all-points-bulletin

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  • Anti-Aliased: You don't need PvP to be successful, honest

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.15.2009

    Player vs. player combat has always been a double-edged sword, in my opinion. While it has the ability to be an amazing part of a game, I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame." Please note the use of fame in quotation marks, as fame through PvP isn't exactly fame as we understand it by dictionary definition. It is something far less desirable.So, I knew my stance on the issue. I like well executed PvP, but I don't like PvP in general. But I wanted your opinion, readers of Massively, and I got it thanks to a spot on The Daily Grind this week. What resulted from that story was a very interesting discussion on the place of PvP in MMOs, and if PvP is really the staple we think it is as a community.

  • The Digital Continuum: What's up with APB?

    by 
    Kyle Horner
    Kyle Horner
    04.04.2009

    I'm not entirely sure what's going on with All Points Bulletin and the only reason I'm bothered enough to consider worrying about a game that we know only fractions of is because those fractions are amazingly potent pieces of excitement. The depth of customization, the level-less progression wrapped around a GTA style game make for powerful appeal.I was hoping that because it'd been a year since the last GDC, when All Points Bulletin was first revealed to a dumbstruck media, we would be treated with a delightful updated look at the game. That just wasn't the case at GDC 2009, and frankly it has me slightly worried.

  • Realtime Worlds grows its operations team, working on reducing MMO downtimes

    by 
    Kyle Horner
    Kyle Horner
    04.02.2009

    Anyone who's played an MMO for a month or so will be familiar with weekly maintenance -- that wonderful time of the week when we have to do something else other than that play our favorite game. According to gamesindustry.biz, Realtime Worlds (developer of All Points Bulletin) has recently made some operations additions by way of Patrick Bays as manager of game operations and Will Leverett as director of customer service. Both men have worked at Origin Systems and NCsoft in the past, although also had a stint with Turbine as well.This is important because Bays is looking to completely remove the weekly maintenance every other MMO suffers from. "As a gamer myself, I don't find six or eight hours downtime every week acceptable, so our system will allow our players to enjoy our games round the clock." said Bays. Of course, both Bays and Leverett have plenty of experience in the MMO industry -- so hopefully this isn't just talk.Hopefully we'll find out soon, even though All Points Bulletin has yet to announce a publisher or any kind of launch window. Although if we have to, we'll make a few sacrifices in order to see this game become a reality.

  • Vivox to provide voice solutions for urban crime MMO All Points Bulletin

    by 
    James Egan
    James Egan
    03.24.2009

    If you're a fan of GTA-style urban crime games, you might be interested in what Realtime Worlds is cooking up for the MMO space: All Points Bulletin, which could very well prove to be the online evolution of single-player games like Grand Theft Auto and Crackdown. While new details on this title are still light, Vivox announced today that they'll be providing voice solutions for APB. The integration of Vivox with the All Points Bulletin client will include voice fonts, where players will be able to alter their voices to better fit their character. Vivox has already established its presence in EVE Online and Second Life, and recently announced plans to extend gaming VOIP to web browsers as well. There could be interesting times ahead with this agreement between Vivox and Realtime Worlds in All Points Bulletin.

  • All Points Bulletin developer hiring 40 at GDC

    by 
    Joe Blancato
    Joe Blancato
    03.21.2009

    Realtime Worlds, the folks behind GTA-inspired All Points Bulletin, have announced their intention to add 40 people to their team at this year's GDC in San Francisco. The Dundee, Scotland, based company is offering unique, year-long contracts to anyone they hire, so it's not technically a permanent gig, but in this economy, what is?The contract package isn't all that shabby, either. According to a press release, new employees receive: "a competitive package, 12 month contract, Visa costs paid, return flights paid, free quality accommodation, free healthcare, paid overtime, and paid holiday." Realtime sees this as a good time to scoop up talent on the outs. "Many companies have laid off large numbers of talented staff in recent months," said John Duthie, head of Realtime's HR department, "and we see GDC as a great chance to tap into that talent pool. With the economy the way it is, many people don't want to think about committing to a permanent move, so what we're offering is a number of contract positions for folk to come to Scotland, help us to a successful launch of APB, and then reassess their options when the economy is hopefully in better shape."

