prototypes

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  • Dyson's been secretly working on robots that do household chores

    Dyson's been secretly working on robots that do household chores

    by 
    Steve Dent
    Steve Dent
    05.25.2022

    Dyson has revealed that it has an entire division that's secretly been developing robot prototypes that do household chores.

  • A Foxtron Model E electric vehicle (EV) is seen unveiled at a Foxconn event in Taipei, Taiwan October 18, 2021. REUTERS/Fabian Hamacher

    Foxconn unveils three new EV prototypes

    by 
    Steve Dent
    Steve Dent
    10.18.2021

    At its HHTD21 event, Foxconn unveiled three electric vehicle prototypes including two sedans and an electric bus.

  • Getty Editorial

    Louis Vuitton’s flexible-screen handbags are the definition of extra

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.10.2019

    With flexible screens being all the rage nowadays, more and more companies are building products touting the technology. But there's an unexpected one joining the craze: Louis Vuitton. The luxury brand has introduced a set of handbags that feature built-in flexible displays, which Louis Vuitton tells Engadget are AMOLED and have a 1,920 x 1,440 resolution. There were two prototype handbags shown off during LV's Cruise 2020 runway show in New York City this week: One with a single screen and another with two, and both displayed videos of random city views and what appeared to be a demo of an internet browser.

  • EA has two teams prototyping Apple Watch game experiences

    by 
    Mike Suszek
    Mike Suszek
    09.10.2014

    Apple revealed its new piece of wearable tech yesterday, a watch with a touchscreen, fitness apps and all sorts of other smart device functionality. Among the possibilities with the Apple Watch are gaming applications; EA has confirmed it is actively investigating, and was listed among the developers on-board with the device yesterday. EA Mobile head Frank Gibeau told CNET that the publisher has "two teams prototyping wearable experiences that are not only standalone, but also some ideas where you can actually use the fitness component in the watch that can unlock capabilities in the game that might be on your iPhone." Gibeau suggested that Watch users could possibly handle minor game experiences on the device, such as "crafting or some auction trading on your watch that goes back into your tablet game that you might check out later when you get home."

  • Two years to Tango: the race to finish Google's 3D-mapping tablet

    by 
    Brad Molen
    Brad Molen
    07.10.2014

    Speck Design's clientele has ranged from Apple to Samsonite to Fisher-Price in its history, and now it can add Google to the list of high-profile companies. But Google -- or its Advanced Technologies and Projects (ATAP) division, to be more specific -- is no ordinary client. The group is modeled after DARPA, which divides its agency into teams, with each one given a limited time to solve a pressing issue. Nearly a year and half ago, ATAP reached out to Speck, led by industrial designers Jason Stone and Vincent Pascual, with one such task: Build a tablet like no other. The project is known as Tango. Its goal is to create technology that lets you use mobile devices to piece together three-dimensional maps, thanks to a clever array of cameras, depth sensors and fancy algorithms. As if that isn't enough of a challenge, Tango's team only has two full years to make this tech a reality. Those two years will be up in less than five months.

  • Inside LG's G3: How vacuums, focus groups and competitive pressure shaped a smartphone

    by 
    Brad Molen
    Brad Molen
    05.27.2014

    Nine months ago, deep in a heavily guarded lab in Seoul, South Korea, LG's mobile design team set out to create a phone to rival Samsung's flagships. It was no light responsibility: According to IDC, Samsung dominated smartphone sales in 2013 with 31.3 percent of the market compared to LG's 4.8 percent. Yet, in the amount of time it takes a newborn baby to blossom from conception to her first appearance in this world, LG cranked out a compelling piece of circuitry. The G3, announced today, comes with the highest-res display on the market, a 5.5-inch body that feels smaller than it really is, a fresh metallic finish and a never-before-seen imaging component invented by a robotic vacuum company.

