c64

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  • Apple pulls C64 App after Manomio shenanigans revealed

    by 
    Thomas Ricker
    Thomas Ricker
    09.08.2009

    Come on Manomio, what did you expect? Did you really think Apple would leave your C64 emulator in the App Store after it was revealed that the BASIC interpreter was still in your software, exposed with a little up, up, down, down, left, right trickery? That's a clear breach of the SDK and well, downright sneaky. In a blog post to its site, Manomio claims that it had "no intention of tricking basic into the app" and only left the code in to be remotely activated later should Apple change its policy. Of course, with so much money left on the table, Manomio promptly submitted a new, presumably BASIC-free app for approval. Something we're sure Apple will get right on.[Via The iPhone blog]Read -- Enable BASIC in C64 hackRead -- Manomio's plea for mercy

  • C64 emulator approved for iPhone

    by 
    Mike Schramm
    Mike Schramm
    09.07.2009

    Well how about that. A Commodore 64 emulator for iPhone is nothing new -- we covered the fact that one had been developed a little while ago. Here's what is new (and a little surprising, to be honest): Apple approved it. In an environment where Apple seems intent on rejecting anything that might encroach on their platform, even just a little bit, they have apparently allowed an emulator right there on the App Store. There are catches, of course -- the emulator comes bundled with five officially licensed titles: Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck and Jack Attack, and more will be available to purchase soon, so it'll all be above board and legit (and the flip side is that if you want to play classic titles like Elite or Ultima, you'll have to hope that whoever owns the rights to those will let them see release). The biggest catch is that the emulator doesn't come with BASIC support enabled by default (although, via Daring Fireball and the iPhone Blog, it's possible to get to it via a backdoor), so it's more of a C64 arcade emulator rather than an actual software emulator. But of course this is a step in the right direction -- someday we may finally see official SNES or NES emulators running in full glory on the iPhone and approved and available to purchase on the App Store. This emulator, simply called C64, is available right now on the App Store for $4.99.Update: This app has been removed from the App Store because it was possible to enable the BASIC program. Look for it to return without that functionality.

  • C64 emulator ready, running on iPhone

    by 
    JC Fletcher
    JC Fletcher
    09.07.2009

    Earlier this summer, developer Manomio's officially-licensed Commodore 64 emulator app for iPhone hit the news -- not because it was released then, but rather because it wasn't. Apple rejected the app because it "launched other executable code," specifically, C64 games. Now, Apple Insider reports that the app has been given a second chance. Apple approved it, now that the 3.0 SDK allows in-app purchases -- and therefore, we supposed keeps the emulator part, and the ROMS, closed and inaccessible. Now we just have to wait for the official release of the app! Oh, except it's already in the App Store right now for five bucks, with included copies of Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck, and Jack Attack.C64 (Manomio, $5.99) [Via Engadget]

  • Apple approves officially-licensed Commodore 64 emulator for iPhone

    by 
    Donald Melanson
    Donald Melanson
    09.07.2009

    Well, it's almost certainly not a signal that Apple is opening the door to emulators of all sorts on the iPhone, but the newly (and finally) approved Commodore 64 emulator is still a fairly notable first for the platform -- representing not only the first officially-available emulator, but perhaps the first app that actually runs code (even if it is a couple of decades old). In this case, that first bit apparently wasn't too big a point of contention for Apple, considering that the app had all the necessary licensing rights lined up, but the second issue was, and ran right up against a clause in the iPhone 2.0 SDK that prevented apps from containing their own executable runtimes. As it happens, the key to bridging that divide around that was none other than iPhone 3.0, which contains a new feature for in-app purchases that the C64 emulator will take advantage of to let folks purchase additional games, rather than load arbitrary game code downloads. Interestingly, while this newly-approved version of the emulator also no longer exposes a BASIC interpreter, Manomio has added a note to the app that it "should be resolved in a future update," although it's not quite clear if that's just wishful thinking or not. In the meantime, you can grab the app right now with five bundled games for $4.99.

  • Apple reconsiders rejected iPhone apps, C64 emulator on the way?

    by 
    Donald Melanson
    Donald Melanson
    08.21.2009

    We're always a little hesitant to get too optimistic about changes to the App Store approval process, but it looks like there's been a few hopeful changes to the way things are done in the past few days, which could well lead to some previously rejected apps becoming available. Perhaps the most encouraging sign is that Apple seems to actually be going back through rejected apps and contacting develops to resubmit their app (without any changes, mind you) for an "expedited review." One such app is the Start Mobile Wallpaper Gallery, which was rejected for using Shepard Fairey's famous "HOPE" image of Barack Obama on the grounds that it "ridicules public figures." In other App Store news, the developer of the officially-licensed C64 emulator also says that it was contacted by a senior director at Apple, who reportedly said that there was "BIG news coming," but didn't elaborate any further. But, really, is there any news bigger than a C64 emulator? Read - TechCrunch, "Apple Continues To Right App Store Wrongs. Obama "Hope" App Is Go." Read - MacNN, "Apple reconsidering C64 Emulator for iPhone?"

