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  • Camelot Unchained offers a status update for the end of January

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    So, is Camelot Unchained going to have those alpha servers ready in February? That's a great question! No, really, it is; the most recent official development update makes it clear that even the staff is unsure whether they'll be ready to go, as the team is currently a bit short on programmers and is trying to make do. A lot of bugs have been fixed up and several of the items on the game's update checklist have been crossed off, though, and the team is confident that any delays will be for less than six months. The update post also contains new concept art for camouflaged archers as well as a mission statement regarding some of the systems that should be coming to the test version soon. If you can't wait to see the latest news on the game's progress, head along and check out the full update now.

  • Life is Feudal unveils its 2015 roadmap

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    So what will the next year bring for Life is Feudal? Lots of things, since the game is still in its early access phase. But you don't have to take our vague and noncommittal words for it; you can just take a look at the game's official 2015 roadmap. The page outlines what will be coming to the game each month from here until September, along with progress bars to give hopeful players an idea of how far along the team has gotten on these features. The team is going to be taking a break on all of this during their first trip to a convention, though; the staff from Bitbox will be in-person at PAX South, displaying at Booth 1261 for fans and those who have never heard of the game before. In other words, it should be a pretty busy 2015 for the game. [Thanks to Saxxon for the tip!]

  • Eleven alpha tester: Game is 'identical to Glitch'

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2015

    "Incredible! I didn't expect it to be identical to Glitch, which it is." So sayeth one of Eleven's select few alpha testers, some of whom posted testimonials on the site about their experience. While a second tester cited "overwhelming" nostalgia, others were more critical of bugs, reloads, and generic visuals. The fan remake of Glitch has more than doubled its alpha test pool, from 13 to 31 players, and continues to advance the project as a whole. "This has been a great success, with many improvements being made to help improve the stability and experience while some other work is ongoing in order to bring over some more features," the devs said.

  • The Repopulation looks back on December and Early Access

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2015

    For the first time in testing, The Repopulation didn't quite keep pace with its normal biweekly update schedule for the test client. Why, you ask, were the developers being such lazy bums? Because of the holidays? Or was it because the game was busy launching on Steam as an early access title, thus requiring extra work by the team to make sure that previous backers and newcomers alike were having fun? Mostly the latter, as it happens; not so much with the lazy bums. Of course, a slight schedule slip doesn't change the fact that the team was hard at work on the game, with the biggest focus being bug fixes (as the new influx of players has resulted in many more bug reports). There are also improvements to the game's missions, with a focus on more challenging variations and the possibility of random fitting rewards from clearing them. Check out the full recap for a picture of everything that's been added or improved over the past month.

  • Pathfinder Online opens up early enrollment

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    The hour has come at last! Yes, we said that yesterday, but this time we really mean it! Pathfinder Online has entered early enrollment as of today, allowing backers to jump in and play the game in its early state. There are even some new screenshots (exclusive to Massively!) to go along with this stage of the game's slow rollout; they're embedded in the gallery below. A new blog entry has also been posted, stating the game's design philosophy once again and explaining how the earliest stage of deployment will work out. If you really want to get in but aren't already a backer from the game's second Kickstarter, access will set you back $100 with three months of included game time. [Source: Goblinworks press release]

  • Early enrollment comes to Pathfinder Online tomorrow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2014

    The hour has come at last! Almost. The hour of Pathfinder Online's early enrollment approaches swiftly with a scheduled start time of 1:00 p.m. EST on December 31st, assuming some horrible bug doesn't crop up between now and then. More posts will appear on the official site to detail how, exactly, one takes part in Early Enrollment if eligible; there will also be detailed information on how the game world moves and behaves so that no one is caught off-guard. The last day of the alpha servers won't be quiet either; testers will be given access to developer powers, allowing them to make whatever ludicrously overpowered superheroes they want for fun. This starts today at 1:00 p.m. EST and runs until the servers go down for the last time before early enrollment. So have some fun today, and get ready to start in on the real thing tomorrow.