  • World of Tanks update introduces post-war prototypes

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2013

    Will World of Tanks ever run out of new hardware and locations to add? It doesn't seem likely at the pace that Wargaming.net keeps introducing them to the game. The Russian studio is preparing yet another update that will contain a new map, new vehicles, and even a few post-war prototypes. Update 8.7 is bringing out the artillery -- the British artillery, to be exact. Several new self-propelled guns will be shipped from England with love, including the Sexton, Bishop, and Crusader. The team also put in a few SPGs that never made it to actual production following the war, such as the top-tier Conqueror gun carriage. Players will have a new map to explore and ravage: Russia's Belogorsk-19. Just rolls off the tongue, does it not? [Source: Wargaming.net]

  • CEATEC 2012 wrap-up: concept cars, eye-tracking tech and motion sensors galore

    by 
    Sarah Silbert
    Sarah Silbert
    10.03.2012

    CEATEC, Japan's largest annual electronics show, is winding down here on the outskirts of Tokyo. We've spent the past two days scouring the halls of the Makuhari Messe, digging up no shortage of concept cars, eye-tracking technologies and even the odd Windows 8 device. The star of the show may have been Japanese carrier NTT DoCoMo, with its gaze-controlled prototypes and real-time translation app, but there were plenty of other gadgets on hand to peak our interest -- even if many of them won't make it to market anytime soon. Have a look for yourself by browsing our complete CEATEC 2012 coverage past the break.

  • Shader Printer uses heat-sensitive 'paint' that can be erased with low temperatures (hands-on video)

    by 
    Zach Honig
    Zach Honig
    08.08.2012

    Lovin' the bold look of those new Nikes? If you're up to date on the athletic shoe scene, you may notice that sneaker designs can give way long before your soles do. A new decaling technique could enable you to "erase" labels and other artworks overnight without a trace, however, letting you change up your wardrobe without shelling out more cash. A prototype device, called Shader Printer, uses a laser to heat (at 50 degrees Celsius, 120 degrees Fahrenheit) a surface coated with a bi-stable color-changing material. When the laser reaches the "ink," it creates a visible design, that can then be removed by leaving the object in a -10 degree Celsius (14 degree Fahrenheit) freezer overnight. The laser and freezer simply apply standard heat and cold, so you could theoretically add and remove designs using any source. For the purposes of a SIGGRAPH demo, the team, which includes members from the Japan Science and Technology Agency, Keio University, the University of Tokyo and MIT, used a hair dryer to apply heat to a coated plastic doll in only a few seconds -- that source doesn't exactly offer the precision of a laser, but it works much more quickly. Then, they sprayed the surface with -50-degree Celsius (-58 Fahrenheit) compressed air, which burned off the rather sloppy pattern in a flash. There were much more attractive prints on hand as well, including an iPhone cover and a sneaker with the SIGGRAPH logo, along with a similar plastic doll with clearly defined eyes. We also had a chance to peek at the custom laser rig, which currently takes about 10 minutes to apply a small design, but could be much quicker in the future with a higher-powered laser on board. The hair dryer / canned air combo offers a much more efficient way of demoing the tech, however, as you'll see in our hands-on video after the break.

  • Apple reveals 'Purple' phone prototype in court filing, to prove it didn't copy Sony

    by 
    Mat Smith
    Mat Smith
    07.30.2012

    The previous batch of sketches revealed during Apple v Samsung suggested the iPhone may have actually borrowed ideas from Sony, but a new filing goes back even further into history to show that's not the case. The Verge spotted that the latest raft of paperwork includes a "Purple" prototype [above left] that was made around August 2005 and bears several hallmarks of the iPhone that finally appeared. The Sony-styled prototypes came later, and were apparently just an "enjoyable side project." AllThingsD has also drawn together around 100 prototypes from Apple's deposition, which offers some interesting insights into what the iPhone could have looked like.