  • The Digital Continuum: Five PvP MMOs with potential pt. 2

    by 
    Kyle Horner
    Kyle Horner
    03.21.2009

    This'll be the first superhero MMO with both superheroes and villains playable on launch day, which is a key distinction from games with opposing factions. On a very basic level, DC Universe Online's PvP is going to be about villains committing crimes and superheroes will be preventing or stopping them. SOE has mentioned arenas, which sound a lot like instanced PvP scenarios with a superhero twist.

  • Realtime Worlds puts out an APB for job seekers at GDC

    by 
    JC Fletcher
    JC Fletcher
    03.20.2009

    It may be an awful time to be searching for a job, but Crackdown developer Realtime Worlds is apparently doing just fine -- and looking to share the wealth. If you're interested, all you have to do is A) attend GDC, B) be good at some aspect of game development (obviously) and C) be willing to temporarily relocate to Scotland. In a press release titled "Realtime Worlds Offers Lifeline in Credit Crunch," the company announced plans to look for "more than 40 additional staff" at next week's Game Developers Conference. "In contrast to many other companies and sectors at the moment, our biggest challenge is in recruiting staff of the calibre, and in the quantities we need," John Duffie, Head of PR, said in the release. "Already 25% of our workforce comes from outside the UK because we aren't able to find everyone we need here." Contract employees from outside the UK will receive "free quality accommodation" in Scotland during their tenure, and a free return flight afterward. The new positions are for All Points Bulletin and one other unannounced project.

  • A look at the MMO coming attractions in 2009

    by 
    Shawn Schuster
    Shawn Schuster
    01.16.2009

    Now that we're comfortably settling in to our new digs at casa de 2009, it seems like the best time to reflect on what we have to look forward to in the coming year. Eurogamer has done the dirty work for us, as they've compiled a handy article detailing the coming attractions.All Points Bulletin tops their list as the star attraction, citing enthusiasm for the GTA-style action and depth of customization. SOE's The Agency and Free Realms, along with Cryptic's Champions Online and NetDevil's Jumpgate Evolution round out the remaining top spots on this list, for varying reasons. Some honorable mentions include Aion, Darkfall, EVE's Walking in Stations expansion, Earthrise, Global Agenda and many more expected to see the light of day this year or next. Will all of these games actually make it to a 2009 release, or will 2010 truly be the year of epic MMO launches?

  • New official website for All Points Bulletin opens up

    by 
    Kyle Horner
    Kyle Horner
    12.23.2008

    Signs of forthcoming news are beginning to make their appearance for All Points Bulletin as Realtime Worlds has recently updated the title's official website. There's even a tease for eventual forums! Oh, how we await the heated discussion of whether or not dual-wielding pistols should be nerfed. All semi-sincere joking aside, the new website is leaps and bounds above the old from a visual standpoint. Anyone looking at the current page will definitely get the impression that this is a well-funded title. We're also particularly fond of how responsive the high bandwidth version of the site runs.Don't overlook the handy link at the bottom-center of the first page that allows any interested parties to, uh, register their interest, aka registering for some sort of eventual beta event. We know, it's some heady stuff.[Thanks, Tammy]

  • The Digital Continuum: Fantasy's upcoming vacation

    by 
    Kyle Horner
    Kyle Horner
    11.15.2008

    Is the MMO fantasy genre finally ready to relax and take its long overdue vacation? It does seem to be the case, as nearly all of the highly anticipated titles in the coming years are exceptionally not high fantasy or even really general fantasy. So while the sun is setting on the age of fantasy, a new dawn appears to be rising elsewhere. With it comes a tidal wave of new genres into the industry, some new and others a bit more familiar. Don't believe or agree with me? Keep reading and maybe you'll change your mind.

