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  • Associated Press

    Microsoft officially kills its Android app porting tool

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.25.2016

    Well, that didn't take long. After lots of silence regarding Project Astoria, Microsoft is killing it in favor of its shiny new Xamarin purchase. In case you'd forgotten (entirely understandable!), Astoria was the initiative that'd make porting Android apps to Windows 10 supposedly pretty easy. But with yesterday's announcement that Redmond had purchased Xamarin, a company whose sole mission is multiplatform apps, perhaps the news isn't entirely surprising considering the delay Astoria hit last November. In fact, the Windows Blog post mentions Xamarin explicitly several times, saying that developers can now use that toolset and a pretty big chunk of their existing C# code for cross-platform applications.

  • Modder adds Oculus Rift support to Crysis and CryEngine 3

    by 
    Mike Schramm
    Mike Schramm
    02.27.2013

    Modder Nathan Andrews, last seen working on an Oculus Rift mod for Half-Life 2, has set his sights on making the head-tracking 3D rig compatible with another popular shooter: Crysis. Andrews has released a video showing off Crytek's initial suit-powered shooter being controlled with the head-tracking system and a Mag II gun controller, and says that Crysis Wars and CryEngine 3 compatibility aren't far behind.There's still a bit of work to be done, as Andrews notes the head-tracking isn't quite right yet with the crosshairs on the screen. Still, it look impressive, and considering how far the Rift itself has come, both software and hardware are getting polished up. The Rift headset went out to developers starting last year, with a consumer version supposed to arrive sometime in the future.

  • NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

    by 
    Daniel Cooper
    Daniel Cooper
    08.29.2012

    NVIDIA and Epic Games have successfully ported the full PC version of Unreal Engine 3 to both Windows 8 and, more importantly, Windows RT. Demonstrating the achievement on a Tegra 3-powered ASUS Vivo Tab RT, it played a buttery-smooth version of Epic Citadel, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both Gears of War and Mass Effect were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft's low-power OS once it makes it debut on October 26th, but we'll let you decide for yourself after the break.

  • Intel porting Jelly Bean to its Atom architecture, is in no hurry to tell you when it's done

    by 
    Daniel Cooper
    Daniel Cooper
    07.24.2012

    Intel has revealed that it's working on bringing Jelly Bean to its low-power Atom architecture. In an email to PC World, company rep Suzy Greenberg confirmed the project was ongoing, but didn't offer a timeline as to when the latest flavor of Google's mobile OS would arrive on a device. It's the same story regarding when Ice Cream Sandwich would turn up on Medfield-powered devices like the San Diego and its brethren. The report also pours cold water on hopes for Clover Trail powered Android gear -- saying that it's pencilled in as a Windows 8-only platform.

  • Microsoft posts Windows 8 app porting guide roundup, forgets to include BASIC

    by 
    Jon Fingas
    Jon Fingas
    05.27.2012

    Let's say you're a developer eager to convert your apps for Windows 8 as soon as possible. Where do you start? Microsoft Developer Evangelist Jennifer Marsman is very much aware that you might be at a loss, so she has done the rather large favor of rounding up every porting guide the company has to offer in one handy place. Some of these are pure design guides, like a previously spotted iPad-to-Metro layout article, but others dig deep into converting code for the land of home tiles and charms. The focus is on porting from the web and Windows Phone 7, so we wouldn't work up hopes of bringing your high school computer class project to Metro. Still, Marsman is looking for more guides from readers; if you've developed just the technique to convert 10 PRINT "HELLO WORLD" 20 GOTO 10 into a tablet-native Windows 8 app, return the generosity and leave pointers at the source link.

  • Nokia N9 spotted running Ice Cream Sandwich, dual-boot in the works

    by 
    Myriam Joire
    Myriam Joire
    02.10.2012

    This above is the first glimpse of Android 4.0 running on the Nokia N9. Yes, it looks like Ice Cream Sandwich is in being ported to the company's iconic handset by no other than Alexey Roslyakov and team NITDroid -- the folks who previously put Android on the Nokia N900. The project, which is still in its early stages, made significant progress after recently overcoming a framebuffer driver/HAL hurdle, allowing ICS to be displayed on the phone. In addition, a dual-boot solution is in the works letting Meego and Android 4.0 coexist on the device. We certainly can't wait to experience using Ice Cream Sandwich on some of the hottest white hardware around. Can you?

