battlegrounds

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  • Breakfast Topic: What's your favorite Battleground?

    by 
    Olivia Grace
    Olivia Grace
    05.29.2012

    I heard on Twitter a little while ago that someone was saying (rather boldly, I thought) that most people liked Warsong Gulch over other Battlegrounds. Now, this to me seemed a bit odd, and I wasn't the only one. To assert that one Battleground is preferred to any other by most people seems to ignore the immense subjectivity inherent in WoW. Matthew Rossi and I recently wrote two pieces on what we like in raiding; if you don't believe me about the subjectivity, check them out! Some people definitely like the very simple premise of Warsong Gulch, but others may prefer the more complex Battlegrounds like Isle of Conquest or Alterac Valley, where at least some strategy is required. And others simply prefer the ones they think they win the most. I'm probably one of those. Although I play mostly Alliance characters, we win Isle of Conquest a lot (see header image for the tactic), but it's kind of boring. You barely encounter any Horde for making with the stabby. No, my favourite is the other one the Alliance seems to win a lot (for me, anyway), which is Eye of the Storm. I love that Battleground, I really do! It's so simple, yet something about its layout just works. So how about you? Which Battlegrounds do you love, and which make you groan inwardly when you see the loading screen? I warn you now, I will glare sternly at anyone who says they hate all Battlegrounds because they hate PvP, OK?

  • The Tattered Notebook: Peeling back the layers of time

    by 
    Karen Bryan
    Karen Bryan
    05.19.2012

    I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after layer of content and features that have stacked up over the years. In fact, some players have argued that there's almost too much to do, particularly at the lower levels. I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.

  • Mists of Pandaria Beta: Certain PvP maps may be blacklistable

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    05.13.2012

    In the latest Mists of Pandaria beta patch, Wowhead has uncovered some quite interesting new client strings that might herald a change in the way you choose which Arena or Battleground to fight in. ERR_PVP_BLACKLIST_CAP = "You have already blacklisted the maximum number of maps." ERR_PVP_MAP_NOT_FOUND = "Blacklisted map not set." To me, this seems like an excellent idea for Arena players. There's always lots of controversy about the random damage and LoS components found on some maps (hello, Ring of Valor); this would let you avoid that entirely. Of course, that means you can no longer use it as an excuse, either -- so you may not want to reach for the blacklist too quickly. While I don't do much in Arenas, I certainly wouldn't mind a way to ensure not getting WSG three times in a row. One concern, though, is if Blizzard allows too much blacklisting, that could make matchmaking much more difficult. A smooth matchmaking process has been one of the highlights of WoW compared to other online games, so any algorithm tweaks have to be made carefully. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • 5 awesome ways World of Warcraft has improved since day one

    by 
    Anne Stickney
    Anne Stickney
    05.02.2012

    I've been known to wax poetic about the good old days of vanilla World of Warcraft from time to time. I have lots of crazy good memories about the early days of the game -- exploring the world, playing through quests that are now long gone, raiding old content when it was current, that sort of thing. And I've followed the story of Warcraft along the way, delighting the various ways its changed and shifted over the years. It's no secret that I loved the early days of WoW -- heck, I've been playing this game for seven years now. Something's kept me sticking around, right? Every now and again, I'll have a conversation with a friend that starts with said friend asking, "Hey, Anne! You like vanilla WoW. If they ever released a server that was just vanilla WoW with nothing else on it, would you play it?" And then there's a moment where I think about that. I think about the first day I was presented with the character selection screen, going over my choices with wide-eyed delight. I think about the night elf druid I made, and the months spent exploring this shiny new world. I think of my Forsaken priest and the hours of fun I had raiding with 39 other people. And then I say to my friend, "No. Oh, no no no. Heck no."

  • Blizzard MVPs create Cross-Realm Rated Battlegrounds site

    by 
    Olivia Grace
    Olivia Grace
    04.27.2012

    First, we had a cross-realm raid group site. Now, Blizzard forum MVPs Eldacar and Cyaga have created The LFG List, a cross-realm group finder for players to get involved in Rated Battlegrounds. Part of the group's Battlemasters site, The LFG List is currently active in the United States only; other versions will be rolled out after the U.S. version has been running smoothly for a while. How do you get onto the list? Well, that's simple! If you are ready for a Battleground or two within the next hour, head over to the start page and choose your faction. That will take you to a page with an IRC window and an entry screen below it. Type in your realm and your character's name in the entry screen to retrieve your basic details from the Armory. You can add in notes and doublecheck that your main spec and off spec are correct. Note the IRC Name section -- this is where you fill in the name that you're using in the live IRC chat above. This way, you can give yourself an IRC name of your choosing and seek out Rated Battleground buddies with any character. Other IRC users will see your name in the list and can contact you directly -- and you're off! Your entry stays up for an hour, so if you're looking for groups further in advance, you can head over to the Battlemasters Forums and make a post. As an aside, the Horde chat seems currently rather more popular than the Alliance chat, hence the split channels. As a mainly Alliance player myself, I'm not OK with this! So I'm putting the call out to my fellow humans, dwarves, draenei, worgen, gnomes and night elves: People of the Alliance! Get on over to The LFG List and get involved!

