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  • The Long Dark ventures to Steam Early Access

    by 
    Mike Suszek
    Mike Suszek
    09.23.2014

    Hinterland Studio launched its first-person exploration game The Long Dark on Steam Early Access this week, making the in-development survival simulator available for PC and Mac users for $20. Set in the pacific northwest, the game forces players to scavenge for resources and survive the threat of starvation, wolves and more. The Elder Scrolls 3: Morrowind and The Elder Scrolls 4: Oblivion lead designer Ken Rolston joined the developer earlier this month. Rolston adds to a well-credited crew at Hinterland, which includes Far Cry 3 Narrative Director Raphael van Lierop. The Long Dark's journey took off with its success on Kickstarter in October 2013, at which point the developer earned $248,899. Those that want a taste of the game should revisit Joystiq Streams' archive from July, in which Hinterland took us through the dark woods for an hour. [Image: Hinterland Studio]

  • Kickstarter project aims to revamp galactic sandbox Chosen Space

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2014

    Not every Kickstarter fundraiser is for a brand-new IP; some campaigns are launched in an effort to fund a more fully realized version of an existing property. And so it is with the browser-based galactic sandbox Chosen Space, which launched in 2006 and is now asking for funds to be reborn as a far better version. Developer MMO Lab is attempting to secure £5,400 to finish the previously self-funded project. The new Chosen Space: Relaunched will feature improved graphics, new features, and additional features. "We've developed our own game engine called MMO Lab which will allow us to finally make the Chosen Space we've always imagined, and which the players have always deserved," the studio posted. Chosen Space is a "living" sandbox that balances strategy and RPG elements as players customize ships, explore the galaxy, and engage in trading and conquest. The new version is preparing to go into alpha testing at the start of the new year. We've got the crowdfunding pitch video after the break for your edification.

  • Shroud of the Avatar has already been greenlit on Steam

    by 
    Bree Royce
    Bree Royce
    09.22.2014

    Well, that was fast! After a brief campaign that began late last week, Shroud of the Avatar announced today that it has been successfully greenlit on Steam: As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can. SOTA's successful 2013 Kickstarter campaign has to date brought in almost two million dollars. Early access is currently available with a $45 minimum pledge.

  • Pathfinder Online gears up for a stress test

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.19.2014

    The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers will open their doors on September 22nd for all players who have Open, Early, Explorer, or Alpha access. This means that more people than ever will be allowed to fire up the game and start playing. Access will be provided on a rolling basis, chiefly to prevent a huge rush of people from all attempting to log into the game at the exact same moment. The goal, as with any stress test, is to ensure that the system can handle itself under severe loads. The official update offers more details on what's coming for the 22nd as well as mechanical changes players can look forward to when the test version goes live.

  • Grimoire asks for funding to put FPS wizard multiplayer in your hands

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    You've played pretty much every first-person shooter that there is, but have you done a multiplayer FPS where there are no soldiers but wizards and no guns but fast-flung magic spells? This unusual bent on the formula is the basis for Grimoire, which has just begun a crowdfunding campaign. According to the Kickstarter description, "Grimoire is a multiplayer mage FPS with MOBA-style abilities that puts the player in control of devastating magic." Players can fight from first- or third-person views and take on the role of one of 10 wizard classes. Grimoire's been in development for a year, is currently being voted for on Steam Greenlight, and even has a combat preview demo that you can download and try right now. The makers said that the game's had "practically no budget" up this point, which is why they're looking to raise $42,000 to improve what's already been made. The soundtrack is being composed by Pirates of the Caribbean Online vet Marcus Zuhr. [Thanks to Dengar for the tip!]

  • First Bloodborne alpha invites roll out to Europe

    by 
    Mike Suszek
    Mike Suszek
    09.16.2014

    Alpha testing invites for Bloodborne are now appearing in select email inboxes. Joystiq's own Sinan Kubba received an invite to the "small-scale test," which features early access to the game and "a sample of its online features," according to the email. Those that would like to take part in the testing phase for From Software's next sort-of-like-Dark Souls game can apply on the PSN Beta page. The trial is for European players only, as invites are granted at SCEE's discretion. The enrollment period ends on Tuesday, September 23 at 11:59am BST (6:59am EST). Bloodborne will launch on February 5 in Japan and early 2015 in Europe. [Image: From Software]

