rise-of-the-hutt-cartel

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  • SWTOR lays out 2014 roadmap including two digital expansions

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2014

    Star Wars: The Old Republic Senior Producer Bruce Maclean delivered a roadmap today for 2014 in the game including a promise of two more digital expansions before the year is out. "Expect to see two digital expansions in 2014 just like you did last year," Maclean said, "with one similar to Galactic Starfighter in scope and one more closely resembling Rise of the Hutt Cartel." Maclean also gave out a few specific dates for the near future. Tomorrow, February 4th, Galactic Starfighter will open up to the free-to-play crowd with additional content for all. Game Update 2.7 is scheduled for April 8th and includes two new flashpoints, a nightmare mode Dread Fortress operation, a Quesh Huttball warzone, and an additional space battle zone. Then on June 10th Game Update 2.8 will arrive with a nightmare mode Dread Palace operation and more ships for the Galactic Starfighter battles. One thing to note is that the team will be moving to a nine-week cycle between major content releases to allow for more minor patches and bug fixes.

  • Hyperspace Beacon: The rest of SWTOR's year-end report

    by 
    Larry Everett
    Larry Everett
    12.31.2013

    The end of the year is nigh, and as I promised, I will give you my final thoughts on Star Wars: The Old Republic and its achievements for 2013. I wanted my assessment to be based on something other than squishy feelings. Of course, opinions are extremely subjective, but that doesn't mean they cannot be based on something a bit more substantial. In July, I created a mid-term report card for SWTOR using Dr. Richard Battle's studies as the starting point. Bartle's study allowed me to step out of my normal playstyle and observe the game from the standpoint of different types of MMO players. Some players find discovery and exploration to be the most important part of an MMO. Others want to achieve the highest scores or defeat the biggest bosses. Some want to prove that they are better than other players in direct combat, and yet other players want to use the game as an interactive chatroom or work with a group to achieve a goal. Few people fall neatly into one category or other, but nearly everyone will have a dominant motivation. A couple of weeks ago, I graded the game based on the perspective of Bartle's Killer type, giving SWTOR a C- in the category. Because of Galactic Starfighter and 4v4 arenas, I raised the grade from the F I gave it during the mid-term report. I gave the game an A- for Achievers, B for Explorers, and C for the Socializer earlier this year. Has SWTOR been able to raise its grade in these other categories?

  • Hyperspace Beacon Extra: SWTOR's expansion 'refunds'

    by 
    Larry Everett
    Larry Everett
    09.15.2013

    On Thursday, BioWare gave all Star Wars: The Old Republic subscribers the Rise of the Hutt Cartel expansion for free. From that moment forward, if you subscribe to Star Wars: The Old Republic, you can level to 55 as well as participate in Makeb planetary content and endgame content like operations Terror from Beyond and Scum and Villainy. By doing this, BioWare increased the value of its subscription, which it has been struggling to do all this year. Disgruntled subscribers will be happy about paying their $15 a month, right? Well, not exactly... As expected, most subscribers already own Rise of the Hutt Cartel. In fact, the most loyal players pre-ordered the expansion early this year and have been paying a subscription for the full six months prior to the expansion's being given away. BioWare also announced that the subscribers who bought the expansion within the last month will receive 1050 Cartel Coins, credits to the in-game cash shop equal in value to the price of the expansion -- kind of like a refund. This seems to be a reasonable compromise, right? So why are players split on the issue? Why do some players believe that this a perfectly reasonable compromise while others are readying their hatchets and pitchforks? I think it is directly related to how players define the game. Is SWTOR a product or a service?

  • SWTOR subscribers to receive Rise of the Hutt Cartel free

    by 
    Mike Foster
    Mike Foster
    09.10.2013

    If you're an active Star Wars: The Old Republic subscriber and haven't yet picked up the Rise of the Hutt Cartel expansion, BioWare has good news for you. The studio today announced that you will receive it free of charge on September 12th. The expansion, formerly priced at $9.99 for subscribers, includes the new planet of Makeb, a level cap increase to 55, and new story-driven missions. Subscribers who have already purchased the expansion will receive a new title, The Risen, as long as their subscriptions are active as of September 12th at 7:00 a.m. EDT (4:00 a.m. PDT). Additionally, those who purchased the expansion between August 11th and September 12th will earn 1050 bonus Cartel Coins. For more coverage on Rise of the Hutt Cartel, check out Eliot's impressions of the new content. And don't forget to check in on Larry's weekly Hyperspace Beacon column concerning all things SWTOR.

  • SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2013

    Star Wars: The Old Republic has finished up the last of eight dev diaries featuring changes to the game's classes following Rise of the Hutt Cartel's release. On the docket for today is the Sith Inquisitor and Jedi Consular, mirrored classes that have mirrored adjustments. Both classes now have stronger heals (Dark Heal and Benevolence), cooldown-free shields (Static Barrier and Force Armor), and class-wide access to 10 seconds of faster casting and interrupt blocking (Polarity Shift and Mental Alacrity). Both classes also have been treated to a new skill, Force Barrier, which offers total protection for up to 10 seconds of channeling. There are plenty of other detailed changes to the advanced classes and roles, so check these diaries out if you're in tune with the Force in a way that makes the rest of us jealous.

  • SWTOR reloads Bounty Hunters and Troopers

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2013

    The dev diary march to cover all of the changes to Star Wars: The Old Republic's classes continues, with today's twin postings focusing on the Bounty Hunter and Trooper. Bounty Hunters should have an easier go at it now, as BioWare's handing out Hydraulic Overrides and Chaff Flares to everyone. The team also redesigned the Kolto Overload skill to give the class a huge bump to survivability when it activates. Over on the Trooper side of things, the team's brought the class' resource mechanic in line with the Trooper's Bounty Hunter counterpart. All Troopers now get Hold the Line and Diversion skills, as well as a more survival-happy Adrenaline Rush. The smaller but still significant tweaks to the advanced classes are worth reading carefully if you play one of these classes, as there are plenty to note.

  • Hyperspace Beacon: Why I don't do SWTOR's new GSI dailies

    by 
    Larry Everett
    Larry Everett
    04.16.2013

    Nobody likes doing dailies. Dailies are a grind. Dailies are just something game designers use to keep players occupied until new content comes out. I've heard all those phrases before, and if dailies fall into one of those general categories, I don't do them. It is possible, however, that if doing dailies will help me acquire a significant reward (such as credits to buy that lightsaber hilt I've been eyeing), then I might overlook the grind to do the dailies anyway. But the key factor has to be time. In Star Wars: The Old Republic, time is your biggest investment. Despite what some players will tell you, there's a multitude of things to do at endgame. Unfortunately, a single player cannot do all of them all the time. You have to choose, and time to completion (or better yet, time to fun) weighs heavily in the decision-making process. Let me help make one of those decisions for you: Don't do the GSI dailies.

  • SWTOR brings Smugglers and Imperial Agents up to date

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2013

    With Rise of the Hutt Cartel finally open for business, the folks at BioWare are doing their best to educate players on the significant changes in Star Wars: The Old Republic's first expansion. Today sees not one but two class dev diaries itemizing the tweaks and upgrades to the Smuggler and the Imperial Agent. As both classes mirror each other and use similar skills, the twin dev diaries cover mostly the same basic topics. Alacrity has been buffed to genuinely speed up attacks, DoTs are cheaper to throw down, shields now absorb any type of damage, and accuracy's importance has been raised when you're fighting elite and tougher mobs. The diaries also cover changes to specific advanced classes and skill trees. BioWare says that it will be releasing similar diaries for the remaining six classes in the near future.

  • First Impressions: SWTOR's Rise of the Hutt Cartel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.15.2013

    How much of an expansion can you really get from one new planet and five new levels? I've been subscribing to Star Wars: The Old Republic since launch day, so buying Rise of the Hutt Cartel wasn't exactly a difficult decision. I like the game, I'm pleased with it, and I'm going to pick up the expansion. But the pre-launch marketing for the expansion looked pretty sparse. A new planet was nice, and a level cap raise was great, but it seemed very low-key even for the price point. Ten bucks for one new area and more leveling felt thin. After a week on Makeb, I can comfortably say that it was worth the price of entry. There have been a lot of changes made to the game with the expansion and its connected patch, and with only a handful of exceptions, those improvements make the game universally better. And it all starts with a reversal of the game's status quo.

