brian-knox

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  • TERA invites the Berserker to visit for tea

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2010

    When you heard that one of TERA's classes was to be called the "Berserker" and you either thought of either the 80's arcade cabinet classic or an obscure song from the movie Clerks, then we could be fast friends. In any case, TERA's Brian Knox and Scott James Magner sat down with ZAM to talk about this brutal class and why it might appeal to the barbarian in all of us. TERA's Berserker is a two-handed axe wielder who has his weapon constantly in motion. The relatively short range of the class means that Berserkers have to get up close and personal with any foe they're fighting, but the increased risk of such moves are paid off with some of the highest DPS of the game. Because TERA uses both collision and positioning in its combat system, it's essential for the Berserker to hit with the blade and then duck away before getting slammed in return. Get too close, and you'll end up hitting with the hilt and wondering why the monster is laughing at you. You can read the full interview at ZAM and check out a series of screenshots detailing one of the Berserker's key moves. The official TERA site also has an outline of the class, along with a video for your eyes only (it will self-destruct after viewing).

  • ZAM interviews TERA's Brian Knox

    by 
    Jef Reahard
    Jef Reahard
    06.02.2010

    En Masse Entertainment's Brian Knox answers some moderately tough questions about the studio's upcoming TERA action MMORPG. The interview, courtesy of ZAM.com, touches on a little bit of everything including what makes TERA a next-generation title, enemy challenge levels, and the difficulties in appealing to both hardcore and casual gamers. "The good thing about action combat is that it lets the player's skill determine the complexity. We worked very hard to make the game intuitive for any gamer, and we believe players will really be able to stretch the system. For example, one person playing as a sorcerer might be more inclined to use area-of-effect skills and dodging, whereas another may choose to use direct damage skills and focus on healing. Each class has a lot of variables, and gamers are going to be able to play the game the way they want," Knox says. You can check out the full interview at ZAM.com.

  • TERA devs talk grind, player choice

    by 
    Jef Reahard
    Jef Reahard
    05.20.2010

    TERA devs and community staff have been out in force as of late, making the rounds with interviews, podcast appearances, and forum posts at fan sites around the world. Roger over at For the Lore writes in to let us know about his podcast interview with En Masse producer Brian Knox and creative writer Robin MacPherson, which you can check out here. Also, En Masse community director Jason "BrotherMagneto" Mical stopped by Russian fan site GoHa.ru to answer a lengthy series of questions including bits on the PvP flagging system, grind, and player choice. "Our goal is to make multiple ways to reach any goal with no one way 'better' or more 'profitable' than others, and to give players the choice of achieving mastery based on their specific style of gameplay," Mical says. "This is another example of the range of choices players have in TERA – you can play either way. There's a rich story-driven experience in TERA, and our intent is to create questlines that will take you from the first to the final level without having to repeat a single one or grind for experience in the interim," he continues. Check out the full interview over at GoHa.ru. Please note that the forum post is in Russian. To view the interview in English, scroll to the bottom of the first post and click the green plus icon.

  • En Masse answers twenty TERA questions

    by 
    Jef Reahard
    Jef Reahard
    03.25.2010

    Amira over at TERAfans.com has published a lengthy question and answer session with En Masse Entertainment's Brian Knox. En Masse, North American publishers for the forthcoming BlueHole Studios MMORPG, was formed by veterans of both Blizzard and NCSoft and their first project is localizing and distributing TERA to the western market. Knox drops a few interesting tidbits, including a brief mention of TERA's political system. "TERA's endgame will involve the full spectrum of things you expect from an MMO, including battling in dungeons with PvE instances, taking to the battlegrounds to fight for honor, working the economy with crafting, enchanting, and playing the market. In addition, players will be able to influence the history of each server by participating in the in-game political system," he said. Check out the full interview and stay with Massively for more TERA coverage in the coming weeks.

  • Exclusive interview with Aion Producer Brian Knox

    by 
    Brooke Pilley
    Brooke Pilley
    10.08.2009

    We submitted a few questions to NCsoft back when players were taking their first baby steps into the strange and lush world of Atreia. Things have obviously been a bit hectic these past couple weeks but Aion Producer Brian Knox took some time out today to answer them for us. Thanks Brian!We've heard a lot about "westernizing" or "culturalizing" Aion for North American and European audiences. Can you please explain the full breadth of this term? Are we talking about language translation, story rewrites, and lowered experience curves here? Westernizing Aion is about making the game culturally relevant to our market. This includes going above and beyond basic translation and delving into the story behind the text and making sure that it is presented in a way our players will understand. For us it isn't so much about changing things with Aion but shining the spotlight on the area that is most appealing to our audience. Aion is a huge game with a ton choices and features for users all over the world to enjoy; making sure we point those parts out is a huge part of the culturalization

