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  • TERA's level cap to hit 65, new continent on its way

    by 
    Shawn Schuster
    Shawn Schuster
    07.10.2014

    Bluehole Studio and En Masse Entertainment have announced today that their fantasy MMO TERA will be receiving a level cap increase and expand into a new continent later this year. The level cap will increase to 65, adding new skills and glyphs in the process. Along with this will come the Northern Arun continent and the world's fourth largest city, new instance dungeons, quest guide, enchanting system improvements, and more. Mention of a special competition for seasonal guild housing is also in the notes, and players are speculating in the forum thread about what this might mean. While Korea will get this new content in late July, En Masse says that the goal is to make it available for North American players by the end of the year. [Thanks to Leiloni for the tip!]

  • TERA Producer Chris Hager leaves En Masse

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2012

    TERA Producer Chris Hager has left the fields of action combat and big-ass monsters, according to the studio. A PR rep released the following statement to Massively: "Yes, we can confirm Chris Hager is no longer with En Masse Entertainment. We wish him the best of luck in his future endeavors." Bluehole Studios' Harns Kim first made mention of Hager's departure on his Twitter feed. It is unclear whether Hager left of his own volition or was let go. Prior to working for En Masse, Hager was with NCsoft, developing titles like Guild Wars, Lineage II, and Aion. [Thanks to Maniac for the tip!]

  • Next TERA CBT weekend brings level cap increase, new dungeon, and PvP

    by 
    Matt Daniel
    Matt Daniel
    02.20.2012

    Here we are at the beginning of another week which TERA fans are certain to be anxiously waiting to end because this weekend marks the game's second North American closed beta weekend. During the last test, players got to experience the game's PvE content all the way up to level 22, including the Bastion of Lok instance. Well, this time around En Masse Entertainment is going to be opening up the gates to five additional levels of content, allowing players to progress to level 27. Testers will also gain access to a new dungeon known as Sinestral Manor, and each player will get two character slots per server rather than just one. Oh, and speaking of servers, we hear there's going to be a new one. Players will be able to test their skills against one another on Valley of Trials, the new PvP server. To top it off, En Masse has also revealed a bit of new information on how PvP combat will work. Open-world combat will be initiated when a player uses an ability known as Outlaw Declaration, which does what it says on the tin: It declares the caster an outlaw, allowing him to attack (and presumably, be attacked by) other players for 60 seconds or until combat is over. But single combat isn't the only way to get your PvP fix. Guilds can also declare war on other guilds by using the item Bahaar's Spark of War Declaration, which can be purchased in capital cities. After war has been declared, members of opposing guilds will be able to attack one another on sight. So there you have it, folks. That's what we've got to look forward to this next beta weekend. We hope to see you all on the battlefield.

  • TERA reflects on lessons learned from first CBT weekend

    by 
    Matt Daniel
    Matt Daniel
    02.17.2012

    It's been a week since the first TERA North American beta weekend, and European players are getting their first swing at the game as we speak. But before En Masse Entertainment opens the floodgates to NA players once more next weekend, the studio is taking the opportunity to recap the events of the first closed beta test. Overall, the studio seems quite pleased with the results of the test but notes that "the weekend was not without some hiccups." One such hiccup that beta players will certainly be well acquainted with is the chaos that ensued as dozens of players simultaneously tried to kill the quest mob Vekus, which led some players to actually form organized queues to ensure that everyone got a chance at him. But the studio assures us that we need not worry, as "the En Masse team learned a great deal from CBT1 and will put those lessons to good use as we ramp up for CBT2." The studio also brings us a couple of interesting statistics from the first beta test. For instance, the most popular race-gender-class combination was the Castanic female Warrior (which we're sure has absolutely nothing to do with the Castanics' apparent aversion to modesty). And of course, beta participants will be very familiar with the basilisk BAMs in Oblivion Woods, which apparently accounted for almost two-thirds of all player deaths over the course of the weekend. Gotta watch out for those bodyslams, guys. They'll getcha. Ultimately, the studio concludes that "this weekend was a big success both in terms of players getting hands-on time with TERA and for showing the team what they need to refine before the game's May 1 release." To sign up for the game's future beta tests, just head on over to the game's official site, linked below. [Source: En Masse Entertainment press release]

