battlegrounds

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  • Finally, a title for someone Gorgeous like me

    by 
    Michael Sacco
    Michael Sacco
    04.30.2013

    It's hard being pretty in Azeroth. Everyone's always like "quick, we need you in Arathi Basin right now, I don't care if you're wearing your expensive tunic" or "what do you mean you didn't come fight Nalak because you were busy washing your hair?" There's no thought to how being beautiful might consume our time -- nay, our very being. Some things cannot be rushed, and beauty is one of those things. Do people not appreciate beauty, or do they simply not realize it when they see it? Well, no more. Blizzard has provided every fortunate son and daughter of Azeroth a way to broadcast just how lovely they are: the Gorgeous title, available in patch 5.3 as the reward for the meta achievement for Deepwind Gorge, the brand-new battleground. Sure, it'll take some legwork. Sure, you might break a nail or end up with split ends or, worse, have to interact with trolls in any way whatsoever. But think of how much easier your life will be when you can say "Please excuse me from tonight's challenge dungeon; I'm overdue for an eyebrow waxing," and people will open their mouths, look at your title, and say "Ah, yes. Of course. That seems reasonable."

  • The Secret World dev blog expounds on Issue #6 PvP changes

    by 
    MJ Guthrie
    MJ Guthrie
    03.04.2013

    When Issue #6 Last Train to Cairo was announced for The Secret World, a new PvP ranking system was briefly touched upon. In today's dev blog, system designer Tim Donks goes into more detail about this new feature as well as the matchmaking system. In response to player requests for PvP rewards, Issue #6 is introducing Battle Ranks. By gaining PvP experience (which is shared among all group members who are present and alive at the time of the enemy kill), players can climb the ranks of PvP prowess, earning special tokens along the way to spend on various PvP rewards, including uniforms that are automatically equipped when entering PvP. An important note about PvP experience: Less XP is earned for each subsequent kill of the same player within the battlegrounds, Fusang, and the fight clubs until nothing is gained. This diminishing rewards system resets for each new trip into a PvP zone. Once the update hits, players will also be able to queue for multiple battlegrounds at the same time. Also expected in Issue #6 -- or shortly thereafter -- players' wins and losses in PvP matches will be tracked to improve the matchmaking mechanic.

  • WoW Archivist: Patch 2.2, the patch without content

    by 
    Scott Andrews
    Scott Andrews
    03.01.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? New content comes in patches. That's how it has always worked in WoW. Some patches with a multiple decimals, like patch 1.8.2, are just for bug fixes, emergency boss tuning, and the like. They don't really count (although to be fair, some have given us small amounts of new stuff, such as Onyxia's return in patch 3.2.2). A patch with two numbers, like patch 5.2 hitting very soon, is supposed to have shiny new pixels for all of us to enjoy. Patch 2.2, released in September 2007, didn't have any. It was the only time in WoW's history that a major patch did not introduce any new content to the game world. No raids. No dungeons. No battlegrounds or arenas. No daily quests. Not even new items. Instead, patch 2.2 gave us something we didn't particularly want. Something players immediately hated and decried as useless. Something we have never embraced, though most of us haven't thought about it in a long, long time. Most players probably don't even know it exists.

  • Patch 5.2 PTR: Battle with the Blues tomorrow

    by 
    Anne Stickney
    Anne Stickney
    02.28.2013

    Do you ever wish you could play WoW with the blues? If you're on the PTR, tomorrow's your opportunity to do so. Several Blizzard employees will be on the PTR tomorrow afternoon, queuing for random battlegrounds as part of stress testing for the 5.2 patch. If you've ever wanted to test your mettle against Blizzard employees, this is the perfect chance to do so. Simply log on the PTR between 4:30-6:30PM PST, and queue up for a random battleground. Sapperwix Greetings Champions! Tomorrow on the PTR Blizzard employees are going to be storming the Battlegrounds. We're going to be doing some stress testing in preparation of the upcoming 5.2 patch. For your chance to match steel and spell with some of Blizzard's finest sign on to the PTR realms tomorrow 3/1/13 from 4:30-6:30pm PST and queue up for Random Battlegrounds. We'll be queuing as teams, you'll be able to distinguish us by our guilds "Blizzard Horde" and "Blizzard Alliance". See you on the fields of honor! source Blue poster Bashiok tweeted a very special message for all that are considering participation: Hey, please jump on the PTR tomorrow and shame these guys. Tell them Bashiok sent you as you /hug their corpse. bit.ly/XdPLb7 - Bashiok (@Bashiok) February 28, 2013 You heard the man. Good luck to all who sign up!