  • Conquer Online taking itself on to the iPad

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2011

    Conquer Online took the step toward cross-platform play options not so long ago with the release of a Mac client, but it's moving forward yet again. The game is going to be launching on the iPad as well in the very near future, complete with a touch-based interface and all of the game's existing free-to-play content. While the iPad has seen its share of MMO-style games since its introduction, this is the first time an established game has been ported over to the platform. And make no mistake, there are a lot of features available to players, as evidenced by the game guide for players planning on moving in to the iPad version. Take a look past the cut for a trailer previewing the gameplay and mechanics on the tablet, and keep your eyes peeled for the exact release date. It's not quite the World of Warcraft demo someone managed to run on the iPad a few years back, but it's still quite interesting. [Source: Press release]

  • Google Voice lets you change your digits, keep the old ones for $20

    by 
    Zach Honig
    Zach Honig
    06.10.2011

    Remember when Google Voice assigned a number to your account with no option to port or integrate with Sprint? Oh how much simpler things were way back in Q1. When those new features first popped up, you were given a 90-day grace period to receive calls and texts to your old number after making a change. Now you can port, integrate, or just flat-out replace your number without sacrificing those old digits. After making the switch, head to the Settings tab in GV, then click "make permanent" within 90 days to keep the old number. You'll be billed for a one-time $20 "administration charge" (hey, computers need to get paid, too), but you'll forever be able to receive calls and texts sent to both, though outgoing calls and texts will only appear to be coming from the replacement -- so you'll still need to give your contacts a heads up after making the swap. We're always happy to see Google Voice add new features -- especially when they actually work -- so if you're ready to try your hand at phone number polygamy, get that credit card out and head over to GV. [Thanks, Liam]

  • Sprint / Google Voice integration now available for discounted accounts, still AWOL in sunny Puerto Rico

    by 
    Zach Honig
    Zach Honig
    05.12.2011

    We've been keeping a close eye on Sprint's Google Voice integration since its troubled release last month, and Sprint has confirmed that many more of you are now able to activate the feature. Previously, individual customers with discounted accounts were being grouped with corporate and government enterprise customers, but it appears that the issue has been resolved (though corporate and government accounts are still unable to activate). However, Sprint confirmed that readers in Puerto Rico remain unable to activate regardless of their account status, and was unable to provide as estimate as to when integration will be available there. That said, Google has been incredibly proactive in getting these issues resolved from day one, despite clearly having their hands full this week. It looks like Google and Sprint have managed to work out some of the major kinks, but let us know in the comments if you're running into any other problems.

  • Google and Sprint respond to Google Voice integration issues

    by 
    Zach Honig
    Zach Honig
    05.06.2011

    You may recall from yesterday that early adopters were having a variety of issues after activating (or attempting to activate) Sprint's new Google Voice integration feature. Well, a full day has passed, and we've had several calls with GV lead Vincent Paquet as well as Brian Smith, Sprint's director of product development. Both executives have said that their respective companies have been hard at work on resolutions to each of the issues we outlined Thursday night, and some customers we spoke to yesterday are now back online. Jump past the break for a quick summary of what's been fixed, and what remains on the to-do list.

  • Sprint / Google Voice integration has major issues, major lack of support (update: Sprint and Google respond)

    by 
    Zach Honig
    Zach Honig
    05.05.2011

    Have you tried Sprint's new Google Voice integration? We know a lot of our readers have -- and many of them have had problems, writing in to us to express their displeasure. We started investigating and found a hoard of complaints, and the deeper we looked, the more issues we found. To make matters worse, Sprint has instructed its representatives to refer all Google Voice-related questions to the Google Voice Forum, which for reasons that frustrate us as much as you, Google itself seems to have forgotten exists. Join us for a full investigation into the issues, including voicemail security holes, accounts accidentally crippled by Sprint, and calls overseas that'll leave you swimming in usage fees.

