Adobe Flash

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  • Adobe releases Wallaby, experimental Flash to HTML 5 conversion tool

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.08.2011

    Adobe announced the release of Wallaby, an experimental tool designed to convert FLA files to HTML 5. This initial version of Wallaby is meant to convert animated Flash banners to HTML 5-compliant code. This output is optimized for viewing by WebKit-based browsers, including those on the iPhone, iPad and iPod touch. Since it is designed for banners, the first iteration of Wallaby is limited and will not convert ActionScript, movies or sound. The tool converts the Flash file to an HTML File, a CSS file, a JavaScript file and an asset folder that contains SVG and image content. The exported content has been tested on and is compatible with iOS 4.2. If you are not happy with the output, these files can be tweaked with a text or image editor if needed. If you are a Flash developer and want to give Wallaby a try, point your browser to Adobe Labs' website and grab the Wallaby application. It is a 32-bit Adobe Air application and is available for Mac OS X 10.5/10.6 and Windows XP/Vista/7.

  • Adobe Flash Player 10.3 enters beta before Q2 release on desktop, mobile to follow soon after that

    by 
    Vlad Savov
    Vlad Savov
    03.08.2011

    Adobe's Flash Player 10.2 is (somewhat infamously) still absent from mobile devices, but the company is bravely promising that its brand new desktop beta of version 10.3 will be coming to both desktop and mobile devices "soon." Improvements in the latest iteration include some acoustic hocus pocus for better internet telephony, new video analytics APIs, privacy controls integrated into browser settings in Firefox 4 and IE8 (Chrome and Safari to follow), and native control panel integration with both Mac's System Preferences and Windows' Control Panel. Beta testing ends in Q2 2011 for the desktop and a mobile release should follow swiftly thereafter. As to when we'll finally be able to stop discussing which devices have or can run Flash, not even Adobe could provide us with a reliable roadmap for that.

  • Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby

    by 
    Vlad Savov
    Vlad Savov
    03.08.2011

    Ah, if only we could flip a big happy switch and convert all the web's Flash content into (functional) HTML5 code. It's a dream shared by many and, funnily enough, the company pushing to make it a reality is none other than Adobe itself, the owner and proprietor of Flash. Its Labs research team has just released an experimental new dev tool, dubbed Wallaby, that's targeted at taking Flash-encoded artwork and animations and turning them into a more compatible mix of HTML, CSS and JavaScript. Of course, the intent here is not some magnanimous move to free us from the shackles of Flash -- Adobe openly admits that the initial goal for the new tool will be to help convert animated banner ads so that they work on the iOS platform -- but hey, even bad tools can be used for good sometimes, right?

  • Xtreamer Prodigy features AirPlay support, USB 3, and a GUI that will delight fans of Flash (and fans of GUIs)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.24.2011

    Looks like the folks at Xtreamer have a few tricks up their sleeves! Following hot on the heels of the company's Ultra HTPC comes Xtreamer Prodigy, a Realtek 1185-based media player and streamer that sports USB 3.0 connectivity, 256MB RAM, 512MB NAND flash, HDMI, an integral IR remote control, a multi-card reader and a 3.5-inch HDD bay. But the real fun here (or so we've heard) is the Adobe Flash GUI, as well as support for such services as Apple AirPlay, Mediafly, Google Talk, Last FM, Pandora, Facebook, and more. The rumored price is €119, which will have to suffice until we find something more concrete (which should be about five days from now). Get a closer look below. %Gallery-117529%

  • Motorola Xoom will ship without Flash support on February 24th, expects it in 'Spring 2011' (updated)

    by 
    Vlad Savov
    Vlad Savov
    02.21.2011

    Verizon's webpage dedicated to the Xoom has just gone up and one of our eagle-eyed readers has already spotted a disquieting bit of small print: "Adobe Flash expected Spring 2011." You don't sit around expecting what you already have, so that leads us to conclude that the Xoom, the mighty iPad-slaying, Honeycomb-bringing, world-changing tablet... won't have Flash at launch. The version of Adobe's rich media player it's waiting for is most probably 10.2 for mobile devices, scheduled to arrive in the coming weeks, which should mean first-day buyers this Thursday will get a limited-time premium feature on their tablets: no Flash ads. [Thanks, Chris] Update: Motorola has confirmed this, in a very roundabout fashion. The company's statement in full: "Motorola XOOM will include full support for Adobe® Flash® Player® for accessing the rich video and animations of the web, to be available after launch."

