battlenet

Latest

  • Should there be a hide option for RealID?

    by 
    Dan Desmond
    Dan Desmond
    02.07.2012

    No matter how much we may love playing with our guilds and friends, sometimes we just want to take some time off and play in single-player mode. However, with the pervasiveness of the RealID system, is it truly feasible to go off the grid to do this? Syl over at Raging Monkeys attempts to tackle this very problem, arguing enthusiastically that we should be allowed this option, that it would not only be convenient but also would benefit those relationships we have built both in-game and out. Personally, I'm a bit torn on the issue. On the one hand, I can identify with this situation, as I have been there many times before. My own friends would always want to level alts together, but our goals for those characters never quite lined up. I'd find myself creating secret alts on another faction, sometimes on another server -- not only to experience more of the story and lore than I had before, but to just be alone. Of course, this was all before the RealID system was implemented, because after its debut, I was not able to start a new draenei paladin or blood elf rogue without being flooded with questions and, admittedly, a little guilt. On the other hand, there is a very simple solution to all of this: Put your foot down. If someone asks why you're on Area 52 rolling a worgen warlock (or why you're even rolling a warlock in the first place, yuck), I think we all can agree that the best solution would be to honestly and delicately state that you need some time off, away from all of your in-game obligations -- including those inquiring minds. But is confronting your pursuers really that easy? For some, this type of thing comes naturally, and I for one am extremely envious of these people. For others, confrontation of this sort is not something we want to deal with, and the option to hide from RealID becomes a safe, albeit passive-aggressive, option. What do you think? Is this a feature that Blizzard should be working on, or should these players find other means of enjoying the game in solitary peace?

  • Battle.net Balance boots up

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2012

    Diablo III may not be out yet, but that's no good reason not to be filling up your virtual coffers for the day that it hits the streets! Blizzard has thrown the switch on Battle.net Balance, activating its online payment service that allows players to charge up their Battle.net funds to purchase various Blizzard game services. The new Balance system can be used to buy World of Warcraft game time (although you can't set up a recurring subscription with it), in-game pets and mounts, paid account services in WoW such as character transfers, digital copies of Blizzard titles, and the opportunity to buy and sell items on Diablo III's auction house. It's important to note that not all regions will be able to participate in Diablo III's real-money transactions, however. Once real money has been funneled into Battle.net Balance, it cannot be converted back into cash. Blizzard does state that in some regions, players will have an option to get cash back on Diablo III auction sales via PayPal. The company also mentioned that there is a cap on how much any player can have in his or her Balance account and that there are potentially region-specific expiration dates for Balance funds.

  • Blizzard announces new Battle.net BattleTags

    by 
    Mathew McCurley
    Mathew McCurley
    12.15.2011

    Blizzard has just announced and posted a FAQ about its upcoming Battle.net feature BattleTag, a feature separate from Real ID that connects players across all of Blizzard's games with a screen name rather than your own full name. BattleTags seems to be Blizzard's response to the community's privacy issues with Real ID, in which many players want to make new connections with people they meet in game but are not willing to share so much personal information. BattleTag will eventually have access to all of the grouping and queuing features that Real ID users currently have access to. Not only will your BattleTag be your identifier across Blizzard games, but it will also be used as your forum handle on the community websites. These handles are not unique, so you could potentially have the same name as someone else, but you'll have an identification number that appears after your name in your profile so that people can find you and send you messages. BattleTags do not interrupt your Real ID friends or any other feature. Again, BattleTags are optional, and you are still able to post on the forums using your World of Warcraft characters or StarCraft II account. BattleTags are rolling out soon in the Diablo III beta and will be available for everyone at a later date. Personally, this is exactly what I wanted from Real ID, now pared down to a manageable, private screen name. My real friends can stay on my Real ID list, and my online friends, guildmates, and other people can use my BattleTag. This new feature is a great response to players' concerns, and I cannot wait to try it. Hit the jump for the full FAQ and learn all about BattleTags.

