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  • World of Warcraft brings back its anniversary event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2015

    Did you get everything done that you wanted during World of Warcraft's 10-year anniversary event? If you did, great, but if you didn't... well, still great because you're getting another shot at it. Community manager Bashiok posted on the forums that the team is bringing back the anniversary event for one more week, starting today at 1:00 p.m. EST and ending on January 13th at the same time. The reactivation is confined to the North American servers, so players elsewhere in the world hoping for more time with anniversary antics will be sadly disappointed. There's also nothing new in the event, so if you have everything, you can sit this round out. Otherwise, log in today and start celebrating a decade of the game's operation... like, again.

  • One Shots: Shadow play

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2015

    Welcome to a new year -- and the best year of One Shots you'll ever see. I know this because I've been to the future (December 31st, 2015) and spent those precious time-bending moments flipping through all of the One Shots column this year. Amazing stuff, people. Really well done. Well, we might as well get started with your glorious photo journeys! Our very first pic of the year is from reader Becca, who sends us this groovy bit of shadow play in Elder Scrolls Online: "While waiting for a boss to spawn in a public dungeon, my friend Arkslan and my character Rozyn had some fun with lighting." Great. Now I know what will be lurking under my bed tonight: a sing-songy bard. Terror knows no name, but it does sing harmony.

  • WoW Archivist: 3.0.8, the 'disaster' patch

    by 
    Bree Royce
    Bree Royce
    01.03.2015

    WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on January 2nd, 2015, and is included here by permission. Any game that survives for 10 years and counting will have its growing pains. There will be moments when the urge to deliver the best possible content gets the better of the developers, when they reach too far but only figure that out after it's too late. Wrath of the Lich King was so ambitious in scope as originally conceived that Blizzard simply couldn't deliver what it announced. Blizzard cut major features before the expansion even went into beta testing. Wrath's systems went live with patch 3.0.2 in October 2008, and the expansion hit live realms two months later. As with most expansions, there were early problems. In patch 3.0.8, Blizzard tried to fix those problems. Instead, it made them worse. Far worse. WoW Insider itself called the patch a "disaster."

  • The Game Archaeologist: How DikuMUD shaped modern MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2015

    Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your current MMOs than you even know. Of course, that doesn't mean everyone knows what DikuMUD is or how it shaped the MMOs that came out after it. You might have seen it used as a pejorative in enough comments that you know it is loathed by many gamers, but I find that there are varying degrees of ignorance about DikuMUD in the community. What is it, exactly? Why is it just the worst? And is it really the worst if we like the games that can point to this text-based MMO as a key ancestor? Today we're going to dispel the mystery and myths of DikuMUD to lay it out there as it was and is today.

  • Choose My Adventure: World of Warcraft High

    by 
    Mike Foster
    Mike Foster
    12.31.2014

    Blizzard Entertainment's World of Warcraft launched on November 23rd, 2004. For anyone having a hard time putting that date into context, consider this: My sister, who's now in college, was eight years old when WoW's gates first opened. Some of our readers with nice jobs and adorable children were still in middle school or high school. I've personally been playing WoW off and on since 2005, giving me about nine years of history with the game. This month's Choose My Adventure was two parts adventure and one part nostalgia. And as it turns out, sometimes the past really does belong in the past.

  • Choose My Adventure: On autopilot in World of Warcraft

    by 
    Mike Foster
    Mike Foster
    12.24.2014

    Life as a shadow Priest in World of Warcraft is pretty mellow. Mostly you bounce around from quest to quest and enemy to enemy, ticking off objectives by murdering orcs with dark magic and scaring everyone with your spooky shadow face. It's not a career path I'd recommend for your average citizen, but if you're looking to become an instigator in the clan wars of Warlords of Draenor, there are worse paths to take. We accomplished quite a bit this week in Choose My Adventure. Our Blood Elf Priest gained a couple of levels, DPSed his very first Warlords of Draenor dungeon, and completed the Frostfire Ridge set of story quests. And while it's all been very, very good, I'm still having a hard time connecting to this latest World of Warcraft expansion.

  • WoW Archivist: A Glyphmas story

    by 
    Bree Royce
    Bree Royce
    12.21.2014

    WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on December 17th and is included here by permission. Professions in Warlords of Draenor feel completely different than in any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two. The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: The glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

  • World of Warcraft proposes tradable subscription currency

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2014

    Six-point-one. That's all you World of Warcraft players need to hear to get psyched for the new year. The dev team took a brief pause in rolling in all of the money from Warlords of Draenor sales to talk about what's coming up with Patch 6.1 as well as a proposed new subscription currency. The patch, which will go into testing soon, will contain improvements to garrisons, a legendary follower, the ability to send tweets from the game, the new Blood Elf models, shorter flight master routes, incentives for visiting friends' garrisons, and the new heirloom collection tab. Even bigger than this news is word that Blizzard is "exploring" adding a subscription currency that sounds like EVE Online's PLEX. The proposed idea would allow players to buy and sell game-time tokens for in-game gold: "Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system."