  • Should free-for-all PvP be applied to battlegrounds?

    by 
    Anne Stickney
    Anne Stickney
    02.14.2013

    Yesterday, I finished gathering valor points for Wrathion, and moved on to the next step of the legendary chain. Unfortunately, this included winning two battlegrounds. I say unfortunately because while I enjoyed PvP back in the days of vanilla and Burning Crusade, I really haven't focused on PvP all that much since then. In fact, other than some excursions into Wintergrasp and Tol Barad, I tend to avoid it altogether. It's not that I don't enjoy PvP, honestly -- it's that I know, deep down in my heart, that I'm not terribly good at it. So I stay out of the battlegrounds and let those that know what they are doing excel at it. But last night's excursion into the Temple of Kotmogu and the Silvershard Mines were eye-opening, to say the least. Temple of Kotmogu was an incredibly fun frenzy of grabbing orbs and killing players, and escorting carts in the Silvershard Mines was pretty entertaining, too. Still, sometimes I miss the days where PvP was all about killing other players. It turns out, I'm not alone.

  • Let the blood be spilled

    by 
    Olivia Grace
    Olivia Grace
    12.07.2012

    Blizzard Community Manager Daxxarri has taken again to the forums to weigh in on a thread bemoaning level 90s ganking on PvP servers. While it is hardly news that max-level players will occasionally take the opportunity to grief or gank lower level players, indeed, it's been a state of play that's existed pretty much since the game began, CRZ has likely increased the regularity and severity of these occurrences. There seem to be two vying camps of opinion on this issue, and it's pretty clear from his posts which one Daxxarri falls into: Daxxarri This is going to sound weird, and while I do empathize with the frustration that's being expressed in this thread, this conversation still warms the cockles of my black little heart. Why? Because for too long there was very little distinction between playing on a PvE realm and playing on a PvP realm. We had inadvertently created a situation where there was little risk when leveling in the world on a PvP realm. The experiences were, for all practical purposes, virtually identical, but that wasn't what we had in mind. Life on a PvP realm can be nasty, brutish and short. Justice is in very short supply. Every action you take in the world carries with it an added level of risk, from questing, to hunting down profession materials, to simply traveling from place to place. You can be attacked at any time, sometimes by an overwhelming force. Of course, the shoe can also be on the other foot, and you'll be able to turn the tables on your attacker, or find clever ways to delay them or escape from them. Some will become roaming slayers, seeking out enemies to destroy. In short, the experience on a PvP server is different. We want it to be different, and that includes everything from honorable conflict on the field of battle to horribly despicable ganking. It's all part of the fabric that makes a PvP server what it is. Let the blood be spilled. source

  • Patch 5.1: No automated PvP queuing for groups greater than 5 people

    by 
    Olivia Grace
    Olivia Grace
    11.30.2012

    Blizzard Community Manager Daxxarri has taken to the US forums to announce an important step taken with patch 5.1 to help prevent Battleground pre-made groups. Daxxarri In patch 5.1, we resolved some issues regarding how Addons interact with the Battleground queue system. It is no longer possible to automate queuing for standard or random Battlegrounds in groups larger than 5. We decided to make this change in order to improve the experience for all players who are queueing into random groups normally and expecting to face similarly random groups, only to find themselves crushed by a full team of coordinated opponents. We understand that players want to enjoy coordinated team play, and we invite those players to queue into Rated Battlegrounds or play Wargames to have that experience. Players can continue to use Addons to queue for Rated Battlegrounds as well.. source The issue with groups over 5 people queueing up is just as Daxxarri states, that pre-made groups have such an inescapable advantage over random groups. The enjoyment of the genuinely random group facing the pre-made in a battleground is massively hindered, and Daxxarri is quite right when saying that players who want to play as a pre-made group should move into rated battlegrounds and wargames, or arenas. This is a very welcome change, which will no doubt aid players' enjoyment of random battlegrounds. If Blizzard can beat the bots, which Daxxarri has posted about in the past, random battlegrounds will be a great place to have some PvP-focused fun again, but, of course, that's a far larger task. This is a great first step. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Shifting Perspectives: Resto's dismal PvP performance, and why it might get better

