bioware

Latest

  • The Daily Grind: What does your scariest avatar look like?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    I don't generally roll evil characters, but in service of chasing some Star Wars: The Old Republic legacy achievements, I made that dude up there in the header. He's not particularly fun to play, given his despicable dark side acts, but at least he provided me with a Daily Grind topic. What about you, Massively readers? What does your scariest avatar look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Dragon Age: Inquisition Easter egg is The Lord of the Pies

    by 
    Mike Suszek
    Mike Suszek
    11.21.2014

    A Dragon Age: Inquisition Easter egg that a BioWare artist is dubbing "The Lord of the Pies" surfaced this week, and occurs when players manage to fall through the floor of the Skyhold area of the game. Shown in a video courtesy of YouTube user LeeCsM after the break, the secret, cavernous room with creepy music discovered under Skyhold houses what LeeCsM calls a "Nug with a top hat." BioWare designers jumped into YouTube's comments to confirm that the Easter egg was placed in the game intentionally, with artist Graham Kelly noting that he "hid it under the level" and that players "weren't meant to fall through it." Kelly added that the hidden figure is "not a bunny either," but rather The Lord of the Pies. "I may or may not have hidden some of his smaller flock around the rest of Skyhold," he wrote. While we didn't find any pie, we enjoyed our time with Dragon Age: Inquisition in our review. [Image: EA, LeeCsM (YouTube)]

  • The Soapbox: In praise of SWTOR's 12X experience

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day. I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.

  • Playdate: We're livestreaming 'Dragon Age: Inquisition' on PS4! (update: game over!)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.20.2014

    Who doesn't like fighting dragons? That's a serious question. If you excitedly answered "I do!" then this edition of Playdate is just for you. Today we're going to be streaming the first big role-playing game of this new set of consoles, and it's none other than Dragon Age: Inquisition from the folks at BioWare. You know, the studio behind the Mass Effect series and Baldur's Gate. It's a sort of choose-your-own adventure affair in a mature medieval world where decisions made in previous games affect how the story plays out in this third entry. It's also the first RPG running on publisher Electronic Arts' extremely impressive (and apparently pretty versatile) Frostbite toolset that's perhaps best known for powering the Battlefield franchise. And if you're wondering how it all looks, you've come to the right place. We'll be streaming gameplay from the PlayStation 4 starting at 7 p.m. Eastern / 4 p.m. Pacific on this very page.

  • SWTOR's Guardian, Juggernaut discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.20.2014

    Another day has brought us another Star Wars: The Old Republic dev blog detailing the class changes coming in the Shadow of Revan expansion. This time around, the focus falls squarely on Jedi Guardians and Sith Juggernauts. BioWare says that both versions of SWTOR's single-saber tank will get new passives, new utilities, and more thanks to the discipline tweaks scheduled to hit the game's class trees in December 9th's 3.0 update.

  • SWTOR's Sentinel, Marauder discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.18.2014

    No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion. Head to the official SWTOR website to read all about the changes.

  • Holy crap, your wallet is screwed today

    by 
    Mike Suszek
    Mike Suszek
    11.18.2014

    November 18 is the new October 7. Last month's $300 day tamed before it began, as the launch of Middle-earth: Shadow of Mordor moved up a few days while Dragon Age: Inquisition was delayed to the industry's new busy day, today. It's okay, friends, we're here to guide you through today's retail chaos. Dragon Age: Inquisition reached Xbox One, PS4, PS3, Xbox 360 and PC today, and was received well in our five-star review of the game. Joystiq Streams took Dragon Age for a spin earlier this week, so those that want a taste of the game's first hour should watch the archived video. Meanwhile, Ubisoft dished Far Cry 4 out to current-gen, last-gen and PC players, a game deemed the "undisputed king" of open-world shooters that offers a "staggering number of adventures."