  • Battle.net Balance funds World of Warcraft game time

    by 
    Michael Gray
    Michael Gray
    12.09.2011

    We already knew that real money would play a role in Diablo III, but we didn't have a great deal of official word. Now, Blizzard has released a FAQ about the Battle.net Balance providing a much deeper look at the upcoming system. Essentially, you have a Battle.net Balance made up of points. Adding value to your Battle.net Balance is executed through charging up. You can charge up your Battle.net Balance using debit or credit cards, or sales from Diablo III auctions. Be aware, though, that you can't convert Battle.net Balance back into cash; once you put money there, it stays there. (There is an exception in some regions using PayPal, but details are scarce on that right now.) Some of the Battle.net details are a little fuzzy right now because Blizzard is forced to deal with a lot of regional-specific laws. For example, in some regions, it'll have to empty value from a Battle.net Balance that hasn't been accessed in three years. Which regions? We don't know yet. The most exciting bit of this news, however, is that you'll be able to purchase World of Warcraft prepaid game time using your Battle.net Balance. So if you're pretty good at the Diablo III Auction House, you might be able to kiss your subscription fee goodbye.

  • Blizzard's Battle.net Balance boasts big business

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2011

    Choo choo -- the Blizzard Micotransactrain is leaving the station! Whether or not you're aboard with Blizzard's increasing fixation on monetizing all aspects of its games, this train is certainly picking up steam. Its next station is called Battle.net Balance, and with it comes a whole new paradigm for the Blizzard empire. (Many apologies for using the word "paradigm.") In effect, Battle.net Balance is a virtual wallet where players can purchase -- or "charge up" according to Blizzard's parlance -- points to then spend on items and services in World of Warcraft, Diablo III, and elsewhere. Diablo III players who earn Battle.net currency in-game can save those points through the service to spend later. The system can also be used to pay for WoW gametime. However, the system comes with an important caveat: Once you've converted real-world money into Battle.net Balance, there's no getting it back as cash. So if you've got plans to make a living playing Diablo III, you might want to think again (although "certain regions" will be able to cash out via PayPal). Battle.net Balance is heading our way in the near future, and if this affects your game, you might be interested to read the informative FAQ that goes into more detail.

  • Predicting Battle.net's social future

    by 
    Mathew McCurley
    Mathew McCurley
    02.10.2011

    If you think we've scratched the surface of Battle.net cross-game implementation with Real ID, you are going to be amazed at what is coming next. Do I know any of this for sure? No, of course not. I base my predictions on three simple facts: Blizzard has created an account-based loyalty program that has encapsulated each and every one of its games; Blizzard is chock-full of smart individuals who understand community, as illustrated by the new community website; and Blizzard has made your account mean something into perpetuity. If you think Battle.net is sharp at 2.0, you can't even imagine 3.0.

  • Blizzard's Battle.net director on Real ID, cross-game integration and BlizzCon

    by 
    JC Fletcher
    JC Fletcher
    10.21.2010

    During GDC Online, Blizzard's Battle.net project director Greg Canessa presented a "postmortem" for the latest version of the service, which enables online play and discussion for Blizzard's titles, most recently StarCraft 2. Speaking to Joystiq before the talk, Canessa was happy to discuss the recent past of the service with us, and talk a bit about the future. Battle.net is in use by all 12 million World of Warcraft players, three-plus million StarCraft 2 players, and other users, but it recently came to the attention of an even larger audience when controversy arose over Blizzard's decision to implement Real ID, requiring users to identify themselves by their real names on Battle.net. Forum users did not respond kindly to the sudden and mandatory attachment of their real names to their comments, flames and LOLcats, and that part of the plan was cut, with Real ID still being implemented in non-forum features. "The vision behind Real ID," Canessa said, "was to maintain parallel levels of identity: we have that sort of anonymous character level of identity, and then that Real ID tier that spans games, and there are incremental features that you get for being part of the Real ID community. The vision for that spanned games, got into cross-game chat and so forth. In reality, the in-game social suite was very popular, the cross-game chat that we did, the stuff within StarCraft 2.