    by 
    Allison Robert
    Allison Robert
    09.12.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, death is common to all trees. I'm not much of a PvP player. I enjoy random battlegrounds, particularly when I'm healbotting someone who cares whether I live or die, but I lack a certain something when it comes to better performance. I think that something is called talent, or perhaps just luck. We might even call it gear. Regardless, I'm not a great PvPer, so I usually sit on the sidelines and observe while the people who are great PvPers argue about arena team composition and rated battleground strategy. These people have not been enthusiastic about restoration druids in Cataclysm. That's not normal. Resto has been a strong PvP spec since season two of The Burning Crusade (although we need to make an exception for the dismal season five at the beginning of Wrath of the Lich King), so it was a surprise to see such widespread ambivalence among the PvP population. However, there does seem to be a broad consensus about why resto has so many problems in PvP, and people are cautiously optimistic that Mists of Pandaria will be better.

  • Battleground Call to Arms not just for weekends anymore

    by 
    Robin Torres
    Robin Torres
    09.05.2012

    Patch 5.0.4 introduced a new battleground schedule in which there is always a Call to Arms battleground instead of weekends only. The Call to Arms changes every Tuesday and Friday, so that players can earn bonus honor every day of the week. You may ask, "But, Robin, why aren't all the dates covered in that calendar over there? [points to the right sidebar]" Well, I'll tell you. The new Mists of Pandaria battlegrounds have already been scheduled on the in-game calendar, even though they won't be introduced until September 25. We are currently showing only the BGs that can be played right now, but we are also showing when the Temple of Kotmogu and the Silvershard Mines will be the Call to Arms BGs after launch. You can always verify the current schedule by viewing the in-game calendar. Just make sure the Battleground Call to Arms filter is selected from the filters dropdown menu at the top right of the calendar. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Mists of Pandaria bestiary and Temple of Kotmogu previews now available

    by 
    Dawn Moore
    Dawn Moore
    08.23.2012

    The official World of Warcraft community site was updated with more Mists of Pandaria previews today. The latest previews are for the next expansion's two new battlegrounds, the Temple of Kotmogu and Silvershard Mines. Both previews showcase the battlegrounds' basic objectives, unique features, and some shiny new screenshots that highlight the aesthetic beauty of the battlegrounds before we litter them with (Alliance) corpses. For those of you who are interested, WoW Insider's Olivia Grace covered the Temple of Kotmogu and Silvershard Mines earlier this month. Her previews don't have as many pretty pictures, but they're more in-depth on gameplay and tactical information. In addition to the battleground previews, the official site was updated with a Mists of Pandaria Bestiary. The bestiary will give you a first look into all the new, non-playable races you'll find on the Wandering Isle. You should totally check out the Grummles -- they're my favorite new race.

  • TERA Argon Queen date and PvP details revealed

    by 
    Elisabeth
    Elisabeth
    08.13.2012

    It's almost time to come face-to-face with the argon queen herself. On August 22nd, the Argon Queen update will hit TERA, bringing in new dungeons, skills, and PvP battlegrounds, as well as a 20-person raid. The new battlegrounds will allow teams of 15 to face off from across servers in a vicious fight for dominance. There are three bases to control, and in the midst of killing off other players and staking a claim, players will also have to keep an eye out for BAMs and normal mobs that have been thrown into the mix of things. Weekly rankings and sweet, sweet loot await the brave warriors who dare step into the battlegrounds. Seeing is believing, or something, so skip below the cut to check out a new and action-packed video. [Source: En Masse Entertainment press release]

  • The Tattered Notebook: Duking it out in EQII's level-agnostic battlegrounds

    by 
    Karen Bryan
    Karen Bryan
    08.04.2012

    This week's Tattered Notebook feels like a "hey, wait a second!" column because I didn't get a chance to write about this leading up to the launch of EverQuest II's Qeynos Revamp, and just around the corner is SOEmote and the August update. I've always made it clear that I'm not a PvPer, but that's because I'm lousy at it, not because I don't love a good, tight PvP match. So I focused on running some of the newly revamped battlegrounds this week to see what's changed and how the new level agnostic system is working out.