  • NCsoft announces its PAX plans

    by 
    Lesley Smith
    Lesley Smith
    08.26.2009

    It's nearly September which means the Penny Arcade Expo is swiftly approaching. Taking place between September 4th-6th in Seattle, PAX is fast becoming the new must-attend convention for all sections of the industry, from developers to publishers and gamers. NCsoft has just announced their plans for this year's convention and this focuses on their three big IPs: Aion, Guild Wars 2 and City of Heroes.NCsoft will once again have booths at the event, one per game. On the Aion front, they will be showing the latest build of the game, which includes patch 1.5 (aka The Shadow of the Balaur). Producer Brian Knox and Associate Producer Lani Blazier will also be on hand at booth #642. At the Guild Wars 2 booth (#842), there will be Q and As with the Live Team, a talk on the upcoming novel The Fall of Ascalon and the chance to win a 128 page Art of Guild Wars 2 artbook. Finally at the City of Heroes booth (#542) you can take a peek at the new update ("Power Spectrum") and nab a special PAX Costume Power code. There will also be a player meet up on the Saturday night (September 5th) hosted by the Online Community Relations team, for more information on that click here.

  • Second Aion vidcast now available

    by 
    Lesley Smith
    Lesley Smith
    08.05.2009

    As we inch closer to the Aion launch on 22nd and 25th September (NA and EU, respectively), the excitement about NCsoft's latest MMO is reaching fever pitch. Yesterday, G4TV released the second Aion vidcast (the first one was hosted by IGN). Featuring devs including Associate Producer Lani Blazier and Producer Brian Knox, this one is all about character customisation. The interviews are also interspersed with some impressive in-game footage and rather arty shots of their Seattle offices. The vidcast begins by going through the differences between PvP, PvE and PvPvE. Indeed the highlight has to be seeing Lani try to figure out the best pronunciation of PvPvE. There's also a rundown of the main classess and the sub-class choices you can pick upon Ascending. If you're looking for one word that sums up both the game and this vidcast, it would have to be 'uniqueness'. While none of the information will be new to people playing the beta or who have been following the game, it's great to see more of the people behind the game and their genuine passion for Atreia.Hit the jump to check out the video.

  • NCsoft aims to bridge the East-West divide with Aion

    by 
    James Egan
    James Egan
    06.18.2009

    Stereotypes and ingrained perceptions can be frustrating to deal with, but let's face it -- some stereotypes do exist for a reason, and this can certainly apply to games as much as to anything else. There have been no small amount of Asian import MMOs that have been localized poorly for the western market, and this has certainly left a bad taste in gamers' mouths. Localization is a major challenge for any developer, and there's a rather wide chasm between what makes a game popular in an Asian market like Korea and what players embrace in the west. The westward-bound MMO that many people are focusing on right now is Aion, from NCsoft. The westernization of Aion is the subject of another solid interview at The MMO Gamer by Steven Crews, who sat down with Aion producer Brian "Xaen" Knox, the person largely responsible for NC West's localization of this title. Knox talks about what he sees as being the best aspects of both East and West in terms of game development, and how some western influences on Aion's design have actually proven to be successful in Korea. It's a fairly in-depth interview and hits on a number of Knox's ideas about how a game can begin to bridge the game culture divide between East and West, seen in the context of Aion. Check it out over at The MMO Gamer.

  • Aion producer Brian Knox interviewed

    by 
    William Dobson
    William Dobson
    01.14.2009

    Aion: The Tower of Eternity has been kicking ass over in its local territory of Korea, and we're sure that there's a growing throng of folks out in the rest of the world that are dying to try it out. Massive Gamer Magazine recently had an interview with Brian Knox, a producer for the game, and what he said didn't give us much hope for betas outside of Korea -- at least not in any meaningful form. He says (correctly) that gamers are quick to judge a title on its beta, and that they would prefer to have "exclusive preview events" to show off the game at its best instead. Having said that, Korea did have a beta before launch, and hopefully we will too.A lot of the interview is spent discussing Aion's high level of customization. Knox claims that the character creation system is so robust that it would be possible to "literally create your own race within a race" by tweaking the sliders. As players level up, they will have the chance to equip stones that will change existing skills or grant new ones, further adding to character uniqueness. The other aspect of the game that Knox seemed very keen to talk about is the flying mechanic. Far from being tacked on, flight is intended to be integral to the gameplay in Aion, and its strategic use will be of the utmost importance in combat. To find out more, check out the full interview, which is now available online.