  • TERA PvP battlegrounds won't be in at launch, delayed until 'late summer'

    by 
    Matt Daniel
    Matt Daniel
    03.30.2012

    TERA fans who were looking forward to proving their mettle in PvP battlegrounds at launch are in for a bit of disappointment. En Masse community manager Minea stopped by the forums a few days ago to give fans an update on the game's development, and in doing so, revealed that battlegrounds will not be in the game when it launches in May. But before you take to the forums to kick up a frenzy (please don't), keep in mind that just because battlegrounds won't be available at launch doesn't mean that they're not in the works. Minea goes on to announce that battlegrounds are planned to be added to the game "late this summer." We hope that the extra development time will allow battlegrounds to be nice and polished when they finally hit the live servers. Until then, though, players will have to make do with open-world PvP and guild-vs-guild battles.

  • All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2012

    In the wee hours of this morning, the press NDA for World of Warcraft's Mists of Pandaria expansion came tumbling down, and our sister site WoW Insider has a bounty of coverage to share. The much anticipated -- and much debated -- expansion is slated for release this year and will include a new continent, the Monk hero class, the Pandaren race, pet battles, a level cap increase, and a massive overhaul of the game's talent system. World of Warcraft players are undoubtedly fixated on the expansion, as January's 4.3 patch was announced to be the last major update to the game before MoP arrives. You can check out all of the juicy info squeezed from the press beta groves after the jump, including hands-on impressions and insights you won't find anywhere else!

  • 5 ways to fail at Battlegrounds

    by 
    Olivia Grace
    Olivia Grace
    02.29.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. Battlegrounds are usually the new PvPer's first foray into PvP, unless of course you're on a PvP server, in which case you're thrown unwittingly into the world of the ongoing Horde vs. Alliance conflight almost from day one. A Battleground is very likely to be your first go at cooperative PvP and certainly your first go at cooperative PvP with strangers. There are 10 Battlegrounds available to you -- fewer when you start out, then gradually added as you increase in level. All these Battlegrounds have objectives, the majority of which are assessed by points on a counter at the top of your screen. Once one side either gains the required total points or completely runs out of points, the Battleground is won. There are, of course, strategies associated with each map. As the maps and objectives grow more complicated, so do the tactics. But a Risk-style grand stratagem is not what we're looking for here and certainly wouldn't comply with our word limit! What we're interested in is how not to play in Battlegrounds. Your team may not lose the Battleground because you made these simple mistakes, but it will certainly make it harder for them to win. So don't be the guy who's failing at Battlegrounds! How? Well, read on! (There are of course times and situations when these rules don't apply, particularly on those rare occasions when your team actually has a strategy that it's following.)

  • 3 things Battlegrounds should borrow from SW:TOR's Warzones

    by 
    Michael Gray
    Michael Gray
    02.22.2012

    We talked the other day about three things I learned to love about Battlegrounds by playing Star Wars: The Old Republic's Warzones. Honestly, I stopped at three on purpose. There's so much to complain about in Warzones that it could keep a retribution paladin (which I am) busy for weeks. But I didn't want to give the wrong impression; I really do enjoy SW:TOR Warzones. Warzones offer a different game, different playstyle, and significant change of pace for a grizzled PvP veteran. While I could just go all mushy about my assault cannon, I'm more interested in the design aspects that really work well in Warzones. With that in mind, here are three things I think WoW should borrow from Warzones. (And no, I'm not talking about Huttball here. Huttball is fun and all, but it's just a specific game. That'd be like saying "SW:TOR isn't good because of Alterac Valley." That's not particularly helpful, even if I do love scoring a goal through a sweet ball-passing chain. I'm talking about overall game dynamics.)

