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  • Fight smog with dogs in Faunasphere

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.14.2010

    Pollution is bad, mmmmkay? That's the general theme of Faunasphere, another flash-based MMO that takes a very different look at MMO gameplay. Faunasphere is all about protecting the environment and destroying pollution while evolving your fauna -- animals with specific skills that will aid you in completing quests in this scientifically advanced world. Some fauna can dig, others can swim, and others can track scents and more. Fauna can also be bred as well, letting you create new species of animals while increasing their stats. The flash based MMO also includes the ability to create your own world for your fauna to live in, awarding you items as you complete quests and level up. It's easy to pick up and play, and the animations are pretty cute as well. It's also free... did we mention that? Well, we did now. Give it a whirl, as it's a great MMO for when you're on the go and can't be bothered to install a big game.

  • Earth Eternal hits open beta

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.13.2009

    You ever want to play an MMO in your browser? Well now you can! Sparkplay Media's Earth Eternal has finally made the leap into open beta, and joining is as easy as a few button clicks.All you have to do to check out the free-to-play MMO with 22 races is go to their website and sign up for an account. That's it. It's really, really just that easy. After your account is made, you can play Earth Eternal in your browser, or you can grab the actual client and run it separate from your browser.If you like the game and want to throw some money its way, you might want to consider doing it during the open beta. For the month of October, any game credit purchases will have an extra 20% credits thrown in for your purchase. So if you grab 1,000 credits, you'll get 1,200 instead.So, what are you waiting for? Jump on over to the EE website and sign up. It's easy!

  • NC State gurus build remote control bats, freak out Dukies and Tar Holes

    by 
    Darren Murph
    Darren Murph
    07.07.2009

    Micro-aerial vehicles, or MAVs as they're called in the elusive underground, are far from new, but a team from NC State University is hoping to advance the field with an all new critter. The Robo-Bat is a remote controlled creature that relies on a super elastic shape-memory metal alloy for the joints, which is said to provide a full range of motion while enabling it to "always return to its original position -- a function performed by many tiny bones, cartilage and tendons in real bats." The crew is also utilizing other "smart materials" in the muscular system, giving it the ability to react in real time to environmental changes such as sudden wind gusts. Ideally, this bionic chiropteran would be used to chivvy those who dare step foot on Franklin Street or inside Cameron Indoor Stadium, but in less malicious situations, it could help well-meaning scientists get the bottom of that whole "aerodynamics" thing.

  • Remote Pet Feeder feeds your pet, encourages your animal voyeurism habit

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.09.2009

    The last time we saw a computerized internet-controlled pet feeder, it had been lovingly, creatively cobbled together by a child. Well, it seems the idea's really got legs, as they now seem to be available on a mass-scale, in a nearly identical (albeit slightly more polished) form. Yes, just like the one designed by a boy somewhere in the 8-years-old-range, the Remote Pet Feeder comes with a webcam, a slightly modded bulk kibble feeder / bowl combo, and a 24-hour programmable timer. It's available now for about $290. [Via Coolest Gadgets]

  • Intelligent cat door utilizes Twitter, RFID masterfully

    by 
    Darren Murph
    Darren Murph
    04.09.2009

    What goes well with a communication-enabled water dish? Why, a Twitter / RFID-enabled kitty door, of course! The so-called Tweeting Cat Door is undoubtedly the most hilarious, insightful and useful DIY contraption we've ever seen to wed RFID, social networking and computer programming. Essentially, this homegrown cat door was crafted to only open when Gus or Penny walks up with their super special RFID tags; once they approach, a mounted camera snaps a picture and uploads it (along with a quip) to Twitter. Don't deny it -- your feline is steaming with envy from the corner of your desk right now.[Via Switched]

  • All the World's a Stage: So you want to be a Skinner

    by 
    David Bowers
    David Bowers
    03.22.2009

    This installment of All the World's a Stage is the thirtieth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. I should say at the outset of this article that I am a vegetarian, and I generally think of animals as cute and fuzzy friends of the human race. I have no moral objection against hunting animals and using their bodies for food or clothing, however. Logically, it makes sense that people have needed this to survive, but emotionally speaking, I find skinning and eating animals rather distasteful. Things would have been different for me if I had been raised on a farm or in a hunting community instead of a city thoroughly saturated with the culture of Disney movies about cute animals singing songs and having adventures, but... anyways, you are what you are. Hunting enthusiasts should feel free to write their own articles on the topic if they have different points of view.So, anyway, as my vegetarian brain started churning around this idea of how skinning can be roleplayed in World of Warcraft, I couldn't help but admit to myself that I don't have so much real life experience of the topic. In fact, my first google search of "Skinning" turned up none other than WoWwiki's page on skinning in WoW, and I realized most people living in cities probably haven't got the first clue of what skinning animals is really like.So I searched again for "skinning animals," and this time I found various articles about how to skin an animal for people who are interested in surviving in the wilderness, or just into hunting in general. One site even had simple hand-drawn animations of the proper way to kill and skin a rabbit, and I was struck by how very different this was from my experience of skinning in WoW. In the animation, we see the head and feet get cut off, a slice go down the middle of the animal's body, and the skin slowly peeling away to reveal all the flesh underneath... while in WoW we just right-click on a dead animal, loot its hide, and poof -- it disappears before our eyes.