  • The Daily Grind: Do you grind for max level prior to a cap increase?

    by 
    Jef Reahard
    Jef Reahard
    04.15.2013

    So Rise of the Hutt Cartel descended on Star Wars: The Old Republic last week, bringing with it some new content and five additional levels. BioWare hosted a series of double XP weekends leading up to the expansion's early release, presumably to aid players in getting a few of their avatars to the level cap. I partook as much as I could, but I didn't quite make it as I'm still sitting at 48 on my Gunslinger. I'm not usually a grinder, but for some reason I found myself disappointed that I didn't hit the cap before it was raised. What about you, Massively readers? Do you grind for max level when you know a cap increase is on the way, or do you just go about your normal business and enjoy the experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SWTOR's Rise of the Hutt Cartel is live on a server near you!

    by 
    Elisabeth
    Elisabeth
    04.14.2013

    It's the moment that Star Wars: The Old Republic fans have been waiting for: The game's first "digital expansion," Rise of the Hutt Cartel, is officially up and running. It includes Makeb (made famous as the "gay planet"), a raised level cap (you can go all the way up to 55!), and a heaping helping of new storyline. Macrobinoculars and the new Seeker Droid will allow players to unlock new rewards and story-driven missions. SWTOR subscribers can pick the expansion up for $9.99, while the general public will have to fork over $19.99. Not sure if this expansion is for you? Check back with us tomorrow; Massively's Larry has been delivering beta impressions in his Hyperspace Beacon column, and Massively's Eliot will be sharing his thoughts on the new content tomorrow.

  • SWTOR dev blog details new GSI faction

    by 
    Jef Reahard
    Jef Reahard
    04.12.2013

    BioWare world designers Steven Chew and Michael Ammer want you to know about Galactic Solutions Industries (GSI), a new faction that debuts in Star Wars: The Old Republic's Rise of the Hutt Cartel expansion. The firm is a weapons research and manufacturing conglomerate, and you'll find its mission terminals scattered across multiple planets. When your GSI reputation level is high enough, you'll be able to purchase certain rewards from GSI headquarters on Nar Shaddaa's upper promenade. Full details are yours for the reading via the latest SWTOR dev blog.

  • Hyperspace Beacon: SWTOR's Shroud lifted [updated]

    by 
    Larry Everett
    Larry Everett
    04.09.2013

    I've been covering Star Wars: The Old Republic for going on three years now. My first full-time MMO was Star Wars Galaxies, although I had played a bit of Ultima Online before that. I have also played nearly every major MMO after SWG's launch, ranging from World of Warcraft to Lord of the Rings Online to City of Heroes to DC Universe Online. Although all those games had aspects that I really enjoyed, I was not able to stick with any of those other MMOs for more than a month. But when I first started playing SWTOR regularly during beta, it had me hooked. Sure, there were many aspects that I didn't like; some areas made me question the strength of the game as an MMO, but I continued to play. Some people would say that it's the lightsabers that have kept me there. I would agree the hiss and buzz of a laser sword is part of the appeal. I have played through many of the class stories to a high level, and I've also watched every class story multiple times on YouTube to catch all the endings. I have personally played through the Sith Warrior and the Sith Inquisitor story twice -- not just to level up but to watch the story again. Some of the dialogue is shaky, but in my opinion, there had never been this level of storytelling in an MMO before. And I will continue to play as long as there is still story to experience. Today, BioWare launches the next chapter in the story of Star Wars: The Old Republic, Rise of the Hutt Cartel. The majority of the story takes place on the Hutt-controlled world of Makeb, but we have also been given two major quest that take us all over the galaxy. Today, I would like to talk about one of those: the Shroud.

  • Star Wars: The Old Republic looks at Makeb's movers and shakers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2013

    Star Wars: The Old Republic's expansion is sending players into a three-way warzone between the Empire, the Republic, and the Hutt Cartel. Winning that war will require getting the right friends and eliminating the right enemies. Whether you're an early order getting to jump in tomorrow or a player waiting until the official launch, you can benefit from a crash course on some persons of interest on Makeb, courtesy of Imperial Intelligence. Considering the focus on the Hutt Cartel, it's unsurprising that two of the most prominent figures are Hutts -- Szajin and Toborro. Szajin bucks the usual Hutt trend of self-serving greed, modeling himself as a partisan for his people across the galaxy without concern for profit. Toborro, meanwhile, sits at the top of all operations on Makeb, setting himself as a personal lord for the Hutts to rally behind as the Cartel expands its influence. Check out the full intel rundown for more details on the Hutts as well as other persons of note.