  • Review: StarCraft 2: Wings of Liberty

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.28.2010

    StarCraft 2: Wings of Liberty isn't just traditional, it's a tradition.If any other company but Blizzard had simply put new graphics over the same old interface, it would have resulted in an interesting novelty at best. But within moments of putting my hands on StarCraft 2 during the open beta, it was clear this was no mere novelty. It's been more than a decade since I played the original, but the sequel feels both instantly fresh and familiar. It's not a game that will be forgotten in the rush of the coming months' releases. It feels timeless.%Gallery-66757%

  • New Battle.net site is live

    by 
    Robin Torres
    Robin Torres
    07.15.2010

    The URL may include the word "beta," but the new Battle.net site is live and seems to be fully functional. Some changes we've noticed at first glance are: Complete change to the interface and navigation. You can check a box to stay logged in. It gives the status of their franchises. What's not there: an ability to chat with Real ID friends from the browser. Ah well. We don't know as of yet when the old Battle.net site will be phased out, but we'll keep you posted.

  • Customizing and opting out of Real ID

    by 
    Robin Torres
    Robin Torres
    07.08.2010

    This is not a discussion of the good (yay, crossrealm chat!) and the bad (boo, privacy fail) of Real ID. This is a guide for how to truly opt out of this feature and how to adjust the settings if you do participate in game. To be clear, everyone who does not have a parentally controlled account has in fact opted into Real ID, due to a security flaw. Addons have access to the name on your account right now. So you need to be very careful about what addons you download -- make sure they are reputable. In order to actually opt out, you need to set up parental controls on your account. This is not an easy task. Previous to the Battle.net merge, you could just go to a page and set them up. Done. Now, you must set up an account as one that is under parental control. Once your account is that of a child's (a several-step process), your settings default to Real ID-disabled. Any Real ID friends you have will no longer be friends. In order to enable it, you need to check the Enable Real ID box. Setting up parental controls: Go to the appropriate battle.net site for your region. (That link should take you there.) Push the Create or Manage a Battle.net Account button. Log in as normal. Click on Parental Controls, which is an option listed under Manage My Games. (And, if you're like me, you'll be sad that you are still not in the beta.) Choose the No - Setup Parental Controls button. Fill in your info as both the child's account and your own. (Why they make this distinction, I don't know. Parental controls always used to be an option for adults to manage their own game time.) You will receive an email. You need to save this email, because the link in there is the only way to get to the parental controls. Otherwise, you have to make Blizzard resend it. Click the link to get into the controls. Save Settings and then be told it will take up to 30 minutes to go into effect. That is how to opt out. How to optimize opting in is after the break.

  • Battle.net Real ID preview and FAQ

    by 
    Robin Torres
    Robin Torres
    05.05.2010

    We're getting a lot of info today about Battle.net's new features. First it was Facebook integration and now a full explanation of the Real ID features. We previewed some of the features of Real ID before and there were some concerns. This Battle.net feature is completely voluntary and requires mutual acceptance. So the only people who will be your Real ID friends are the ones that you agree to (and they have to agree as well). Real ID features Real names for friends Your Real ID friends' names will appear next to their characters. Cross-Game chat You will be able to talk to your Real ID friends cross realm and in other games like StarCraft II and Diablo III. Rich Presence You will be able to snoop see what games and modes your Real ID friends are playing. So you'll know if they are just hanging around Dalaran. And they'll know the same about you. Broadcast You can broadcast short messages to all of your Real ID friends and view recent messages that they have broadcast. Friend once, see all characters Real ID friends can see all of each other's characters. All. You won't be able to pick and choose which ones can be seen, unless they are on another Battle.net account. Again, both friends have to agree to become Real ID friends and this will not be a mandatory feature of Battle.net. This is obviously a feature that you will want to use only with people that you don't mind knowing what Blizzard game you are playing on which character and where. The complete Real ID FAQ is after the break.