  • You're the Pundit: Identify the Icons

    by 
    Erica Sadun
    Erica Sadun
    07.27.2012

    When it comes to evaluating the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is the iPhone prototype icons. We were having a look through the prototype gallery over on our sister site Engadget, and a shot of some early icons caught our eye. Some icons seem to have persisted almost unchanged to modern iOS (Safari, Weather, Stocks), others underwent major redesign (Phone and Mail). Looking back at these prototypes, do you think Apple was really going to give us a 4-by-4 puzzle game (shades of OS 9!) and what was up with some of those icons like the lightning bolt, the yellow bar, and the airplane? The blue icon on the bottom bar was the contacts app, right? If anything, it's surprising how close, at least in terms of general functionality, this icon set was to the final version: from SMS to Mail, Photos to iTunes. And that doesn't even mention the dock at the bottom. What do you think of these early icon designs, and what are your thoughts about how their design has evolved in the last 5 years? You tell us. Join in the comments with all your analysis. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

  • Apple v. Samsung court filings reveal Sony-inspired iPhone, kickstand-equipped iPad and other prototypes

    by 
    Donald Melanson
    Donald Melanson
    07.26.2012

    There's no telling how much more we'll see once the big Apple vs. Samsung trial finally gets underway in a San Jose federal court next week, but today has already seen the release of a swath of new documents full of surprises. Most notably, that includes a range of previously unseen Apple prototype devices, including various renderings of both the iPhone and iPad. One standout is an iPhone 4-esque device that quite literally wears its Sony influence on its sleeve (in one instance with the logo changed to "Jony," a la Apple's Jony Ive). According to the filing, it was designed by Apple's Shin Nishibori, and was apparently up against another more metallic, iPod-style device at one point (ultimately winning out despite some protestation). But those are far from the only iPhone prototypes that have been revealed. There's also an elongated device identified by the codename N90, seemingly with a small screen and space for a keypad or input area of some sort below, plus a device with squared off corners somewhat reminiscent of the Motorola Photon 4G. Another prototype goes in the opposite direction, with sharp corners and a slightly rounded back. As for the iPad, we've gotten a look at some more recent prototypes than the early 2000-era model that surfaced earlier this month. While there's no stylus in sight, there are a couple of iPad prototypes with kickstands built into the back of the device, and a number of considerably different designs than what Apple ultimately settled on. Dive into the galleries below for a closer look at the whole lot. Michael Gorman contributed to this report. %Gallery-161208% %Gallery-161207%

  • Visualized: a look inside iRobot's gadget-filled 'cool stuff room' (video)

    by 
    Zach Honig
    Zach Honig
    07.19.2012

    We've all seen a Roomba at one point or another, be it picking up debris around our feet in a friend's living room or chauffeuring a courageous kitty for an entertaining clip on YouTube. Likely far less familiar, however, is iRobot's gadget-filled Massachusetts headquarters, including the museum-like "cool stuff room" in the lobby. There you'll find a large variety of autonomous devices, ranging from an early Roomba prototype that subs in a removable cloth for the vacuum to the relatively creepy My Real Baby -- an $89 doll that cries for food and offers realistic reactions to tickling. There's also plenty of industrial and military gear on hand, including a long cylindrical bot used for repairing oil rigs as they continue to operate, a full-size self-driving vehicle and a wall-climbing robot that uses suction cup wheels to ascend vertically. Some of the exhibits are downright creepy, such as a crab-like prototype which an iRobot employee referenced as being "inspired by nature," though the company's familiar household gadgets help to balance out the eerie. Sadly, the collection doesn't appear to be open to the public, though IEEE was granted a tour, which it graciously filmed for your enjoyment -- you'll find that video walkthrough just past the break.

  • Toshiba unveils Windows 8 concept devices, details stay hidden

    by 
    Sharif Sakr
    Sharif Sakr
    06.05.2012

    If you're looking for pricing, specs, availability and all that good stuff, then you've come to the wrong place. What we have here is a gallery of photos revealing Toshiba's various concepts of what Windows 8 devices ought to look like. There's a Transformer-style tablet with detachable keyboard dock -- a form factor we're seeing plenty of at Computex right now. There's also a slider PC that looks rather like the MSI Slider S20 we played with earlier. Finally, perhaps the most conservative of the bunch is a clamshell laptop design with a touchscreen. So yes, as concepts go none of these are especially pioneering -- but at least Toshiba will know it can't dally in bringing its ideas to market and hitting a competitive price point. Dana Wollman contributed to this report.