  • Going toe-to-toe with TERA's first beta weekend

    by 
    Matt Daniel
    Matt Daniel
    02.14.2012

    Over the past months, many fans of En Masse Entertainment's upcoming "real action combat" title TERA have been wondering whether the game will ever see the light of day. Between sparse development details and word of legal troubles, TERA's future seemed to be in constant jeopardy as cries of "vaporware!" grew steadily louder. Well, those voices can finally have a bit of a reprieve because over the course of this past weekend, players were able to jump into the world of Arborea and experience TERA's action combat firsthand. I was among those players, and after a joy-filled romp through TERA's gorgeous landscapes (thanks in no small part to my fabulous guild -- hi Territ!), I'm ready to conjure up some thoughts that will hopefully somewhat resemble my impressions of the closed beta weekend. So if you want to know whether the game's real action combat hits the mark or it's a swing and a miss, follow me past the cut and let's take a look.

  • The Soapbox: TERA's rocky road to release

    by 
    Jef Reahard
    Jef Reahard
    02.14.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. What a difference a year makes, eh? February of 2011 found me drooling over my keyboard as I devoured all the screenshots and gameplay footage leaking out of TERA's Korean launch (yes, the westernization process really has been dragging on for a year). Fast-forward 12 months and the game is losing a little bit of its luster because of certain En Masse decisions and in spite of the fact that the firm has a potentially awesome MMO on its hands.

  • TERA beta videos show crafting, enchanting, Elin creation

    by 
    Jef Reahard
    Jef Reahard
    02.13.2012

    TERA's recent closed beta kickoff (and lack of an NDA) brought with it a slew of user-created video content, and as the testing weekends roll on toward the game's May release window, there will be ample opportunities to see just about every part of Arborea via YouTube. Today we've got a trio of introductory videos that show three different aspects of the game. First up is a clip that features the enchanting process, followed by a brief look at the game's crafting mechanics. Finally, TERA Hispano has uploaded some footage of the controversial Elin race. The video covers almost nine minutes on the character creation screen, and you can find it after the break. [Thanks to Axel for the tip!]

  • The MMO Report: Elvis invented rock 'n' roll edition

    by 
    Bree Royce
    Bree Royce
    02.09.2012

    This week on The MMO Report, Casey insists that he's a "wise-cracking superhero with a heart of gold," not a noob who doesn't know his MMO history. "For the record," he says, "I do realize that EverQuest wasn't the first MMO. I was just saying it was the game that brought MMOs mainstream attention... like how Elvis invented rock 'n' roll." Casey reports on Warhammer 40K: Dark Millennium Online's financial woes, RIFT's new infinite trial, Star Wars: The Old Republic's impressive sales numbers, and TERA's beta plans. Then he dips into Uncle Casey's Mailbag to discuss -- what else -- hot dorf-on-dorf action. All this and more in the HD MMO Report tucked behind the cut!

  • Frogster planning TERA Europe stress test today

    by 
    Jef Reahard
    Jef Reahard
    02.09.2012

    Ready for another TERA Europe beta test? You're in luck because Frogster is hosting one later today (at 2:00 p.m. EST, to be exact). The Velika server is being stress-tested, and Frogster is raising the player cap in order to see what happens when large numbers of people attempt to log in at once. TERA Europe community manager Raven says that "you might experience lag or other issues" and that "this test is not intended to offer you a normal gameplay experience." If you're OK with that -- and you feel like volunteering your time -- head to the official forums to learn more (and set your alarms accordingly). If you're wondering about TERA's American client, En Masse Entertainment sent word that last night's pre-test dress rehearsal "went swimmingly."

