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  • TERA going free-to-play in February

    by 
    Jef Reahard
    Jef Reahard
    01.09.2013

    TERA is officially going free-to-play this February. The exact date has yet to be released, but En Masse Entertainment has collected all of the other pertinent details in a lengthy F2P FAQ that you can find on the official website. The new game service will feature three tiers: Founder, Elite, and Standard. Standard is TERA's free offering, while Elite is the usual $14.99 per month subscription option. Founder status is acquired by purchasing and redeeming a copy of the game and is good for life. Some of the free-to-play limitations include character slots (two per server with the option to purchase more), bank slots (72 with the option to purchase more), and various brokerage fees and taxes. There are no race, class, or content limitations, although Elite players do get dungeon cooldown bonuses. A full list of account tier differences may be found in the official FAQ. You can also check out the F2P announcement trailer after the cut.

  • En Masse names Lee new CEO, hires veteran Nexon exec

    by 
    Jef Reahard
    Jef Reahard
    01.03.2013

    En Masse Entertainment may not be switching TERA to a free-to-play model in America just yet, but the firm has hired an executive from F2P giant Nexon. A new press release details the appointment of Soo Min Park, a 12-year Nexon veteran who will serve as En Masse's COO. The company has also announced that former VP of Publishing Chris Lee will take over as CEO, while Brian Knox will move into an executive producer role. "The additions to our management team are all about building the foundation for a strong future in 2013 and beyond," said Lee. "Publishing games in today's marketplace requires a group of leaders with diverse backgrounds in order to succeed. Now, En Masse is in an even better position to bring fun and innovative games to players." [Source: En Masse press release]

  • Brian Knox discusses the future of TERA

    by 
    Matt Daniel
    Matt Daniel
    06.19.2012

    En Masse Entertainment's action-packed title TERA has been out for just over a month now, and the game's really beginning to pick up steam. The title recently unveiled its much-awaited political system, which led to some pretty exciting activity in the campaign for Vanarchy. Still, many players are now looking toward the future. Do you wonder what En Masse has up its sleeve now that TERA is up and running? Then you're in luck because the game's Senior Producer, Brian Knox, sat down to answer a few questions for the folks at DualShockers. It's a pretty interesting interview that covers a range of topics, such as the relationship between En Masse and Bluehole Studio and plans for expansion of TERA's endgame. Roleplayers get a couple of shout-outs as well, which is a refreshing change. Heck, Knox even comments on the game's ridiculous MMO-Fo ad campaign. For all of the delicious interview details, click below to read the full piece.

  • TERA's senior producer looks at the game's past, present, and future

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2012

    Saying that it "feels as though a giant weight has been lifted off [his team's] shoulders" now that TERA has launched, En Masse Senior Producer Brian Knox has turned his attention to the immediate and far future of the game. He says that the team is hard at work ironing out "pain points" for players, but his big passion is working to make the PvP experience even better and to roll out the battlegrounds this summer. "I want to continue to slowly iterate our PvP-server rules," Knox said in an interview published yesterday. "I think TERA's skill-based system is a natural fit for PvP players, and I want to develop a system that encourages and rewards PvP participants." Knox addressed the pace of the leveling experience (he says it should be a "smooth and even ride" if players follow the story and do all the quests), the price of teleportation scrolls (expensive for lowbies, affordable for veterans), and what to do at the endgame (answer: a lot). As more players reach the high levels, En Masse is preparing to juice up its nexuses and political system, both of which require a decent amount of participants to work.

  • TERA offers answers, launching with level 60 cap

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    Western players have two new things to look forward to when TERA launches on May 1st: level 59 and level 60. That's right, according to a forum post by Producer Brian Knox, the level cap for En Masse's launch will be bumped up by two levels. As a result of the level cap increase, the team's had to rework the formerly max-level dungeons. "We have shuffled them around -- some up and some down," Knox writes. "We will have more detailed information on it closer to open beta but it should create a much smoother progression to 60 as well as a good amount of content at level 60." For those with many questions about the game, En Masse has launched a new section of the official site called TERA Answers. TERA Answers is a knowledge base that allows players to submit and search for questions and answers to game issues. It's meant to supplement the official forums, as helpful answers may be buried in the latter's case.

