accessibility

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  • GDC Online 2011: Raph Koster speaks on the gamification of real life

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Raph Koster spoke at the recently concluded GDC Online 2011, and if the summary on Gamasutra is any indication, his message was somewhat mixed. Unsurprisingly, the former sandbox maestro (and current social gaming evangelist) had a lot of positive things to say about Facebook. On the other hand, he said that going too far down the accessibility road can lead to "bad art." He also opined that "design is about constraining people," but that games still have the potential for player creativity, and that Facebook has more user-generated content than games or virtual worlds. If you're confused yet, you're not alone, as Koster also mentioned something about wizards, magic circles, and his belief that the world is becoming more game-like (and thus there's no one better to shape it than game developers). "Let's watch out not to let the pointsification and rulesification, quantification, and reductionism that we have always loved about what we do -- let's not let that change who we are," Koster said. Check out his notes and slides from the talk via his blog, linked below.

  • Arduino, iPod and RFID make beautiful, accessible music together (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    10.05.2011

    There isn't actually much new about this awesome DIY project, but it's the way it brings the various parts together that has us impressed. Designed by Instructables user XenonJohn, with help from software developer David Findlay, the Magic Music Table RFID was designed to let a child with a disability select albums to play back from an iPod touch playlist. The iPod is connected to an Arduino, which tells the device to start playing a particular track based on a selection made with RFID cards. The whole setup is built into a coffee table and the RFID tags are sandwiched inside clear plastic blocks with the album art. You can see it in action in the video after the break and, if you've got the patience and skill, you can build your own using the directions at the source link.

  • AT&T intros free Android accessibility solution for visually impaired (video)

    by 
    Zachary Lutz
    Zachary Lutz
    10.04.2011

    If you or somebody you know is blind or visually impaired, then you'll definitely want to take note of AT&T's latest offering for its Android phones, which is certainly more charitable than its prior solution. For a limited time, the carrier is distributing a free, customized version of Mobile Accessibility, an app that provides voice cues and assistance for completing many common tasks on Google-powered smartphones. Users will find the ability to place calls, send email and text messages, set alarms, browse the web, find their current location and more. With voice synthesis provided by Nuance Vocalizer, the app traditionally retails for $99 in the Android Market -- so it might be wise to act quickly on this one. To learn more about Mobile Accessibility Lite, you'll find a quick video tour and the full PR after the break.

  • iPhone 101: Using iOS accessibility to make text larger

    by 
    Matt Tinsley
    Matt Tinsley
    09.30.2011

    Welcome to iPhone 101, the series that explains the basics of iPhone operation. This time, its making tiny text easier to read using the accessibility features in iOS. Following Stevie Wonder's high praise of the accessibility features found in iOS, we thought we'd take a closer look at some of the features available to make using the iPhone a whole lot easier for those who are visually impaired. One of the first places to start, when wanting to make what's on your iPhone easier to read, is to make the text larger in four of iOS's major apps: Mail, Calender, Contacts and Notes. To access this feature go to Settings > General > Accessibility. From there you want to tap Large Text and select the text size that best suits your needs. The selection is from off to a rather large 56pt. The text size you select will determine the standard text size for all the text found in those apps. Unfortunately, this feature doesn't reach across the entire OS, nor does it affect third-party apps. However, most well developed third-party apps will have a setting to edit the size of the text in the app, this feature is usually found in the settings of the app. You can also apply the Large Text feature to the iPad too by following the same instructions.

  • Three things iPads do well for seniors

    by 
    Michael Grothaus
    Michael Grothaus
    09.28.2011

    Forbes has put together an interesting list of three things the iPad does well for seniors. The writer points out that Apple's iPad makes it easy for seniors with bad eyesight to adjust the text inside apps like Safari or iBooks. Safari's pinch to zoom text adjustment is especially easy compared to iBooks because there are no menu button commands to tap. Forbes relates a touching story of a man in a nursing home whose hands were crippled with arthritis. Normally he wouldn't be able to hold pictures in his hands if he wished to look at memories of a family vacation. However, with the iPad's ability to navigate photos just by swiping a finger (or any part of a hand) over the screen, the man was able to browse all of the photos his family loaded onto the iPad. Forbes also says Apple got one thing wrong. They say that most people over 40 don't like looking at pictures of themselves, and that facial reflections in a dark (sleeping or powered off) iPad screen are an oversight on Apple's part. That's an idea I frankly find ridiculous. However, maybe Forbes will overlook that when they see all of the gesture accessibility menu options that are added in iOS 5.

  • Daily Update for Sept. 16, 2011

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    09.16.2011

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for listening through iTunes, click here. No Flash? Click here to listen.