  • Jacketed hamsters demonstrate movement-powered nanogenerators

    by 
    Darren Murph
    Darren Murph
    02.27.2009

    Imagine this -- one day, with enough steroids, your pet hamster actually could power your home by just running on its wheel. Georgia Tech researchers have discovered ways to "convert even irregular biomechanical energy into electricity," and it's demonstrating the finding by showing off jacket-wearing rodents that are game to run. According to the institution's Zhong Lin Wang, the minuscule nanogenerators "can convert any mechanical disturbance into electrical energy," which theoretically means that power can be driven by simple, irregular mechanical motion such as the vibration of vocal cords, flapping of a flag or the tapping of fingers. As with most of these university discoveries, there's no telling how soon this stuff will be pushed out to the commercial realm, but at least they've found something to keep the rats busy during the off hours. [Via news:lite, thanks Charles]

  • All the World's a Stage: So you want to be a Hunter

    by 
    David Bowers
    David Bowers
    02.15.2009

    This installment of All the World's a Stage is the twenty-fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Hunter is probably the oldest class in World of Warcraft. Before anyone in Azeroth took up an axe or sword, or learned anything of how to cast spells -- even before they learned to write -- they had to hunt for food. If they were like early Earth societies, the people of many nomadic groups would have relied on their hunters to bring in the meat they needed, as well as to protect the community from enemies. Back then, there would have been no such thing as fancy armor or complicated magical weapons. The relationship of a fighter to nature was just as important as the weapons he carried, if not more so.Modern hunters in World of Warcraft come from the ancient tradition of those who learned to keep themselves and their families alive by living in harmony with nature. They learned the essential mysteries of survival in the wilderness, killing animals with stealth and primitive weapons, trapping them, and eventually turning predators and prey alike into friends and servants. As time went by, those fighters who took up the path of the druid would learn to become nature itself; shamans would learn to call upon it; warriors and rogues would make battle their art, each in their own way. But hunters remained at that pivotal point between sentient races and the natural world -- they are connected to nature, but not manifestations of it; they work together with nature, but they do not worship it or call upon its spirits; they fight their enemies with the utmost passion, but they do it with the tools that hearken back to the dawn of civilization.

  • Geolocator-equipped backpacks to track bird migrations

    by 
    Darren Murph
    Darren Murph
    02.13.2009

    We've seen birds tasked with carrying around sensors in order to provide data about external happenings, but up until now, tracking birds' migration patterns from start to finish has been a tedious, if not impossible task. Gurus from York University in Toronto have apparently figured out the solution, and it all sounds much simpler than you might imagine. By equipping birds with minuscule "backpacks" -- which weigh less than a dime and use geolocators to collect all sorts of information about flight times, patterns, stopovers and speed -- scientists can get an accurate look at where the animals were and when they were there. In a recent test involving 34 birds, researchers were able to retrieve the packs from 7, and while that may not be a majority, biologist J. M. Stutchbury noted that this "was 7 more than anybody else." Right you are, Doc.[Via New York Times, image courtesy of PaulNoll]

  • Mama has skills: Taito trademarks Pet Shop Mama

    by 
    Chris Greenhough
    Chris Greenhough
    11.17.2008

    Oh Mama, is there nothing you can't turn your versatile hand to? With Mama cooking games now out on DS and Wii, and a gardening game due out this winter on the handheld, Japanese publisher Taito isn't done milking the money-printing franchise.Last week, the company trademarked Pet Shop Mama, which seems self-explanatory. There's no hint of what platform this will release on, or even if it will end up being a real game (our bet: it will), but Mama's past cosy relationship with the DS makes it an obvious favorite. Our minds boggle at the potential minigames for this: will we be balancing hats on cats? Brushing dog teeth? Fending off fuming PETA campaigners armed with disturbing parody games?%Gallery-35505%