  • 3 things Warzones taught me to love about Battlegrounds

    by 
    Michael Gray
    Michael Gray
    02.20.2012

    OK, I admit it. I've been trying out PvP in Star Wars: The Old Republic. You can't claim to have diverse knowledge of disparate PvP systems if you don't ever, you know, play other games. "I hear it's hard to get the huttball across the line" isn't quite the same as "You touch the huttball and 15 Sith Juggernauts appear and teabag you like the Lipton Army." That doesn't mean I've quit my time in WoW Battlegrounds. Not to offend any saber-jockeys out there, but the PvP in WoW is better. Don't get me wrong. I'm having a great time firing rockets and dodging laser swords, but WoW's PvP has been honed as a separate game style. Its balance and play is beautiful and elegant. I didn't even realize how true that was until I spent some time in SW:TOR's analogous group PvP area, called Warzones. Let me put my money where my mouth is. This is a (small) list of things I've learned to love about Battlegrounds from doing Warzones.

  • Third faction or logistical nightmare?

    by 
    Anne Stickney
    Anne Stickney
    02.03.2012

    In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde. Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place. And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

  • Age of Conan's Craig Morrison talks conquest vs. competition

    by 
    Jef Reahard
    Jef Reahard
    01.25.2012

    PvP is a naturally contentious subject, particularly when focused on its various flavors in the MMO space. Everyone thinks they know best, and whether they're arguing for a three-faction system, full loot, or open-world objectives, the discussion often devolves into verbal throw-downs every bit as violent as their in-game counterparts. Age of Conan game director Craig Morrison recently waded into the fray via his personal blog, and he says that defining PvP in an MMO context involves separating the wish for conquest from the wish for competition. Morrison touches on several interesting aspects of MMO PvP, including a bit of history relating to the arenas and battlegrounds that are usually reviled by hardcore player types. "The needs of accessibility dictated that designers try and find a way to accommodate the appeal of the conquest style of play while also retaining the fairness of the competitive desires of the players," he explains. Ultimately, Morrison offers a bit of hope for those who prefer open-world conflict. "It's great to finish a great story and storm the castle and beat the bad guy. It is something else altogether to get to keep his castle, and for you to become the bad guy for the next would-be hero to try and conquer," he says.

  • A WoW player's guide to The Old Republic

    by 
    Matt Daniel
    Matt Daniel
    01.20.2012

    Whether you're a longtime World of Warcraft player or someone who's just recently tried the game and fallen in love with it, you're probably aware that there are other MMORPGs out there. Recently, the game that's been getting the most press is Star Wars: The Old Republic. And if you've sat down and tried it out as a veteran on World of Warcraft, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature. But there's more to the game than combat and more things that might trip you up in the long run. So Eliot Lefebvre and Matt Daniel are here to help you out with a massive guide to coming into TOR when you're accustomed to the environment of WoW. Take a skip past the break to find out almost everything you'll need to know when converting from the world of Azeroth to the galaxy of Star Wars: The Old Republic.

  • Top addons and UI settings for PvP

    by 
    Olivia Grace
    Olivia Grace
    01.04.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. While derided by some purists, addons are a very useful part of your gameplay. In my opinion, they're far from being something that only people who don't know how to play have to use. Addons can help you improve. It should be noted that at top-level Arena tournaments, teams have to play without addons, so if that is your eventual aim, bear that in mind and try to use them to learn rather than becoming dependent on them. I'm not the most technical of ladies, so what you won't find here is anything that needs coding skill or an intimate knowledge of .lua to edit. And, while basic UI modifications are often pretty straightforward, they can still help you enormously. So for the PvPer, what would I recommend? First things first -- let's get involved in that interface screen. Go into the Interface menu by pressing Escape, click on Combat, and put a tick in that Class Colors in Nameplates box. Why? Well now, instead of uniform red nameplates hovering over your enemies' heads, you have class-colored ones. Remember how I was telling you about reacting to situations? Well, if you don't know who's trying to kill you, how can you react? If you don't have enemy nameplates at all, head to Names and fix that right now! And get your hands out of your pockets!

  • Your first Battlegrounds as a PvP healer

    by 
    Olivia Grace
    Olivia Grace
    12.21.2011

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. You've probably heard it approximately a hundred times in Battlegrounds, particularly if you play as either Horde or Alliance. Yep, they both have their moments -- the faction you're not in is no better than the grass is really greener on the other side of the walls of Orgrimmar. But that aside, you've probably heard people bemoaning the lack of PvP healers. "Hey," you think to yourself (like a good, contributing member of the team), "I've got that healer I leveled ... Maybe I should bring that character along to the next Battleground I do!" That would be your first experience of the sheer, unadulterated joy of healing Battlegrounds. You may note a small quantity of sarcasm there; you'll be cursing your kind heart as you're repeatedly ROFLstomped by two DKs. So how do you avoid your repeated untimely demise and start topping the healing chart in your local Battleground? And how do you transfer your skills into the Arena? First and foremost, PvP is not PvE. Well, duh -- revolutionary stuff. But seriously, the skills you learned in PvE won't really apply here. The damage is not predictable. You can't prepare for it. There aren't phases. Standing in the same place in each encounter won't work. You don't have a tank whose job it is to protect you. And in one similarity to PvE, once people figure out you're the reason why they can't kill that warrior, they're going to be after you. Sadly, people can't be taunted, even with yo mama jokes. Also, none of this is true -- but I'll get to that much later.