  • Stevie Wonder praises iOS for accessibility

    by 
    Chris Rawson
    Chris Rawson
    09.16.2011

    Last weekend, musician Stevie Wonder played a nightclub in Los Angeles. At one point during the set, the blind songsmith discussed the work he does with the United Nations, trying to make both the United States and other countries more accessible to persons with disabilities. While he said there was a lot of work left to do, he had nothing but praise for one company's accessibility efforts. "I want you all to give a hand to someone that you know whose health is very bad at this time. But for someone who, and his company, took the challenge in making his technology accessible to everyone, in the spirit of carrying and moving the world forward: Steve Jobs. Because there's nothing on the iPhone or the iPad that you can do that I can't do. As a matter of fact, I can be talking to you, you can be looking at me, and I can be doing whatever I need to do, and you won't even know what I'm doing. Yeah!" Apple has built an extensive suite of accessibility tools into its iOS devices to assist users with disabilities. A video of Wonder's speech is embedded below, and his remarks about Apple start at about 4:38. [via The Next Web]

  • Runes of Magic partners with Overwolf for social media functionality

    by 
    Jef Reahard
    Jef Reahard
    09.06.2011

    Overwolf is making its presence felt in the MMORPG marketplace of late, and the latest collaboration between the social media developer and a major game company takes place in Runes of Magic. The free-to-play fantasy title now features something called the Magic Hub, and if you're into Facebook as well as easily publishable screenshot and video captures, you'll want to check it out. The Overwolf software also integrates instant messaging functionality that players can use without leaving the Runes of Magic client, not to mention game database searching functionality and account settings access. "Our new partnership with Overwolf will bridge the gap between the fantasy world of online gaming and the accessibility of social platforms," says Frogster's Daniel Ulrich. [Source: Frogster Press Release]

  • First Adroit accessible controller, 'Switchblade,' revealed

    by 
    JC Fletcher
    JC Fletcher
    08.29.2011

    You might know the name "Switchblade" as the tiny, currently concept-only laptop by Razer. However, it's also the first in Evil Controllers and AbleGamers' "Adroit" line of controllers designed for easy accessibility for players with disabilities. The Switchblade is basically a big black box, with 19 ports to which sticks, buttons, rumble packs, and other attachments can be placed in any configuration. It comes with two joysticks, but as Thrifty Nerd reports, it's possible to make a directional pad out of four buttons as well, if that works better for the owner's needs. You can also program macros for each individual port. The Switchblade is built for Xbox 360, but adapters will be available for use on PC and PS3. There's no date yet, and no official price, but Thrifty Nerd reports that it'll be "a few hundred dollars." It's pricey, but not compared to the cost of having your own customized controller built.

  • Ben Heck splits and condenses a pair of Xbox 360 controllers for the disabled

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.09.2011

    That crafty Ben Heck is always up to something, like whipping up an Xbox 360 disk changer for the laziest of gamers. But, on the latest episode of his hacking and modding show, Mr. Heck is back to helping those in need and crafting accessible controllers for the disabled. During the 15-minute hackathon, the modder extraordinaire creates two different Xbox 360 remotes -- a split model for those with limited arm motion, and a one-handed version for people with use of only one set of digits. If you've got a smidgen of soldering experience (and ideally access to a CNC) these projects are probably even simple enough to tackle yourself. Check out the entire episode and full PR after the break.

  • Comcast's Internet Essentials offers $10 internet access to low-income families

    by 
    Christopher Trout
    Christopher Trout
    08.06.2011

    Earlier this year, when Comcast bought up NBC Universal, the company made a promise to boost broadband access in underserved communities and, with the launch of its new Internet Essentials service, it looks poised to follow through on that commitment. Originally laid out as the Comcast Broadband Opportunity Program, the plan offers internet access for only $10 a month to families with children who qualify for free lunch programs. Taking its commitment even further, the outfit is offering a $150 voucher for the purchase of a computer, access to free digital literacy training, and a Norton Security Suite. Of course there are a couple of requirements -- one being that you have to have made good on previous Comcast bills -- but we're hoping this will help the old red, white, and blue climb a couple rungs on the broadband adoption ladder. Full details of the ambitious plan await you in the PR after the break.