  • Pathfinder Online ends its stress test and preps for early enrollment

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.26.2014

    The bad news is that if you had hoped to do nothing but strain the Pathfinder Online servers over your holiday, you were denied that option. The good news is that the test ended because the servers passed the stress test with flying colors, and that means it's time for the development team to move on to the next phase of access. Yes, early enrollment is just around the corner. Of course it hasn't kicked off just yet, as the developers behind the game are human beings who would like to actually spend some holiday time with their families. But it's coming soon. The change will mean that players who have alpha access via friends & family options or are normally slated to enter during open enrollment can no longer log in; so if you want to keep jumping into the game you may wish to upgrade your account. For those already happily waiting for early enrollment, nothing else remains to be done other than continuing to wait. Not much longer now.

  • Eleven (the Glitch resurrection project) is moving into alpha

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2014

    It's been two years since Glitch shut down, and there are two possible responses to that. The first is to be sad that the MMO landscape lost an attractive, quirky, interesting little game. The second is to be quite happy because Eleven, the project that seeks to restore the original functionality of Glitch with a new team as a labor of love, is entering its alpha test phase. How awesome is that? The first phase of testing is not a particularly large one: The amount of functional stuff in the game is tiny, and only 13 people are getting let in for test purposes. But it does mean that the project is moving along, and those lucky 13 people are going to get to play a game whose fans have been mourning ever since its shutdown. It's also a project done with Tiny Speck's blessing, ensuring that a successful alpha test now is the first step toward opening the doors of this world once more.

  • Camelot Unchained moves on to its third pre-alpha test

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.04.2014

    The bad news of the most recent Camelot Unchained update is placed front and center of the latest development update: Some of the features once slated for inclusion in the second pre-alpha test have been kicked back to the third pre-alpha test. This also counts as good news, though; because of the small number of features remaining on that particular checklist and the progress already made on the third checklist, the team decided to just go ahead and shift the items to the new checklist whilst moving on to the third test. Got all that? Good. Pre-alpha test #3 will contain the first pass of the game's building system, among other updates. While it has yet to be fully fleshed out, the core building blocks are working. So if you're a big enough backer to take part in these initial rounds of testing, you'll have the chance to start trying your hand at making new things when the test dates roll around.

  • Camelot Unchained's fourth newsletter covers the state of the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.28.2014

    The build for Camelot Unchained is constantly improving in functionality. Dual-targeting is now implemented, allowing players to have separate friendly and hostile targets for various effects. The hotbar UI is improving. Auto-run is in the game. How do we know all of this? It's all in the latest newsletter from the development team, which discusses every aspect of the title from the stability and performance of the current build to future plans and technology integration. Aside from the current state of the alpha testing build, the newsletter answers several community questions about possible new races and weaponry, shows off some of the armor designs that are being explored for mages, and talks about the game's reward structure. And even that isn't a full rundown of everything in the dispatch. If you're a fan of what's going on with Camelot Unchained, it might be best to just curl up with some holiday leftovers and read the full newsletter.

  • Skara: The Blade Remains moves to Steam early access

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2014

    Have you been longing for a violent multiplayer combat game on Steam with no regard for how early it may be in testing? Then you'll be happy to learn that Skara: The Blade Remains will be landing on the Early Access service on October 27th. Players will initially be limited to one-on-one battles in the earliest client, although the ultimate plan is to make the game play as an 8v8 mix of RPG and MOBA elements. You can get a sense for how the game will look in action in the gameplay trailer just past the break. Purchasers will ultimately have their money refunded in the form of virtual currency once the game launches as free-to-play in 2015. If you want to get involved in the testing and don't want to fund the game directly from the developer's site, just hold on a little longer and you can pick it up through Steam. [Source: 8-Bit Studios press release]

  • Das Tal launches merch while making a Greenlight push

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2014

    If you're excited for Das Tal, now's a fine time to vote with or without your wallet. Yes, both work here. Voting without your wallet is as simple as moving over to the game's Greenlight page on Steam and supporting it if you haven't already; the developers have issued a statement claiming that the game is close to getting Greenlight status and just needs a final push. How can you vote with your wallet? Well, you can grab some Das Tal apparel, coffee mugs, or the like. The merchandise features art from the game's art director, so it's a good way to show off your affection for the game in physical form. You can also check out a video of the game's most recent test update just past the break, although you can't buy that on a shirt. It's hard to display video on a shirt. (It's the same video we covered recently, though, so if you saw it then you can safely skip it.)