  • ARGO Online's biggest content update goes live today

    by 
    MJ Guthrie
    MJ Guthrie
    07.18.2012

    The additional high-level content that fans have been anticipating for ARGO Online is finally here! The biggest content update for the steampunk free-to-play game goes live today and includes an increased level cap, a new flying continent, and a PvP arena. The new flying continent of Naviruo is designed with content for characters level 50 to 55 and contains more than 400 new quests, over 300 new types of monsters, and seven additional dungeons. Lower-level characters might not be able to survive the new continent, but they can enjoy the new PvP arena that allows players from level 30 on up to participate in duels on one of three different maps. The PvP-minded can also enjoy the new battlefield Arathidis Valley, where 18-man teams can face off. [Source: ProSiebenSat.1 press release]

  • PvP with the blues on Mists of Pandaria beta realms

    by 
    Matthew Rossi
    Matthew Rossi
    07.13.2012

    Have you ever wanted to get ganked by Nethaera? Now is your chance. This Monday, July 16, the various development teams (World of Warcraft Encounter, Level Design, Class Design, and QA) will be helping to test the new PvP Battlegrounds, Silvershard Mine and Temple of Kotmogu. These tests will begin at 4:30 p.m. Pacific time. If you like playing with the people who develop and run the game and/or you like testing PvP maps out, this is the event for you. Keep your eyes on the official forum thread for more details as we get closer to Monday, and get your beta character geared with the easily accessible PvP vendors. The vendors can be found atop the wall between Dread Wastes and Vale of Eternal Blossoms. That way, when Monday comes, you'll be ready for battle with the blues. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • EverQuest II's Qeynos revamp goes live July 24th

    by 
    MJ Guthrie
    MJ Guthrie
    07.03.2012

    Say bye-bye to the Baubbleshire. Anyone wanting screenshots of his favorite EverQuest II boroughs will want to log in and get them quick because Sony Online Entertainment has announced the day that Qeynos will be reborn on the live servers. On July 24th, players will log into to find a city with more intrigue and conflict as the Queen and the Circle of Ten struggle for power. Familiar boroughs (such as the Baubbleshire and the Willow Wood) will be replaced by instanced zones accessible only via new racial and class quest chains. The remaining zones will be consolidated, and the entire city will receive a graphical facelift. The announcement also highlights other July plans for EQII, including a preview of the changes coming to PvP and the battlegrounds. There are also tidbits about the changes in class focus effects, notes about tweaks to the New Halas and Neriak starting areas, and a reminder that playing as your character in the dungeon maker should launch this month using the same level-agnostic gameplay as the battlegrounds. Complete details can be found in the official announcement. And for a more personal look at the revamp, check out The Tattered Notebook's tour on test.

  • EverQuest II Game Update 64 revamps Qeynos and PvP

    by 
    MJ Guthrie
    MJ Guthrie
    06.22.2012

    Although EverQuest II's Game Update 63 is only a couple of months old, GU64 is already hot on its heels. But instead of adding new content, this update focuses on revamping features already in-game, most notably the city of Qeynos, open-world PvP, and battlegrounds. Besides the much-anticipated opening of Qeynos by consolidating zones, the bulk of this update is focused on improving the PvP experience both in and outside of battlegrounds. One key aim is to make "player skill [be] the biggest deciding factor in PvP combat, not gear." Changes in store for the PvP-minded are stat adjustments, consolidated open-world and battleground tokens, enhanced open-world PvP as well as battlegrounds, and adjusted crowd control mechanics to better balance the classes. You can listen to the devs discuss the changes related to PvP and the battlegrounds in Sony Online Entertainment's latest community webcast or read more details in the announcement. These changes hit the test server on Tuesday, June 26th, and are expected to go live in the next couple of months.