  • Battle.net will integrate with Facebook

    by 
    Robin Torres
    Robin Torres
    05.05.2010

    Blizzard has just announced that you will be able to pull your Facebook friends into your Battle.net friends list. They will be testing this functionality soon in the StarCraft II beta. Since we know that the Battle.net functionality will come to WoW before Cataclysm, that means we'll be able to import our Facebook friends into our WoW friends list at that time. This is just another example of the worlds of Facebook and MMOs colliding. Vaneras -- Battle.net Facebook Integration The action taking place on the battlefield is just one part of the StarCraft II experience -- we're also working to make sure that you can easily connect, communicate, and play with your friends. To help accomplish that, the new version of Battle.net will offer integration with Facebook. This new functionality will start off by allowing you to quickly import Facebook friends into your Battle.net friends list, and additional features will be added over time. source Of course, the integration will be voluntary. This announcement does not mean that all those friends you have in Facebook just to increase your mafia will automatically know you are playing WoW. You will choose if you want to integrate and which friends to import. The full PR announcement after the break.

  • Battle.net integration before Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    04.28.2010

    Do you want to talk to your friends even if they're on other servers, or the opposite faction on your server? Well, Blizzard aims to make that possible via Battle.net, and it's coming before Cataclysm. Zarhym - Re: Cataclysm Friends List Idea This is exactly what we are working on implementing with Battle.net and real-life friends. You'll be able to add friends at the Battle.net account level and talk to them while in-game whether they're on the opposing faction, a different realm, or another Blizzard game entirely. This is coming prior to Cataclysm. Q u o t e: Please tell me that people will not be able to "friend" me without my consent. I don't care to be tracked across servers and factions except by a couple people I know IRL. This is correct. No one outside of your faction on your realm will be able to communicate with you unless you accept their friend request, or they accept yours. You will still have your normal World of Warcraft Friends list, but we'll be adding in the ability to have Battle.net players on your Friends list as well. The characters on your Friends list will allow the same communication functionality which exists today. It's only when you've confirmed someone as a Battle.net friend that you can take advantage of the additional communication features. source The real surprise for me is that people playing, say, StarCraft II or Diablo III will be able to chat with people playing World of Warcraft via their Battle.net accounts. It's a definite extension of their Real ID program mentioned during the StarCraft II preview, and I'm even more surprised that it's going to be out before Cataclysm ships. I know that even if I don't play Diablo III (which is unlikely, how will I be able to resist the barbarian?), being able to talk to the various friends I have across six servers will be a positive boon for me.

  • StarCraft II beta is live. Beware of scams!

    by 
    Robin Torres
    Robin Torres
    02.18.2010

    People are getting actual StarCraft II beta invites, but that doesn't mean that all beta invites (or any other emails that look like they are from Blizzard) are real. If you got an email saying that you have been invited to StarCraft II: Wings of Liberty, don't click anything in that email. Instead take the following steps: Type battle.net into your browser (no typos) and it will go to the secure battle.net site appropriate to your region. Enter your account info. Under Manage My Games, choose Add or Upgrade a Game. Enter the Beta Key provided in the email where it says Enter Game Key. Press Add Game. If you are able to successfully add the game to your library, then you received a real beta invite. If the email tells you to go someplace else for the beta key or the key provided did not work, then you received a phishing email.

  • Battle.net preview: Real ID

    by 
    Robin Torres
    Robin Torres
    02.09.2010

    There is a Battle.net preview up at the official StarCraft II site. While much of it talks of the integration of the StarCraft with the new Battle.net, including new mod functionality and better matchmaking, it also discusses something that affects WoW players: Real ID. Blizzard mentioned this new cross-game social aspect of Bnet at last year's BlizzCon. Real ID is an optional system for chatting with and keeping track of "real life" friends in any Battle.net game. You invite friends with your Real ID. If they accept, you can find out what game they are playing and on what realm and character. You can also chat across realms or games. You won't have to remember the usernames of your Real ID friends and family, because you will see their real names on the interface. And you will also be able to broadcast messages to all on your Real ID friends list, rather than just chatting one at a time. I cannot wait for this to be implemented for WoW accounts. I would love to be able to chat with my friends who are scattered across many realms and who defect to play StarCraft. I really think this is great for more hardcore players (I'll be on my Alliance alt until you Hordies can get your act together for the raid) or very casual, chatty altoholics. Will you use the Real ID system?