  • Choose My Adventure: World of Warcraft and the shadowy priest

    by 
    Mike Foster
    Mike Foster
    12.17.2014

    It's been one week since Choose My Adventure's voters sent me on the path of darkness in World of Warcraft, daring me to cast off my healing roots and adventure forward as a Priest who deals only in shadow. I've gained a couple of levels, tinkered with my garrison, and killed hundreds and hundreds of orcs. I've even managed to work out some of last week's confusion, finding a spell rotation that works for me and laying waste to any PvE enemies that cross my path. I've also completed about a million quests, Warlords of Draenor-style.

  • Choose My Adventure: I am so confused in World of Warcraft

    by 
    Mike Foster
    Mike Foster
    12.10.2014

    Last week's Choose My Adventure polls for World of Warcraft set me on a very unexpected path. Male Blood Elf? Really? If you had asked me to predict the result of the class/race/gender/faction polls, I would have been extremely super-wrong. I thought for sure Massively's readership was full of carebear Alliance sympathizers who spend their WoW hours hosting hug parties in Darnassus. Anyway. This week saw me creating our new character, using the included-with-Warlords of Draenor instant level 90 character boost, and diving through the Dark Portal to experience the starting moments of Blizzard Entertainment's latest bundle of WoW content. It was... something.

  • Enter at Your Own Rift: Five advantages RIFT has over WoW

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2014

    From its inception, RIFT has taken the position of being both a World of Warcraft clone and a direct competitor for its playerbase. It's not as if Trion Worlds has been subtle about it: The early campaign slogan of "You're not in Azeroth anymore" all but reached over and tweaked Blizzard's nose. While some didn't like the direct comparison, I thought it was a wise move for RIFT to acknowledge its obvious ancestry and its position as a cocky upstart. While I've never been of the opinion that only one MMO can "win" or that we should always disparage games other than the ones we play, I won't deny that comparisons get made. Listen, World of Warcraft is a fun, slick game, one I spent many years playing. But just because it's one of the most popular MMOs in the world and stuffed full of 10 years of content doesn't mean it holds all of the cards (nor is it the MMO that currently grabs most of my gaming time). In fact, RIFT has several distinct advantages that it's used and continues to use against Big Blizz, and it's those advantages that I want to praise today.

  • The Daily Grind: Would you have played a Diablo MMO?

    by 
    Bree Royce
    Bree Royce
    12.09.2014

    A few weeks ago, Blizzard content designer Kevin Martens admitted that the studio once considered turning the Diablo IP loose on an MMORPG. It's off the table now, but it still got me wistful. I've been strangely attached to the Diablo franchise and its clones for a very long time. Seriously, it's not even possible to pry the Torchlight series or Titan Quest off my harddrive. But Diablo itself just has a compelling, gritty gloom to the world that would make an MMO version a welcome in a genre that's obsessed with bright and happy fantasy worlds. Massively's Brendan Drain once opined that Path of Exile is the sequel that Diablo II deserved, but is it MMO enough to count here? Would you have played a Diablo MMORPG, and what would you want it to look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hearthstone's Goblins vs. Gnomes expansion available now

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.08.2014

    Hearthstone's first expansion, Goblins vs. Gnomes, is available now, featuring 120 new cards for the collectible card game with 20 million registered players. Anyone who logs into the game between now and December 19 will receive three free Goblins vs. Gnomes card packs. The new cards should give players plenty of strategies to test against the classic decks players have become quite comfortable with. The new GvG packs are priced identically to those of what are now referenced as the "classic" cards. Players can pick up packs, which include 5 cards, at 100 gold apiece, or spend real money. Hearthstone is available currently on PC, Mac and iPad, with plans for iPhone and Android in 2015.