  • Star Wars: The Old Republic shows off some of the key parts of Makeb

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2013

    Players who pre-ordered Rise of the Hutt Cartel early enough are less than a week away from their first taste of Star Wars: The Old Republic's expansion content, and it's only 10 days for everyone else who purchased the expansion. That means it's time to start thinking about what conditions will be like on the surface of Makeb, something addressed in the latest development blog showing off the planet. Narrated by SIS agent Theron Shan, the entry outlines several landmarks and the environments to be expected there. Several regions of the planet are already under the control of the Hutt Cartel, including a few spots that the Hutts have taken without having much use for at the moment. The capital city is especially fortified, prompting the use of small teams rather than a full strike force. But there are a few spots where the Republic can make an approach, spots players will doubtlessly be exploring as soon as the expansion launches and everyone can rush to the new planet.

  • Star Wars: The Old Republic details Legacy Achievements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2013

    Achievements aren't really a new addition to games any longer. Star Wars: The Old Republic isn't breaking the mold with their inclusion. What is different is the way that the game tracks achievements via your Legacy rather than individual characters, allowing all of your character accomplishments to work together. The latest development blog explains how the Legacy Achievements will work and what players can expect in terms of rewards for a life spent in the far reaches of the galaxy. Progress on achievements is tracked across all of your characters, allowing you to complete part of the achievement on one character and the rest on another as needed. Veteran players will be happy to know that many of your existing accomplishments will be converted over to the new system, ensuring that you won't have to repeat your hard work. And the rewards for achievements include both titles and Cartel Coins, both of which should be quite enticing to players. For more details and a breakdown of the major categories, check out the full development blog.

  • Hyperspace Beacon: Six reasons Rise of the Hutt Cartel makes SWTOR better

    by 
    Larry Everett
    Larry Everett
    04.02.2013

    I don't work for BioWare, and I definitely don't believe that Star Wars: The Old Republic is the greatest, most ambitious project in videogame history. However, I do believe that SWTOR is a great game, and its expansion Rise of the Hutt Cartel only makes the game better. It's not because Makeb has waterfalls. (Sure, a concept artist said that, but did that really need to make it into the final promotional video?) I think fans forget that Rise of the Hutt Cartel is not just Makeb. There are multiple additions to the core game, like new armor sets and questlines. Over the past month, I've had the opportunity to play through all of it. And for the first time in a long time, I can't wait to play through the single-player questline. Let me give you the highlights of my experience and what I believe are the best parts of RotHC.

  • GDC 2013: James Ohlen on how F2P saved SWTOR

    by 
    Larry Everett
    Larry Everett
    03.29.2013

    If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its inception and held the creative director position for well over half a decade. SWTOR is as much his game as anyone's. As is common at the Game Developers Conference, developers speak candidly to other future game-creators about the inner workings of their studios' biggest projects. Sometimes those tales are cautionary; some are inspiring. This time, Ohlen's told the story of SWTOR, the game that currently holds the record as the second largest subscription MMO ever, and how free-to-play turned what could have been a tale of utter failure into a story of success.

  • SWTOR's Jeff Hickman on the expansion and the state of the game

    by 
    Larry Everett
    Larry Everett
    03.27.2013

    The Massively Bothan spy network is at it again; there are just too many unanswered questions about the new Star Wars: The Old Republic expansion. We know the primary focus of Rise of the Hutt Cartel is on the contested world of Makeb, but what about these rumors of additional content? Does this expansion have more to offer? We cornered Executive Producer Jeff Hickman and interrogated him until he spilled the beans. And since our IT-O droid was feeling frisky and our Bavo Six supply was ample, we asked Hickman a couple of question regarding the state of the game blog he posted on the SWTOR website as well. Fortunately, he answered our questions before we were forced to test the firepower of the Massively battlestation on his home planet of Alderaan. Now we can reveal his answers to the whole galaxy.

  • Hyperspace Beacon: A wretched operation of Scum and Villainy, part 2

    by 
    Larry Everett
    Larry Everett
    03.26.2013

    Thankfully, we can all stop wondering when the expansion for Star Wars: The Old Republic is releasing and get down to the business of preparing our characters for the new content. Part of preparing for Rise of the Hutt Cartel is knowing what you're getting into when it comes to the new operation. A couple of weeks ago, I had the opportunity to run Scum and Villainy with Memories of Xendor, one of the top guilds in the game. You might remember these guys from my Hyperspace Beacon about the tools of the raid. This group created the real-time combat parser that my own guild and I use regularly. Last week, I reported that the first three bosses were just the calm before the storm. That storm begins right away with the Operations Chief, thunders mightily with Olok, gusts onward with the Warlords, then reaches its pinnacle with Dreadmaster Styrak.