Azeroth

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  • Blue Microphone Yet X World of Warcraft

    Blue's new Yeti X microphone can make you sound like a 'World of Warcraft' hero

    by 
    Steve Dent
    Steve Dent
    10.13.2020

    Blue’s microphones are already popular with streamers for their high-quality and relative simplicity, but its latest model is appealing to a very specific gaming segment. The Yeti X World of Warcraft Edition not only has WoW aesthetics with a a “battle grey” finish and engraved runes on the base, but comes with tech that allows players to alter their voices to sound like characters from the world of Azeroth.

  • Know Your Lore, TFH Edition: Unraveling Azeroth

    by 
    Anne Stickney
    Anne Stickney
    02.02.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What a map, huh? I've gotten plenty of mileage out of it -- only it was an older edition of the map, before we took Mists of Pandaria into account. Now the map has slightly changed, along with the meaning involved, and I guess there's sort of a star, although it's six pointed, now -- which means we've got another puzzle to unravel, one I've been trying to untangle for a very long time. And while I don't have all the answers (I never seem to, in these articles), we have enough information to ask some really interesting questions, and come up with some really crazy theories. Not just about Azeroth, about the Warcraft cosmos -- that strange expanse of universe that involves a mighty battle we still don't quite understand. Draenor's involved, Azeroth's involved -- according to Algalon, there are millions of worlds that have been involved -- but how do they interlink? When I first created this map, oh so long ago, it was under the presumption that there were five old gods, which correlated to the five Dragon Aspects of Azeroth. I wasn't quite wrong, as I discovered in Thrall: Twilight of the Aspects, but I wasn't quite right either. We have a sixth star, in Pandaria. I'm a fan of correlation -- so else what do we have six of? But before we get into that, let's talk about the naaru. Because that seems like a good place to begin. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: The ordering of Draenor and Azeroth

    by 
    Anne Stickney
    Anne Stickney
    01.25.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. According to various accounts, the Titans have had their hands on almost every inhabitable world in the universe. Certainly Algalon had to keep an eye on more than one planet in his impossibly-long life -- he says as much when we stop him from sending the signal that would re-originate our world. This fact alone is enough to indicate that in the Warcraft universe, worlds aren't quite as unique as we'd expect them to be. If the Titans had a hand in their ordering, they're likely going to have at least some similarities. But it doesn't mean that every world we come across is going to be just like Azeroth. We've been presented with the idea, time and time again, that Azeroth is unique in the universe. It's special. There's something about it that sets it apart from every other world. And yet, when you hold Azeroth and Draenor next to each other and take a good long look at what they are, you can see the bare bones of what was once upon a time, a blueprint shared between the two. Unfortunately, the comparison raises more questions that it seems to answer -- but those questions are pretty important. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • World of Warcraft: Chronicle Volume 1 to be released in November

    by 
    Anne Stickney
    Anne Stickney
    01.09.2015

    In a new press release, Dark Horse Comics has announced the upcoming release of a multi-volume series detailing the history of the Warcraft universe. Warcraft Chronicles will reveal untold stories about the birth of the cosmos and beyond, presumably filling in the details on all that history we've been missing regarding Azeroth's creation, the wars that took place, and other tantalizing pieces of Warcraft lore. Although it is being produced in conjunction with Dark Horse Comics, the book is not being presented as a graphic novel, but instead a hardcover book with over twenty full page illustrations by World of Warcraft artist Peter Lee. The first volume of the series is due out on November 4, 2015 in comic shops, and November 17, 2015 in bookstores. For lore fans, this looks like it's shaping up to be the definitive book to pick up this year, and sounds like it may very well be full of brand new lore spanning the length of Warcraft's history, starting with the mysterious beginnings of the cosmos itself -- something that plenty of lore fans have been wanting for a very, very long time. You can pre-order your copy of World of Warcraft: Chronicle Volume 1 today over via Amazon, or check with your local comic book retailers to pre-order a copy as well.

  • A plethora of World of Warcraft mysteries

    by 
    Matthew Rossi
    Matthew Rossi
    07.22.2014

    Well, actually the article from Kotaku mentions ten, but I feel strongly that ten is a plethora. The video from the DDG guides covers various commenters questions about what that snake in Gundrak is, what the dwarves dug up in Bael Modan, what happened to Neptulon after he got snatched out of Throne of the Tides, and where Tyr went after he abandoned his Temple in Northrend. It's pretty neat stuff all told, so go watch it already. Number one is pretty interesting, at least I think so. I go there from time to time via the Stratholme dungeon.

  • Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

    by 
    Anne Stickney
    Anne Stickney
    07.20.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive. That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself? Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Wrathion's duty

    by 
    Anne Stickney
    Anne Stickney
    05.18.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrathion is one of those unique and entertaining characters who appeared out of nowhere and managed a staggering degree of complexity in just a few short years in game. Although he was not introduced by name until the tail end of Cataclysm, his origins began when the expansion revamped level 1-60 content and consequentially introduced a bizarre and touching origin story in the Badlands. It wasn't until the legendary quest chain for rogues that we got a real look at Wrathion, newly hatched and remarkably intelligent for his age. Once his tasks for rogues were over at the end of the expansion, Wrathion departed -- and then promptly showed up again in Mists of Pandaria, in a far more extensive role that stretched the length of the expansion, and beyond. But one thing has always been incredibly unclear -- exactly what Wrathion is up to, and why he is doing what he's doing. He's given us a reasonable enough answer, but can we really trust the last remaining member of a dragonflight known for lies, deceit, and evil, even if he is supposedly uncorrupted? Please note: The following column contains spoilers for War Crimes. If you're mid-book, or have yet to read it, you might want to come back when you're finished with it.

  • Know Your Lore, Tinfoil Hat Edition: The Titans, Azeroth, and Wrathion

    by 
    Anne Stickney
    Anne Stickney
    02.23.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we explored the legendary quests offered by Wrathion in detail, and managed to come up with some interesting theories regarding his purpose in Pandaria. No matter which way you look at it, what Wrathion says and what he actually does are two fairly different things. There's a story lying there, waiting to be discovered -- and while we've all been paying attention to what Pandaria has to offer, and the war between Alliance and Horde, Wrathion's clearly been working his own agenda. But he's only two years old at this point. He's far from a fully grown dragon, yet he seems to be pulling together complicated strategies and plans like they're nothing at all. Certainly he may be a dragon, but is a dragon that young out of the shell really going to be that advanced? Wrathion would certainly like us to believe it. The problem is that we simply don't have any evidence to back up the story he's told us -- nor do we have any evidence of how he should be acting. He may be two, he may say he's a black dragon, but this "dragon" might in fact be something far more important than he claims -- more important than even he knows. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: The Black Prince

    by 
    Anne Stickney
    Anne Stickney
    02.16.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrathion, the last black dragon -- to his knowledge -- on the entirety of Azeroth has been a puzzle from the moment his egg was created. His immediate response upon hatching was a vicious, calculated attack on his own flight via the use of assassins, which resulted in the nigh-extinction of the black dragonflight. And after completing that mission, he curiously chose, instead of going somewhere to be left alone as he stated he wanted, to go to Pandaria -- where he began an even curiouser journey that players were quickly swept into upon reaching level 90. Wrathion's travels in Pandaria, his sudden gaining of a multitude of Blacktalon Agents, even the spot in which he chose to make his temporary home are all increasingly questionable, especially given what little we know about Wrathion himself. He gives us a grand, magnanimous story about how he's looking out for the world because he's seen visions of the Burning Legion coming to call, and of our world's destruction. But he also said he was firmly on the side of the Horde, or the side of the Alliance, then swapped sides as efficiently as possible when it was convenient. In other words, Wrathion lies. He lies all the time. So the question we should be asking here is whether Wrathion has been giving us the real truth at all -- and what is the truth behind Wrathion's puzzling journey? Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Coming home to Azeroth

    by 
    Sarah Pine
    Sarah Pine
    12.04.2013

    For a number of months, I knew my computer was dying, but it was the release of patch 5.4 that finally did it in. With a seven-year-old motherboard, processor, and a paltry two gigabytes of RAM, even just opening an internet browser was eating up a significant portion of its memory. Running WoW was definitely out of the question. So I began the process of upgrading my machine--new motherboard, new CPU, new RAM, new operating system--and along the way my monitor died too, so I got a new one of those as well. There were some wrenches thrown into the machinery, but at last I found myself once more logging into the familiar World of Warcraft. I've played WoW for six of its nine years in existence, and I sometimes struggle to explain what keeps me going. Though changes and tweaks have been made through the years, at its core the game remains the same. It's the same night elf druid that greets me on the login screen each time I load the client, the same familiar landmarks that guide my travels across Azeroth. After a two-month forced absence, however, I think I understand better what the game represents to me: it's home.

