bots

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  • MMOGology: Attack of the bots

    by 
    Marc Nottke
    Marc Nottke
    05.12.2008

    A few weeks ago Tateru Nino wrote a great piece about the use of bots in Second Life as marketing tools to make virtual worlds feel less lonely and appear more populated than they actually are. The article got me thinking about the use of bots in games and the many purposes they serve, not only as virtual avatars, but more frequently as tools used by players to assist them with everyday tasks.So what exactly is a bot? Although bot is short for robot we're not talking about Tom Servo or Crow T. Robot from Mystery Science Theater 3000 (although I guess technically they're puppets). Bots are programs with some level of artificial intelligence that are typically created to automate mundane tasks otherwise performed by a human. At their finest, they are tools that help make a gaming experience more enjoyable by streamlining our gameplay, providing us with useful information, or automating otherwise irksome tasks. At their worst, bots are exploits used by hackers to grind through a game while the player is away from their keyboards. For the purposes of today's article, I'll be referring to the "legal" variety.Even if a bot is perfectly legal to use and is not technically exploiting the game, it's still automating tasks you'd otherwise be performing yourself. When we're talking about playing video games, if a bot is doing some of the "gaming" for us, then what exactly are we doing? In automating some of the hum-drum tasks of a game has something of the fun or challenge been lost; or, do bots just help us get to the parts of the game that are fun and challenging?

  • The Daily Grind: Would you play an NPC?

    by 
    Akela Talamasca
    Akela Talamasca
    03.31.2008

    Back in The Day (before all this new-fangled 3D whozits and everything was text-based), when you wanted to roleplay, you weren't constrained by existing character classes or types; you could be anything you wanted. You could be a 10,000 year old vampire bartender, or an infant with a goldfish for a head, or anything in between. Nowadays, there is a clear distinction between player characters (PCs) and non-player characters (NPCs). The former are guided by humans, and the latter are bots.But what if you had the opportunity to play the role of a traditional NPC? What if you could be that quest-giver, that fish vendor, that city guard? Instead of getting the same spiel over and over as you do now, a player could go have a leisurely chat with an actual person, making your favorite game world feel inhabited and real -- would you be that NPC? Would you do it for experience points that you could transfer to any of your alts? What if there were a leveling system in place for your fish vendor? Would you do it for nothing at all?

  • [Updated] Gliding through a nasty Blizzard

    by 
    Andrew Russo
    Andrew Russo
    03.30.2008

    Blizzard recently announced the folks behind the creation and sale of the popular Glider program, MDY Industries, are the latest target in an ongoing campaign against bots, hackers, and gold farmers. Blizzard claims that Glider, a third party software program that turns your character into a bot, has caused them in excess of US$20 Million in revenue. In their motion against MDY they claim: Since Glider levels players faster, Blizzard lost revenue from shortened subscriptions Glider violates their EULA and TOU through bot-ting Glider can be used for gold farming, damaging the in game experience of others Blizzard must spend money and time tracking down Glider users MDY claims innocence, of course, stating that nowhere in the EULA or TOU (at the time the motions was filed) was a violation dictated that covered the use of the Glider program. Glider does not modify any of the game files nor does it mine or hack data from any of the game servers and thus, they argue, is not a violation of any of the rules governing the use of WoW. MDY believes that Glider 'has actually increased WoW's subscription revenue' since players hit the critical level 70 faster, with less frustration, and often find themselves craving more and opening a second account.As the creator of Glider, Michael Donnelly, makes clear, it all started as a noble desire to catch up to his friends and enjoy content together. The case has caused Blizzard some bad press over the method used to inform Mr. Donnelly of their desire to sue his company. An unidentified private investigator, a lawyer, and a nice little note at the door asking him to stop selling the product they believe hits them in the wallet. Has Blizzard gone too far? What defines cheating? Who is truly at a loss? All questions we have to find answers to amidst the approaching storm.[Updated to fix links]

  • Cinemassively: Virtual Firefighter Training Center

    by 
    Moo Money
    Moo Money
    03.29.2008

    It's getting late and the sun is starting to set when you hear the fire alarm. The fire truck stops in front of a burning building, and you start to canvas the area for survivors of the disaster, while the others are fighting the fire. A man is discovered and is led to safety. This probably happens every day in real life training to be a firefighter, but how often does it happen in a virtual world?The MASA Group has prepared a Second Life area specifically for training the future heroes. An interesting tidbit to note is that, while we're not sure of the status of the firefighters themselves, the victim roles are all bots. Most departments have live fire drills, with about 99 firefighters killed between 1994 and 2004 from them. Which method do you think is more effective?For a more comprehensive video of the action, stay tuned after the cut ...