  • Albion Online kicks off its summer alpha event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles. If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on. [Source: Sandbox Interactive press release]

  • Line of Defense targets September 16th for early access

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2014

    Line of Defense is just a few short days from beginning its early access program, which will begin on Tuesday, September 16th. Fans of the game can go ahead and buy their way into it with one of three early access packages. However, from now until the 16th, the early access packs are half-off on Steam. So instead of costing between $40 and $100, they currently range from $20 to $50 for this limited time. What will Line of Defense's early access content look like? It will mostly be sight-seeing, as we understand it. According to a dev post on Steam, players will be able to check out the Heatwave starbase and poke around a nearby orbiting Starguard carrier. "Since this is a world testing build, no weapons, vehicles, aircrafts, inventory items, etc. are player usable. You will be able to explore both of these massive areas and carry out various actions," the early access FAQ states.

  • Pathfinder Online further delays early enrollment to include more map

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2014

    When will Pathfinder Online's early enrollment period begin? The answer to that question continues to change as its studio makes last-minute adjustments. Originally it was supposed to be September 15th, which then was pushed to September 22nd for more work on alpha features, and it's now delayed until September 25th in order to give players a larger initial game world. Players who have early enrollment access will be able to access the wipeable alpha (if they don't have it already) starting on the 18th. "Our community has been very vocal about their desire to have the whole early enrollment map ready for play on the first day of early enrollment, and we're making changes to our deployment plans to accommodate that desire," Goblinworks posted. The studio also said that it will be delaying the start of the War of Towers until October 16th and that the Mac client should be ready to go by the start of early enrollment. In the meantime, the team is consolidating its alpha patches into a single large patch for tomorrow and then will be doing updates on Thursdays going forward.

  • PvP sandbox Life is Feudal hits Steam early access next week

    by 
    Bree Royce
    Bree Royce
    09.11.2014

    Life is Feudal is one of several indie sandbox MMOs striving to become this generation's Ultima Online, and next week, you can actually play it... if you fork over a few bucks for early access, that is. The game unlocks on Steam on September 19th; existing alpha players will be able to claim their early alpha keys on Steam and partake in the smaller-scale, non-MMO test version of the game. Billing itself as a realistic medieval sandbox, Life is Feudal includes city construction and invasion, a freeform character building system, a single seamless world, terraforming, farming, crafting skills like cooking and alchemy, and full open PvP with looting. The developers maintain a document explaining how the game is similar to and different from other MMOs with such features, however. The game failed to reach its Indiegogo goals last year.

  • DayZ Producer: 'You are playing development builds'

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds." Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.

  • TUG updates metallurgy and multiplayer capabilities

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2014

    TUG is about to get a lot more metal. It's about to be so metal that you won't be able to handle all of the metal. At least, you'll need to be skilled with forging to handle all of the metal, as the game's initial implementation for metallurgy is coming to a test client near your desktop. The game has posted an update for backers explaining that the first pass is nearly complete, and the next game update will allow players to build a forge, make simple bronze age tools, and mine for important minerals. But what's it all worth if you can't show off to your friends? Multiplayer support is currently high on the priority list, with no specific ETA provided beyond a promise of another update in the near future. For more details on the developing features, check out the full update on Kickstarter.

  • The Repopulation's new alpha trailer features pets, housing, and the open world

    by 
    Bree Royce
    Bree Royce
    09.09.2014

    Above and Beyond has just released another alpha teaser video for upcoming sci-fi sandbox The Repopulation. The two-minute trailer sweeps through panoramas and highlights riding mounts, dual-wield electricity-sword combat, fishing, pet taming, dancing, and building and decorating houses in the open world, a set of activities no doubt intended to appeal to fans of a certain other sci-fi sandbox -- not that we're complaining. The team has also promised another live giveaway and question-and-answer session with fans on Twitch coming up this weekend on Saturday at 2:00 p.m. EDT. The video is below.

  • Camelot Unchained launches pre-alpha test checklist

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2014

    Camelot Unchained is running a little bit behind, as we learned last week. It happens; it's the nature of development. But what, exactly, is the source of the delay? The team has launched a pre-alpha testing checklist to explain just that. No, it's not the things players have to do before testing; it's what the team has to get completed before the game is ready for its earliest tests. While there are no time estimates available on the unchecked entries, fans can get a good idea just from the chart how far along the development process is. Presumably, more entries will be filled in as they are completed without other fanfare. If you want to have a one-stop spot to see the state of the game in development, check it out for yourself.