  • Let's get physical, physical: Brian Knox fields dozens of TERA questions

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    With that newfangled Twitter that's all the rage these days, TERA proves that developer chats can be even more accessible -- and within a 140-character limit! Recently, Senior Producer Brian Knox fielded a grab bag of questions about this upcoming action MMO, although he put a kibosh on queries related to the release date and events. PvP, obviously, was a huge topic of discussion, with questions ranging from death penalties (same as PvE) to open world conflict (starts at level 12 and requires the purchase of special items) to guild vs. guild battles (still in the works). TERA's famed political system was another subject for inquiry -- would it be in the game at the start or will we have to wait for it? "Day 1. It is up and working now and will be available at launch," Knox assured fans. Raids are something else that future players has been asking for, and apparently the TERA team is at least exploring the possibility of implementing them: "We know how badly the community wants raids! We are looking very hard at this and is one of the reasons we have focused on five-man content." You can read the full dev diary over at TERA's official site.

  • TERA producer: Getting to endgame doesn't take a lot of time

    by 
    Jef Reahard
    Jef Reahard
    05.05.2011

    Episode three of the official TERA podcast is a wrap, and community director Jason "BrotherMagneto" Mical sits down with En Masse producers Brian Knox and Chris Hager to talk voice acting, E3 2011, and the recently concluded community play event. There's also a few interesting blurbs related to TERA's endgame, both in terms of reaching it and what it entails. Hager discusses the challenges of recording "greet and goodbye" dialogue snippets for quest-givers as well as more involved cinematic presentations that will occur throughout the TERA progression experience. Knox jumps right to fan concerns about TERA's leveling curve, saying that it doesn't have much in common with your typical grindfest. "We're putting a lot of focus on adding more content to the endgame and making sure there's lots to do at max level. Getting to max level in TERA, it doesn't take a lot of time. We've made sure that progress is fast and efficient," Knox explains. So what is there to do at endgame? Knox says that dungeons and boss fights will play a significant role, and En Masse will be tweaking the difficulty levels to continually challenge players.

  • PAX East 2011: The future of MMOs from the mouths of the developers

    by 
    Larry Everett
    Larry Everett
    03.17.2011

    The PAX East panel that almost made me late for the Star Wars: The Old Republic Meet 'n' Greet was a panel hosted by MMORPG.com and featuring some of the heavy hitters in MMO development for this year. I am certainly glad I did not skip this one. This was the chance for the fans to hear what the future of MMOs will bring from the people who are making them. Let me give you a rundown of the panel members -- and tell me you don't just stand in awe of these guys: (from left to right) Curt Schilling, the founder of 38 Studios; Craig Alexander, the VP of Product Development for Turbine; Jeremy Gaffney, Executive Producer at Carbine Studios; Scott Hartsman, Executive Producer for Trion Worlds; Brian Knox, Senior Producer for En Masse Entertainment; James Ohlen, Creative Director for BioWare; and Colin Johanson, Lead Content Designer for ArenaNet. The opening question really set the stage for the panel. It let us know where the minds of these producers and executives are. The question was simple: Where do you see online games going in the next 10 years? Follow after the cut to find out their thought provoking answers.

  • En Masse talks more about TERA's BAMs and achievements

    by 
    Jef Reahard
    Jef Reahard
    03.15.2011

    This year's GDC didn't bring us any revelations when it comes to TERA. Even though we got to roll through the Smuggler's Hideout and chat with producer Brian Knox, most of what we saw were refinements for the forthcoming fantasy MMO. We did learn that the devs at En Masse Entertainment are a fun bunch, though, and this sense of humor was on display as the team regaled us with footage of various BAMs -- company shorthand for Big Ass Monsters. Today En Masse has released a bit more information on these big bads, which it describes as "bigger than a house, tougher than an armored car, and meaner than a dentist with a grudge." You see, TERA's AI is smarter than that of your average MMO, and the game's BAMs will circle around players as well as recognize attacks and avoid them. Additionally, TERA's mobs bring their own unique and situational attacks to each battle. As players begin to wear down a BAM, the creatures will go through various phases that add further challenge and necessitate strategy adjustments. En Masse also offered a brief nugget pertaining to TERA's achievement system in a press release sent out this morning. "You'll earn achievements no matter which parts of the game you prefer. Story, monsters, player-vs-player combat, economics, and politics all earn you achievements to help you keep track of the great deeds you've done –- and to give you something to shoot for," says En Masse. %Gallery-88481%

  • GDC 2011: Massively takes on TERA's Smuggler Hideout, and Brian Knox teases the political system

    by 
    Jef Reahard
    Jef Reahard
    03.03.2011

    Ah TERA, you're such a tease. And we're not just talking about your skimpy outfits, oh no. Your political system, your endgame, your Westernized (whatever that means) makeover... all of these have conspired to leave us breathless with anticipation. Fortunately, we were able to take TERA for a spin at this week's GDC 2011. Along with help from a PUG comprised of En Masse Entertainment staffers, we ventured deep inside the game's Smuggler's Hideout, battling BAMS (En Masse shorthand for big-ass monsters) and checking out the title's streamlined UI and spiffy combat mechanics. Join us after the cut for a brief recap of the demo as well as an interview with producer Brian Knox during which we (politely) demanded a definition for the much-discussed concept of Westernization.