  • Crafting Azeroth recreates World of Warcraft in Minecraft

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.07.2013

    Just can't get enough World of Warcraft in your day? Then you're in luck, because the Crafting Azeroth project has created a full-scale reproduction of Azeroth, Kalimdor, and Northrend inside Minecraft. The replica spans over 500 (virtual) square kilometers and is constructed of over 100 billion -- yes, billion -- blocks. So what's the secret to creating such a large-scale copy of WoW? It's in a custom piece of software that converts WoW data into a detailed Minecraft replica. And we have to admit, the results are stunning... in a blocky, Minecraft-chic sort of way. The beta version of the map is available for download now -- but if you're not feeling that bold, you can check out their before and after gallery or explore the map online.

  • Know Your Lore, TFH Edition: What are the Old Gods?

    by 
    Anne Stickney
    Anne Stickney
    11.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are malignant entities, forces of chaos and destruction that were locked beneath Azeroth long, long before most of the sentient races we know today came to be. The Old Gods, horrific creatures capable of warping mind and thought, bending "lesser creatures" to their whim, once reigned supreme on Azeroth until they fell to the Titans. Yet they persisted still, even from within their prisons deep beneath the soil. C'thun, Yogg-Saron, N'zoth, and even the haunted last breaths of the Old God Y'Shaarj have presented a persistent menace that simply will not go away. And according to at least some accounts told in Titan records, it's because they can't go away. They can't be killed. Destroying the Old Gods would result in the destruction of Azeroth itself, which is why the Titans chose to merely imprison them instead of flat-out destroy. But one question lingers, in the midst of all the this muddled history. Who -- or perhaps more appropriately, what -- are the Old Gods? Where did they come from? Which version of their history is correct ... or is the truth simply sitting somewhere in between the two? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: Twists in time

    by 
    Anne Stickney
    Anne Stickney
    10.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality. And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan. But did it really work? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains spoilers for events on the Timeless Isle.

  • Warcraft as a whole: story balance between RTS and MMO

    by 
    Matthew Rossi
    Matthew Rossi
    10.07.2013

    I was perusing the forums (like you do) when I came across this forum thread from poster Xewie, and I found it an interesting place to start thinking from. Xewie's points aren't entirely ones I agree with - I frankly found Mists of Pandaria one of the richest expansions in terms of lore and story and feel that anyone who dismisses it simply because there are pandaren in it is deliberately and willfully blinding themselves to an excellent ride with some astonishing highs and lows - but there's a certain truth in the points about the RTS vs. WoW itself. As others (including our own Michael Sacco) have pointed out, Garrosh Hellscream is really one of the first big lore characters we've had in World of Warcraft who was born in the MMO, evolved over its course and became a faction leader and finally an end villain. I think part of the problem is that the RTS features these characters, so even when it kills a few (like Terenas Menethil) it offers up a few more. But the MMO features us, ultimately, so when we put down Lady Vashj or Arthas, there's no immediate replacement. To be sure, there have in fact been tons of new faces over the course of World of Warcraft - Ragnaros, C'thun, Nefarian were all first introduced in classic WoW, not the RTS. The problem is, we introduce these characters and then, well, we dispatch them. Sometimes, like Ragnaros, our first encounter with them isn't a final one, but even if we know they'll eventually be back, it's not like their luck will hold out forever. I called this the "Joker problem" once, and to a degree I think it is an issue for the MMO. However, does it follow that we need an RTS to create stories? Since I think Mists of Pandaria did an amazing job of building up the story, and in fact I'm really much more of a Cataclysm booster than most, I don't agree with that idea. In fact, in many ways, WoW has done more to broaden and expand the Warcraft setting than the RTS ever did.

