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  • GamersFirst hires Dave Jones as APB Reloaded advisor

    by 
    Jef Reahard
    Jef Reahard
    05.12.2011

    Raise your hand if you saw this one coming: Dave Jones is back on the All Points Bulletin team. The former Realtime Worlds boss and the brains behind APB's original incarnation (as well as Crackdown and the first two Grand Theft Auto games) has joined GamersFirst "in an advisory role and will share his vast game design experience during critical design stages" according to a new press release. Jones has flown under the radar since the meltdown of Realtime Worlds and appears to be excited to get back on the development horse. "The game was my passion back when I was developing it with Realtime Worlds, and I'm extremely excited to be able to participate in fulfilling the long term vision for the title," he said. Jones also goes on to praise GamersFirst's free-to-play vision for San Paro. APB Reloaded is currently winding down its closed beta stage, with open beta scheduled for May 18th.

  • APB Reloaded character migration now live

    by 
    Jef Reahard
    Jef Reahard
    05.05.2011

    We talked earlier this week about APB Reloaded's impending open beta date. Thrown into the mix was a mention of character restoration services for those veterans of the original (i.e., Realtime Worlds) version of the game. Today we're happy to report that the service is live in Reloaded's closed beta. A brief blurb on the official APB forums outlines all the details. Players will need to have an open character slot on their G1 accounts as well as their old RTW login credentials (the process involves logging into the RTW account to initiate the transfer). GamersFirst notes that this is not a comprehensive restoration. "The main items being restored are clothing and symbols. Please understand that no progression, APB cash, RTW Points, Action Time, weapons, or vehicles will be restored," says the post. Also, only two outfits are being restored due to technical issues (though any symbols and clothing items used in other outfits will still exist on your character). Check out the APB forums for more.

  • APB Reloaded open beta coming May 18th

    by 
    Jef Reahard
    Jef Reahard
    05.03.2011

    Mark your calendars, APB fans. May 18th is a big day in the history of the resurrected title since it marks the official start of open beta. Bjorn Book-Larsson broke the good news yesterday on the APB Reloaded blog, and he had a few other interesting nuggets to discuss as well. GamersFirst's character restoration service should make its first appearance today around 4:00 p.m. PDT, and APB veterans from the Realtime Worlds days will be able to reclaim their old avatars and customizations. If you're unsure if you qualify, check your inbox as GamersFirst will be sending out email notices to everyone with an available reclaim. Book-Larsson also talks briefly about some of the company's plans for dealing with cheaters. No details are given, of course, but GamersFirst is apparently very aware of all the attempted aimbotting going on thus far in the beta. Finally, there's a blurb concerning new item rollouts in the coming days, as well as some info relating to the game's payment interface. Head to the official APB Reloaded blog for more.

  • APB Reloaded beta version 1.5 is live

    by 
    Jef Reahard
    Jef Reahard
    04.22.2011

    We've talked a lot about version 1.5 of APB Reloaded's closed beta client in our last couple of updates and today we're pysched to report that the patch has officially made its way onto the live testing shard. The APB Reloaded blog has the extensive patch notes courtesy of Bjorn Book-Larsson's latest post, and you'll want to grab a tankard of your favorite caffeinated beverage and block off some reading time. The notes feature quite a bit of info about everything from open world crimes and witnessing, to spawning and equipment leasing, to progression tweaks. There's also some space devoted to the environmental updates that GamersFirst has been working on, as well as a full listing of the default game controls that should come in handy for new testers. Head to the APB Reloaded blog for more info.

  • New APB Reloaded blog dishes on beta version 1.5.0

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    The newest APB Reloaded dev blog is up, and this week finds GamersFirst in the midst of an "insane crunch" to get the 1.5.0 version of the beta client ready for prime time. Bjorn Book-Larsson gives us the details in his latest dev diary, and he also takes the time to answer many of the questions that fans are likely to have as the week wears on. Most of the pre-emptive Q&A pertains to beta invites, and there's also a blurb relating to possible future character wipes (aside from the one that we know is coming with 1.5.0). In addition to participating in the question-and-answer session, Book-Larsson lists a few of the core changes that the GamersFirst team has already completed. These include a new spawning system, the witnessing mechanic, modifier tweaks, and fixes for memory usage (as well as a reduced client size). Despite all the progress, there's quite a bit of work left to do as APB Reloaded's beta rolls on, and you can read all about it on the game's official dev blog.