  • Adobe says Flash 10.2 coming to handsets soon, offers roundabout confirmation of Honeycomb for smartphones

    by 
    Sean Hollister
    Sean Hollister
    02.14.2011

    Google's been notoriously tight-lipped about when Honeycomb will come to cellular handsets, but we may have gotten our answer at a recent Adobe event, as the company's Anup Murarka tells us Flash 10.2 will be coming to both tablets and smartphones "in the next few weeks." Come again? You see, Adobe Flash 10.2 uses fewer CPU cycles to play back web video, likely providing better battery life in Android devices (and BlackBerry tablets), but Adobe told us it can't support the function in earlier versions of the Android OS -- Google had to specifically add new capabilities in Honeycomb to let Flash 10.2 take full advantage of hardware. In short, if Flash 10.2 requires Android 3.0 and Flash 10.2 is headed to phones soon, the transitive property of equality suggests that Android 3.0 will soon appear on smartphones as well. Our algebra teacher would be so proud. In related news, both Flash and Adobe AIR seem to be doing quite well in the mobile arena thus far, as Adobe reports that that AIR is presently in over 84 million smartphones and tablets -- with over 200 million such devices ready for the cross-platform apps by the end of the year -- and Flash has shipped on 20 million devices across 35 different models (twelve percent of all smartphones, says Adobe) with 50 new Flash-ready tablets scheduled to appear in 2011. PR after the break.

  • Adobe's Packager to be updated for iPad support

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    01.31.2011

    Adobe is reportedly working to update its Packager for iPhone and will launch it in a new version of the popular Adobe Creative Suite bundle. Packager for iPhone is a utility included in Adobe Flash Professional CS5 and the Adobe AIR SDK that lets developers export their Flash-based applications to the iOS platform. The updated version of Packager for iPhone is rumored to include improved support for the iPad as well as new Android devices. The tool will also improve touch support by including additional gestures such as pinch to zoom. Adobe's Packager for iPhone was bundled into Creative Suite 5, but its development was abandoned when Apple banned the use of third-party development tools before the launch of iOS 4. When Apple reversed this decision several months later, Adobe kicked up the pace of development to improve this application for their Flash developers. According to AppleInsider, Adobe will release this updated tool in an interim version of Adobe Creative Suite that will land before Version 6.0. The version has been referred to internally as Adobe Creative Suite 5.5 Digital Publishing. Screenshots of Adobe Flash Professional CS 5.5 have been spotted, and the application is reportedly under beta testing. Information on a potential launch date is still unknown. [Via AppleInsider and 9to5Mac]

  • Kongregate app pulled from Android Marketplace, CEO hopes it's just a misunderstanding

    by 
    Ross Miller
    Ross Miller
    01.19.2011

    We've heard of apps getting 187'd from the iTunes App Store ad nauseum, but Google's Android Marketplace? That's pretty novel. In what is probably the most high profile bait-and-switch since the mobile platform's launch, Kongregate found its eponymous software pulled on the very same day it came out. As CEO Jim Greer tells Joystiq, the app was pulled due to the "claim you can't use their app store to distribute another app store." Which is all well and good until you realize that what Kongregate the app does is simply serve as a portal for Kongregrate the mobile site -- Greer says it's the same experience as visiting m.kongregate.com to play its free Flash games -- with the option for offline mode. "It's all essentially cached content delivered in a browser," he said, "which to me is just bizarre that that would be considered an 'app store,'" he said. The Android Market Developer Distribution Agreement says, "you may not use the Market to distribute or make available any Product whose primary purpose is to facilitate the distribution of Products outside of the Market," with Product defined broadly as "Software, content and digital materials created for Devices in accordance with the Android SDK and distributed via the Market." When we talked to Google, the company pointed out the same clause and said, "Applications in violation of our policies (like Kongregate) are removed from Android Market." Greer adds that a number of people in Google had seen it previously and liked the app (not the ones who ultimately pulled it), and he hopes this is all some grand misunderstanding. We'll see, but in the meantime, the app is still available for side loading care of Kongregate's website. Nothing like a backup plan, eh?