  • Nesingwary's extinction plan (hasn't worked)

    by 
    Mike Schramm
    Mike Schramm
    08.28.2008

    Players have been doing the math on the notorious Hemet Nesingwary (murderer of animals everywhere), and on the forums, Stubblez has figured out that if you follow all of Nesingwary's beast-killing instructions to the letter, you're responsible for murdering 278 of Azeroth and Outland's fauna. Of course, most players kill even more than that (and there are other quests that ask you to kill even more animals), but even if you take those total numbers and multiply them by the 10 million players Blizzard claims, you get two billion, seven hundred and eighty million animals, all slaughtered in the name of Nesingwary. And that doesn't even count alts.Fortunately, as Neroblanc notes, all that killing hasn't actually thinned the Azerothian animal population at all -- if anything, the beasts in Stranglethorn Vale are herding thicker than they used to be. We'll have to nuke them from orbit just to get rid of all those Raptors down there.But that, of course, doesn't keep the hippie animal lovers from fighting back -- as you might know by now, in the expansion Nesingwary is going to face some opposition in the form of D.E.H.T.A., or Druids for the Ethical and Humane Treatment of Animals. We have a feeling that Hemet's impeccable taste in leather and animal-skin based wear, not to mention his classic novel, probably won't be too much protection against the do-gooders.

  • Video: pigeon learns to "play" Tap Tap Revenge

    by 
    Darren Murph
    Darren Murph
    08.03.2008

    It's hard to say if the pigeon you see above actually understood what he / she was doing, but apparently these birds can be taught to at least play App Store games in a very poor manner. The creature's owner does note that Mr. Pigeon was pretty awful at racking up high scores on Tap Tap Revenge, but the important thing to realize here is that pigeon pecks do register as presses on the screen. Now that this is all out in the open, we fully expect a follow-up video next week of someone teaching their bird to dial a number on command. Vid's after the break.

  • Classic control scheme for High Voltage's other game

    by 
    Chris Greenhough
    Chris Greenhough
    07.21.2008

    The Conduit, The Conduit, The Conduit -- that's all we media types bang on about when it comes to High Voltage. But the Illinois-based studio also has a WiiWare game in the pipeline: the scarcely covered Animales de la Muerte, a bloodthirsty shooter set in a Mexican zoo that has been overrun by zombie animals. Let's say that again, shall we: a Mexican zoo that has been overrun by zombie animals. It looks a bit like Samba de Amigo crossed with the gore of MadWorld, and if that's not potential GOTY material, we have no idea what is.And it gets better. High Voltage's Micah Skaritka just confirmed to WiiWare World that Animales would feature Classic Controller support, allowing players to move with the left analog stick and fire with the right, a configuration that Skaritka compares to Smash TV (but which also reminded us of Geometry Wars or Robotron: 2084). Meanwhile, actions that would usually require a shake of the Wiimote (Whip, Throw, Rescue, and Activate) have been mapped to buttons. A welcome addition!%Gallery-28238%[Via Go Nintendo]

  • E308: Namco Bandai's Panda game dated for U.S.

    by 
    Chris Greenhough
    Chris Greenhough
    07.17.2008

    The first English-language screens of Namco Bandai's National Geographic Panda have emerged from E3, as well as a North American release window of this fall. We also received a smattering of gameplay details, listed beneath the almost unforgivable title of "It's PANDA-MONIUM!"According to these, the aim of the game is simply to rear your own Baby Panda or Giant Panda (you can tickle and play with them via the touchscreen, as you would a Nintendog), keeping them fed, clean, and happy during their time in Panda Park (which, incidentally, changes depending on whether you play at day or night).To do this, you'll get a daily allowance which can be used for panda food or toys (such as ... gherkin-shaped see-saws?), and as you play more, further Baby Pandas will gradually begin to "move" into Panda Park, which is probably just Namco Bandai's way of avoiding the whole panda sex thing. Probably for the best.%Gallery-20748%[Via press release]

  • National Geographic Pandas are no slackers

    by 
    Chris Greenhough
    Chris Greenhough
    07.14.2008

    We simply can't fault Namco Bandai's inspired decision to develop a game based on panda bears. When it comes to pandas, there is no universal divide in opinion (as there is with dogs and cats) -- everybody is a panda person. That kind of popularity can only be gained from being extremely cute and extremely rare.Launching in Japan on July 31st, purchased copies of Panda-San Nikki (National Geographic Panda) will probably be anything but rare. That's because this game is freakin' adorable, as the latest screenshots in our gallery demonstrate. There are more pandas on see-saws, pandas trying to roll on a ball, pandas using a slide, pandas in hats -- in fact, Game Watch reckons there are over 800 animations (pandamations?) on display here. We always thought these wonderful creatures just sort of sat around, but they seem to be rather active!%Gallery-20748%