  • Sprint, Google Voice tight integration is live (hands on)

    by 
    Richard Lawler
    Richard Lawler
    04.28.2011

    The new integration that lets Sprint users tie their accounts even tighter with Google Voice -- make your Sprint number work through Google Voice without porting it over or just make your Google Voice number show on outgoing calls or tests from your phone -- appears to be live, judging by reports from tipsters and our own account shown above. While there's been a limited rollout and beta testing going on already, as soon as we logged in to Google Voice today we were teased by the ability to check our eligibility for Sprint integration. As shown in the screenshot above, going with option number one appears to be a one way trip that will result in the eventual deletion of your Google Voice number, so make sure that's what you want before clicking through. Option two can be reversed later so feel free to toggle (given a ~15 minute delay) at will. Still not sure how this all works? Check out our video demo from CTIA embedded after the break. %Gallery-122483% [Thanks, Jason, Victor]

  • Android Honeycomb port for Nook Color gets graphics acceleration, first demo video

    by 
    Vlad Savov
    Vlad Savov
    01.30.2011

    Can't wait until February 2nd to see more of Android 3.0 in action? That's not a problem, as today we've got a whole 129 seconds of video showing Google's latest mobile software doing its thing on the Nook Color. The OS was ported to B&N's tablet on Friday, when we were promised further work would be taking place over the weekend to enable hardware acceleration of the GUI, and what do you know, that goal has been achieved with plenty of Sunday to spare! Most core functionality is still not available, but the delicious Honeycomb interface is very much in effect. Jump past the break for the eye candy feast. [Thanks, Jules]

  • Google Voice number porting officially launched

    by 
    Nilay Patel
    Nilay Patel
    01.25.2011

    After a bit of a false start, Google's finally officially turned on Google Voice number porting for all existing users. $20 is all it takes to swap your main line over to the service, although you'll have to cancel your existing service contracts to make it all happen. The service is currently only for existing GV users, so you can't open a new account and port straight away, but Google says new accounts will get the option in the "next few weeks." So -- anyone out there going to take the plunge?

  • Adobe AIR 2.5 coming to Android in Q4 2010, but only to capable phones

    by 
    Sean Hollister
    Sean Hollister
    08.16.2010

    When will Strong Bad and company become native Android applications? Anytime after Q4 2010 -- that's when Adobe says it wants to have Adobe AIR for Android runtimes publicly available in the Android Market, along with an initial batch of apps, and fairly exciting potential for more. The Android release will be part of AIR 2.5 and grant would-be developers access to your smartphone's camera, microphone, accelerometer and GPS as well as providing hardware GPU acceleration and multitouch input, which could make for some exciting PopCap games completely serious and not at all game related utilities down the road. Don't necessarily expect them to work on every Android phone, however, as there are some prerequisites for AIR, namely an ARMv7 processor or better with a vector co-processor, OpenGL ES 2.0 and Froyo, but Adobe says if your device handles Flash 10.1, it'll probably run AIR. On a related note, if you weren't yet sold on Google TV, a breath of fresh AIR might help -- Adobe told us it's presently pondering the correct time to add the cross-platform runtimes on Google's video streaming boxes as well.

  • God of War Collection porting 'lasted 15 weeks'

    by 
    Andrew Yoon
    Andrew Yoon
    11.02.2009

    "At E3, we got a lot of positive buzz for God of War III. We read the blog posts, forums and editorials, and it was clear that fans really wanted to see God of War 1 & 2 on PlayStation 3," Santa Monica Studios director John Hight recently told Game Hunters. We're not entirely sure why this would come as a surprise to anyone at Sony, considering the franchise is arguably the most beloved first-party property for the PlayStation brand. But apparently, it was only after the fan response to God of War's E3 showing that someone at Sony thought, "Hey, that's a really good idea.""Bluepoint used our PlayStation 2 game code and data and their own rendering pipeline," Hight explained of the porting process, which only "lasted 15 weeks" and "went into manufacturing two days ahead of schedule with no issues." With a scheduled November 17 release, that means porting for the God of War Collection started in late July or early August, verifying Hight's claims that the project began only after the conclusion of this year's E3.While the God of War Collection's financial success is pretty much guaranteed, it'll probably take a while before a certain Sony executive realizes, "Hey, we should do more of these." Sure, there are a lot of PS2 games worthy of an HD remix, but it should be very clear what the next collection should be.%Gallery-75756%

