asherons-call

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  • The Game Archaeologist: The Anarchy Online bloggers

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2012

    It's a simple fact of life: Newer MMOs get all the blog love. World of Warcraft and EVE Online, in particular, are lavished with so many dedicated blogs that it's almost embarrassing, while most of the games that we look at in this column are practically ignored. It could just be that blogging didn't really come into vogue when these games came out, but whatever the reason, it's kind of a shame that few if any folks are out there blogging about their in-game experiences in Ultima Online or Asheron's Call. That's why I was utterly surprised to see two brand-new bloggers hit the scene writing about Anarchy Online: Sephora's Closet and Donovan Drones. Both of these blogs came out of a community-wide effort to encourage new game writers in May, and I was so fascinated with their game du jour that I contacted each of them for an interview. What would drive someone to blog about Anarchy Online in 2012? What is there in the game worth writing? How many more words do I need to write until this paragraph doesn't look pathetically skimpy? Come with me and we'll find out!

  • Why I play Star Wars: The Old Republic

    by 
    Larry Everett
    Larry Everett
    05.02.2012

    I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter Jackson adapted J.R.R. Tolkien's masterpiece into a blockbuster. But despite Ghostbusters' status as my favorite single movie of all time, the original Star Wars trilogy had more impact on my childhood than anything else in my life. I still get childhood chills when I think about it. From the music to the action figures, I loved them all. I still have a picture of me at six years old riding an AT-AT. Yes, even at six, I knew exactly what an AT-AT was. And although I called a lightsaber a light-saver, I grew up with Star Wars entrenched in my psyche. It was only natural that when the video games revolving around the series came out, I would take up that cause. You guys remember the crazy wireframe Death Star trench arcade? You'd better believe I was there playing that. When Star Wars entered the MMO space, I was there with bells on. But it's not just this longing to recapture my childhood that propels me to that galaxy far, far away in Star Wars: The Old Republic. The spice addiction runs quite a bit deeper.

  • The Perfect Ten: Free-to-play holdouts

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2012

    In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an excellent band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age. A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. Each company has a different reason that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it. For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.

  • Choose My Adventure: Ultimate road trip edition

    by 
    MJ Guthrie
    MJ Guthrie
    04.18.2012

    Let's go for another spin! Just like Mikey of Life cereal fame, I ventured into the realm of Choose My Adventure once before, and I liked it! Grand adventures, camaraderie with readers, exploring the unknown... what more could I ask for? More time, obviously! It ended all too soon. I was totally revved up and ready to jump right back in, but unfortunately neither pleading nor bribery worked to continue my stint as your plucky puppet (and locking the other staff members in a dark closet didn't pan out either -- they escaped), so I had to park it and wait my turn. It took much too long, but finally my time has come again. *happy dance* Now the boss may have handed me the keys, but you will be the ones driving. The top is down, and I've got snacks and shades; all that is left to begin our adventure for the next six weeks is to pick which direction to head and floor it. Although a lot of good places have already been visited, there are plenty more to choose from. In the mood for fantasy? Capes? Nebulas? Heavy artillery? Cast your votes by Sunday, April 22nd, 2012, at 11:59 p.m. EDT for your chance to steer me to the world of your choice. Our possible destinations (in no particular order) are...

  • The Daily Grind: When do you consider a game to be 'dying'?

    by 
    Bree Royce
    Bree Royce
    04.09.2012

    If you listen to internet negativity, every game is dying. World of Warcraft is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wars: The Old Republic also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. Doesn't merge servers? Dying! It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If World of Warcraft dwindled to as few players as, say, Asheron's Call, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games. What about you -- when, exactly, in a game's timeline do you consider that game to be dying? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2012

    Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: Ultima Online, EverQuest, and Asheron's Call. With the subscription model firmly in place, most players had to choose their loyalty and choose it well. For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for Ultima Online and its enormous sandboxy world? Would you cast your lots with EverQuest, the once great and powerful king of the genre? Or would you throw in with Asheron's Call and its monthly stories? Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!

  • The Daily Grind: What makes you stay with a bad game?

    by 
    Bree Royce
    Bree Royce
    02.14.2012

    I freely admit that I've played games that I hate, but the incredible thing is that I've kept playing them, sometimes for several years. I remember actively hating EverQuest in its early days, but MMO alternatives were slim, and getting my friends off the evercrack and into something interesting like Asheron's Call was darn near impossible. The truth was that I was willing to do almost anything to hang out with my guild, including spend $10 a month to camp-check and corpse-run. So I wonder how many of you have played or are playing a game you dislike, and why? Do you do it out of a sense of loyalty to friends and guildies, like I did? Do you suffer from the completionist's compulsion to finish everything he starts? Do you just want to make sure you've gotten your money's worth? Do you hold out hope that the game (or your tastes) will suddenly change? Or is there some other reason? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Asheron's Call readies radical February revamp