  • Visualized: What the new Samsung Series 9 could have looked like

    by 
    Dana Wollman
    Dana Wollman
    05.17.2012

    In case you haven't noticed, we've gotten multiple opportunities to talk shop with Samsung executives over the past couple days. After we finished grilling the R&D team on higher-res displays, we sat down with the designers behind the latest Series 9 Ultrabooks, and they surprised us by whipping out a late-stage prototype -- aka, a glimpse at what these laptops might have been, were it not for a little extra hemming and hawing and at least one executive veto. You know what they say: a picture tells a thousand words, and we've got quite a few embedded below for your viewing pleasure. If you're obsessed with minutiae like the keyboard backlighting color, however, follow past the break for more on all those rejected design ideas, and feel free to let us know in the comments which ones you would've preferred.%Gallery-155616%

  • Kickstarter talks to us about product 'pre-orders,' won't force refunds when creators flake

    by 
    Zach Honig
    Zach Honig
    05.07.2012

    Kickstarter has proven an incredibly effective venue for connecting project creators with monetary support -- inventors pitch directly to consumers, indie filmmakers meet indie producers and food trucks get the financial push necessary to take their restaurants to the road. With the latter two, backers don't necessarily expect goods in return, save for an overvalued t-shirt, bumper sticker or film credit. When it comes to electronics, however, funders are often promised a first-off-the-line gadget -- one that may never arrive at their door. One oft-overlooked, yet critical detail should help curb expectations, while also serving to filter out pledges that are motivated by the pre-order promise, from those that offer financial support without a guaranteed return. Like it or not, all transactions fall into that second category. Pre-order offers may go unfulfilled, and some pledges may be reduced to donations, if a project creator ends up unable to deliver an item as intended. And such situations may not prompt a refund, souring the experience for an increasing number of hopeful device owners. Join us past the break for an explanation from the Kickstarter team, and a closer look at some recent examples.

  • EyeRing finger-mounted connected cam captures signs and dollar bills, identifies them with OCR (hands-on)

    by 
    Zach Honig
    Zach Honig
    04.25.2012

    Ready to swap that diamond for a finger-mounted camera with a built-in trigger and Bluetooth connectivity? If it could help identify otherwise indistinguishable objects, you might just consider it. The MIT Media Lab's EyeRing project was designed with an assistive focus in mind, helping visually disabled persons read signs or identify currency, for example, while also serving to assist children during the tedious process of learning to read. Instead of hunting for a grownup to translate text into speech, a young student could direct EyeRing at words on a page, hit the shutter release, and receive a verbal response from a Bluetooth-connected device, such as a smartphone or tablet. EyeRing could be useful for other individuals as well, serving as an ever-ready imaging device that enables you to capture pictures or documents with ease, transmitting them automatically to a smartphone, then on to a media sharing site or a server. We peeked at EyeRing during our visit to the MIT Media Lab this week, and while the device is buggy at best in its current state, we can definitely see how it could fit into the lives of people unable to read posted signs, text on a page or the monetary value of a currency note. We had an opportunity to see several iterations of the device, which has come quite a long way in recent months, as you'll notice in the gallery below. The demo, which like many at the Lab includes a Samsung Epic 4G, transmits images from the ring to the smartphone, where text is highlighted and read aloud using a custom app. Snapping the text "ring," it took a dozen or so attempts before the rig correctly read the word aloud, but considering that we've seen much more accurate OCR implementations, it's reasonable to expect a more advanced version of the software to make its way out once the hardware is a bit more polished -- at this stage, EyeRing is more about the device itself, which had some issues of its own maintaining a link to the phone. You can get a feel for how the whole package works in the video after the break, which required quite a few takes before we were able to capture an accurate reading.