  • Know Your Lore, Tinfoil Hat Edition: The Dark Below

    by 
    Anne Stickney
    Anne Stickney
    08.18.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I see them! A million worlds glittering in their perfection! One above all others! We have fallen, we must rebuild the final Titan! Do not forget. Wrathion may have just finished chowing down on the heart of the Thunder King when he rattled off that strange speech about this bizarre "final Titan," but what he said seemed to indicate there is far more going on in Pandaria than we'd thought. Or, on the other hand, there is far more going on in Azeroth than we thought. Things that must be taken care of, things so urgent that Wrathion is attempting to set the war between Alliance and Horde on fast-forward so that we can skip that part and simply jump to what he thinks is the important stuff. Earlier this week, Blizzard appeared to be trademarking something called The Dark Below, and many have speculated that it's the name of the next WoW expansion, largely because of the existence of Ozumat and his title, Fiend of the Dark Below. The trademark was later revealed as a possible hoax -- and later still, revealed to be a trademark in Europe. So is it WoW? If it is a WoW trademark, what could possibly be in an expansion with that title? I have absolutely no idea. But that makes for some excellent Tinfoil Hat speculation, so why don't we look at what could potentially be lurking in The Dark Below? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • World of Warcraft: Ultimate Visual Guide available for preorder

    by 
    Sarah Pine
    Sarah Pine
    07.12.2013

    Today Blizzard announced a new book release in partnership with DK Publishing--the World of Warcraft: Ultimate Visual Guide. The guide features many pages of new and unreleased artwork, in-depth character profiles for famous WoW heroes and villains, location information, famous battles of Azeroth's history, lore references, and even a guide to the different types of magic found in the Azerothian universe. Oh, and there's a glimpse into the creative development process behind WoW, as well, something I don't think has ever before really been explored in a Blizzard publication. The pre-order pages on Amazon and Barnes & Noble cite the release date as September 30th, so mark your calenders. This guide is sure to interest any WoW lore fan or art enthusiast. A full preview is available on the official DK landing page.

  • Know Your Lore, Tinfoil Hat Edition: Celestials, Ancients and Aspects

    by 
    Anne Stickney
    Anne Stickney
    05.19.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a tinfoil-hat look at the Curse of Flesh and why, exactly, that strange curse came to be. We also took a look at theories behind why the Titans didn't simply wipe the Old Gods out of existence -- and in what order Azeroth's creation took place. If you haven't read last week's offering, I'd suggest doing so now, because the theories I'm going to present today tie into that material. While the Old Gods have been pointed out time and again as being on Azeroth since the dawn of time, there are other creatures with just as lengthy a history. The Ancients are, as their name suggests, ancient -- and the Celestials of Pandaria seem to be just as ancient and wise. These creatures are all there to supposedly help the mortals of Azeroth and protect the world from harm. In the War of the Ancients, many of these odd demigods helped the kaldorei fight off the Burning Legion, and with a great deal of success. In Pandaria, the Celestials have their own curious methods of helping out the world -- after all, it was the Jade Serpent who told Emperor Shaohao of the sha, albeit indirectly. So who are the Celestials? Who are the Ancients? And how do they tie into that weird mystery that is Azeroth? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: Azeroth

    by 
    Anne Stickney
    Anne Stickney
    03.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years? Why does Azeroth exist? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: In the beginning

    by 
    Anne Stickney
    Anne Stickney
    01.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In the beginning, the Titans created Azeroth. They set the world in motion, and then left to continue on whatever path it was that the mysterious beings followed. Yet something happened to the planet, something bad enough that it warranted the return of the Titans. Upon their return, they discovered the Old Gods, a malignant group of entities that were intent upon sowing chaos. Perturbed, the Titans tried to kill an Old God -- and they discovered to their horror that killing the Old Gods would kill the very planet itself. And yet, instead of simply rebooting and starting over anew, they kept Azeroth. They imprisoned the Old Gods beneath the surface of the world, and planted various fail-safes to make sure the creatures were never freed. And just in case an Old God managed to escape, Algalon the Observer would visit and determine the status of the world. If it was deemed too far gone, he would activate a signal that would re-originate the world -- Azeroth would be destroyed and rebooted. Why did they leave Azeroth alone? Why didn't they simply re-originate the world at the first sign of trouble? Why put in a failsafe to do so, instead of taking care of the problem immediately? But perhaps most importantly ... What is Azeroth? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This edition of KYL also contains some spoilers for patch 5.2 content.

  • Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

    by 
    Anne Stickney
    Anne Stickney
    11.04.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. When is a well not a well? The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots. But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity. The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.