  • The Daily Grind: Would you pay a sub for an alpha?

    by 
    Bree Royce
    Bree Royce
    09.05.2014

    The MMO community is fast becoming inured to the idea that we're now expected to pay a lump sum for alpha and beta access rather than exchange our testing time for early access. But what about paying a subscription for that access? Pathfinder Online is banking on it. At last weekend's PAX Prime, we learned that the Goblinworks dev team will be charging players $15 a month to play the alpha (they're calling it "early enrollment" to their "minimum viable product," but it amounts to what most of us would call an alpha). The upside is that character data won't be wiped, so that makes it more like a very incomplete soft launch, but it's still a novelty in the industry. Would you pay a sub for an alpha? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Samsung Galaxy Alpha is smaller, lighter and more elegant than the GS5

    by 
    Brad Molen
    Brad Molen
    09.05.2014

    Aluminum sides, chamfered edges, slim profile, solidly built back -- this is what Samsung's chosen as its brand-new design language, and it's why the Galaxy Note 4 and Note Edge (which was introduced this week) have a premium look and feel. But the new Note isn't the only device with the same type of setup: It has a smaller sibling called the Galaxy Alpha that was announced just three weeks prior. The Alpha, which should be making its way into select markets (such as the UK) this month, is a compromise for those who want a good-looking phone, but don't want one that's so large.

  • Pathfinder Online delays early enrollment to September 22nd

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2014

    If you're looking forward to early enrollment in Pathfinder Online, you're going to have to wait a week longer; the early enrollment period is being nudged back a week to a September 22nd start date. Why the delay? In short, the last alpha test wound up missing some important features and made it very clear that the features that were implemented still needed some work. Fixes are being worked on, and a few quick solutions are suggested for players participating in the alpha process. Some features are also having their release dates altered; companies, for example, are now due for implementation after early enrollment begins. Terrain features are also going to have a staggered rollout, with a third ready at the start of early enrollment and the remainder coming later. Take a look at the full update for more detailed explanation of what's coming and when for both testers and fans.

  • Camelot Unchained alpha postponed half a year [Updated]

    by 
    Bree Royce
    Bree Royce
    08.29.2014

    On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year; devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set. In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. It is gratefully appreciated by myself and the team." [Thanks to Andy for the tip.] [Update: We've included the revised explanatory video below. Mark Jacobs also forwarded us his letter to backers, which hasn't yet been uploaded to the new-new site. We've embedded it below as well.]

  • Project Gorgon engages its second Kickstarter campaign

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2014

    After its Kickstarter campaign fizzled back in 2012, Project Gorgon and its team regrouped to prepare a second, and hopefully successful, crowdfunding drive. The campaign launched a couple of days ago and is attempting to rake in $100,000 in pledges before the end of its 30 days. Project Gorgon bills itself as "an indie MMORPG with the deep gameplay of the classics, all the features of a modern game, and a unique immersive feel." The team promises a virtual world with a focus on exploration without signposts and immersive aspects such as being able to write in-game books for others to read. Project Gorgon also allegedly rewards certain types of gameplay with "behavior badges." Project Gorgon has been in development for four years and is nearing the production stage. The game is actually playable in an early state right now, so if you're curious, you can check it out before deciding whether or not to sponsor its development. We've also got a preview video for you after the jump. [Thanks to Gaming Conjecture for the tip!]

  • Albion Online opens its next alpha test on September 15th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.25.2014

    Excited to get your mitts on Albion Online? If you've got alpha access, you'll get your chance on September 15th. Developer Sandbox Interactive is opening up the game to testers so they can explore the game, hunt for bugs, and find out what's changed in the most recent build if they've tested before. The current test window is for 14 days (until September 29th) but it may be extended depending on performance, feedback, and player numbers. If you're not already a tester, you can buy one of the game's founder packs to get in and start testing when September rolls around; the $50 pack is the lowest priced option to allow for participation in this particular alpha test. Or you can nab a key during a giveaway elsewhere, that will work too. [Source: Sandbox Interactive press release]