  • Perifoveal Display tracks head positioning, highlights changing data on secondary LCDs (hands-on)

    by 
    Zach Honig
    Zach Honig
    04.25.2012

    If there's a large display as part of your workstation, you know how difficult it can be to keep track of all of your windows simultaneously, without missing a single update. Now imagine surrounding yourself with three, or four, or five jumbo LCDs, each littered with dozens of windows tracking realtime data -- be it RSS feeds, an inbox or chat. Financial analysts, security guards and transit dispatchers are but a few of the professionals tasked with monitoring such arrays, constantly scanning each monitor to keep abreast of updates. One project from the MIT Media Lab offers a solution, pairing Microsoft Kinect cameras with detection software, then highlighting changes with a new graphical user interface. Perifoveal Display presents data at normal brightness on the monitor that you're facing directly. Then, as you move your head to a different LCD, that panel becomes brighter, while changes on any of the displays that you're not facing directly (but still remain within your peripheral vision) -- a rising stock price, or motion on a security camera -- are highlighted with a white square, which slowly fades once you turn to face the new information. During our hands-on demo, everything worked as described, albeit without the instant response times you may expect from such a platform. As with most Media Lab projects, there's no release date in sight, but you can gawk at the prototype in our video just after the break.

  • Dolby 3D on prototype 4K display and HTC Evo 3D hands-on (video)

    by 
    Zach Honig
    Zach Honig
    04.18.2012

    Truth be told, we haven't been wildly impressed with the glasses-free 3D solutions we've seen to date, be it because of the limited viewing angles, unconvincing picture or lack of availability here in the US. That could soon change, however, if Dolby's version of the three-dimensional experience makes its way to a production-ready television set. Best known for its audio technologies, the company just launched its own 3D standard in cooperation with Philips, called Dolby 3D. The platform-agnostic solution is far from ready to make its way into your living room, but it's conceptually sound, and the prototype 4K 3D TV and mobile versions being demonstrated at Dolby's NAB booth make us hopeful for the future. As with all displays -- especially those that support 3D -- you'll really need to see to believe, but we had an opportunity to do just that, and walked away very impressed. The 56-inch 4K prototype display is viewable from nearly any angle, with 24 different viewpoints, though you'll really need to be front and center for the greatest 3D effect. Side viewing is certainly possible; you'll just sacrifice some depth in the process. Even from the front, 3D appears slightly muted compared to what we've seen with passive- and active-glasses equivalents, though we can't say that we mind much, considering that the image is still dramatic enough when you need it to be, such as when displaying scenes with significant depth. The company was also demonstrating Dolby 3D on an HTC Evo 3D along with a nondescript tablet, where an on-screen slider lets you dim the three-dimensional intensity just as you would adjust the volume, enabling you to customize the experience to suit your needs. Since Dolby 3D is merely a display standard, we won't be seeing any branded televisions or smartphones, though perhaps we'll see some third-party adaptations come CES 2013. Jump past the break to see it in action.

  • Curved panel gives more depth to 3D projections, we take a look at NAB (video)

    by 
    Zach Honig
    Zach Honig
    04.17.2012

    What we're about to show you is decidedly low-tech -- it's essentially a projection screen with a sharp curve at the bottom -- but the resulting effect conveys a more realistic 3D image, for certain applications, at least. The Communications Research Centre of Canada was on hand at NAB to demonstrate a small variety of lab projects, with agency representatives hoping to make an impression on attendees, who will theoretically apply these concepts to actual products, with no licensing fee making its way back to the True North. This particular project employs an off-the-shelf Optoma 3D projector, active glasses and a white screen positioned with a dramatic curve, that essentially works to provide a platform for 3D subjects to stand on. Believe it or not, the config really does make a difference, enabling a more immersive experience that makes 3D objects appear more realistic, assuming they're positioned in such a way that they're standing on the near-horizontal portion of the screen. Research Technologist Ron Renaud says that such a configuration would be ideal for video conferencing -- it's still no match for an in-person meeting, but it's certainly an improvement over the traditional approach. The demonstration projector wasn't configured to compensate for the curve, which theoretically makes it subject to warping, though we didn't notice any issues at the show. Like all 3D displays, you'll really need to see it for yourself to get an accurate impression of the experience, but jump past the break for an overview with Renaud, and a closer look at the screen.