bug fixes

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  • Apple iPhone 12 Pro Max review

    Apple releases iOS 14.2.1 to fix bugs on iPhone 12 devices

    by 
    Kris Holt
    Kris Holt
    11.19.2020

    The update resolves issues with MMS messages, hearing devices and the lock screen.

  • The Force Touch dialogue is seen on an iPhone screen when used with the App Store application in this photo illustration on March 17, 2019 in Warsaw, Poland. (Photo by Jaap Arriens/NurPhoto via Getty Images)

    Apple's App Store appeals process is now open for developers

    by 
    Christine Fisher
    Christine Fisher
    08.31.2020

    Developers can now suggest changes to Apple's App Store guidelines.

  • Engadget

    Apple has a plan to ensure iOS 13's buggy launch doesn't happen again

    by 
    Nick Summers
    Nick Summers
    11.21.2019

    Apple is reportedly changing the way it tests new versions of iOS and iPadOS. According to Bloomberg, the company will now work on test versions, or "daily builds," with incomplete and bug-riddled features turned off by default. Internal testers will be able to turn them back on, however, through a new section of the settings app called Flags. In theory, this will help the company to identify when a newly-added feature or line of code isn't working properly, and issue a fix before it's accessible to external developers and customers. We've reached out to Apple to confirm the new development strategy and will update this piece if they respond.

  • The Repopulation looks back on December and Early Access

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2015

    For the first time in testing, The Repopulation didn't quite keep pace with its normal biweekly update schedule for the test client. Why, you ask, were the developers being such lazy bums? Because of the holidays? Or was it because the game was busy launching on Steam as an early access title, thus requiring extra work by the team to make sure that previous backers and newcomers alike were having fun? Mostly the latter, as it happens; not so much with the lazy bums. Of course, a slight schedule slip doesn't change the fact that the team was hard at work on the game, with the biggest focus being bug fixes (as the new influx of players has resulted in many more bug reports). There are also improvements to the game's missions, with a focus on more challenging variations and the possibility of random fitting rewards from clearing them. Check out the full recap for a picture of everything that's been added or improved over the past month.

  • Dark Age of Camelot takes aim at group finder and bug fixes

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2014

    An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes. "We think that focusing our development resources on bug fixing for an entire patch cycle is something that hasn't been done in a long time and is something that will make everyone's gameplaying experience that much better!" Broadsword posted. Other topics discussed include freeing up space in quest logs, plans to update the patcher, and ideas to help out starter guilds. The Q&A even revealed that there will be "official Broadsword player reps" and "scheduled raids of all sorts" for trial accounts, although details on those will be coming later.

  • EverQuest II plans bug bash and preps Frostfell celebrations

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2014

    The EverQuest II team isn't going silent during the last month of the year; on the contrary, a new producer letter outlines several events that are scheduled throughout December and into January. The holiday event of Frostfell will go from December 11th through January 8th and promises "new content, rewards, gifts, crafted, and merchant items." The team's also coding in Ethereal armor adornment drops into Altar of Malice instances starting on December 6th and will be making past expansion house items available on loyalty merchants beginning January 6th. While it's not the sexiest item on the list, a December 9th Bug Bash is planned to stamp out pesky issues and implement player feedback, such as creating shared bank space for exile characters.

  • The Elder Scrolls Online patches for quest bugs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2014

    The Elder Scrolls Online didn't have a bad launch by any means, but it was certainly not free of lag or of bugs. Not much can be done about lag, but bugs exist to be squashed, and the latest patch from the game aims to do that. The patch notes clearly outline several known quest issues that should be eliminated after this latest update, giving players a much more stable story experience than has been on the table before. Other minor fixes and improvements include slight UI tweaks and minor bugs regarding movement and abilities. Players will also no longer accidentally deconstruct their equipped helmets, which is good news for players but bad news for the haberdashers of Tamriel. Check out the full list of fixes and changes in the official patch notes, and enjoy a smoother questing flow the next time you log into the game.

  • Titanfall patch helps players escape, crushes bugs under robot boots

    by 
    S. Prell
    S. Prell
    03.22.2014

    While Titanfall's online service has been pretty stable - barring some launch day hiccups - that doesn't mean that Respawn is done with tweaking the game experience. A server update has been applied to the game that fixes a handful of issues, as well as re-balances some of the gameplay. For example, Cluster Missiles now do less damage against Evac Dropships, which is good news for anyone who loses more than a handful of games (see: us once, and us again) and needs to hitch a ride out of the game's hectic warzones. You can check out the full list of fixes and tweaks after the break. [Image: EA]

  • Camera+ 5.1 update fixes the Day One integration bug and adds widescreen photos

    by 
    John-Michael Bond
    John-Michael Bond
    02.22.2014

    Camera+ has been the go-to photography app of choice for iOS users for years thanks to its rich feature set. Since the release of iOS 7 it's only gotten better, adding increased editing options like The Lab to an already impressive product. Developer Tap Tap Tap has released yet another update, fixing a compatibility bug and introducing even more new toys. After the December 2013 Camera+ update, users found a new bug that broke integration with the journaling app Day One. This API issue has been resolved with version 5.1 thanks to the help of the Day One development team. In keeping with Camera+ history, this update makes the app even more customizable. Editing fans will enjoy the ability toggle if the app opens to the editing or photography sections. If you mostly use the Lab feature this will be a nice little time saver. Lab users will also enjoy the ability to quickly reset adjustments by tapping and holding on what they'd like to change. On the photography front, Camera+ 5.1 introduces a widescreen photo option that shoots in 16x9, along with a new filter intensity feature called Boost. With Boost, you can now raise the intensity of a filter up to 200%. You can find the update right now in the iTunes store.