  • TERA EU gearing up for second system test

    by 
    Jef Reahard
    Jef Reahard
    02.08.2012

    TERA's European client will undergo another round of testing today at 2:00 p.m. Central Europe time. According to a post on the official boards, this is another "special functional test of [TERA's] systems," much like the one that went awry over the weekend. The testing period will run for approximately four hours, and it is open to everyone who has redeemed a sneak peek or pre-order key for the European client. TERA EU community manager Raven says that this test is actually a test, unlike the marketing beta events we've grown accustomed to in recent years. "Remember this is not a test to enjoy the game, but rather to test our server infrastructure," she writes.

  • The MMO Report: EQ was the first MMO edition

    by 
    Jef Reahard
    Jef Reahard
    02.03.2012

    Casey Schreiner returns with this week's MMO Report, G4TV's weekly newscast about all things massively multiplayer. First up is a shout-out to the newly free-to-play EverQuest, though Ultima Online, Meridian 59, and The Realm players might dispute Casey's notion that EQ "started it all." Funcom's new Blue Mountain trailer for The Secret World also gets a mention, as does the Family Research Council's facepalm-inducing reaction to the prospect of same-sex snogging in Star Wars: The Old Republic. TERA's legal troubles are next, and Uncle Casey's mailbag rounds out this week's show. Head past the break to watch it in full.

  • En Masse comments on NCsoft TERA lawsuit

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    En Masse Entertainment has commented on a pending lawsuit by NCsoft that seeks to prevent the North American launch of TERA. As you would expect, there is virtually no detail on the proceedings, but En Masse publishing vice president Chris Lee does come out swinging, saying that the firm "outright rejects" NCsoft's position and will fight it to the last. NCsoft has alleged that former employees stole Lineage 3 code and art assets that were used to make TERA, and the firm has already scored a legal victory in Korea that resulted in jail time for some of the ex-staffers. How all of this affects TERA's U.S. release is unclear, though Lee says it's business as usual for En Masse and its fans. "This situation has no impact on our continuing efforts to realize the vision we have for our game. We are committed to making TERA awesome and delivering the game to you on time on May 1st," he writes.

  • NCsoft files TERA-related lawsuit against Bluehole and En Masse

    by 
    Jef Reahard
    Jef Reahard
    01.25.2012

    It's been a long road to completion for En Masse Entertainment and its upcoming TERA MMO. If NCsoft has its way in court, it might be even longer. MMO Culture reports that NCsoft filed a lawsuit earlier this month stating that a group of its employees quit the company and went on to found Bluehole Studio (TERA's original Korean developer). In doing so, the former employees allegedly stole "copious amounts of confidential and proprietary NCsoft information, computer software, hardware, and artwork relating to Lineage 3" and used it to produce TERA. The employees were convicted of stealing trade secrets by a Korean court in 2009, and the convictions were "mostly upheld by an appellate court." NCsoft filed a Korean civil complaint against Bluehole in 2010 and won damages and an injunction, both of which were subsequently overturned by an appellate court. Despite the fact that both criminal and civil litigation is still pending, Bluehole launched the Korean version of TERA in early 2011. En Masse (Bluehole's American subsidiary) is scheduled to launch the U.S. version in May of 2012.

  • New TERA video features Castanic race

    by 
    Jef Reahard
    Jef Reahard
    01.19.2012

    The excitement surrounding TERA ramped up a few levels with the recent announcement of the title's May 1st release date. The action MMO from Korea's Bluehole Studio has been a long time in the making, and En Masse Entertainment has hinted at more details to come over the next couple of months. Today the company has partnered with IGN to release a new gameplay video focused on the Castanic race. The clip runs for about a minute and a half, and features a smattering of action vignettes starring our favorite horned warriors. Check it out after the break.

  • TERA launching May 1st in North America [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Well, it's officially official. En Masse Entertainment is launching its long-awaited TERA MMO on May 1st in North America. A posting on the game's website confirms the date, and it also mentions both standard and collector's edition offerings, the contents of which will be revealed in February. In the meantime, En Masse is accepting beta applications, and the company also promises "lots more in store" for the month of January. TERA was originally developed by Bluehole Studio; the title launched in Korea in early 2011. The game is a high fantasy MMORPG focused around action combat and featuring an endgame political system. [Update: Frogster has also announced that the EU version of TERA will be available on May 3rd.]

