly hardcore Star Legends players will soon be able to play from the comfort of their home computers. With the upcoming release of Chrome 15, the title will be available in the browser's app store. But what if you've got a bunch of phone-exclusive friends without whom your game experience just wouldn't be complete? Not to worry! PC and mobile players will inhabit the same server, so you don't have to leave your friends behind for the comfort of your mouse and keyboard. What else is coming for the mobile title? Head past the cut for the full scoop.

  • Pocket Legends goes under the big top with Nuri's Hallows

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2011

    Pocket Legends, the pint-sized popular MMO with charm and quirkiness to spare, is enlisting players for a stint at the circus. While some of us may indeed qualify to join the sideshow freaks, Spacetime Studios is hoping that adventurers will instead help lift the curse of an unfortunate traveling circus. With the recently released Nuri's Hallows campaign pack, players can now push up to level 60 as they investigate the cursed circus and its fascinating inhabitants. Amidst fighting the Strongman or navigating the twisted passageways of the House of Pain, there's tons of new loot to be found. Best of all, Spacetime is offering this campaign for free. Pocket Legends is available on iOS devices, and you can watch the trailer for Nuri's Hallows after the jump. Remember, kids, all the best things in life come after the jump!

  • Sci-fi MMO Star Legends launches on the Android OS

    by 
    Larry Everett
    Larry Everett
    08.11.2011

    Spacetime Studios, creator of the mobile MMO Pocket Legends, stepped into the science fiction realm with the launch of its latest MMO Star Legends: The Blackstar Chronicles. Feeding off the frenzy of the mobile platform, Star Legends debuted on the Android OS first and can be downloaded at the Android Market or VCAST. Chief Vision Officer Cinco Barnes commented on why the publisher chose to launch on Android first in a recent press release: "When we launched Pocket Legends on Android we were blown away by the response from the community. Android has since become the leading revenue driver and our primary focus. It is so easy to publish apps on their Market that it became a no-brainer for us to flip the standard mobile game strategy on its head and launch on Android before any other OS." Star Legends boasts hours of gameplay -- via wi-fi, Edge, 3G, or 4G connections on Android 2.0 and above mobile devices -- with three customizable classes, character progression, guilds, and chat. These items, Spacetime says, are usually reserved for PC MMOs. Screenshots of this innovative game are displayed below, and the brief trailer for the game is tucked behind the break! %Gallery-23010%

  • MMObility: More new games and news from mobile MMOs

    by 
    Beau Hindman
    Beau Hindman
    08.09.2011

    Finding mobile MMOs for smartphones, slates, and browsers is not easy. I will often lump games that can run on a basic laptop into this column, but the specific games for those wonderful mobile devices are still rare. Yes, there are quite a few games in the Mafia Wars-style, but I have been scouring the internet to find games that actually resemble "real" MMOs -- you know, the ones that have persistent worlds and interaction with large numbers of players. They're out there, but the faucet is at a slow drip. It must be hard to make mobile games, especially MMOs, especially in a market that is not only new but such a niche. Granted, titles like Order and Chaos Online and Pocket Legends have shown that great success is possible, but in this columns, I like to highlight the little guys and the hidden gems. So click past the cut and I'll share with you a few updates on some of my favorite lesser-known mobile MMOs.

  • MMObility: is mobile at risk?

    by 
    Beau Hindman
    Beau Hindman
    07.26.2011

    It doesn't take much effort to see evolving and emerging trends in today's connected world. Memes, popular fashion, even popular methods of becoming inebriated -- basically if we humans hear, read or talk about it we will probably take it on as our own. It's just how we are, we need to fit in with each other a lot of the time in order to feel connected. I suppose it should be no surprise that we do this with our video games as well. In fact, I would go so far as to say that most of the games I find borrow very heavily from each other, sometimes to the point that I wonder if the developers didn't literally just cover their game with a new title and skin and ship it out to players. This is a time in which the same-old same-old is shrugged off because developers "didn't promise anything revolutionary." That's right, we players have gone on to provide an excuse for shoddy development, so many developers don't even have to. It happened with "social" gaming...everyone and their Aunt Tilly jumped into making a Farmville ripoff. The few fantastic titles were covered up by a sea of copycats. Now, is it going to happen in the mobile market? Can such a new market already be seeing it? Click past the cut and let's talk about it.

  • Rise and Shiny recap: Star Legends: The Blackstar Chronicles

    by 
    Beau Hindman
    Beau Hindman
    07.17.2011

    Spacetime Studios, makers of the current heavyweight champion of the mobile world Pocket Legends, has expanded its lineup by adding Star Legends: The Blackstar Chronicles. I was more excited about this title than almost any other that was announced this year -- and for good reason. Pocket Legends proved that a real mobile MMO complete with a persistent world, real-time chat and multiplayer interaction is possible. Over this last year the developers have added on a lot of new options and kept the game moving forward. If their new game was going to follow the same patch as Pocket Legends, then more power to Spacetime. At the same time, would they be able to overcome or improve some of the basic issues that comes with mobile gaming? And what exactly was the goal of making a second mobile MMO if a lot of your core design would remain the same... and a lot of your players would as well? Click past the cut and I'll tell you what I found this week!

  • The Daily Grind: What payment model should mobile MMOs adopt?

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2011

    Right now, two of the biggest mobile MMOs cling to radically different payment plans. Pocket Legends offers up the core gameplay for free with a heavy reliance on microtransactions, while Order & Chaos Online charges a (small) monthly fee to play. The problem is that gamers who might be OK with either subscriptions or microtransactions when it comes to MMOs on the big screen balk at treating these little screen versions the same way. The question is whether gamers will be more comfortable getting the first taste for free and paying small charges on top of that or signing up for a monthly fee and expecting subscription-level service thereafter. What do you think? If MMO studios are to make any money off the mobile market, how should they go about doing it? What would you be comfortable paying for a reasonably good game, assuming that you'd play a mobile title? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!