  • Pathfinder Online's latest alpha patch is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    After no small amount of hand-wringing, the latest alpha patch is live for Pathfinder Online, with the intent of eventually cracking open the servers for stress testing. It's a pretty important patch even without the aim of a stress test, though, as it expands the map size to its full early access scope and fixes a variety of issues with advancement and the game's overall systems. Even if you didn't get to play recently, the development is humming along. Obviously those who didn't get to play also didn't get to experiment with the game's recent auction house functionality, which is explained in depth on the official site. Setting up an auction requires a starting price and a minimum price. Over the auction's duration, the price slowly decreases from the starting price down to the minimum; if no buyers are found at that discount rate, the auction ends unsuccessfully. Check out the full development blog for more details.

  • MapleStory 2 shows off its housing system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    MapleStory 2 is not going to make your character live on the streets. Probably not, anyway; the new video on housing makes it appear that space is limited for buying and building a house or a room, but players will have the option of doing either. Yes, there's housing, and the video just past the break shows it off in all its glory, even if the narration will be a bit difficult to follow for the non-Korean-speaking members of our audience. While open-world plots are rather expensive, rooms can also be purchased for characters to use, offering many of the same benefits. Some decorations are purely cosmetic, while others offer a function; the video shows off using a cabinet for storage and a mannequin for quickly changing to a new gear set. There's also the option to quickly teleport back to your home as necessary once you own one. Check out the full video past the break for a clearer picture of the housing setup.

  • Albion Online kicks off its summer alpha event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles. If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on. [Source: Sandbox Interactive press release]

  • DayZ Producer: 'You are playing development builds'

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds." Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.

  • Camelot Unchained launches pre-alpha test checklist

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2014

    Camelot Unchained is running a little bit behind, as we learned last week. It happens; it's the nature of development. But what, exactly, is the source of the delay? The team has launched a pre-alpha testing checklist to explain just that. No, it's not the things players have to do before testing; it's what the team has to get completed before the game is ready for its earliest tests. While there are no time estimates available on the unchecked entries, fans can get a good idea just from the chart how far along the development process is. Presumably, more entries will be filled in as they are completed without other fanfare. If you want to have a one-stop spot to see the state of the game in development, check it out for yourself.

  • Pathfinder Online delays early enrollment to September 22nd

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2014

    If you're looking forward to early enrollment in Pathfinder Online, you're going to have to wait a week longer; the early enrollment period is being nudged back a week to a September 22nd start date. Why the delay? In short, the last alpha test wound up missing some important features and made it very clear that the features that were implemented still needed some work. Fixes are being worked on, and a few quick solutions are suggested for players participating in the alpha process. Some features are also having their release dates altered; companies, for example, are now due for implementation after early enrollment begins. Terrain features are also going to have a staggered rollout, with a third ready at the start of early enrollment and the remainder coming later. Take a look at the full update for more detailed explanation of what's coming and when for both testers and fans.

  • Albion Online opens its next alpha test on September 15th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.25.2014

    Excited to get your mitts on Albion Online? If you've got alpha access, you'll get your chance on September 15th. Developer Sandbox Interactive is opening up the game to testers so they can explore the game, hunt for bugs, and find out what's changed in the most recent build if they've tested before. The current test window is for 14 days (until September 29th) but it may be extended depending on performance, feedback, and player numbers. If you're not already a tester, you can buy one of the game's founder packs to get in and start testing when September rolls around; the $50 pack is the lowest priced option to allow for participation in this particular alpha test. Or you can nab a key during a giveaway elsewhere, that will work too. [Source: Sandbox Interactive press release]

  • Ever, Jane updates on test builds and the ever-lost hankie

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    Yes, there is a hankie to worry about in the latest development build of Ever, Jane. Mrs. Hatch's hankie, to be specific. She's lost it before, she's lost it again, and it's up to players to retrieve it, assuming they'd like to curry favor with Mrs. Hatch. The build also adds a number of endgame raiding systems, by which we of course mean the first pass of the game's gossip and sleuthing system, key to the overall social experience of the game. Essentially, the gossip system allows you to craft a few different potential responses to NPCs and to track what other characters are saying about your character. This means that in addition to assassinating or bolstering the reputations of others, you can also try to sort out your own reputation for good or for ill. Take a look at the full update for an explanation of the system, future updates, and other improvements in the most recent build.