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    When you have an MMORPG that's well into its second decade, there's got to be a strong temptation to simply keep the servers on and let it ride. The community is probably pretty hardcore -- and they're certainly faithful -- and throwing a bunch of changes at them could be a dicey proposition. Turbine is taking that gamble with its venerable Asheron's Call sandbox, though, as the title's February update is bringing sweeping changes to the world of Auberean. New skills and new systems are the order of the day, and whether you're talking about the removal of racial skills or the ability to have six additional specialization skills, there's probably going to be an adjustment period after the patch. Head to official AC boards for all the details. [Thanks to Rehlik for the tip!]

  • Rise and Shiny recap: PlaneShift

    by 
    Beau Hindman
    Beau Hindman
    02.05.2012

    As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With PlaneShift, a game that seems to have existed since I was 12 years old and has remained in some sort of testing or beta phase since then, I am even more unclear. Really, it shouldn't matter, but I can see the importance of knowing whether the game you are about to play is in testing or has even been released yet. Without those key words, a player can become confused. Is this quest broken, missing parts, or just poorly designed? Is the game world empty because it's midnight or because the testing crowd is on at different times? I've heard from developers who keep their games in a beta state for years and years, and it usually means that they simply want a sort of explanation as to why the game feels incomplete. I say release it already and perhaps you'd attract more players anyway.

  • The Perfect Ten: Best MMO theme songs (part two)

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2012

    The last time on the Perfect Ten, disaster struck the good ship Poseidon and the surviving readers were running out of air as they tried to escape the flipped-over vessel. Also, we were counting down the top 20 MMO themes, but that's of small consolation to the soon-to-be bereaved friends and families, don't you think? Because we play these games extensively, it's not uncommon for MMO music -- and themes -- to become vilified by the sheer number of times we've heard them. That's a little unfair to a three-minute piece of soundtrack that slaves every day to feed his wife and kids, doing the best he can in a trying situation. So perhaps we can put aside melodic oversaturation to look at these tracks anew, shall we? With half of them out of the way, it's time to look into the elite of the elite: the 10 best MMO themes of all time. According to me. A guy you don't know. You've got goosebumps, don't you?

  • Riding into Rohan: LotRO maps out 2012

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2012

    In the words of Frank Sinatra, 2011 "was a very good year" for Lord of the Rings Online. Executive Producer Kate Paiz and Director of Communications Adam Mersky sat down with us to talk about the future of the game, but before they got to the juicy details, they wanted to give a quick recap of the previous year for the game and the studio. The big emphasis for LotRO in 2011 was the unifying of the global community and the release of the game's third (and best-selling) expansion, Rise of Isengard. While the aforementioned unification of the NA and EU sides of the game presented many challenges for the team including localization, it paid off in spades. Turbine plans to continue to add more payment options for those used to methods other than the ones currently available. The team was most proud of unveiling Saruman "in all of his glory" and the inclusion of free players into the sphere of Monster Play. "The game definitely grew last year," Mersky said in response to a question about the current number of players. He noted that the playerbase has changed somewhat in the past two years, becoming more casual in some respects. But it's time to move forward! Turbine is prepared to take LotRO players on a dizzying chase around the wilds of Middle-earth with a few significant changes and additions to the game -- and the release of the brand-new expansion later this year, Riders of Rohan. Mounted combat, ho!

  • The Game Archaeologist seals up 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2012

    You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward. And so it is for The Game Archaeologist. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today. So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!

  • Free for All: Explaining the free-to-play hold-outs

    by 
    Beau Hindman
    Beau Hindman
    11.09.2011

    Well, it's official. Free-to-play is not the wave of the future; it is the payment model of today. Games left and right are transforming themselves into free-to-play versions, and the never-ending stream of free-to-play games from foreign lands (a wave that started many years ago) is continuing at its usual breakneck pace. It's quite the understatement to say that we have almost too many choices in the market today. Developers have to fight harder than ever before (yes, even the big ones) for your time and money. But there are a few old-school holdouts that still refuse to offer some kind of free access, games like Ultima Online, EverQuest, and Asheron's Call. Why is that? What could they possibly achieve by ignoring the latest trend in payment models, and why does the payment model even matter? Click past the cut and let's discuss it.