  • A brief history of botting

    by 
    Brenda Holloway
    Brenda Holloway
    03.27.2008

    Botting -- the act of using a program (a 'bot') to kill mobs, perform quests, harvest nodes and so on -- usually is explicitly banned by a game's EULA, and at least ethically gray even where it wasn't directly ruled out. Right or wrong, botting has been with us since the very dawn of massively multiplayer games, in MUDs -- text-based Multi-User Dungeons. Raph Koster -- Ultima Online developer, Star Wars Galaxies architect and CEO of game-development-for-the-masses Areae -- brings us back to the days of yore when MUDs first met botters -- and how they dealt with it. It's a stirring tale of autohunters, deathtrap rooms, trigger phrases, healbots and the devs who loved them.

  • Blizzard loses a round in the fight against botting

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.20.2008

    In Blizzard's attempts to get rid of gold farmers and hackers, one of their most annoyingly persistent enemies has been the WoWGlider bot, now known as MMOGlider. They've been throwing suits and countersuits at each other for a few years now, but the latest salvo seems to have gone against Blizzard, the Game Activist reports. Blizzard was trying to subpoena Joe Thaler, owner of Lavish Software LLC, maker of programs such as EQPlayNice. While Lavish Software's programs do not appear to be cheat programs on their own, they did make a deal with MDY Industries, maker of MMOGlider, to use the programs within MMOGlider. According the judge's decision, Blizzard was hoping to obtain all documentation related to the deal, all communication between Thaler and Lavish and MDY and its owner, Michael Donnelly. They also wanted a list of all WoW accounts owned by Thaler and Lavish, as well as the contents of the WTF folders of every installation of WOW used by Thaler and Lavish Entertainment. Unfortunately, the Judge ruled that Blizzard was demanding information that could compromise Lavish's trade secrets and client confidentiality, and that the demand for the information within 9 days did not give Thaler and Lavish enough time to respond an gather information. It's worth noting that the judge did specifically say that Blizzard could file another subpoena that would be more narrow in scope and allow more time for Lavish and Mr. Thaler to respond, so this is probably not a fatal blow to Blizzard by any means. I personally hope not. I've never had much patience for bots, or people who feel they have a civil right to cheat at games, so I'm rooting for the big bad corporation on this one. What about you? Thanks for the link, Tyrsenus.

  • SmartPal V robot, now with additional lumbar units!

    by 
    Evan Blass
    Evan Blass
    12.03.2007

    Straight out of Japan comes the latest mobile robot to ease our daily lives while threatening our jobs, Yasukawa Electric Corporation's SmartPal V. The 1.3-meter tall rolling bot is loaded with all the proximity, speech recognition, and object-detecting sensors we've come to expect from today's modern mech, along with improved dexterity thanks to additional joints and lumbar units as compared to previous models. This latest SmartPal, which was introduced at the 2007 International Robot Exhibition, also rocks its own accessories, such as a head-mounted projector to push the world's last remaining tour guides into early retirement.[Via Engadget Chinese]

  • FFXI "Special Task Force" takes on cheaters

    by 
    Chris Chester
    Chris Chester
    10.25.2007

    Square Enix proves once again that they are willing to bring the hurt on people who use hacks or exploits to gain an unfair advantage over other players or destabilize the economy of Final Fantasy XI. In a Special Task Force Report, they break down the approximately 8000 bans and suspensions that they've doled out since this time last month. Among the groups most actively targeted are people using illegal fishing bots, Chinese gil farmers, and people abusing the auction house system for use in real money trading schemes. In so doing, Square plucked a staggering 2.3 billion gil from the hands of cheaters and money traders.It makes you wonder why more companies aren't actively reporting the numbers of exploiters and gold farmers that they're busting every month. It's not like we don't know the practice exists, just tell us what you're going to do to stop it!

