bartle-types

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  • Hyperspace Beacon: The rest of SWTOR's year-end report

    by 
    Larry Everett
    Larry Everett
    12.31.2013

    The end of the year is nigh, and as I promised, I will give you my final thoughts on Star Wars: The Old Republic and its achievements for 2013. I wanted my assessment to be based on something other than squishy feelings. Of course, opinions are extremely subjective, but that doesn't mean they cannot be based on something a bit more substantial. In July, I created a mid-term report card for SWTOR using Dr. Richard Battle's studies as the starting point. Bartle's study allowed me to step out of my normal playstyle and observe the game from the standpoint of different types of MMO players. Some players find discovery and exploration to be the most important part of an MMO. Others want to achieve the highest scores or defeat the biggest bosses. Some want to prove that they are better than other players in direct combat, and yet other players want to use the game as an interactive chatroom or work with a group to achieve a goal. Few people fall neatly into one category or other, but nearly everyone will have a dominant motivation. A couple of weeks ago, I graded the game based on the perspective of Bartle's Killer type, giving SWTOR a C- in the category. Because of Galactic Starfighter and 4v4 arenas, I raised the grade from the F I gave it during the mid-term report. I gave the game an A- for Achievers, B for Explorers, and C for the Socializer earlier this year. Has SWTOR been able to raise its grade in these other categories?

  • Hyperspace Beacon: SWTOR PvP solutions

    by 
    Larry Everett
    Larry Everett
    07.30.2013

    I will freely admit that I do not have all the answers. I also admit that I believe that BioWare is trying to change the face of PvP in Star Wars: The Old Republic. But I think it's safe to say that the vast majority of the efforts so far have failed to the point that I said it would be more worthwhile for the PvP team to just stop in its tracks. PvP needs a fundamental refocus almost from the ground up. If the team continues to build on the currently shoddy foundation, the whole game will fall under its own weight. Last week, I talked about some of these foundational issues, but I don't like presenting a problem without also representing possible solutions. But first, let's get an understanding of what players are looking for. I could present the things that I personally want, but that will help only those who play SWTOR for the same reasons I do. We wouldn't have 500,000-plus players in the game if everyone thought the same as I do. So let's take a quick look at player motivation before diving into the solutions.

  • Playnomics puts gamers into eight categories

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2012

    Forget the Bartle Test -- there's a whole new chart for player behavior. Playnomics, a predicative gaming analytics company, has crunched a lot of numbers to neatly segment players into eight categories depending on the player's motivation and behavior. Combining behavioral science and in-game data, the company created a neat infographic that attempts to sell you on the concept of these eight categories, which uses the axes of intuitive/diligent, social/solus, and proactive/reactive. The end result of these fundamental types is composed of scientists, politicians, collectivists, soloists, habitualists, socialites, strategists, and competitors. When applied to the population of the UK, the study showed that strategists (32%) and politicians (22%) are dominant, while soloists (5%) and habitualists (5%) are the minority.

  • LEGO Universe unleashes Comic-Con videos

    by 
    Jef Reahard
    Jef Reahard
    07.23.2010

    If you didn't make it to this year's Comic-Con, you're missing out on a brick-ton of new information on the forthcoming LEGO Universe MMORPG. Luckily MMOCrunch has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction is built to cater to a different type of player, and though you're probably smart enough to figure them out on your own (you played with LEGO bricks after all), they correspond to builders, warriors, ninjas, and explorers. While it's not quite in line with the famous achiever, explorer, socializer, and killer metric made famous by Bartle, it's nice to see the LEGO team designing the title with a wide audience in mind. Also debuting at Comic-Con this week are three new videos featuring the factions, Pet Cove and taming footage, and a piece highlighting various LEGO Universe development partners. Check them out after the cut or at MMOCrunch.

  • CrimeCraft's executive producer talks on the game's strengths

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2010

    CrimeCraft may have launched with a bang, but that bang appeared to be less of a gunshot and more of a car backfiring. Vogster Entertainment's MMOFPS was met with somewhat mixed reviews, moved to a free-to-play model, and found itself banned in Australia. But the game persists, and executive producer Matt McEnerney recently sat down with Warcry to discuss issues ranging from the Australia ban to the game's focus. In a rather refreshing moment, McEnerney flatly states that the game is not for everyone, going on to state that those players who fall under Bartle's classification of Explorer or Socializer will be less likely to enjoy the game. It's a positive mark of candor, and certainly helps strengthen McEnerney's points on what the gae is trying to do and what it's best at. The interview also covers the current endgame option, whiich focus heavily on PvP amidst the game's warring families of gangs. On the Australia ban, the producer's statement is essentially one that the government can ban the game from shelves but not hard drives -- which strikes us as a little criminal, but when you're talking about a game called CrimeCraft, do you really expect much different? Those interested in the game should take a look at the full interview, which is a bit more honest in places than we've come to expect from the genre.