  • The Game Archaeologist salutes Asheron's Call's 12th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    Turning 12 is a wake-up call for most people because they realize that next year they will officially be teenagers. We just hope that Turbine's ready for that when Asheron's Call breaks curfew, sasses back, and starts developing a romantic interest in other MMOs. One of the privileges of writing The Game Archaeologist column here on Massively is that I get to watch over these classic MMOs as they marinate in maturity. Despite new titles being announced or released literally every day, these long-running games are the established old guard that have nothing to prove at this point. It's hard not to be a little in awe of that and gush at it. So congratulations to Asheron's Call, one of the first batch of 3-D MMOs that hit the scene back in the late '90s, for reaching its 12th anniversary! How bizarre is it to think that Asheron's Call came out the same year that we were freaking out about Y2K, seeing how far George Lucas could fall with The Phantom Menace, and paying about $1.22 a gallon for gas in the U.S.? AC almost seems legendary when you realize how far back it stretches. Join us as we sing the praises of Dereth and its citizens after the jump!

  • The Soapbox: The battle for story

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When I was in grad school, one of my favorite classes spent a couple of sessions talking about the use and importance of story in teaching. It opened my eyes to the fact that stories are one of the most universal elements of the human experience, from antiquity to modern times, ranging from a little kid playing with toys to an adult penning a novel. We simply love to tell and listen to stories -- they grab our attention, spark our imagination, teach us valuable lessons, and create lasting memories. But somewhere along the years, something went horribly wrong when it came to MMOs and stories. MMOs were always supposed to be the ultimate platform for storytelling, as both developers and players could pitch in to weave epic sagas, and for a while that seemed to be the case. Lately, however, I've seen a movement that is thrashing hard against stories in MMOs, typically using one of the following two statements: "Get your stupid story out of my game!" or "Stories are better left to other forms of entertainment." It's made me a sad panda to realize that MMO storytelling is under attack by the very players who should embrace it, and often they're acting as if they're being dragged, kicking and screaming, into future MMOs where story is placed as a priority. Make no mistake: The battle for story is on, and the stakes have never been higher.

  • The Game Archaeologist answers Asheron's Call 2: The community

    by 
    Justin Olivetti
    Justin Olivetti
    10.25.2011

    Time machines are expensive, and with gas the price it is today, it's not always viable to fuel up your DeLorean and travel back to the early 2000s just to check out some of those long-gone MMOs. Fortunately, jawing about them with former players and developers is the next best method of revisiting canceled MMOs. It's been a personal treat to spend the month covering a game I never got to see when it was live. Asheron's Call 2 seems like it was a special game that tried hard and resulted in spectacular ideas and flaws alike. We've gotten to hear from former fansite owners and a developer on the team, which leaves just one group to check in with: the players themselves. So today it's all about reminiscing over AC2 with the players who still carry a torch for this title and perhaps have a poster of it on the ceiling over their beds. I wouldn't be surprised if there's one or two people out there who made "children" out of discarded Asheron's Call 2 boxes and have enrolled them in elementary school only to be declined because they couldn't be authenticated. That's just how much love there is out there for this game.

  • The Game Archaeologist answers Asheron's Call 2: The former dev

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    I've been a long-time follower of Eric Heimburg on his blog, Elder Game, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former Turbine developers who had worked on Asheron's Call and Asheron's Call 2. You can see where this is going. Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances. So hit the jump as I talk to a guy who was on the flipside of Asheron's Call 2 as a producer and generally swell fella!

  • The Daily Grind: Are MMO sequels doomed to fail?

    by 
    Bree Royce
    Bree Royce
    10.17.2011

    Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it. It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist answers Asheron's Call 2: The fansite managers

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Back when I covered Asheron's Call for The Game Archaeologist, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about Asheron's Call 2, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for Turbine's long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow AC2 fansite manager about the ups and downs of covering the second coming of Dereth... The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with Asheron's Call 2 back in the day? Kiersten Samwell: I'm Kiersten Samwell, Community Relations and Social Media Manager for KingsIsle Entertainment, the creator of Wizard101. I used to be the Site Manager for Warcry's Crossroads of Dereth/Asheron's Call site as Ellen Ripley, so it was natural to work with the site manager of their Asheron's Call 2 fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid AC1 player, I enjoyed AC2 for both its similarities to and its differences from AC1. Robert Hackett: Hi, I'm Robert Hackett, the Managing MMO Editor of GamersInfo.net. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old AC Crossroads site begged me to come over to AC2 and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"

  • The Game Archaeologist answers Asheron's Call 2: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2011

    MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio. Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the typical "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at Ultima Online 2 to the release of the don't-call-it-a-sequel sequel of EverQuest II. Perhaps developers didn't realize that MMO players didn't necessarily want to be uprooted and moved to a new game every few years. While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with Asheron's Call 2 in the first half of the decade. Asheron's Call was a success on Microsoft and Turbine's behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a logical next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world. This month we're going to look at the brief shining star of Asheron's Call 2 and get all sorts of misty-eyed romantic over it!