  • U.S. military turns to competition for robot "surge"

    by 
    Donald Melanson
    Donald Melanson
    08.14.2007

    The US military has already upped the arsenal of its robots deployed in Iraq, and it now looks to be planning to expand its non-human forces even further, with it recently putting out word of a competition to find a company that can quickly deliver a slew of new bots. According to Wired's Danger Room, these new robots won't be armed, but will instead mainly be used for reconnaissance duty, and must include the ability to look inside car windows and peer underneath vehicles. Due to the urgent need for the bots, the Army's done away with the usual formal bid process and will effectively be awarding a contract on the spot to the winner of the competition, who will be required to deliver its first bots within ten days. The Army then hopes to have 1,000 new reconnaissance bots by the end of the year, with another 2,000 planned for the next five years. As Danger Room reports, iRobot seems to be the favorite to win the competition, especially considering the requirement get the bots off the assembly line as quickly as possible.

  • Why the botters do it

    by 
    Amanda Rivera
    Amanda Rivera
    06.13.2007

    Frybread over at Notaddicted yesterday posted about a chat that he had with the owner of an American gold botting company. Evidently the massive gold farming bans that went through on Monday hit his company especially hard. First of all it's interesting to note that there are such companies in the US as well, so China doesn't have complete monopoly on the illegal gold selling market. So what is it like inside a botting business? Well, the anonymous business owner runs an office with about 150 computers. It sounds like a lot for a guy who runs his business using bots, but he explains that all tells need to be made by actual people since they are monitored constantly. When asked how many accounts he lost in the ban sweep on Monday, he says 100. All of his characters were between levels 40 and 70, which answers a lot of questions I've been having about all those people I have been competing with over primals. The question came up, why do it if you risk losing your business? The reply was clear and without hesitation: I'd rather deal with the risks then [sic] work a normal office job. This is now the third time I have read an interview enlightening the reader to the plight of the poor goldfarmer just trying to make a living at the game he loves. But if you love the game that much, why do you abuse its rules and harm the player base to make a profit? Sure he lost 100 accounts, but he'll have those back in a month, and will be out skewing economies once again. [via Notaddicted]

  • iRobot to launch two non-killbots for the holidays

    by 
    Evan Blass
    Evan Blass
    05.21.2007

    While most other manufacturers claim to make our lives easier by offering a slightly-improved this or an all-in-one that, iRobot is actually down there in the trenches (both literally and figuratively, with those killbots and all) observing the average Joe, and serving up products that help eliminate some of our most mundane tasks without resorting to hired help. So it's with no small amount of anticipation that we'll be waiting for the company's just-revealed, Holiday-time products, though the details released by co-founder and chairwoman Helen Grenier at the JPMorgan Technology Conference couldn't have been more sparse: besides the fact that both models are most emphatically not floor-cleaning bots, all she would say is that they are "different types of robots with mechanical features," according to Crave. Helpful. With such a vague idea of what to expect, the hunt is now on for these mysterious new automated domestic servants; we've got flooring, carpets, pools, and garages covered, so all that's really left is a windowbot, a laundrybot, and most ambitious of all, Doomba, the no-nonsense, child-rearing nannybot.

  • Blizzard suing WoWglider creator

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.23.2007

    I know what you're thinking: haven't I read about this before? You've probably read something similar, but we've moved on to the next phase of ligation: the counter-suit! Back in November MDY Industries, the creators of the automation software WoWglider, was suing Blizzard over an alleged attempt to prevent the distribution of their software. MDY wanted a court to assert their right to create and distribute WoWglider. And now Blizzard is fighting back with a lawsuit of their own. Besides asserting that the sale and promotion of WoWglider violates both the World of Warcraft EULA (end user license agreement, which you re-agree to each time you install a patch) and TOU (terms of use, which you agree to when creating your account), Blizzard claims that...Blizzard has suffered damage in an amount to be proven at trial, including but not limited to loss of goodwill among WoW users, diversion of Blizzard resources to prevent access by WoWGlider users, loss of revenue from terminated users, and decreased subscription revenue from undetected WoWGlider users.And Blizzard is asking not only for MDY to stop selling and distributing WoWglider, but also that Blizzard be given all rights and titles to the application, the source code, and all sales information. And while I'm not a lawyer, I think someone just got pwnd by Blizzard's legal department.If you are a lawyer, or if you just enjoy reading dense pages of text, you may like to see the full text of Blizzard's counter-suit and MDY's initial complaint.[Thanks, Prissy]