  • Dragon Age: Inquisition's women, and the remarkable ordinary

    by 
    Susan Arendt
    Susan Arendt
    11.18.2014

    This article is spoiler-free. There's this scene early in Dragon Age: Inquisition when you, as the Herald of Andraste, gather your advisors around the war table and talk about what the Inquisition's next move should be. Your council is a pretty savvy lot. You've got a Seeker of the Chantry, wise in the ways of the church; a Spymaster, with eyes and ears seemingly everywhere in Thedas; an Ambassador, who understands the necessity of playing politics; and an ex-Templar, training soldiers for those times when diplomacy and manipulation aren't enough. It's not actually that important of a scene, as the war table serves as the menu for choosing side missions that earn you extra goodies like Inquisition perks and coin, so you'll see your posse take their places around the table quite frequently. What struck me, though, is that in my version of the game, four out of the five people at the table are women.

  • Hyperspace Beacon: Concerns about SWTOR's 3.0 combat

    by 
    Larry Everett
    Larry Everett
    11.18.2014

    BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization. With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged ability that inflicts 2652 to 2780 damage and costs 32 Force. Many of the new abilities were specifically designed to make your character feel more powerful, which makes sense, right? You should feel that your character is growing with each level. But do these changes and additions actually make you feel more powerful, or are they just unnecessary impedences to the current priority flow or rotation?

  • 'Dragon Age: Inquisition': The Joystiq Review

    by 
    Joystiq staff
    Joystiq staff
    11.18.2014

    Dragon Age: Inquisition is an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat. Inquisition is also developer BioWare's redemption song. It's everything that a sequel to Dragon Age: Origins should have been, and time will slip by as players enjoy the hundred hours of escapades it delivers. The end of Inquisition's spectacular first act gave me chills. The last time I can recall that feeling is when the Normandy was reintroduced in Mass Effect 2. It's the chill of being at the beginning of a grand story and anticipation for what's to come. Click here for more

  • BioWare explains SWTOR's commendation changes

    by 
    Jef Reahard
    Jef Reahard
    11.17.2014

    BioWare community manager Eric Musco has published a "one stop shop" post that details what's happening to Star Wars: The Old Republic's commendations in the forthcoming Shadow of Revan expansion. In a nutshell, all basic, classic, planetary, elite, and ultimate comms will be converted to basic commendations. The classic and planetary types are going away completely, while warzone and ranked warzone comms will remain as they are now. There are more details -- including bits about the basic conversion rates -- on the official SWTOR forums.

  • SWTOR's Sage, Sorcerer discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    Sages and Sorcerers, this Star Wars: The Old Republic dev diary's for you. BioWare has revealed the upcoming changes to two more of its advanced classes that will go live when the Shadow of Revan expansion launches on December 9th. Both classes "have seen some changes to their baseline ability package," and all three specs for each class get at least one new active and two new passives. Learn more at the official SWTOR website!

  • SWTOR's Assassin, Shadow discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.11.2014

    Star Wars: The Old Republic fans, I'm sure you know the drill by now. The Shadow of Revan expansion is introducing major class changes and basically revamping talent trees in favor of a new discipline system. BioWare has been putting out a dev diary every couple of days to outline the tweaks to each of the game's classes. Today's installment focuses on the Jedi Shadow and the Sith Assassin.

  • Metareview: Dragon Age: Inquisition

    by 
    Mike Suszek
    Mike Suszek
    11.11.2014

    Yeah, we know. "Nobody expects the Dragon Age: Inquisition" and all that. News Content Director Alexander Sliwinski gave the game five stars, explaining that Dragon Age: Inquisition is "BioWare's reaffirmation of what it's capable of delivering," and that players in it "aren't just exploring a new world, but helping shape it at various levels of society. Inquisition sets the bar for what a blockbuster RPG should be." Other critics around the web were largely impressed by Dragon Age: Inquisition as well. Head past the break for a glimpse at other reviews. BioWare's latest will arrive on Xbox One, PS4, PS3, Xbox 360 and PC next Tuesday, November 18. A six-hour trial of the game will reach Xbox One's EA Access service on Thursday.