  • Blood Sport: How will patch 4.3 impact PvP?

    by 
    Olivia Grace
    Olivia Grace
    11.23.2011

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you're racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let's deal with some housekeeping. Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.

  • Scattered Shots: Scatter-trapping with grace and ease

    by 
    Basil Berntsen
    Basil Berntsen
    11.05.2011

    Frostheim appears to be decimated, unable to write this week, over the loss of the most recent raiding gun from the patch 4.3 PTR files. As someone who PVPs to get my first raiding weapon of most patches, I can choose whichever ranged death-dealing machine I want. Of course, as a Worgen (not to mention someone who is generally the butt of many of Frostheim's jokes on our podcast), I usually choose a crossbow after buying, returning and screenshotting the gun. Today, Scattered Shots will be all about a very basic hunter PVP survival skill: scatter-trapping. All hunters of all specs can scatter-trap, and whether you're being ganked doing dailies, trying to win Baradin Hold, or doing competitive Arena, it's one of those skills that can really set you apart. Traps on their own are only useful for people you can force to cross through them. Mostly, this means melee, although you can sometimes force a ranged player to cross a trap if you're humping a pillar properly. What do we do when we want to freeze someone who isn't chasing us, though? Freezing Trap is really our most effective crowd control ability. We'll often want it to be used on someone that matters like a healer. Unfortunately, short of stepping up to a healer and dropping a trap on them, there's no way to force them to cross our path.

  • New Dark Age of Camelot patch introduces New User Experience, RvR changes

    by 
    Matt Daniel
    Matt Daniel
    10.26.2011

    It's a big day for Dark Age of Camelot players, as patch 1.110 is going live today. The update includes the revamped New User Journey, which redesigns the tutorial and many mainland areas in each of the three realms in order to "make character progression more efficient and enjoyable than ever before." And of course, DAoC is all about the RvR, so many updates have been made to the game's Battlegrounds in an attempt to make them a "one-stop source for character progression and RvR action through level 49." A number of UI updates have been made as well, which should hopefully make the game more user-friendly and customizable. Balance passes have been made on all classes, with some classes being given free respecs to account for the changes. All-in-all, it seems to be a rather comprehensive update to the game, so if you're a denizen of DAoC, head on over and check out the changes.

  • Dark Age of Camelot gears up its newbies

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2011

    As part of Mythic's continued efforts to introduce a "New User Journey" experience that's friendly to Dark Age of Camelot beginners, the studio has turned its attention to the ever-crucial subject of gear. In a new dev diary by DJ Frazier, the dev spells out the problem: "For a new player who wanders into battlegrounds, especially ones like Thidranki or Molvik, they will often find themselves losing almost every fight they encounter, simply because they are playing against people who have had a chance to outfit themselves out in the best equipment they can find for their level range." Because the team fears that this armor disparity proves to be a dealbreaker for many newbies, the devs are retuning the gear that players get during their leveling up process to be more durable and competitive on the battlefield. The two main paths of leveling -- PvE questing and RvR battlegrounds -- will both offer solid picks of gear when patch 1.110 hits. Players who risk the battlegrounds will find themselves in possession of top-notch weapons and armor, whereas those who choose to quest will find themselves "90% of the way there" with their gear. Hopefully, these changes will create an environment that's much more welcoming to newcomers to DAoC.

  • New bounty rewards coming to Dark Age of Camelot

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.21.2011

    Dark Age of Camelot is taking aim at bounties. Specifically, the development team is taking aim at the bounty points that players can now earn via quests in the game's battlegrounds. Longtime players have no doubt noticed this change, and in the latest developer diary for the game, Kai Schrober outlines the team's plans to continue improving player experience via a new set of equipment purchasable from special bounty vendors inside the battlegrounds. The equipment available isn't meant to just be good -- it's pre-templated and should bring characters close to the apex of their abilities. The goal, obviously, is to help players feel rewarded for their participation in the game. But the diary also goes into detail about more enhancements to gameplay, including new epic events surrounding quest hubs and new teleporters to give players easy access to battlegrounds. It's a laundry list of improvements for DAoC, a clear sign that even though the past few months have been a bit quiet for the game, development hasn't abated.