  • Skyfire for iPad hands-on (video)

    by 
    Sam Sheffer
    Sam Sheffer
    12.22.2010

    What's better than using Skyfire on a 3.5-inch screen? Using it on a 9.7-inch one, of course! After tinkering with the new iPad browser, we've noticed that it has the same feel as its iOS brother and Android cousin, with a modified look to it. Features like private browsing, mobile or desktop view and bookmarks remain present -- and rest assured, the ability to watch Flash videos is still as easy as tapping a button. What's perhaps the most salient addition in this rendition is the social network integration. When the app is opened, you'll notice right away that it's got eight buttons along the bottom, four of which are Facebook related. These buttons, referred to as "quick view" by the peeps at Skyfire, give you, well, a quick view of the button you've tapped. For example, when the Facebook button is pushed, you're presented with a trimmed down the mobile version of the social network. The same goes with Twitter and Google Reader. The app also features Fireplace, which allows you to view specifically the links your Facebook friends have shared, and 'Popular', which shows all the related links your friends have shared based on what website the browser parked on, and of course a dedicated 'Like' button. The Share function lends you an easy way to share links via various popular networks. As for the browsing experience itself, the devs at Skyfire did a great job ironing out the kinks that we stumbled upon in the iPhone version. Pages render nicely and quickly, pinch-to-zoom works as well as it does on Safari, scrolling is buttery smooth and Flash videos play noticeably quicker in comparison to what we experienced on the iPhone. The app is sadly not available in the App Store just yet, but hang tight, it's been submitted for approval and should hit virtual shelves soon. Update: Video's now after the break! Update 2: We just got word that it's been approved by Apple. It'll be available tonight at around 8PM EST and cost $4.99.

  • Advent Vega's Flash Player yanked due to missing Adobe certification

    by 
    Darren Murph
    Darren Murph
    12.14.2010

    The Advent Vega was never the most polished Android tablet in the world -- after all, we had to rely on a custom ROM just to get native Android Market access -- but a reasonable price tag and NVIDIA's Tegra 2 has still made it hard to resist. For those who've managed to snag one already, you may have noticed that the Flash playback isn't exactly... awesome. That's probably because the version loaded onto already-shipped versions isn't certified by Adobe, and in order to fend off future complaints, the company's yanking Flash Player entirely from newly-shipping models for the time being. The certification process is apparently underway, and the outfit expects Vega tablets shipped "in the early part of 2011" to have a green-lit build pre-installed; as for everyone else, they'll be provided a gratis update as soon as it can be pushed out onto the interwebs. Head on past the break for the full statement.

  • Flash working poorly on your Google Cr-48? Adobe's working on it

    by 
    Joanna Stern
    Joanna Stern
    12.09.2010

    Yep, that Flash error up there is one of many we got today on our Cr-48s. On top of that, as you may have read in our in-depth preview, we've been experiencing incredibly sluggish Flash performance, including choppy playback of YouTube and Hulu videos. It's certainly not a good situation, but Adobe's aware of it and promising that hope is on the way. Adobe's Senior Director of Engineer Paul Betlem has put up a post regarding the matter on the company's very own Flash Player blog, and says that " In terms of Chrome notebooks specifically... video performance in particular is the primary area for improvement." He also goes on to promise that the updates will be seamless as the Flash plug-ins are integrated directly into the self-updating operating system. That sure sounds good to us, but in the meantime, we'll be waiting for these Flash errors and stuttering 480p videos to disappear -- or, you know, for HTML 5 to take over.

  • Adobe is testing optimized Flash Player beta for the MacBook Air

    by 
    Michael Grothaus
    Michael Grothaus
    11.16.2010

    Today Engadget sat down with Adobe's Shantanu Narayen and asked him what the MacBook Air's increased battery life -- sans Flash installed -- meant for the future of Flash in the wake of HTML5. Narayen kinda dodged the question with this stay-on-message answer: "When we have access to hardware acceleration, we've proven that Flash has equal or better performance on every platform," but then went on to say that Adobe is currently testing a beta version of Flash specifically designed for the MacBook Air. When Apple introduced the new MacBook Air, news quickly spread when it was discovered the company had left Adobe's Flash Player off the system. You could still run Flash content on the Air just fine -- you just had to download the plugin and install it yourself. Apple said they left Flash Player off the Air so users would be sure to download the latest version. After the new MacBook Airs dropped, however, Ars Technica ran some tests and discovered that having Flash on the MacBook Air could reduce its battery run time by as much as a third. This led me to speculate that the real reason Apple left Flash off the Air is so it could advertise higher real-world wireless usage battery numbers. Shortly after that, Adobe's CTO said the reduced battery time would be the same if the Air was running web pages with HTML5 video. With today's acknowledgment from Narayen, it's nice to see that Adobe is still trying to make Flash Player a contender. It still seems like Flash has its work cut out for it, given that virtually every major tech company has decided to throw their support behind HTML5.