  • All Points Bulletin newsletter updates fans on game features

    by 
    James Egan
    James Egan
    11.10.2008

    Judging from the response we've seen from some our readers in the past, All Points Bulletin from Realtime Worlds is a hotly-anticipated MMO. And why wouldn't it be? APB may very well be a refreshing change from the tried-and-true marriage of fantasy and massively multiplayer games, and is one of the first urban crime MMOs we can see on the horizon. The most recent All Points Bulletin newsletter addresses some of the input from APB's growing fan community on the types of weapons available, mini-games, and leisure activities they feel should be in the game. Realtime Worlds confirms that a few of the player-suggested features will, in fact, be present in the title.

  • Realtime Worlds announces design decisions in All Points Bulletin newsletter

    by 
    Michael Zenke
    Michael Zenke
    10.03.2008

    The folks at Realtime Worlds have begun what looks to be a series of monthly newsletters to the community, briefing fans looking forward to the based-on-real-life cops and criminals MMO All Points Bulletin. The September newsletter sets out the format by offering some general news from the game and the community, and (intriguingly) some insight into their development process. They lay out one design component that has already been implimented, one that's under consideration, and one they've decided won't make it into the game at launch.This month they've announced that they've already put in an 'arrest' system, which seems logical given the cop component of the game. They're considering putting in a stealth system to APB, and they've decided not to implement individual classes. It sounds like play style will result in their 'class' being developed over time. Read on below the cut for the full newsletter, and tune in next month for more on this intriguing project.

  • Realtime Worlds seeking fresh blood for All Points Bulletin

    by 
    James Egan
    James Egan
    09.15.2008

    Some of us here at Massively are excited about the upcoming wave of urban crime MMOs, especially All Points Bulletin from Realtime Worlds. While we haven't seen much in the way of actual gameplay, the degree of customization shown at GDC '08 as well as the video footage of APB's character creation shows some real promise.Realtime Worlds seems to be pulling out all the stops in getting the title ready for beta, and to that end has announced a number of career opportunities on their site. The jobs offered are varied, ranging from concept artists to programmers and database administrators. Check out the full listing and see if there's anything that fits your skillset. They're trying to fill 25 job titles, in addition to taking on multiple QA Testers. At the very least, it's good to see they're bringing in some fresh blood. This title is one we'll certainly be keeping an eye on in the months leading up to beta. How about you? Do you think All Points Bulletin has the potential to fill a new niche in MMO gaming? [Thanks, KnowledgeJunkie]

  • Violently networking as APB comes to Facebook

    by 
    Samuel Axon
    Samuel Axon
    08.28.2008

    Social networking and virtual worlds are related technologies; they're both digital spaces where people can form and maintain relationships with one another. Social networking sites like MySpace and Facebook are commonly used to market products and services. MMOs are both products and services, so putting them on Facebook makes sense.Realtime Worlds thinks so, anyway, as it has opened an official APB Facebook page where it can hold contests, and post news and media, and where fans can converse about the game. While pages are often used as half-hearted attempts to keep brands visible, Realtime Worlds is swinging for the fences by making its APB page an integral part of its public relations strategy.WarCry talked to Realtime Worlds community manager Chris "Ulric" Dye about that decision, and he described in detail what the company is trying to do and why it's trying to do it. It's an interesting read, and there are a couple more general game-related questions slipped in. Most of them are artfully dodged, though! Nevertheless, Dye announced a fan art contest. Go to the Facebook page and submit your "best APB-themed graffiti/artwork" to win an as-yet-unannounced prize!

  • All Points Bulletin beta interest page goes live

    by 
    Shawn Schuster
    Shawn Schuster
    08.14.2008

    Following yesterday's announcement from Realtime Worlds concerning their upcoming beta for All Points Bulletin, we now have confirmation that the "Register your interest" page has gone live. This is all thanks to the overwhelming response from APB fans who became members of their Facebook fan group yesterday. Their initial goal of 500 was achieved within 3 hours of posting the news!So now, much earlier than expected, Realtime Worlds has launched the interest page for anyone looking for a chance to get into the APB beta. This is simply the first step in the process, but rest assured that more news will be coming soon. Plus, if you haven't had a chance to sign up to their Facebook group yet, you can join and help them grow even further.