  • Captain's Log Supplemental: STO's Stephen D'Angelo speaks

    by 
    Terilynn Shull
    Terilynn Shull
    01.23.2014

    Last week we reported on the announcement that Star Trek Online has a new Executive Producer. Daniel Stahl, who held the position for the past several years, has moved on to another "secret" project at Cryptic Studios. The game's new (and returning) EP, Stephen D'Angelo, has taken the chair once again and has already posted his first blog outlining a few of his desires for the future of Star Trek Online. We had the opportunity to interview D'Angelo and ask him a few more questions about the game and what direction he sees the ship heading. Massively: Congratulations on your new position as Executive Producer of Star Trek Online! Of course, this isn't your first time in the command chair. What's the first challenge you were faced with when you finally took the seat, and how is it different from the challenges you faced the last time you were at the helm? Stephen D'Angelo: Any time there is a change in leadership, there's a period of learning how the team operates. This time it was a pretty smooth transition, with no significant challenges. I've got a great working relationship with the team, and because there was nothing eminently shipping, I was able to ramp up at a reasonable pace. The last time was much more challenging. I was given the team without warning, and it was only weeks before converting the game to free-to-play. That was a pretty mad scramble.

  • Battlefield 4 PC update addresses server crashes, frame rate issues [Update: Issues tracker added]

    by 
    Mike Suszek
    Mike Suszek
    12.10.2013

    DICE updated Battlefield 4 on PC this week to address a number of server and client crashing issues. The developer patched the game yesterday, addressing "one of the most frequently occurring client crashes" in addition to other bugs related to frame rate and collisions. The update rectifies one particular bug where players were able to be shot while behind cover and changing their characters' stance, as the transitions between poses would occasionally lead to a "multiple frame desync." Among the other fixes introduced in this week's patch is the issue of grenades bouncing back from containers with open doors. Additionally, DICE fixed a bug that awarded teams a win in a round of Defuse mode by killing every attacker without disarming the bomb, providing it was disarmed in the previous round. The developer issued patches for Battlefield 4's PS4 and PS3 versions last week following EA's statement of commitment to fixing the game's numerous issues. DICE already patched up a one-hit-kill glitch in the game on both PS4 and PC. Update: Additionally, DICE rolled out a Battlefield 4 issues tracker thread in its official forums. The forum post includes a rather large list of problems in the game, the platforms each issue affects and their statuses. The status sections include three levels: "investigating," "fixing" and "fix live." The developer noted that the issue tracker is not a comprehensive list of problems in the game, and that while it has always maintained such a tracker behind the scenes in its projects, this is the first time it opted to make it public.

  • iWork apps updated with customization options

    by 
    Ilene Hoffman
    Ilene Hoffman
    11.21.2013

    Apple has updated the three apps that make up the iWork suite. Pages was updated to version 5.0.1. This upgrade adds the ability to customize the toolbar with the tools you deem most important. In addition, the center and edge guides are now on by default. Keynote is up to version 6.0.1. The update adds the ability to customize the toolbar with the tools you deem most important. A number of slide transitions were added. Numbers* received a bump to version 3.0.1. The toolbar is now customizable. In addition, the window size and placement is preserved when you save a document. You can also set the default zoom in the preferences. The current iWork suite is compatible with OS X 10.9 Mavericks only. The iWork 9.3 update is recommended for OS X Lion 10.7.x and OS X Mountain Lion 10.8.x users. *Typo corrected.

  • Age of Wushu promises latency improvements and matrix authenticator

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2013

    In a new set of questions and answers from the Age of Wushu community, Snail Games promised that North American players experiencing lag will soon see relief. "We are taking serious measures to solve the latency problems after escalation," the devs promised. "Server fixes are already on their way. Players in North America will see considerable improvement starting from this week!" The devs said that a mobile matrix authenticator is coming later this month to provide better account security. "Think of it as a private Bingo card that works as a key to your account," Snail PR explained. A separate mobile authenticator is being worked on for iOS and Android, but no release date has been set. The Q&A article covered other topics such as the cash shop skill, bug fixes, cross-server interactions, and unnecessary chat spam. For those interested in Age of Wushu's upcoming Steam release, the devs said that this is still in the works but currently there is no release date set. In a separate post, the studio announced that the Phantom Twin Dagger skill set will be coming to the game next week. [We erroneously reported the matrix as a mobile authenticator and have corrected the article accordingly.]