  • Adobe CEO: Flash battery life depends on hardware acceleration, MacBook Air update in testing right now

    by 
    Sean Hollister
    Sean Hollister
    11.16.2010

    Getting a little more oomph out of your MacBook Air after giving Flash the boot? Adobe's Shantanu Narayen stopped just short of saying that's Apple's fault for not handing Adobe a device ahead of time. We asked the CEO what the greater battery life sans flash in Apple's new laptop meant for the platform (vis-a-vis HTML5) just a few minutes ago. He said it's really all about optimizing for silicon: "When we have access to hardware acceleration, we've proven that Flash has equal or better performance on every platform." You wouldn't be blamed for thinking that sentence a cop-out, but that's actually not the case -- the chief executive says they've presently got a Macbook Air in the labs and have an optimized beta of Flash for the device in testing even as we speak.

  • iPad may soon run Android via OpeniBoot

    by 
    David Quilty
    David Quilty
    11.12.2010

    Not entirely psyched about your iPad because of its lack of Adobe Flash support, or unhappy with the iOS operating system itself? How about installing Android on it instead? OpeniBoot, an open source implementation of iBoot for Apple iOS devices, is on a mission to bring the Android OS to the iPad and iPhone 4. While previous versions of OpeniBoot have appeared for the first-gen iPhone and iPhone 3G, this is the first we've seen of the implementation for more modern iOS devices. For jailbroken (obviously) iOS devices, the use of OpeniBoot allows the booting of unsigned code such as Linux, and thus Android, on Apple devices. One of the reasons I have always used Apple computers is because the systems work fine for my needs as-is, but if you are an adventurous soul who can back their way out of a technological jam, this could be kind of a cool experiment. [via macgasm and The Next Web]

  • Skyfire browser earns $1 million in first weekend

    by 
    David Quilty
    David Quilty
    11.11.2010

    Apparently there is a market for Flash on the iPhone, iPad, and iPod Touch, judging by the success that the third party browser Skyfire (US$2.99) had in its first weekend in the App Store. The Skyfire browser enables Flash video playback by converting Flash content to HTML5, which is playable on the iPhone. Using adaptive streaming technology, users can view full Flash pages on their phones, and have up to eight different browser windows open at the same time. While it sold so quickly at first that they couldn't keep their servers running smoothly, Skyfire ended up selling more than 300,000 copies of the browser in the first weekend alone, grossing over a million dollars. After Apple takes their cut of the sales, that leaves them with somewhere in the neighborhood of $630,000, quickly quieting those who asked how they would make any money with the new browser. With HTML5 here to stay (for a while, at least) and Flash currently a non-player in the iPhone market, it looks like the Skyfire browser found a rather large piece of its target market during the first weekend alone. After all the animosity between Adobe and Apple, though, it's hard to think that even a number like this will help them find common ground. You can watch a video of Skyfire in action after the break.

  • Skyfire browser back in the App Store, but in limited quantities

    by 
    Steve Sande
    Steve Sande
    11.05.2010

    This just in: the Skyfire browser, which was released earlier this week and then quickly pulled when the company's servers were overwhelmed, is being released back into the App Store. But before you do what I did and rush out to purchase it, note that it is only being released in "batches." That means that for those of us who are seeking a way to watch Adobe Flash video on our iPhones, iPod touches, and iPads may have to wait a bit longer. Sure enough, the first batch is apparently sold out, as I was unable to find it in the store either in iTunes on my Mac or in the App Store on my iPhone. Skyfire CEO Jeff Gleuck is recommending that people hoping to buy Skyfire follow the company on Twitter or friend them on Facebook. That way, you'll be notified when the next batch is released.