  • TERA interview attempts to decipher "westernization"

    by 
    Jef Reahard
    Jef Reahard
    01.28.2011

    Uh oh, it's time for the W-word again. Last week's entry in the TERA Race and Class series purported to explain En Masse Entertainment's definition of westernization. The vaguely worded nature of the press release raised more questions than answers, though, and the folks over at ZAM recently caught up with En Masse producer Brian Knox in an attempt to put some meat on the westernization bones. Knox's insights steered clear of specifics, instead focusing on a general definition as En Masse sees it. "Westernization refers to our process of adapting a game to fit the Western market. In some cases, text localization and new marketing assets are all that are needed. Other times, specific game mechanics and features require tweaking for the market," he says. So what exactly does that mean for TERA? It's anyone's guess at this point, and it could be as simple as text translations or as complex as class differences or a softened XP grind. We'll keep our eyes peeled for more details.

  • TERA Korean beta news rolls in, Knox talks translation and marketing

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Yes, TERA news is coming in from overseas, lots of it in fact. That said, En Masse Entertainment's Brian Knox cautions us to take the translations and suppositions with a grain of salt. First up is TERAfans checking in with another translation of an article by Bluehole Studio's community manager Mr. Blue. This time around, Blue details TERA's advanced skill system and discusses item stats, the newly added glyph system, racial abilities, and PvP skills. There's a ton of info to sort through, including nifty screenshots direct from the Korean client. The only problem is that some of this stuff might not make it into the western client (or might look very different) according to Knox. In a blog post on the official TERA website, he warns against taking all of the translation news from the recent G-Star gaming convention at face value. "Our fans do a great job of translating articles very quickly but the fact is there will be differences -- in terminology, game play mechanics, and services provided by the publisher -- between the western release and NHN's release of TERA. With these translations there will certainly be some misinterpretation, and we will do our best to react and clarify to the community," he writes. Why all the secrecy? Knox chalks it up to the challenges of releasing a global product, and the need for local distributors to get their share of timed exclusive marketing information.

  • En Masse's Brian Knox details the Slayer's evolution

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2010

    Is he a Rogue? Is he a Warrior? Is he an '80s thrash metal band? Whatever TERA's Slayer may be, En Masse hopes that you will find him bad to the bone. En Masse's Brian Knox sat down for an interview with ZAM about how the class was evolving and changing during development. Originally, this Rogue/Warrior hybrid had heavy armor, but due to his extreme DPS output, the devs decided to concentrate more on movement and dexterity instead of damage absorption, and they downgraded his armor to reflect this. When asked about the class' defining traits, Knox listed a combination of two skills -- Knockdown and Leaping Strike -- which, when used together, would both throw a foe off his balance and deal him significant damage. Knox spent time also talking up the Slayer's roguish abilities, such as being able to speedily dash up behind an enemy and backstab for big numbers. Unlike most MMO rogues, TERA's Slayer is limited to using one (1) big honking sword, but En Masse doesn't think this will hurt the class' appeal in the slightest. You can read the full interview at ZAM, and don't miss our exclusive Slayer lore piece!

  • En Masse's response to microtransaction speculation: TERA is not a microtransaction game

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.13.2010

    In one of our recent TERA articles, we speculated that TERA may be going towards a microtransaction/subscription model thanks to the wording in a press release sent out by Digital River, TERA's online shop service. However, senior producer Brian Knox has sent us a statement that sets the facts straight: TERA is not a microtransaction game. "After a press release by Digital River announcing our e-commerce partnership a few players expressed concerns that TERA would be a micro-transaction game in addition to requiring a subscription fee; that is not the case," said Knox. "TERA is not a micro-transaction or cash-shop item game. The game is built and designed to function as a subscription-based game. We would have to make dramatic changes to the game's design to support micro-transactions and there is no intention of doing so."