  • WoW Archivist: Upper Blackrock Spire

    by 
    Bree Royce
    Bree Royce
    12.07.2014

    WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on December 4th and is included here by permission. You may have taken Upper Blackrock Spire, Warlord Zaela, but the classic version lives in our hearts, where your orc friends can't get to it. In 2005, UBRS was the dungeon everyone desperately aspired to run. We begged to run it. We paid to run it. We sat in capital cities for hours just hoping, dreaming, that someone, somehow, would put together an UBRS group. The dungeon was the pinnacle of content for classic WoW's "nonraiders" and the gateway to raiding for raiders. Quests here attuned you for Onyxia's Lair and Blackwing Lair. (And who doesn't love a good lair?) Another quest allowed your Molten Core raid to summon Majordomo Executus. No endgame PvE'er could avoid UBRS, even if he or she wanted to. We didn't avoid it, though, because the original "Ubers" (ooo-berz), as players affectionately called it, was awesome. What made it so special? Why was it so revered, and why are some players sad that it has been removed from WoW forever? Let's turn back the Empowered Hourglass to 2005 to find out.

  • WoW's garrisons aren't a guarantee in future expansions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2014

    It was open season for World of Warcraft fans yesterday as the development team opened up with an AMA session on Reddit. The eight-person team taking on player questions included director Tom Chilton and lead designers Ion Hazzikostas and Cory Stockton, meaning that fans got plenty of in-depth answers to almost everything. Whether or not you liked all of the answers is another story altogether, but there's a handy-dandy summary of answered questions and links to the full answers that should save a great deal of scrolling through comments. Chilton confirmed that there are currently no plans for queued scenarios in Warlords of Draenor, although they're not off the table for future expansions. He also stated that there may or may not be Garrison-like elements in future expansions and that there will be "a surprise" regarding the last boss of the expansion. Check out the full summary for more quick links; there's a lot of information in there.

  • Choose My Adventure: Can't stop the World of Warcraft

    by 
    Mike Foster
    Mike Foster
    12.03.2014

    It's been 10 years since Blizzard Entertainment launched World of Warcraft and ignited the great MMO gold rush of the aughts. In that time, World of Warcraft has grown into something more than a game; it's a cultural icon, an immensely valuable piece of intellectual property, and a brooding presence any new MMO has to consider before launch. WoW has gravity. Just when World of Warcraft's numbers start to slide and the naysayers start planning their "WoW is dead" parties, Blizzard finds a way to make WoW resurgent. Warlords of Draenor, WoW's fifth expansion, launched late last month, bringing three million subscribers back into the game's warm embrace. For those keeping score: That's more subscribers than most MMOs ever see at their peaks. Warlords of Draenor reworks some core World of Warcraft systems, changes up character models, implements a version of housing, and more. And with so many people returning to check it out, there's no better time for Choose My Adventure to join the fray.

  • World of Warcraft opens the doors of Highmaul

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2014

    The raid cycle of World of Warcraft's endgame begins anew today with the advent of Highmaul. While this raid did not go live with Warlords of Draenor's release, Blizzard is now opening the doors a crack to let in players for their first taste of epic combat. Highmaul is a seven-boss raid, although only two of those bosses are mandatory for players to down (but c'mon, only cowards tiptoe by the big baddies). Even though the raid is open for business today, it will feature only normal and heroic difficulties and will not be listed on the raid finder. In the coming weeks, mythic difficulty and raid finder functionality will be added to the instance.

  • Perfect Ten: Mobile apps to enhance your MMO lifestyle

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2014

    We're living in the age of smart phones, when there are more cell phones than there are people on this planet. I can't go anywhere without seeing people constantly whipping out their little rectangular companions for the constant stream of information, social connection, and Candy Crush interludes. While MMOs aren't making great headway on these devices, in part due to the limited input scheme, several wise studios have made good use of the mobile market to give players a way to keep in touch with their games even while AFK. Today we're going to count down, count up, and count sideways 10 official mobile apps that will enhance your MMO lifestyle.

  • Take a look at World of Warcraft's updated Blood Elf models

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    Blood Elves kind of got the short end of the World of Warcraft stick when Warlords of Draenor launched. All the classic races got an updated model, the Draenei got an updated model, and the Blood Elves didn't. The result is that the race is notably older than its contemporaries. That's going to change soon; the updated models for the race are swiftly moving through development, bringing the Horde's magical addicts up to par with the rest of the faction. As with the other updated models, the differences are subtle but notable. Blood Elf women have slightly wider torsos and a more defined neck, while the men have better anatomy and a more natural stance. There's no precise ETA, but the team is hoping to have these updated models into the game soon, as rigging and animating are currently underway. You can get some idea of what the finished product will look like by checking the preview.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggested by the whole "part 1" thing in the title header. For those don't feel like reading the whole thing, the short version is that raiding is too expensive to develop for too small a portion of the players. This is a solid argument, but it's standard: You hear it every time this debate comes up. In some ways, it's the foundation of the argument against raiding beyond the reality that most people say they just don't like raiding. There's more to be said, though, and there are more serious issues up for discussion. Raiding isn't just expensive in terms of development. It's expensive in lots of ways.