armorsmithing

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  • Flameseeker Chronicles Extra: Guild Wars 2 crafting explained

    by 
    Elisabeth
    Elisabeth
    02.22.2012

    Remember how I wanted to talk to you about crafting in Guild Wars 2? Let's do that now. I made a video while I was fiddling around with the weaponsmithing and armorsmithing disciplines in the recent Guild Wars 2 closed beta press weekend, and I've included it in this extra edition of Flameseeker Chronicles. Let's take a look at exactly what's going on for your first 25 points or so in these disciplines.

  • Wings Over Atreia: One, two, craft my shoe

    by 
    MJ Guthrie
    MJ Guthrie
    06.20.2011

    Three, four, scream some more. Welcome to the world of Aion crafting, where frustration and despair are produced right alongside daggers, hauberks, and frillneck sausage. Where more than one Deava has left the crafting station and flung himself from the Sky Canal in Sanctum to the depths below... wait, maybe that was just me. Between more attempts at a hot heart of magic craft and scrambling to gather enough material to inch my way up the skill ladder towards mastery, crafting has consumed my hours and thoughts over the past couple of weeks. It has also left me questioning my sanity and losing just about every kinah I had saved up. So why craft? It is true what they say: Some players live for crafting, while others have crafting forced upon them. Prior to Aion I leaned toward the former, but tales of the cost and woes of failed crafts squelched any desires to craft early on. Then the fates conspired against me and I there I was, pan in hand. Somehow the pain of that experience must have dulled because I started another. Why, oh why? Love it or hate it but have to do it, if you are considering delving into a crafting profession in Aion, check past the break for a guide to getting started and a glance at the journey ahead.

  • TERA community play diary visits Velika

    by 
    Jef Reahard
    Jef Reahard
    05.10.2011

    It's time for another entry in En Masse Entertainment's community play diary series, and this week finds Jason "BrotherMagneto" Mical and Evan "Scapes" Berman exploring the human city of Velika and its outlying provinces. Velika is one of the initial stopovers for new characters after leaving the Isle of Dawn, and the city serves as a quest hub, a place to learn about TERA's crafting system, and a vast fantasy-scape rife with exploration opportunities. The city is so vast, in fact, that Scapes points out the city teleporter, "a rotating contraption made of gears and magic that will port you to distant corners fo the town for a small fee." The diary goes on to mention the crafting introduction quests, during which players may choose from the weaponsmithing, armorsmithing, tailoring, leatherworking, or alchemy disciplines. Scapes and BrotherMagneto also stumble across Velika's dueling arena before collecting their quests and setting out for Lumbertown. Read all about it at the official TERA website.

  • Vindictus update adding PvP, new town, and a bunch of other stuff

    by 
    Jef Reahard
    Jef Reahard
    03.10.2011

    How would you like a bit of PvP, a new town, and new transformations to go along with your Vindictus dungeon-crawling? Nexon's newest update for the free-to-play actioner is coming later this month, and in addition to adding the town of Rocheste, the patch will also add a PvP system to the game. The update, titled Rocheste Royal Cadets, will enable dungeon-based PvP via friend challenges and is the first of seven planned PvP-centric patches in the works. This month's update also brings a new storyline to Vindictus as well as a transformation ability that lets you choose the path of the Paladin or that of the Dark Knight. There's also a new bad guy in town, and as you might surmise from his name, Black Hammer carries a giant warhammer. Finally, the Rocheste Royal Cadets update will add three new expertise skills: tailoring, armorsmithing, and goldsmithing. Check out all the upcoming goodies in a new video after the break.

  • TERA crafting and gathering videos sighted

    by 
    Jef Reahard
    Jef Reahard
    12.06.2010

    En Masse Entertainment and Bluehole Studio have made action combat the focus of TERA's marketing campaign, and for the most part, that's all we've heard about over the past several months (well, that and how much some people are turned off by bikini armor). At long last, a bit of information about TERA's crafting and gathering mechanics (yes it has them!) has surfaced. The news takes the form of a player-written guide over at TERAfans, and it features a run-down on resources, professions, and raw materials. As it turns out, players can opt to pursue alchemy, armor and weaponsmithing, carpentry, or tailoring and leatherworking professions. The article also features two in-game videos showing the mechanics in action. Jump the cut for some footage of a player gathering ore and crystal as well as the crafting of a low-level staff. Keep in mind that this info hails from the Korean beta client and so is subject to change.

  • The Queue: Change we can believe in

    by 
    Adam Holisky
    Adam Holisky
    02.11.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.No no no. I'm not being political here.The change I'm talking about is changing the game. We can all believe in changes to WoW because we're all reading a big flashy World of Warcraft news and information site. Namely change about Wintergrasp, audio settings, mob behavior, and craftables.Except changing Paladins. They don't need any change. /snickerMK asked..."I was wondering if there's been any noise coming out of Blizzard regarding fixing Wintergrasp?"