  • Bioshock for Mac on October 7th

    by 
    Mike Schramm
    Mike Schramm
    09.24.2009

    I can personally attest to Bioshock being a terrific game, but the problem is that probably, many of you can as well. Let's be honest -- it actually came out for PC and consoles a full two years ago. At this point, a Mac port is probably useless, but it's coming out anyway. Feral Interactive has announced that they'll be releasing the port on October 7th of this year, so those of you Mac diehards who refuse to play games on any other platforms can finally get your fix. The game will be released for $49.95 in the US, and can be preordered on Feral's store right now. Or, you know, you can run out to Best Buy, pick up a copy for $20 and run it in Boot Camp, it's up to you. If you are going for the Mac version, however, you should know that the game doesn't support the Intel GMA integrated video cards, so you'll need a dedicated video card in your Mac to play it. Bioshock is a great game, as I've said, and if you really stretch it out, it might give you a good six months of free time entertainment -- just in time for you to pick up the Mac port of Hellgate: London, a game released in December of 2007. Oh wait.

  • The evidence for an Apple game console

    by 
    Mike Schramm
    Mike Schramm
    05.08.2009

    I think the whole "Apple buying Twitter" rumor floating around is about as much of a crock as the "Apple buying EA" one. But I give slightly more credence to this conclusion: that, despite the painful experience of Pippin, Apple is once again putting together a game console. Why? Let the evidence from BNET convince you. First, Apple is picking up game execs and console chip makers left and right. Second is a whole slew of recent patents, for everything from mixing up media and game environments to management of games acquired from a media server. And third, though BNET doesn't actually connect the dots and say it, we will: Apple is sitting on what might be the best library of independent games anywhere, and it's sitting right in front of us in iTunes' App Store.For years, console makers have depended on the mercy of publishers to keep their hardware going -- they sell the hardware at a loss, and then rely on the software sales and licensing to make it all back up again. But think of what Apple could do here: improve the AppleTV or Mac Mini, throw in some kind of Wii-like interface, and then break the whole thing open in the same way they did with the App Store: let developers in with a really low cost of entry, give them the tools they need to create solid games, and just take a nice cut from all of the tiny transactions flowing back and forth.BNET claims that the iPhone's interface wouldn't work on a larger console, but why not? All Apple has to do is figure out a way to translate the iPhone's gestures and taps into a console system, and then they can practically run the games natively. Sure, the resolution would be a little low with a straight port, but that's a small problem to fix. Apple already has the makings of a game console with the iPod touch, and while the rumors may still just be rumors, there's never been a better time for them to leverage what they've already got.

  • Number port stats suggest curious trends in iPhone 3G launch

    by 
    Chris Ziegler
    Chris Ziegler
    07.22.2008

    Sure, Apple alleges to have flipped over a million iPhone 3Gs at this point, but what does that mean? The devil's in the details, as always; yes, true, the first one took 74 days to reach that same milestone, but it was available in less than one-twentieth the number of countries and an even smaller fraction of carriers. Hell, the very definition of "sale" is under scrutiny here, with some suggesting that Apple's making reference to the number of phones it's sold to its carrier partners, not end users -- a metric that would make sense from Cupertino's perspective since Apple's payday technically ends there. We have some metrics on hand here that paint an interesting picture of the iPhone 3G launch that might be a little different than what you expect; head on over to Engadget Mobile for the scoop.

  • Enemy Territory: Quake Wars is fighting through enemy territory to get to the Mac

    by 
    Mike Schramm
    Mike Schramm
    11.08.2007

    Apple Insider has some shiny new Enemy Territory: Quake Wars screens for your drooling pleasure. I have to say-- the last few Quake games (and I'll include Doom III in that list) haven't really floated my boat much. As good as the graphics look, that old id charm just doesn't seem the same with games like Portal and Halo around. But Enemy Territory was definitely a winner (I played it on my Powerbook quite a bit), and so ET:QW is sure to be some good times.Unfortunately, Aspyr is porting the game, and their id ports in the past haven't exactly been up to snuff. Plus, apparently they've been hampered by updates to the already-released Windows version, so the Mac version is still only in alpha, while the other versions are out in the wild, already letting folks shoot at each other. And worst of all, AI says there is no online in the alpha version (!). Call us foolish, but we'll at least hold out hope until we see the actual release-- maybe with id making a conscious effort towards Mac gaming, Aspyr will get this one right.