  • All Points Bulletin nearing the beta stage

    by 
    Shawn Schuster
    Shawn Schuster
    08.13.2008

    In light of the recent positive news surrounding Realtime Worlds' upcoming crime MMO All Points Bulletin, they've just announced that beta signups will begin soon. In anticipation of this, they've set up a website where fans can register their interest in the beta, which will enable fans to get their email added in anticipation, and ensure up-to-date news from Realtime Worlds regarding APB and future projects.Before Realtime Worlds decided to create the "Register Your Interest" page as part of their growing community activities, they wanted to make sure there would be enough enthusiasm for the game. So to gauge this enthusiasm, they promised that the sign-up page would go live after they reached 500 members on their APB Facebook page. Well, they reached that goal in only a few hours, proving that this game is very highly-anticipated.

  • APB the result of a decade of hard work

    by 
    Michael Zenke
    Michael Zenke
    08.05.2008

    Realtime Worlds Studio Head Colin Macdonald spoke with the site videogaming 247 about the developer's lengthy work on their titles Crackdown and All Points Bulletin. According to Macdonald, the team at Realtime has been working on these games for over a decade, striving to create something momentous and lasting. He views APB as the culmination of all their hard work; "It's where we want to go in terms of sandbox gameplay and everything that started with Grand Theft Auto and was evolving through Crackdown." He thinks APB will bring a number of very special and unique offerings to the genre, and looks forward to players getting a chance to experience the game. That's not too far off, either, as Beta is growing ever closer and launch is "much closer" than many might expect.[Via RPS]

  • The Digital Continuum: On WAR comparisons

    by 
    Kyle Horner
    Kyle Horner
    08.02.2008

    I'm going to start this week's The Digital Continuum off with an obvious, yet necessary, disclaimer: This is my (ie Kyle Horner's) opinion and not Massively's.A high horse can be ridden and a dead horse can be beaten, but can some people get over their assiduous horse fetishes? Apparently, no, they can't. I'm speaking of course about knee-jerk, marketing-mannequin reactions that some people seem to have when Warhammer Online is compared to World of Warcraft. It's almost as though doing such a thing has become a sacred cow, which cannot -- and verily should not -- dare be brought up. Why? "Well, because such discussion occurs ad infinium." someone will say. I say to them, "And rightfully so." Because for all the things Warhammer Online does that are unlike World of Warcraft, it's still a very comparable MMO.

  • Realtime Worlds: APB's release 'not that far away'

    by 
    Dustin Burg
    Dustin Burg
    07.30.2008

    Been eagerly awaiting news about Realtime Worlds' console MMO All Points Bulletin ever since they showed a tech demo during GDC? Well, good news for those patiently waiting, because Realtime Worlds' studio manager Colin Macdonald has just hinted that progress is being made and that a release isn't that far off. "Things have been going really, really well" Macdonald told videogaming247, admitting that development is "still going to take a little while, but we're not talking about that far away now."Good thing too, because we were beginning to think that APB was slipping away into the magically mystical category of vaporware. A place no game wants to be.[Via Eurogamer]

  • Massively's E3 Week Prediction Bingo

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    #bingochart { border: 2px solid #111; border-collapse: collapse; } #bingochart td { padding: 1px 0px 1px 0px; border: 1px solid #ccc; vertical-align: top; text-align: center; margin: 0; font-size: 70%; } #bingochart th { padding: 0px; border: 0px; vertical-align: top; text-align: center; margin: 0; } AoC is Huge! Firefly MMO News No BioWare MMO News MMOs the Future of PC Gaming Red 5 Announces Their Game Consoles are the Future of MMOs "We're not after WoW Numbers" Animal Crossing: the MMO Free RealmsInfo Microtransactions - Future of MMOs Guild Wars 2 Info Cryptic's Star Trek Online Free Space The Agency Info Secret World Info DirectX 10 Compatible! Social Tools the Future of MMOs Champions Online Info APB Info DCUO Info Free to Play the Future of MMOs Valve MMO Announced 38's Copernicus Unveiled Carbine's Game Announced Turbine's Next Project var digg_url = 'http://digg.com/pc_games/The_MMO_gaming_E3_2008_prediction_bingo_card'; Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!%Gallery-27434%