  • New Nexus 7 gets update to fix buggy multitouch (update: and wonky GPS, too)

    by 
    Sarah Silbert
    Sarah Silbert
    08.22.2013

    If you're one of the 2013 Nexus 7 users who's experienced some wonkiness with multitouch, this is (hopefully) your lucky day. Over on Google's product forums today, Mountain View staffer Paulw confirmed a system update that addresses the touchscreen issues. Build JSS15Q is reportedly rolling out now -- if you've received the update, be sure to let us know if your Nexus 7 is finally screen freakout-free. Update: Looks like the update addresses an issue with the unit's GPS sensitivity, too.

  • The Secret World updated 1.7 features today, not Issue #7 content

    by 
    MJ Guthrie
    MJ Guthrie
    06.26.2013

    The Secret World fans who might have gotten overly excited for a stealth launch for the upcoming Issue #7 A Dream to Kill are in for a bit of disappointment: Today's patch contains all the fixes and code features for the update, but does not activate the new content. That said, the launchpad announcement makes it sound like the new content can be turned on with a flip of a switch, so the new missions and flamethrower auxiliary weapon may not be too far behind. However, even without snowmobile chases, base-jumping, and flamethrower, update 1.7 is a hefty one, filled with tons of tweaks and bug fixes to combat, signets, dungeons, PvP, and more. For a full run-down of all the changes, check out the patch notes.

  • SimCity 2.0 update hits April 22nd, offers bug fixes but no offline mode

    by 
    Joe Pollicino
    Joe Pollicino
    04.20.2013

    Although SimCity has become relatively stable following its problematic launch, there are naturally still ongoing bugs that the folks at EA Maxis have been working to fix. Thankfully, that version 2.0 update that was teased just over a week ago now has an arrival date of April 22 at 4PM ET. Included in the update are 26 bug fixes, along with data map color filters, a color-correct HUD for the colorblind setting and the action of mayors traveling from their mansions to their jobs. Sadly, an offline mode is still no more than wishful thinking, but at least that OS X version should still be on track for a June 11th release. You'll find all the details about your virtual city's soon-to-arrive enhancements at the source link -- expect some server downtime, by the way, when the update itself hits.

  • New raid included in today's Secret World patch

    by 
    MJ Guthrie
    MJ Guthrie
    04.15.2013

    Amid the general bug squashing and polishing released in today's patch, The Secret World has tucked away a tasty little morsel of content: an all new lair raid encounter. A weak point between realities has been discovered out in the Kingsmouth wreckage, and groups of 10 adventurers can enter the extra-dimensional prison, The Island of Stillborn Stars, to face Eidolon of the Outer Dark. Bits of housekeeping also included in the patch were fixes to several exploits in lairs, dungeons, and PvP as well as assorted bugs (say goodbye to area spam when anyone nearby uses a reconstructor and black screens after using the Helevator). Players will also find a brand new item for sale at the Envoy of Ca' d'Oro. For a full listing of all the changes, check out the official patch notes. [Source: Funcom press release]

  • Chrome 24 fixes two dozen bugs, promises to speed things up

    by 
    Sean Buckley
    Sean Buckley
    01.11.2013

    Google's latest browser update landed today with little fanfare from Mountain View -- just a tiny blog post proclaiming a faster, more stable Chrome. Diving into the build's change notes, however, reveal Flash updates, bug fixes and support for MathML. Not a lot in the way of consumer facing features -- though Bookmarks are now searchable, via the Chrome omnibox. Not as fancy as the last release, but we never to scoff at stability and speed. Check it out at the source link below.

  • The Daily Grind: If your favorite game relaunched, what one thing would you fix?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2012

    When Final Fantasy XIV relaunches, my greatest wish is that tanking will actually feel fun. I've done my best to enjoy tanking, but the way the game expects you to tank isn't what I'd call a fun ride. Even if everything else stayed exactly the same, I'd declare the relaunch a screaming success if that changed. A lot of games don't relaunch -- the majority, even, unless you count now-ubiquitous free-to-play conversions. But those that do so change a lot about the game, some of it good, some of it bad. Today, we're not asking for all of the things you'd change if you had the choice; today, we want to pick a single element of a game that you like. A lone thing that bothers you that you would want changed. Maybe you'd like to enhance the game's crafting. Maybe you'd like to improve the storytelling. Maybe you even would just add in a few more travel options around a particularly annoying point. If your favorite game was relaunching, what's the one thing that you would want to see fixed in the new version? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • HTC EVO 4G LTE software update begins rollout today, exterminates the bugs

    by 
    Joseph Volpe
    Joseph Volpe
    07.11.2012

    Sprint's EVO 4G LTE has seen all sorts of setbacks and obstacles since its official announcement -- a customs roadblock and the lack of a live LTE network, most notably. Regardless, it's the flagship of choice on the Hesse-led carrier's lineup and, as any subscriber that's opted in for the device can vouch, an inherently buggy one, at that. To remedy that slew of software inconsistencies, a firmware update's begun rolling out today, bringing with it much needed fixes for WiFi connection issues, security and Google Wallet, amongst others. Aggrieved users can manually pull the patch now by navigating to the handset's settings menu and checking for it there or simply sit back and wait for the system update to make an inevitable appearance. Toes crossed this OTA release squashes that bothersome software infestation for good.