  • Does tanking exist in PvP?

    by 
    Olivia Grace
    Olivia Grace
    06.20.2012

    I was inspired by a recent discussion thread on the Battle.net forums to talk about PvP tanking. Earlier in Cataclysm, the changes to the tanking mechanic, Vengeance, led to tanking specs suddenly becoming viable damage dealers in PvP. This was removed in 4.3, apparently because it was felt that tanks were too powerful, given their survivability in PvP. Fast forward a few months, and we find some vestiges of PvP in tank specs remain. In mid-level Arena, blood DKs continue to crop up every now and then on survival-centric teams; however, they are not really the most formidable opponent. Their damage output is not so high, and if kited, they can be fairly easily (if slowly) taken down. Many a feral cat druid will shift into bear form to use Frenzied Regeneration and increase their survival, and bear damage is fairly high (for a tank class, at least). However, bears lack the high self-healing of a blood DK, since Vengeance's removal. Should Vengeance be returned to PvP? Frankly, I don't think so. Does tanking have a place in PvP? Should anyone PvP as a tank? Does tanking even exist in PvP? Well, let's have a think about that. What is tanking? Tanking, in a PvE sense, is the act of ensuring the enemy is attacking you and not your weaker allies. If a PvE enemy is attacking a healer, the tank is doing something wrong.

  • Basic Battleground Guides: Eye of the Storm

    by 
    Olivia Grace
    Olivia Grace
    06.19.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace. All your base are belong to her. So, we've dealt with the basics of how to keybind, use macros and focus targets, and heal with the above. Now it's time to get out there and put our skills into action! I've written a general guide to healing in Battlegrounds and touched on tips for novice PvPers in Battlegrounds in my response to a Breakfast Topic. The tips in the aforementioned columns should be used throughout your PvP life, whatever it is you're doing, but now we're getting a bit more specific. We're heading out into some real, honest Battlegrounds with some tips and strategies. It should be noted that this is aimed at players in random Battlegrounds rather than rated, but these can equally apply to the latter. Our first stop on the Battleground train is Eye of the Storm. This Burning Crusade-era Battleground addition came up in a recent podcast I did, the subject of some debate as to the best way to win it. So first and foremost, I'd say that there is no surefire way to win a Battleground. No one strategy has an absolute chance of success. There are a few exceptions to this, but just like the vast majority of PvP, every action has an equal and opposite reaction. (Name that scientist for a gold star!)

  • The headspace of switching roles

    by 
    Matthew Rossi
    Matthew Rossi
    06.01.2012

    It's about as easy to switch your role in World of Warcraft as it has ever been in the history of the game. With dual spec, you can have two ready to go. With the justice/valor system and heroic Hour of Twilight dungeons, you can have a passable off-spec set in a few days. The problem nowadays isn't gear, and it isn't having to go respec to do it. The problem is ingrained habits, and that problem can be the hardest to overcome. It's certainly far from impossible, though. The first thing you have to do when switching from tanking or healing to DPS or vice versa is abandon how you approached the job. You're not doing that job anymore. When I first went DPS in Firelands, it took me two weeks to get myself to stop trying to intercept mobs running for the healers or other DPSers and getting myself killed. That was because no one was healing me -- not because they didn't care, but because they had no idea I was about to get aggro on Firelands trash. Why would they? I wasn't a tank. It's not that they didn't appreciate it; it's that they had no way of anticipating I was going to do it.

  • Flameseeker Chronicles: WvW primer

    by 
    Elisabeth
    Elisabeth
    05.29.2012

    Welcome to the PvP primer, the post with everything you didn't think you wanted to know about PvP content in Guild Wars 2. If you're one of the people saying that Guild Wars 2 is a PvP-centric game and you might do personal story for a break every now and again, this probably isn't going to be new information to you. Think of it as something of crib notes for the uninitiated. Tempted to get into PvP but not sure where to start? Unsure if WvW is your speed? Let's start at the very beginning: There are two main types of PvP in Guild Wars 2. There's world vs. world (WvW), which pits three servers against each other in grand-scale, pitched battles. The other type is structured PvP (sPvP is becoming popular as an abbreviation for that), which takes two different forms but involves smaller, quicker battles on special maps. This week, we'll be looking at WvW.