  • OS X Lion introduces new, multilingual, high-quality text-to-speech voices

    by 
    Chris Rawson
    Chris Rawson
    07.24.2011

    First announced in March, then found in developer previews, one of the little-heralded new features of OS X Lion is its inclusion of several high-quality text-to-speech voices in 22 different languages. The last major addition to Apple's built-in OS X voices was Alex, a higher-quality voice included in Mac OS X Leopard back in 2007. While Alex was a breakthrough for text-to-speech Mac voices at the time, the over 50 new voices included in Lion outmatch him in several key ways. These new voices, sourced from Nuance, are not only available in several dialects of English but also, in an OS X first, in several other languages. Text-to-speech voices are now available in Arabic, three different Chinese dialects, Czech, Danish, two varieties of Dutch, Finnish, two French dialects, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Polish, two Portuguese dialects, Romanian, Russian, Slovak, two Spanish dialects, Swedish, Thai, and Turkish. Like a few other features of OS X Lion, Apple hasn't made these new voices easily discoverable unless you know where to look for them. It's also a bit of a misnomer to say they're "included" with OS X, as they are not included in the standard Lion install and require a separate download. In the Speech pane of System Preferences, clicking on the Text to Speech tab gives you an option for "System Voice" in a pulldown menu. This will likely be set to "Alex" by default. Clicking on "Customize" gives you access to the plethora of new optional voices, and you can play previews of each one before downloading them. (You can also listen to previews of these voices at NextUp.) Most of these new voices sound astonishingly natural, especially compared to the old, robotic, pre-Alex voices that were the bread and butter of text-to-speech in OS X's distant past. In particular, the Australian English "Lee" voice (now my default) and Mexican Spanish "Javier" sound incredibly lifelike to my ears. Selecting a checkbox next to a voice and clicking "OK" will present an alert asking if you're sure you want to download the voice. You'll find this alert welcome, because these high-quality voice files are huge, generally in the neighborhood of 350 to 500 MB each. If your bandwidth or hard drive space are limited, I wouldn't recommend downloading more than a few of these voices. I've generally shied away from utilizing OS X's text-to-speech functions in the past, because even "Alex" sounded jarringly artificial to me. The new voices aren't perfect and don't fill every dialectical niche (Richard Gaywood was dismayed there was no "Welsh English" voice, and I'm having to make do with Australian Lee rather than a full-fledged "Kiwi English" voice). That said, many of the new voices sound natural enough that having my Mac "talk" to me is now a useful feature, even though I don't have any accessibility requirements that make them necessary as they are for some users. In particular, Australian voice "Lee" makes my MacBook Pro sound like a bloke worth taking down to the pub for a pint, and that's a feature definitely worth having.

  • Blizzard's Titan a 'casual' MMO

    by 
    Jef Reahard
    Jef Reahard
    06.29.2011

    In case you were worried about a lack of new and accessible MMOs coming down the pike over the next couple of years, the king of casual is riding to the rescue. At least, that's what an analyst at Sterne Agee hinted at on Gamasutra recently. Arvind Bhatia is quoted on the game industry website as saying that Blizzard's product pipeline includes "expansion packs for StarCraft and World of Warcraft, a new Diablo game, [and] a new casual MMO." That casual MMO is of course Titan, the secretive WoW followup that has reportedly gobbled up Blizzard's most experienced designers. While no one outside of Blizzard has any inkling as to Titan's setting, mechanics, or target audience, Bhatia's prediction makes a certain amount of sense given the realities of the MMO marketplace and the costs inherent in developing and marketing AAA titles. Head to Gamasutra for the full report.

  • 'Adroit' controller line to make games more accessible

    by 
    JC Fletcher
    JC Fletcher
    06.24.2011

    Evil Controllers, a company that augments controllers by adding LED lights, d-pad upgrades, auto-fire and other extra capabilities, has announced a plan that we can't find evil no matter how much we look. It's working with the AbleGamers Foundation to design accessible peripherals for disabled gamers. The "Adroit" line of controllers is intended to enhance accessibility at an affordable cost. "The problem with equipment currently available to help the disabled community get into videogames is that it often costs way more than someone on disability can afford," AbleGamers.com EIC Steve Spohn said in the announcement. "These controllers will be higher quality with lower cost. What's not to love?" AbleGamers and Evil Controllers haven't released specifics about the Adroit line yet, mentioning only that it " will include all of the fan favorite features available on Evil Controllers mods". More information about the first releases will be divulged "within the next few weeks," according to the press release. In the meantime, feel free to be thoroughly teased by the video after the break.

  • Free for All: What does action-based gaming mean for the future?

    by 
    Beau Hindman
    Beau Hindman
    06.22.2011

    If you've been following recent game development, you will have noticed that action-based gaming, or gaming that requires a player to literally control the character on the screen through mouse-clicks or shortcuts, has become all the rage. It shouldn't be surprising, though, considering how incredibly fun it can be to click the mouse button and have the character on the screen smash his enemies. I've fallen in love with it myself, especially while playing games like Vindictus or Dungeons and Dragons Online. After so many years or pushing 1-2-3-4 in order to kill mobs, truly swinging an axe feels wonderful. More and more games use this immediate-response style of play. Up-and-coming side-scrollers like Rusty Hearts or recent smashers like Dragon Nest are showing that action-based gaming is growing stronger all the time. I've even begun to feel slightly let down when I switch to a "classically controlled" MMO. Targeting a mob followed by pressing a series of number keys just does not satisfy like slamming your enemy through a bookcase. (Watch the video after the cut for some of my bookcase action!) But what could all of this action mean for future design? And what about disabled players or players who have issues with wrist pain (like I do)? Click past the cut and let's discuss!