  • Acclaim & IGA link up for six-game ad deal

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.04.2007

    Acclaim and in-game advertising firm IGA Worldwide have agreed to terms on a deal that will place advertisements in six of the publisher's MMOs. According to Acclaim CEO Howard Marks, the IGA partnership will allow the company to continue to offer its online games for free.Under the terms, ads are set to appear in 2Moons, 9Dragons, DANCE, BOTS, and two additional titles yet to be announced.See also: In-game ads put devs in control

  • Bot Spotting 101

    by 
    Mike Schramm
    Mike Schramm
    11.22.2006

    Doc Robot has a short but sweet guide to how to spot a botter (or, sometimes, a farmer) wandering around the World of Warcraft. Warning signs: they behave erratically, don't answer tells, use repeated attack patterns, and so on and so forth. Chances are that if, like me, you play on one of the higher population servers, you've seen this stuff happening, even if you didn't know at the time exactly what you were dealing with.My own bot story is pretty funny-- I was leveling my rogue through Stranglethorn Vale, killing and skinning panthers to grind and make some money. Along comes a paladin-- she walks right up to a panther near me, and proceeds to kill it. I play on a PVE server, but I've got no love for the alliance, so I did what I thought was an appropriately undead rogue-y thing to do and I ninja'ed the skin from her on that kill. She tried to skin, failed, and... moved onto the next mob. I got no reaction out of her at all. So I let her kill the next mob, beat her to the skin again, and still nothing. I did this three or four times, and I didn't get so much an emote out of her-- not even an angry look.I couldn't believe that someone would let me get away with this, so even despite the fact that she was a few levels ahead of me, I went ahead and flipped my PVP flag on, and threw down a few /taunts. Still nothing-- she just keep rolling on in her pattern without even acknowledging I was there. By then, of course, I knew I was dealing with a bot, and so for an hour or so, I tagged her panthers, let her kill them and gain experience for me, and then ninja'ed the skin out every time. Wonder if that botter was surprised that his paladin wasn't very productive that hour.Unfortunately, I never did report her, which is what you're supposed to do when you find a character botting or farming (as the article says, it's usually a hunter, so my guess is that my paladin was simply being powerleveled). Blizzard is doing everything they can to battle this stuff, but my guess is that it's much more rampant than even they will admit. Have you seen a bot? What did you do when you discovered it?

  • WoW Glider suing Blizzard

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.17.2006

    In case you're out of the loop, WoW Glider is a 3rd party application that automates all major aspects of gameplay. You set the parameters and it starts farming loot, experience, reputation -- whatever you'd like. This is, unsurprisingly, against Blizzard's terms of service -- those things you have to click agreement to before you play the game after every patch. But this lawsuit isn't just about whether or not WoW Glider breaks the terms of service: it's about whether or not Blizzard has the right to kill the distribution of WoW Glider. WoW Glider's complaint suggests Blizzard has been attempting to strong-arm them into stopping distribution based on alleged copyright and DMCA violation -- and WoW Glider's makers are jumping in with the first lawsuit, which (and, no, I am not a lawyer) seems to be asserting their rights to distribute WoW Glider and telling Blizzard to back off. Lawyers and non-lawyers can read the full text of the complaint and chime in with your own opinions below.[Thanks, Baratrill]

  • Swarmanoid robot project foreshadows certain robotic takeover

    by 
    Darren Murph
    Darren Murph
    09.30.2006

    So we had a glimpse of what thousands of robotic creatures linked together in harmonic teamwork looked like last year, but certainly didn't expect the European Union to go and drop £1,850,000 ($3,482,810) to make this kind of thing a serious endeavor. Nonetheless, an EU-sponsored 42-month research program into so-called swarm bots is set to commence next month, and will be led by Dr. Marco Dorigo of the University Libre de Bruxelles. The primary focus (aside from instilling an imminent fear of global robotic dominance) is to create a small army of specialized robots that can successfully "adapt to live in buildings," and help us common folk out while they're at it. The project will focus on 60 "dynamically connected autonomous 'bots," known collectively as a Swarmanoid, that consists of eye-bots, hand-bots, and foot-bots. While the names are fairly self-explanatory, eye-bots will handle the vision aspect while grappled onto ceilings, conveying the info to hand-bots (wall climbers and grabbers) and foot-bots (ground terrain specialists). Ultimately, the research team would like to see the bots solve certain "problems" by relying solely on one another's skill sets, and while we are admittedly frightened at what that really means, we'll just cross our fingers that the humans will still be the ones in control 3.5 years from now.[Via Robot Gossip]