  • TERA's Brian Knox dismisses console plans

    by 
    Jef Reahard
    Jef Reahard
    07.13.2010

    There's been no shortage of TERA news since the game turned a lot of heads at this year's E3, and the latest comes to us courtesy of Caelixian and the TERAcast podcast. Episode number ten features discussion of En Masse Entertainment's showing at last month's trade event, and concludes with an interview with TERA senior producer Brian Knox. Knox talks about everything from the challenges inherent in Westernization, to international communication, to the possibility of TERA appearing on consoles. "[We have] a singular focus that allows us to be concentrated on one product, one release. A lot of people ask "it's such an action game, have you thought about the console"... for us we want to have that single focus, we want to make an action MMO on the PC and we don't want to stray too many different ways because that's when you get caught up and everything gets half done instead of one thing being done really well," Knox says. Download the tenth episode of TERAcast to hear the full interview.

  • TERA devblog discusses race and class combos

    by 
    Jef Reahard
    Jef Reahard
    06.21.2010

    Not content with his various blogosphere interviews and E3 hob-knobbing, En Masse Entertainment Senior Producer Brian Knox continues his prolific PR assault with a devblog on the official TERA website. The topic, race and class combinations, is sure to pique the interest of even the most casual TERA fan, as Knox discusses everything from game balance, to race differentiation, to aesthetics. "We want to give players as many options as possible, but there are story and lore reasons why a certain race may not be appropriate for a particular class. This is partially based on our continuing development of TERA's rich narrative backstory, partially because some combinations simply don't make sense, and partially because the actual combinations (such as weapons and armor for some races) are very technically challenging to pull off in a convincing way," Knox writes. You can view the full blog on the official website.

  • TERAs Brian Knox interviewed at E3

    by 
    Jef Reahard
    Jef Reahard
    06.20.2010

    Amira over at TERAfans managed to corner En Masse Entertainment Senior Producer Brian Knox at last week's E3 convention in Los Angeles. The highly visible TERA producer was quizzed on a variety of game-related topics submitted by TERAfans forum-goers including bits on the character talent system, battlegrounds, and a few hints on the game's political system. "We're not talking a lot about it [the political system], but, there'll be different ways to be elected, be it through PvP, wealth, as well as voting. We're just trying to find the right balance so that different players can participate in different ways and have a choice about how they want to be a part of it all. Once you're elected to office, there'll be some cool features available as well," Knox said. You can view the full transcript over at TERAfans.

  • TERA's Brian Knox talks hit boxes

    by 
    Jef Reahard
    Jef Reahard
    06.14.2010

    En Masse Entertainment's Brian Knox continues his assault on the PR circuit, this time checking in on the official TERA forums to chat about the game's hit box mechanics. The forthcoming action MMORPG from En Masse and Bluehole Studio has generated a lot of interest due to its new take on combat, and we're always glad to see further details emerge. "Hitbox size is one way we can make classes feel unique but still offer a balanced gameplay experience. We spoke to the Bluehole developers in Korea, and they shared their philosophy on hitbox sizes and game balance," Knox writes. In a nutshell, the developers have adjusted the hit boxes ever so slightly based on the model sizes for each race. How this plays out when the game goes live is anyone's guess, but to read about the theory behind it all, check out the original post over on the TERA boards.

  • TERA berserker interview, part two

    by 
    Jef Reahard
    Jef Reahard
    06.10.2010

    TERA, the upcoming action fantasy MMORPG from En Masse Entertainment and Bluehole Studio, is looking to put a fresh spin on both genre combat and the traditional healer/tank/damage dynamic. One way the designers are attempting to do this is through individual classes that play a bit differently from what you might expect. Take the berserker for instance. Rather than opting for your standard meat shield, Bluehole has given the class significant DPS capabilities as well. En Masse's Brian Knox and and Scott James Magner recently chatted about the berserker's unique features in part two of a lengthy interview with ZAM.com. "You want to be a target as a Berserker, but you also want to be targeting. And that's not a word we use a lot for this game. We talk about action and the way we play, but you are a destination for damage, just as you are an output of damage going the other direction," Magner says. Check out the new interview segment, as well as the previous installment, at ZAM.com.

  • Knox details TERA's archer

    by 
    Jef Reahard
    Jef Reahard
    06.08.2010

    Alexan over at TERAbow has posted an interesting Q&A with En Masse Entertainment's senior producer Brian Knox. The interview features TERA's archer class, no great surprise given TERAbow's focus, and highlights a few worthwhile nuggets of information for those looking to pew pew their way through the upcoming action fantasy MMORPG. "The archer is a very action-oriented class. It requires a player to aim attacks (place the crosshairs where you want the arrows to go), and also to evaluate the situation and think ahead. Higher level archers can leap backwards to create distance between themselves and a target, as well as lay traps for incoming foes," Knox says. He goes on to chat about a multitude of archer-related topics including hit-box sizes, arrows vs. mana pools, and mobile fighting styles. Check out the full interview over at TERAbow.