  • Blizzard: 'Changing mechanics to be more reasonable and less punishing is an improvement'

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2011

    It's the old guard vs. the new guard in a recent World of Warcraft forum thread, and Blizzard's Bashiok stepped in to comment on the title's move toward accessibility. "What we've always been trying to do," he said, "what WoW has always been about (and to which much of its success is due) is to make an accessible MMO." Bashiok understands the older, so-called "masochistic" style of gameplay, but he says that MMOs are trending away from this in an effort to attract rather than repulse gamers. "I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general... But I feel we're lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements." While Cataclysm's difficulty levels are a matter of some controversy these days, it's undeniable that Blizzard has tuned World of Warcraft to become more user-friendly since 2004. Bashiok notes that even at launch, WoW was radically different compared to its contemporaries: "Anyone that looks back at the game at launch and wishes it was as challenging now as it was then is not aware of the painstaking effort put into making this game accessible as compared to its predecessors."

  • The Soapbox: Classism and the oxymoron of the casual MMO

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Seeing as how it's becoming something of a Massively tradition to offer rebuttals to my Soapbox articles, I figured it was time to turn the tables. A few weeks ago, our own Bree Royce penned a piece about class warfare in MMORPGs. Though it contained a number of valuable insights, I feel it struck the wrong chord when it comes to discussing the reasons "hardcore" MMO players dislike the pervasive trend towards accessibility. While the thrust of Bree's article dealt with classism and my response started out with a similar focus, this week's column has since morphed into more of a pseudo-rant on the casual vs. hardcore debate. Yes, the terms are malleable, and yes, this debate is eternal, but it's eternal because it matters (inasmuch as anything related to entertainment can matter). Join me after the cut for a traditionalist's take on MMOs and discover why they aren't "casual" games -- and why this has very little to do with social class.

  • The Soapbox: Time is money, friend

    by 
    Bree Royce
    Bree Royce
    02.08.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. MMOs are plagued by nasty -isms. Racism. Sexism. Nationalism. Ageism. Orientalism. Homophobia. Misogyny. OK, so those last two aren't really -isms, but you get my point. No matter how much we want our fantasy games to be zones of escapism, these prejudices chase us there. Sometimes we bring them with us as unwanted baggage that spills out in chat channels and character choices. And sometimes they're inherent in the game design itself. Classism is one such problem you'd think the internet would reduce or conceal, but the divide between the haves and have-nots is stronger in MMOs than ever. To illustrate that point and how it affects us as gamers, I'd like to talk about another set of games ruled not by skill or talent but by money.

  • MLB 11 includes one-button 'Association for Disabled Virtual Athletes' mode

    by 
    JC Fletcher
    JC Fletcher
    01.25.2011

    Sony's San Diego studio is taking a rare step to allow gamers with disabilities to play MLB 11: a one-button gameplay mode. In the "Association for Disabled Virtual Athletes" mode, AI handles the fielding, and players only have to press one button in order to swing the bat or pitch, allowing gamers who might not be able to throw a baseball to wield a baseball-style Dual Shock with ease. The mode was inspired by Hans Smith, a baseball superfan with cerebral palsy, whose limited mobility made it impossible for him to play real baseball and difficult to play video game baseball. Sony San Diego added him to last year's MLB game as an avatar and went one step further this year, with the disability-friendly gameplay mode. "Some organizations for disabled people aren't available to everyone -- you have to live in a big city," Smith told ESPN. "Plus, you still run the risk of getting hurt. But with a virtual organization, you can adjust the settings to whatever you want. If you can't do anything but push one button, then you can control everything else via the artificial intelligence. This levels the playing field for people who are otherwise outside the sports arena."

  • UK aims to improve access to technology, internet with £98 Linux PCs

    by 
    Vlad Savov
    Vlad Savov
    01.17.2011

    Remember when the UK started distributing free laptops to poor schoolchildren in order to encourage them to get online? Well, a new, more frugal government is now in charge, and while the original scheme has been scrapped, today we're hearing of alternative plans to help economically disadvantaged people leap onto the worldwide surfer's web. The coalition government intends to offer £98 ($156) computers -- which include an LCD monitor, keyboard, mouse, warranty, and a dedicated helpline -- paired with subsidized £9 ($14) per month internet connections in its effort to show that the web doesn't have to seem (or be) unaffordable. The cheapest machines will be refurbished units running open-source Linux distros, meaning that if this Race Online 2012 trial turns out well, we could see a whole new group of Linux loyalists rising up. The more the merrier!