  • Rise and Shiny recap: CrimeCraft

    by 
    Beau Hindman
    Beau Hindman
    04.17.2011

    The first thing I want to do when hearing about a game's poor quality is try it myself. I've found that unless the complaints specify performance issues, the real problem is that the gameplay just didn't mesh well with the person issuing the complaint. Often, those folks talk in general specifics like "Everyone hates the skillsets" or "No one liked that last patch." Gamers are great at declaring what "everyone" likes or dislikes, as though they have access to information that not even the developers themselves have. A good rule of thumb is that the more a player mentions "everyone," the more he is probably wrong. CrimeCraft is one of these games, but for different reasons. As I asked around about the game, most people I heard from simply complained about its resemblance to the original All Points Bulletin. And since APB had issues, surely CrimeCraft must as well. Players also commented on how they heard it was busted or that didn't play well at all or that it was just a really bad game. So I had to dig in. What did I find? Click past the cut and I'll tell you.

  • GamersFirst gearing up for more APB testing invites, looking toward open beta

    by 
    Jef Reahard
    Jef Reahard
    04.11.2011

    Open beta time is approaching for APB Reloaded, and GamersFirst's Bjorn Book-Larsson is back with his weekly blog post to give us all the juicy details. It seems that GamersFirst devs are working overtime to squash a number of pesky bugs in the 1.5.0 version of the game. As soon as they're finished, 1.5.0 will be made available to the game's 25,000 closed beta testers, followed by subsequent releases for the EU servers, a mass invite for another 25,000 closed beta testers, and then an invite for the remainder of closed beta applicants. If all of this goes off without a hitch, testers will be granted a temporary premium account to poke and prod at its associated functionality, after which GamersFirst will enable monetized content. After that, "if there are still no major issues, then we will open up the floodgates and formally go into open beta," Book-Larsson explains. While that's a lot of "ifs," the takeaway is that APB Reloaded's official release is drawing steadily closer. Book-Larsson notes that the team expects to "be in monetized open beta until August" and will be iterating on quite a bit of new content throughout the process.

  • APB Reloaded blog details the matchmaking makeover

    by 
    Jef Reahard
    Jef Reahard
    03.28.2011

    This week's APB Reloaded blog entry is a pretty lengthy one, and Bjorn Book-Larsson has a lot to say about the game's matchmaking system as well as a warning for the hackers who have showed up in the free-to-play title's closed beta. Matchmaking is a huge issue for GamersFirst's APB redesign, and Book-Larsson relates that "it was a bit of a shocker to discover that in spite of relying almost exclusively on computer-generated matchmaking... no real thought was made to create a decent skill rating system to feed those matchmaking decisions." Book-Larsson also provides some insight into how GamersFirst is tackling the problem, illustrating several approaches to matchmaking including algorithms founded on Chess ratings, Glicko, and Microsoft's TrueSkill system. Read all about these topics and more on the official APB Reloaded blog.

  • All Points Bulletin: Reloaded -- breaking news from San Paro!

    by 
    Larry Everett
    Larry Everett
    03.25.2011

    Two hundred fifty thousand criminals and enforcers wait outside the city limits of San Paro, hoping to claim the city as their own. Fortunately, only a few criminals have been able to slip inside the city limits at this point. However, the enforcers are preparing to allow many members of their faction across the line to help police with the influx of the criminal element. Sources claim that these lawbreakers have been able to forge the keys necessary to allow their allies to cross the security checkpoints into the city. Our friends at the Nantego News Networks have the full story. GamersFirst is well on its way to setting up the open beta servers APB: Reloaded. In a statement on the official blog, CEO Bjorn Book-Larsson states that the network routing equipment is still on its way to the server facility, and he promises to give an update on Monday. In the meantime, the team has put together a "news" video regarding the current state of San Paro. Beyond the break, we have the full report from the N3 Network. Take a look for yourself.

  • GamersFirst opening studio in Scotland

    by 
    Rubi Bayer
    Rubi Bayer
    03.24.2011

    The GamersFirst team is feeling pretty confident about the work put into APB: Reloaded -- so much so that the company is planning another studio in Edinburgh, Scotland. The studio will employ at least 22 people at first with an eye toward expansion later, says Bjorn Book-Larsson: "Our hope is to expand the Scottish presence and increase the size of the team over time as we add more creative game projects as part of our global MMO development efforts." Michael Boniface, former IT director for Realtime Worlds, has been hired as the general manager for the new studio and will be handling recruitment and overseeing development. APB: Reloaded is currently preparing for open beta.