  • Animals in Paradise, again

    by 
    philip larsen
    philip larsen
    06.19.2008

    Nintendo attracts cute animals like nobody's business. If it isn't Nintendogs, it's Animal Crossing. If it isn't that, it's this. And if it isn't any of those -- it's Animal Paradise 2. As if pets aren't celebrated enough in video games, we need to give them a paradise. How about Blogger Paradise 2?The original game isn't even out in North America yet, and the release for AP2 only mentions a European release date. That's Q2 2009, a long time from now, and an even longer time for the rest of the world. The game focuses on managing a park (read: paradise) filled with an array of Hanadeka animals. That's way too much cute for any one person to take, so waiting a while before it comes out is probably good for the heart.[Via press release]

  • Taxidermists and their creations in the World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    06.16.2008

    The author of "Warcraft and Other Hooha" read on the Lord of the Rings Online's site that there are taxidermists in game who will mount and show off your kills, and wondered why the same thing wasn't going on in Azeroth. It seems silly at first, but there's actually a lot of precedent -- they collected all the current taxidermy in Warcraft, and the case is pretty convincing. Clearly someone is stuffing and mounting animals in Azeroth.Of course, as in LotRO, this is a feature that would go hand-in-hand with player housing, so we shouldn't expect to see one until we've gotten the other (and odds are that we won't see player housing anytime soon, though guild housing is another story). Not everybody would want dead animals adorning their walls (Druids probably wouldn't appreciate having that bear around), but what better way is there for you to show off what you've taken down out in the wild?[Via Mania]

  • Robotic squirrel used to study real-life squirrel behavior, steal nuts

    by 
    Nilay Patel
    Nilay Patel
    05.03.2008

    Most of the squirrels on our college campus were massive, hyper-intelligent little beasts that were best dealt with by vigilant avoidance, but it looks like Hampshire College professor Sarah Partan is taking the opposite approach, using a robotic squirrel named "Rocky" to interact with the local rodents up close. Rocky is controlled wirelessly from a laptop, and can realistically move his tail and body to communicate with other squirrels, as well as play pre-recorded squirrel noises from built-in speakers. The goal is to study how animals communicate, and it looks like Rocky's doing a good job -- the local squirrels seem to respond to him just like any other. That's pretty impressive for a bot (or pretty weak for the squirrels, depending on your point of view), but we're just waiting for Partan and her team to discover the shocking truth: that the squirrels are really studying them.

  • Animales de la Muerte set for WiiWare

    by 
    Candace Savino
    Candace Savino
    04.25.2008

    It generally doesn't take much more than a "zombie" descriptor to pique our interest in a game, but High Voltage Software (the folks behind The Conduit) went even further than that for Animales de la Muerte. Not only are they making a WiiWare game about the undead, which they aim to release in September, but even better (or at least, different) -- it's about zombie animals in a Mexican zoo.High Voltage summed up the premise of this cartoonishly zany game more cleverly than we could by saying, "Now, wandering freely through the zoo, the rotting beasts are no longer content with eating visitor scraps they get tossed into their cages -- instead they prefer to eat the whole visitor."Not only do you have to kill the zombified animals, but you also have to save the poor creatures that have not yet succumbed to the outbreak. Funnily enough, the undead animals drop pesos when you kill them, which can be used to upgrade your weapons. As for the controls, the game is essentially a point-and-shoot action title, putting the Wiimote to good use. There's also a co-op mode where you can play with up to four people, if you're not shut-ins like us.We posted some goodies after the break, including a hilarious trailer, so make sure to take a look.

  • PETA's fur-hating, law-skirting, super-cute animal game

    by 
    Kyle Orland
    Kyle Orland
    03.28.2008

    Spurred on by the apparent success of anti-KFC game Super Chick Sisters, PETA is once again entering the Flash-based interactive activism arena with Bloody Burberry: The Fur Fighters. This time, the action focuses on controlling cute animal critters who are trying to raise awareness of the cruel, fur-coat-selling ways of the Burberry clothing stores. They complete this goal by freeing caged bunnies, protesting at fashion shows and spray-painting coats, all while avoiding some shadowy, black-clad security agents.You might think a game that encourages spray-painting private property might be a little irresponsible for an activist group, but an in-game disclaimer notes that it's all right because the animal characters are "not subject to human laws." It's like the ultimate diplomatic immunity! This gives us an idea for a crime spree involving trained penguins that the courts can't touch ... but perhaps we've already said too much ....