  • Dragon Age: Inquisition review: Tipping the scales

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.11.2014

    PC, Xbox One, PS4 Dragon Age: Inquisition is an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat. Inquisition is also developer BioWare's redemption song. It's everything that a sequel to Dragon Age: Origins should have been, and time will slip by as players enjoy the hundred hours of escapades it delivers. The end of Inquisition's spectacular first act gave me chills. The last time I can recall that feeling is when the Normandy was reintroduced in Mass Effect 2. It's the chill of being at the beginning of a grand story and anticipation for what's to come. Inquisition is the thoughtfully conceived world of Dragon Age living up to its potential. Origins looked dated when it first launched. Dragon Age 2 lacked scope. By comparison, Inquisition's arresting Hinterlands, the first massive open area players can explore, is full of things to do and collect. There are several of these lands in the game, along with mission-based set pieces and the player's hub fortress. This is the sequel fans were hoping for all along, and new adventurers will be eased into this next generation of Dragon Age.

  • The Daily Grind: Do you ride your mount inside?

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    Today on First World MMO Problems, we're talking about people who ride their mounts inside. These people are annoying. They're not quite as annoying as devs who allow mounts to be ridden inside, or devs who, in the case of Star Wars: The Old Republic, design interior spaces so cavernous that Star Destroyers can be flown down hallways and players feel compelled to ride their mounts inside just to save time. I understand the need for travel efficiency, and mounts are generally faster than walking running. But, really? Do you have to park your 1970s repulsorlift station wagon right on top of the mailbox, clipping every player in a 20 parsec radius and generally ruining what's otherwise a visually pleasing interior environment? What about it, Massively readers? Do you ride your mounts inside? Am I the only one who is bothered by this? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! Does riding your mount inside and blocking vendors/mail make you a dick? Yes, yes it does!

  • EA's quarterly net revenue is up, apparently in spite of SWTOR

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2014

    Electronics Arts had a bit to say about Star Wars: The Old Republic in its November 4th quarterly report -- and none of it good. The publisher named the sci-fi MMO as one of the properties that had decreased in revenue over the period. While EA's net revenue is up $295 million across the board, "this increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic." It remains to be seen whether next month's Shadow of Revan expansion will give the MMO a healthy bump in revenue when it is released.

  • PSA: Dragon Age story bridge The Last Court now in session

    by 
    S. Prell
    S. Prell
    11.08.2014

    The Last Court, a text adventure bridging the narrative gap between Dragon Age 2 and the upcoming Dragon Age: Inquisition, is now available to experience for free via your web browser. If you're ready to play the role of marquis, ruling over the small state of Serault, simply head over to the Dragon Age Keep and log in with your EA Origin account. In case you missed our previous post regarding The Last Court, the game charges you with overseeing a small fiefdom located in the country of Orlais. Major characters from the Dragon Age games will appear, and it's up to you to decide how to handle your populace and its problems. The BioWare Blog post announcing The Last Court's release states that each playthrough of the game takes an average of seven days to complete. Better hurry then, as Dragon Age: Inquisition is due for arrival just 10 days from now, on November 18. [Image: EA]

  • SWTOR's Vanguard, Powertech discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.07.2014

    Did you catch yesterday's Star Wars: The Old Republic dev blog about update 3.0's changes to Mercenaries/Commandos? Good, because now we're on to Vanguards and Powertechs. If you're just joining us, SWTOR's talent trees are going bye-bye in favor of disciplines when Shadow of Revan launches early next month. Click through the links below to learn what's becoming of your favorite class!

  • Next Mass Effect snags Halo 4's lead writer, gets concept art

    by 
    Mike Suszek
    Mike Suszek
    11.07.2014

    The next Mass Effect game from BioWare is being written by Chris Schlerf, the lead writer of 343 Industries' Halo 4. BioWare revealed Schlerf's role for the game today in a blog that introduced a few members of the its development team. The lead writer for Mass Effect 2 and Mass Effect 3, Mac Walters, is staying on for the next installment as the game's creative director. Schlerf joins the team as lead writer following the departure of the series' creator and executive producer back in August, Casey Hudson. In celebration of "N7 Day" today, BioWare hosted a developer roundtable via its Twitch channel to reveal pieces of concept art for the upcoming game and discuss the developer's visions and ambitions. Shying away from calling it "Mass Effect 4," the next game will emphasize space exploration and features the return of the series' much-maligned vehicle, the Mako. The team also noted that the game's protagonist will not start the adventure with "legendary status" like the previous hero, Commander Shepard. Check out our slideshow of the concept art shown during the livestream below, which certainly beats the teasers shown by BioWare last year. [Image: BioWare]