  • APB Reloaded prepping for open beta

    by 
    Jef Reahard
    Jef Reahard
    03.21.2011

    The beta train for APB Reloaded is rolling right along, according to the latest dev blog update. As of March 20th, GamersFirst has welcomed 25,000 testers to the title's closed beta, with 250,000 waiting in the wings -- and apparently champing at the bit. GamersFirst is also looking to the future, and Bjorn Book-Larsson writes that "the dev, design and art teams are still working on a few minor tweaks in [closed beta], but are mostly now focused on the open beta build that's coming up." While there's no word on an open beta date as of yet, we're not anticipating a lengthy wait given the speed at which GamersFirst is powering through updates and the enthusiasm permeating the entire enterprise. Book-Larsson also gives fans an update on the European closed beta, which has suffered a slight delay thanks to a pair of crucial networking components that were held up by EU customs. He notes that at least 25,000 testers will be needed when the EU servers are up and running, and "anyone already playing closed beta in the US can also play on the EU location, just for the heck of it."

  • [UPDATED] Enter to win one of 20 APB: Reloaded closed beta keys from Massively!

    by 
    Rubi Bayer
    Rubi Bayer
    03.16.2011

    [Update: All winners have been chosen and contacted. Check your email, and congratulations to our winners!] Last week, the powers that be at GamersFirst gave us 100 closed beta keys for APB: Reloaded. We shared them with our readers, and they proved to be a hot commodity! The keys were gone in the blink of an eye, scooped up by those lucky enough to be around at the right moment. GamersFirst has given us one more batch of keys, and we decided to share the wealth a little more evenly this time! We've been passing them out on our Twitter and Facebook pages, but what if you missed those -- or worse yet, don't follow us on Twitter or Facebook? Take heart, because we've reserved 20 for one last giveaway! Leave a comment here letting us know what you are most looking forward to in the game. At 2:00 p.m. EDT on Thursday, March 17th, we'll choose 20 comments and email each of those commenters a key for the next APB:Reloaded closed beta event. We're leaving the event up for 24 hours to give everyone a chance to participate regardless of his or her schedule, so hit that comment button and good luck! [Editor's note: We're thrilled to see so many of you coming out to snag a key! Just remember that in this and all other Massively threads, commenters are expected to abide by our site-wide code of conduct. Keep it clean, and good luck!]

  • GamersFirst hands out over 10,000 APB Reloaded closed beta invites

    by 
    Jef Reahard
    Jef Reahard
    03.16.2011

    It's Christmas in March for a lot of former San Paro citizens rendered homeless by the demise of their favorite MMO. Yes, GamersFirst has cracked open the APB Reloaded beta door a bit further as of Tuesday afternoon according to a post on the free-to-play developer's official forums. "Today is your lucky day," reads the short message. "We're sending out 10,000 plus invites. Check your email (don't forget the spam box)." GamersFirst has been slowly but steadily ramping up the media assault for its reborn open-world shooter, and whether you're looking for videos, exclusive interviews, or beta key giveaways, Massively's got your back as you look to make the streets of San Paro your personal playground.

  • APB Reloaded keeps us up to date on development

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.11.2011

    It's always good to see a games company keep the lines of communication open in regard to an upcoming title. It's especially nice to see those frequent morsels of communication presented in an open and downright amusing fashion! The team behind All Points Bulletin: Reloaded is certainly managing to do just that, as we can see in its most recent update. According to none other than the COO/CTO for GamersFirst, Bjorn "TechMech" Book-Larsson, the team currently working on ABP: Reloaded has made a huge find in terms of server bugs. Apparently, the way the current in-game death camera is coded, the entire sector hits a lag spike -- or as he puts it, "take[s] a brief 100ms moment of silence" when a player is killed. This, in turn, causes a lot of the rubberbanding that players see on their end. Finding this bug means that the team is now hard at work on a fix, and Book-Larsson is hopeful that we may even see it released to closed beta players within a matter of days. If you're curious about the progress GamersFirst is making on APB: Reloaded, then be sure to head over and check out the newest blog post or go get signed up for closed beta! [Thanks, Connor!]