  • Having Flash installed on your MacBook can reduce battery runtime by 33%

    by 
    Michael Grothaus
    Michael Grothaus
    11.04.2010

    As if Adobe Flash didn't have enough going against it already. Now it appears that, according to tests done by Ars Technica, having Flash installed on your laptop can reduce your battery runtime by a third. Ars Technica was running battery tests on the new 11-inch MacBook Air. With the Flash player plug-in installed, the 11-inch Air got just 4 hours of battery life. Once they deleted Flash, the Air's battery life rose to a whopping 6 hours. Ars Technica speculates that this is another reason that Apple decided to leave Flash off MacBook Airs (instead of just to make sure that users would download the latest version). It's important to note that Ars Technica isn't saying simply having the Flash plug-in installed on the Air reduces battery time, but that when visiting the same websites in Safari with Flash installed and then with Flash uninstalled, Flash ads became static ads, thus resulting in the higher battery life. In the end, Ars found that "Flash-based ads kept the CPU running far more than seemed necessary." While Ars only tested the Flash battery drainage on a MacBook Air, it seems logical to assume that similar battery runtime results would be seen on other MacBooks and PC laptops. I'm about to test this out myself by removing Flash from my 15-inch MacBook Pro and seeing if my wireless web surfing time increases. Besides uninstalling Flash completely from your machine, there are a number of Safari extensions that allow you to disable or enable Flash with a click.

  • MacBook Air battery shown to last two hours longer when browsing the web sans Flash

    by 
    Vlad Savov
    Vlad Savov
    11.04.2010

    Let's be honest, Apple's claim that it neglected to preload Flash on the new MacBook Airs so that users themselves could download and install the latest (and safest) version was a bit of a red herring. Behind that thin veil of corporate courtesy, we're now seeing a pretty potent cause for Apple's dumping of Adobe's wares. Ars Technica's review of the 11-inch Air discovered that the machine could crank its way through six hours of web browsing when Flash was nowhere near it, but only four hours with Flash installed and giving it "the full web experience." The primary culprit was Adobe's penchant for using CPU cycles to display animated ads, which were typically replaced by static imagery in the absence of the requisite software. So yeah, it's not a surprise that a "richer" web would require more resources, but it doesn't speak well for Flash's efficiency to find a laptop loses a third of its longevity when running it.

  • Apple responds on missing Flash in new MacBook Airs, says get used to it

    by 
    Joshua Topolsky
    Joshua Topolsky
    10.22.2010

    The other day, we reported on the fact that those tiny new MacBook Airs are shipping without a pre-installed version of Flash. Based on Apple's recent, vocal anti-Flash opinions, we took it as a sign that the company was putting even more distance between itself and Adobe, but according to a statement we've just received, that might not be the case. Apple spokesman Bill Evans just pinged us with the official word on the situation, claiming that it has more to do with making sure users have the most recent version of the software and less to do with politics. Here's the word from Apple: We're happy to continue to support Flash on the Mac, and the best way for users to always have the most up to date and secure version is to download it directly from Adobe. Interestingly, he also notes that this will be happening across all Macs in the future, though there may be some models still in the channel with Flash pre-installed. Obviously this makes some sense, but it's hard not to see it as a dig against Adobe -- there must be other solutions for ensuring users are up to date (like, oh, putting the plugin into your auto-updater). Also, it would be nice if those "missing plug-in" messages actually worked as links to the Adobe install page (because they don't, at least in Safari). Hey -- at least we know it wasn't a fluke!

  • Adobe announces HTML5 Video Player widget

    by 
    Steve Sande
    Steve Sande
    10.21.2010

    Adobe's Dreamweaver Team Blog today broke the news that they've created an HTML5 Video Player widget which generates code to play video in the best player for a specific platform using a variety of video codecs. The widget is available through the Adobe Widget Browser and works with or without Dreamweaver CS5. It is based on the Kaltura open source library, and is compatible with Internet Explorer, Firefox, Safari, Chrome and Opera. The team blog noted that HTML5's <video> tag has limited browser support at this time, forcing web designers to "scramble for a solution" that would work regardless of browser or platform. The widget shifts from the <video> tag to Flash Player when the tag is not supported, and does this regardless of the device on which video is being watched. The standalone widget can run from directly inside Dreamweaver or as a standalone app using Adobe AIR. Hat tip to our old friend David Chartier.