  • iRobot WiFi module gets FCC nod

    by 
    Evan Blass
    Evan Blass
    09.05.2006

    It may not look like much, but the circuit board pictured above could have major significance for robot lovers the world over. You see, this nondescript WiFi module was just submitted to and approved by the FCC for Rhein Tech Laboratories, a company working on behalf of a little outfit known as iRobot -- the same iRobot that's gifted us with such time-saving apparatuses as Roomba, Scooba, and that upcoming lawnmower bot we just heard about. Now at this point we're not sure whether the module will be end-user installable for long-range remote control of Roomba or if it's just one component of a different project altogether, but the simple fact that iRobot is working on some sort of WiFi integration is good news indeed. Good news for now, that is, until the servant bots use those built-in transceivers to coordinate their imminent uprising, and we have to go back to mowing our own lawns, carrying our own rucksacks, and cleaning our own floors (or the floors of the dungeons where they keep us locked up, whatever the case may be).

  • Lazy Hubo gets a Segway

    by 
    Evan Blass
    Evan Blass
    08.25.2006

    What's the world coming to? It's bad enough that everyone moves from here to there in their cars, motorcycles, personal helicopters, and human transportation devices (except for us -- we sit in front of the computer for 15 hours a day), but now it seems that the sedentary lifestyle is so prevalent, even robots are demanding their own set of wheels. You may remember Professor Oh Jun-ho's Asimo-like humanoid bot Hubo (probably better known when he sports the head of Einstein and transforms into Albert Hubo); well now Hubo has apparently gotten tired of walking around all the time, and has tasked the professor with acquiring a Segway for him to zip around on. At this point Hubo is unable to board the Segway without some help (geez, how lazy can you get?), but a software upgrade will supposedly provide him with the necessary motivation. See, you thought that our future robotic overlords would be shuffling around slowly while they round us up to toil in the silicon mines; in fact, they'll be corralling all humans at several miles-per-hour from the comfort of their Kamen-built scooters.

  • British scientists invent robotic "welly wanger"

    by 
    Evan Blass
    Evan Blass
    08.24.2006

    With robots having already mastered such mainstream athletic activities as baseball, football, soccer (a.k.a. the "other" football), golf, and, um, foosball, it was only a matter of time before they became adept at lesser known sports such as bowling and Wellington Boot Throwing. A staple of British fashion since the early 19th century, the Wellington Boot (or gumboot, as it's sometimes called) eventually inspired a rather unique sporting event commonly referred to as "welly wanging" (we're not making this up -- it's even in Wikipedia, so it must be true), where the goal is to toss or kick the boot as far as possible. Well it seems that a team of scientists from Aberystwyth University were commissioned by the TV show "Scrapheap Challenge" to build a robotic welly wanger that could hurl the famous footwear even farther than the most adept Olympic shotputter, and by all accounts, they met with unbridled success. Their solution involved hooking a homemade propeller up to an engine from a concrete mixer and a gearbox from a Citroen 2CV, with the whole contraption controlled by three computers calculating such vital variables as wind speed and the propeller's RPMs. The robotic welly wanger is capable of hurling a boot as far as 242-feet, which must be be pretty damn impressive if it got a write-up by the BBC. Oh, and readers, let's see if we can go a whole robot-themed post without someone "welcoming our new welly-wanging overlords" in the comments section, m'kay?[Via Slashdot]

  • Researchers create virtual bots that teach each other

    by 
    Donald Melanson
    Donald Melanson
    08.03.2006

    New Scientist reports that researchers at Plymouth University in the U.K. have created a pair of virtual robots that can teach each other words by simply demonstrating various tasks and actions (sound familiar?). The bots start out with one performing simple functions like bending an elbow which the other one copies, then repeating the action while also describing it, causing the student bot to pick up the meaning of the words. The teacher then uses the newly formed vocabulary to gradually convey more and more complex actions, which the student acts out. If you're worried about the little buggers getting a little too smart, you'll be pleased to know that they currently top out at a vocabulary of about 100 words and are, of course, virtual. However, the researchers do eventually see the technology being put to use in real robots in the future, possibly even teaching us humans a few tricks.