  • New TERA gameplay clips feature dungeons, boss fight, exploration

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    TERA has fallen a bit off the radar due to the lengthy gestation period of its North American client release. The game launched in Korea a year ago, and so far En Masse Entertainment hasn't managed to nail down a definitive launch date for the western version. Fortunately, there are fan sites to pick up the slack, and Steparu has updated with a trio of TERA gameplay videos sure to warm even the most jaded Arborean heart. The clips are all fairly lengthy, and they feature a Castanic Slayer in various gameplay locales including dungeons, boss fights, and the open world (specifically, the picturesque New Ellenon zone). We should also point out that the main character in all three clips is a female Castanic, so fair warning to those who take offense to skimpy armor.

  • TERA producer's letter discusses new launcher, development progress

    by 
    Matt Daniel
    Matt Daniel
    12.19.2011

    A new holiday edition producer's letter has been published on the official TERA site, and in it Chris Hager announces that he is currently using the studio's new launcher to log in to the game. Why is this such a big deal? Hager explains that it "represents a huge leap for us here at En Masse." He goes on to tell how, over the past year, the team has worked "directly and intimately with the Bluehole development team to... add features that appeal to western gamers." But why is the new launcher so important? Because it's one of the features that the studio built from the ground up. Hager also notes that the game has been in alpha for "about 4 months" and that this week is the last week of alpha testing. He says the team is also looking forward to "the next step in TERA's journey toward launch next spring." Here's to hoping that next step is a beta test. For the full letter, just click on over to the official TERA site.

  • New TERA videos highlight BAMs, again

    by 
    Jef Reahard
    Jef Reahard
    11.16.2011

    Oh TERA, forever teasing us with new press releases about BAMs in lieu of meaty gameplay details (or heaven forbid, a release date). The latest blurb comes courtesy of Frogster, the fantasy title's European publisher, and it features three new videos that provide a sneak peek at three more of the game's ubiquitous big-ass monsters. Each video runs for about a minute and each gives future denizens of Arborea a good look at the ovolith, the teralith, and the kumas BAMs in their native environments. Whether you're into creepy spiders, giant rock dudes, or beer-bellied behemoths that shoot death rays out of their stomachs (really), you'll probably find something to your liking in one of Frogster's new clips. Head past the break to see them all. [Source: Frogster press release]

  • En Masse talks more on Creatures of Magnitudinous Derrieres

    by 
    Matt Daniel
    Matt Daniel
    11.11.2011

    Mmmyes, quite. TERA's press onslaught continues in full-force (though still sans release date) as En Masse Entertainment has released some new information regarding -- you guessed it -- Big Ass Monsters. Of particular note in the article is the ovolith, an arachnid BAM that transforms into a cocoon and is capable of spraying players with a lethal venom. Players, of course, can't just rely on the random number generator to save them. They have to actively dodge the poison as well as the monster's quick pincer attacks. The game's Monster Concept Lead Artist, Junghyun Kim, says there are certain challenges that arise when designing new creatures. Kim states that "The monster's outer shape matters a lot in combat because TERA lets players aim their attacks naturally. Auto-targeting games only need a normal attack with different attack motions, but we have more aspects to consider because the player's character actually gets hit in TERA. But this extra challenge is one of the joys of creating monsters for TERA." Well, that's great, but can we get a release date please? Pretty please? [Source: En Masse Entertainment press release]

  • TERA wins G-Star 2011's highest honor

    by 
    Jef Reahard
    Jef Reahard
    11.09.2011

    Things have been looking fairly bleak for TERA fans over the last few months. There have been reports of server merges and general discontent among the Korean playerbase, executive switcheroos at Bluehole Studio, and an American launch date delay to the spring of 2012. This year's G-Star convention finally provided a ray of sunlight in the form of the prestigious Presidential Award. Yes, TERA won it, and the honor is a pretty big deal in the South Korean gaming community. The country's Ministry of Culture (a government board responsible for gaming industry regulations) chooses the nominees while a pool of journalists, industry veterans, and gamers vote on the winner. TERA also took home G-Star awards for best sound effects, graphics, and character design.