  • Civilization building MMO Dawntide sets sights on closed beta

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.28.2009

    If you ever wanted the chance to create your own society and then rule over it with an iron fist, then you may want to check out Danish developer Working As Intended's first title, Dawntide.Dawntide is taking a more experimental approach to their MMO by attempting to capture all of the Bartle gamer types in one swing -- the explorer, socializer, killer, and achiever. To that end the game is offering meaningful combat, a player driven economy, territorial ownership, item "invention" mechanics, and options for players to create their own societies. Their goal in having players create societies is a hope that this type of play will offer options for everyone -- the socializer to create traction for their government, the explorer to find suitable areas of land, the achiever to push forwards with new ideas and items, and the killer to protect or upend these ideals.Dawntide has just opened up their applications for phase one of closed beta, and you can get into the ground floor by filling out the form on their main website.

  • EVE Online player circumnavigates the game's world

    by 
    James Egan
    James Egan
    04.27.2009

    The game world of EVE Online is vast, a galaxy of over 5000 charted solar systems called New Eden. EVE's explorer-types, like Jeran Tek, have successfully visited every solar system in New Eden. Jeran Tek isn't alone in such pursuits, however. This past week saw another player establish a new exploration milestone; DevilDogUSMC of The Helicon Alliance circumnavigated EVE's galaxy. It took him four days, on a journey with 118 waypoints and 502 jumps in a covert ops frigate (capable of warping while cloaked). DevilDogUSMC spoke with EVE's volunteer in-game reporters (Interstellar Correspondents), stating why he even attempted this. He said, "Since I became a pod pilot five and a half years ago I wanted to explore this universe, but I was put into action with fleet after fleet not ever having the chance. So I decided to take a break from... politics and working with our alliance fleet and went for it. This was a chance for me to show the rest of New Eden that anything can be done as long as you commit to it and work for it." The full story on DevilDogUSMC's journey was reported by ISD Aeterna Vitae on the EVE Online site.

  • How your Bartle Type influences your class choice: WoW style

    by 
    Shawn Schuster
    Shawn Schuster
    10.20.2008

    Last week we showed the Massively readers a research report done at gamerDNA regarding MMO players' Bartle Type and how it influences their Warhammer Online class choices. In the comments at their site, and at ours, many asked if this could be done for other games as well, namely World of Warcraft. Well this week they treat us to just that, and the results might surprise you.While not as clearly-defined as the WAR/Bartle results, this report shows some interesting statistics relating to WoW players and their gender, personality, class type and more. Keep in mind though that these results are based on around 45k+ members at gamerDNA who play WoW, not every single player out there. Even so, it's always enlightening to see these things in solid numbers. I mean, who knew there were more Hunters than any other class? /cough One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • How your Bartle Type influences your WAR class choice

    by 
    Shawn Schuster
    Shawn Schuster
    10.12.2008

    A few weeks ago, gamerDNA made a push to get 500k gamers to take the Bartle test located on their site. Not only did they crush that number, but they've put the statistics to good use. In an interesting research article by Sanya Weathers (who was just recently on the Massively speaking podcast), you'll notice some fascinating results combining the Bartle Type of gamers as it pertains to their Warhammer Online class choice.First off, this article shows the interesting distribution of class choices in WAR (from the people with that information in their gamerDNA profiles). Then that information is broken down to show gender preference per class and ultimately the Bartle Type in relation to each class. The entire article is certainly a worthwhile read, and says a lot about the balance of the game's classes and how the game can appeal to as many people as it has. Hopefully, as hinted in the article, gamerDNA will do research like this for other popular MMOs in the future. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • The Daily Grind: What's your Bartle quotient?

    by 
    Samuel Axon
    Samuel Axon
    08.14.2008

    The Bartle Test of Gamer Psychology has long been a staple of the MUD and MMORPG community. We've ever mentioned it here a couple of times.The Bartle Test (developed by -- you guessed it -- Richard Bartle) is a series of questions the answers to which result in the test-taker's Bartle Quotient. In your Bartle Quotient, you're told how closely you identify with each of four types of MMO gamer pychologies -- Achiever, Explorer, Killer, and Socializer. The final figure is a ranking -- from most dominant to least dominant -- of those types in your own gaming personality. For example, this blogger is an ESKA.The test has been criticized over the years as an innacurate or insufficient measurement, but it's remained popular nonetheless. Take the test, and tell us where you stand. Do you feel it's accurate? If not, where did it go wrong?

  • Richard Bartle at Metanomics

    by 
    Tateru Nino
    Tateru Nino
    03.16.2008

    Richard Bartle dips in and out of Second Life. He likens it as going to London. He might not be there for months, and then multiple times in a week. To him, Second Life is a place, much like many others. Bartle was in that place on 11 March, as a part of the Metanomics series, hosted by professor Robert J Bloomfield. Bartle often regarded as the father of the first MUD. In a sense he's the progenitor of all existing virtual worlds, both those based on games and those that are game-free.