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  • APB: Reloaded's patch 1.7: New Breed Part One is locked, loaded, and live

    by 
    Matt Daniel
    Matt Daniel
    04.19.2012

    Heads up, APB: Reloaded players; the game's patch 1.7: A New Breed Part One is now live, so it's time once again to lock and load. This rather sizeable update brings quite a few new features with it, such as the previously covered new contacts, weapons, mods, weekly challenges, and more. On top of all those goodies, the patch is also introducing a number of new clothing sets and vehicle kits to allow players to commit/bust crimes with panache. A great number of changes have been made to the game proper as well, such as some environmental tweaks and some modifications to weapon and character mechanics, the full list of which can be found over on the game's official blog. But why read about it when you can experience all the new content yourself? Just head on over to San Paro and join the fight. [Source: GamersFirst press release]

  • APB: Reloaded dev blog introduces patch 1.7's new breed of contacts

    by 
    Matt Daniel
    Matt Daniel
    04.09.2012

    Criminals and Enforcers alike have plenty to look forward to in APB: Reloaded's upcoming patch 1.7.0, which has been given the name New Breeds Part One. The inspiration for this subtitle comes from the "new breed" of contacts being added to the game with the update, including the sociopathic Criminal Tiptoe (daughter of the Bloodrose Tyron Sennet) and former-military-sniper-turned-Enforcer DevilDog. These new contacts will provide players with a wealth of new progression options such as new weapons, weapon skins, modifications, shiny vehicles, and inventory space increases. On top of all those goodies, New Breed Part One will also introduce Fight Club Challenges, which are weekly events that allow players to compete in a number of unique challenges in order to earn prizes ranging from APB$ to unique weapons and vehicles. Each challenge will require players to play a particular gametype on a particular map, and each "will have three [reward] tiers, with the third and second prizes being straight up requirements, and the top prize requiring you to be in the top X% of players that have taken part in the challenge." The first week's challenges, along with a list of new weapons and modifications, can be found on the game's official blog post for anyone who wants to get a leg-up on the competition, so get out there and wreak some havoc.

  • First Impressions: A second look at APB on launch day

    by 
    Shawn Schuster
    Shawn Schuster
    12.06.2011

    On June 29th, 2010, Realtime Worlds launched All Points Bulletin, an MMO that was highly anticipated for its character customization options, open-world "gang warfare" PvP, and similarity to the wildy popular Grand Theft Auto series of video games. In fact, the original APB's lead designer was David Jones, creator of such classics as Lemmings and the original Grand Theft Auto. But six weeks later, Realtime Worlds entered administration, which essentially means that the company was having financial troubles but was allowed to continue running while looking for a new owner. That new owner didn't materialize quickly enough, forcing the company to announce the game's closure during what may be the shortest MMO lifespan of all time. But who should come to save the day on November 11, 2010? None other than K2 Network, parent company of free-to-play publisher GamersFirst, which swooped in to rescue the game under the new title APB: Reloaded. Today marks the official re-launch of the crime MMO on Steam, and I've been spending entirely too much time with the game, rediscovering why I both loved and hated the original version. Follow along after the cut for our second look at a First Impressions of APB.

  • APB Reloaded keeps us up to date on development

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.11.2011

    It's always good to see a games company keep the lines of communication open in regard to an upcoming title. It's especially nice to see those frequent morsels of communication presented in an open and downright amusing fashion! The team behind All Points Bulletin: Reloaded is certainly managing to do just that, as we can see in its most recent update. According to none other than the COO/CTO for GamersFirst, Bjorn "TechMech" Book-Larsson, the team currently working on ABP: Reloaded has made a huge find in terms of server bugs. Apparently, the way the current in-game death camera is coded, the entire sector hits a lag spike -- or as he puts it, "take[s] a brief 100ms moment of silence" when a player is killed. This, in turn, causes a lot of the rubberbanding that players see on their end. Finding this bug means that the team is now hard at work on a fix, and Book-Larsson is hopeful that we may even see it released to closed beta players within a matter of days. If you're curious about the progress GamersFirst is making on APB: Reloaded, then be sure to head over and check out the newest blog post or go get signed up for closed beta! [Thanks, Connor!]