  • The Queue: Wherein we are aghast

    by 
    Alex Ziebart
    Alex Ziebart
    12.22.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Oh ho, what is this? Another edition of The Queue, approximately one day after the one before it? How unexpected! Who knew that daily features could be so... daily? I, for one, am shocked. And perhaps a little appalled. Tori asked... "What do you think will happen with the Undead after the Lich King is defeated? I realize for gameplay purposes they won't suddenly disappear from the Horde, but from a lore view Sylvanas' entire grudge against Arthas was most of the reason for using the Horde as a means to her end. Plus after all the Wrath Gate drama... it just seems as though the Forsaken should almost be their own faction or something."

  • Create a Battle.net account, or don't play anymore

    by 
    Michael Sacco
    Michael Sacco
    11.11.2009

    Wondering why you can't log into the game? Mr. Chilly knows why. It's because you spurned him. He was ready to be your bestest bud, and look what you did. You missed the deadline to get Mr. Chilly express-delivered to your mailbox by merging your WoW account into a Battle.net account. You had all the time in the world. You made Mr. Chilly cry. And now you can't even log in! Serves you right! Well, it's way too late to reconcile with Mr. Chilly, but you can at least get back into the game if you go and create a Battle.net account now. Remember that, aside from being forced to do it now anyway, this also conveniently organizes all of your Blizzard game accounts into one place, lets you re-download any game for which you lost the CDs, and, uh, has a neat menu, I guess. Just go do it so you can play. Your mother and I are very disappointed in you.

  • Last day for non-Battle.net accounts to log on

    by 
    Michael Sacco
    Michael Sacco
    11.10.2009

    Okay, guys. You've had plenty of time to do it, and now the countdown's just about over. As of tomorrow, only Battle.net accounts will be able to log into the game. If you merge your account before the deadline, you get Mr. Chilly, the adorable penguin pet, but if you do it after the deadline, all you get is a permeating sense of failure. Just go and merge your account(s) while you're on your break and reading this! It takes almost no time, the process is painless, and you get a small flightless bird that serves no useful purpose. If you don't take care of it now, don't say we didn't warn you when you log in tomorrow and you're spending an extended amount of time with Roary McFrostwyrm. We're not legally liable for the damage that might cause. We've done our part. The rest is up to you. The account management page is over here. For those of you who've already merged your account, just read the next post. Don't stare. These guys were just busy, that's all.

  • Friendly reminder from WoW.com: Convert to Battle.net now!

    by 
    Zach Yonzon
    Zach Yonzon
    10.28.2009

    In two weeks time, on November 11 (November 12th for EU folks), all World of Warcraft players will be required to have a Battle.net account in order to access the game. The reminder has been counting down on the game's log-in screen for the past week, urging players to create an account on Battle.net merge it with their World of Warcraft accounts, with the promise of a cute little penguin to sweeten the deal. As if the threat of being unable to play the game weren't enough. Blizzard has big plans for their new Battle.net upgrade, which they announced during BlizzCon 2009, and the mandatory merge works towards their long-term goals for all their games. Exciting features such as cross-realm, cross-faction, and even cross-game chat will be part of the new Battle.net, which some people have pointed out is reminiscent of XBox LIVE. Of course, we at WoW.com are dedicated to making sure you make the merge because aside from wanting our readers to cozy up to monochromatic, flightless birds, having them locked out from the game we talk about on the site all the time is kind of a lose-lose situation for everybody. So hey, two weeks to go. Merge that baby.

  • Mr. Chilly is in the mail on Battle.net accounts

    by 
    Robin Torres
    Robin Torres
    10.15.2009

    You have until November 11th to switch your account to Battle.net, but the penguin pets are already in-game. I converted my account when I was first able to (which has had its ups and downs) and I logged on this afternoon to find Mr. Chilly in my mailbox on all characters. Like most Blizzard promotional pets, they are Bind on Account and sent to every character you have on every realm. They are also collectible, in that they don't disappear from your inventory after you "learn" them. So, if you have already switched to Battle.net, log in and pick up your new little penguin buddy.