  • Check out APB: Reloaded with our closed beta key giveaway! [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    03.09.2011

    Are you ready to see San Paro for yourself? The APB:Reloaded closed beta test is proceeding, the fixes are coming quickly, and GamersFirst is handing out more beta keys. More to the point, GamersFirst has given us 100 keys to hand out to our readers! Simply visit our beta key giveaway page to pick up your key, then sign up for a GamersFirst account or log in to your existing one. From there, enter your key on the beta application page and follow the instructions. Best of luck! [Update: GamersFirst has clarified that these keys are not closed beta keys but rather "keys to enter beta on the next wave which is coming here very, very, very soon." We ran out of the keys in less than two minutes (you guys are fast!) and GamersFirst has promised us another batch, so stay tuned!]

  • GDC 2011: Impressions of the conference and what 2011 will bring

    by 
    Shawn Schuster
    Shawn Schuster
    03.07.2011

    The 2011 Game Developer's Conference is behind us, and as we all recover from sleep deprivation and carpal tunnel syndrome, we can't help but reflect on our overall impressions of the event. This year saw a more efficient conference with the show floor consolidated into one hall and the usual Career Pavillion, Game Career Seminar and Game Connection events set up to help job-seekers find their dream careers in game development. But for the games press, most of the action happens off-site, where studios and publishers rent conference rooms and hotel suites to show off their latest game demos and conduct interviews. So while GDC is nothing like your E3s and PAXes, it is a place to gather info and get a feel for what to expect in the coming year. Follow along after the jump to see what I thought of this year's MMO offerings.

  • GamersFirst looking to expand APB Reloaded closed beta

    by 
    Jef Reahard
    Jef Reahard
    03.04.2011

    Things are ramping up in APB-land, and it's not just because GamersFirst has released its second dev blog of the week (as opposed to its traditional one-entry-per-week modus operandi over the past few months). Bjorn Book-Larsson writes that another 2500 souls have been admitted into the ongoing closed beta test, and thus far the GamersFirst hardware is holding its own under the new player onslaught. The beta test was approaching 1000 concurrent users as of Thursday afternoon, and though a few server restarts were required, the engineers have since nailed down a stable configuration that seems to be lag-free (aside from distance-related issues). Book-Larsson says that if all goes as planned, Friday evening will see another batch of invites, so keep an eye on your inboxes if you're itching to get back to San Paro. While you're waiting, check out our exclusive APB Reloaded GDC coverage or the recently released Vehicle Showcase video here or behind the cut.

  • GDC 2011: GamersFirst on resurrecting San Paro with APB Reloaded

    by 
    Jef Reahard
    Jef Reahard
    03.03.2011

    It's not often that interesting game concepts are given a second chance after an ugly crash and burn, so naturally we jumped at the opportunity to talk to GamersFirst about its APB Reloaded reclamation project. If you're new to the MMO scene, or simply haven't been paying attention over the past year: Realtime Worlds' All Points Bulletin looked poised to bring a gritty, ultra-customizable cops-and-robbers shooter to MMO players everywhere. To say that a lot of people were looking forward to APB is something of an understatement (Massively even heralded it as our most anticipated title of 2010). The reality of the game was something of a downer, though, and while our own first impressions were disappointedly optimistic, other reviewers weren't as kind as the game went belly up along with its parent studio. Enter GamersFirst, a free-to-play outfit bent on salvaging the considerable potential of San Paro and transforming it from a buggy mess into a playable AAA MMO. Join us after the cut as we talk with producer Jon-Enee Merriex at GDC 2011 regarding the challenges inherent in the resurrection as well as some of the new (and newly functional) features APB fans can expect.

  • APB: Reloaded closed beta application keys received a get-out-of-jail-free card

    by 
    Larry Everett
    Larry Everett
    02.25.2011

    San Paro may be waiting for you again! The free-to-play publisher GamersFirst has sent out application keys for the forthcoming third-person shooter MMO APB: Reloaded. Fans have been anxiously awaiting the reopening of the game's crime-ridden streets since Realtime Worlds walled off the city. Yesterday, email messages poured into many an inbox asking players to fork over their computer specs for a chance to enter the closed beta. Check your email -- you may have one of the invitations waiting for you. Although there is a key to be redeemed, you will not qualify for an actual beta invite until the GamersFirst development team has had a chance to review and accept your application. If your inbox is like many gamers' inboxes, you will want to sift through every piece of mail you received yesterday and look for the one titled "Your Key to San Paro inside." You may even have to dig through your spam box. If you have not signed up for beta testing yet, jack a car and speed over to the Gamersfirst website now, yo! [Thank you tipsters for letting us know!]

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.