  • VC in Brief: California Games (C64)

    by 
    David Hinkle
    David Hinkle
    07.06.2009

    California Games (C64, 1 - 5 players, 500 Wii Points)We say: Check it out! This week's release is an old favorite: California Games. Featuring an eclectic mix of sports to play (are these games all Californians know and love?), it's a game that many likely remember fondly. Well, in playing it for the first time in, oh, over 10 years, we still found it to be quite fun. Save for the roller skating game. That one is the worst. Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.

  • NintendoWare Weekly: Final Fantasy IV, Mighty Flip Champs

    by 
    David Hinkle
    David Hinkle
    06.01.2009

    Even though we're beginning our hellish descent into the mouth of madness that is E3, Nintendo is still taking the time to unload the downloadable goods to fans. This week, you'll find some fresh DSiWare, and your usual doses of WiiWare and Virtual Console goodies to boot. So, head past the break to check out what's available this week on Nintendo platforms.

  • VC in Brief: Tower Toppler (C64)

    by 
    David Hinkle
    David Hinkle
    05.04.2009

    Tower Toppler (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points)We say: Tough, but unique; puzzle and platforming fans will likely enjoy itThis week, we have one new Virtual Console title to play with: Tower Toppler on the C64. It's an inventive title, and very unique when compared to the usual goodies found on the service, but it's also pretty tough. Progressing past the first tower alone was something I couldn't accomplish, so if you sign up, keep that in mind before you go trying to shatter my world record. Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.

  • Nintendo / C64 purse is runway-caliber fashion accessory

    by 
    Laura June Dziuban
    Laura June Dziuban
    04.24.2009

    Look: there are purses, and then there are purses. Well, this one is none of those things. It's a decent looking bag to begin with, but then... well, things get really fantastic. Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable. We haven't heard anything about these guys being offered for sale, but we're fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art. There's a video of Jeri talking about her creation after the break. [Via Make]

  • Where Ben Heck's C64 laptop is going, it doesn't need roads

    by 
    David Hinkle
    David Hinkle
    04.06.2009

    Ben Heck is taking a trip back in time with his latest mod, back to a time when DeLoreans were in production and Teddy Kaczynski was still buying sunglasses and hoodies by the truckload. It was 1982 when the C64 emerged, and Ben Heck's latest laptop mod recaptures the magic of that time's bulky electronics in a new bulky electronics device. Check out some video of this bad boy in action past the break.%Gallery-22424%[Via Engadget]

  • Ben Heck's Commodore 64 laptop mod: like 1982 without the feathered hair

    by 
    Thomas Ricker
    Thomas Ricker
    04.06.2009

    Benjamin J. Heckendorn seems unusually enthused by his latest hack'n mod, calling the Commodore 64 laptop "probably one of, if not my favorite project I have done." That's saying something from the man who brought the "Benheck" finesse hammer down upon just about every modern and classic PC / game console and accessory you can think of. The C64 lappie features a C64C motherboard, a Gamecube power supply, and special 1541-III DTV device that emulates a floppy drive using a FAT-32 formatted SD card -- all while keeping true to the beige 8-bit spirit of the original. And if we're not mistaken, he's controlling it with an Atari joystick seen in the video posted after the break. Then again, there could be an Xbox 360 controller hiding in that joystick knowing Ben. [Via Nowhereelse]

  • VC in Brief: Summer Games II (C64)

    by 
    David Hinkle
    David Hinkle
    03.16.2009

    Summer Games II (C64, 1-8 players, 500 Wii Points)We say: do not downloadSummer Games II features 8 different sports that are just horrible to play. The controls and gameplay just leave a lot to be desired, and the game has not held up well. It's just plain bad, and my time with it will be easily forgotten. Avoid this one, folks. Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.

  • VC in Brief: Pit Stop II, The Last Ninja, and International Karate

    by 
    David Hinkle
    David Hinkle
    02.23.2009

    Another Monday means another edition of VC in Brief, which is kind of like a guy talking over some retro games. Actually, that's exactly what this is! Man, when it comes to describing things, we take the cake. And then we eat that cake. And then we have a sugar crash.Head past the break for more detail on these games, or simply watch the video above. Enjoy!

  • Wiikly Wares: C64 games launch an Onslaught on Wii

    by 
    David Hinkle
    David Hinkle
    02.23.2009

    Click image for more bug blastin' screens There are plenty of new goodies to check out on Wii this week. including a whole new system on the Virtual Console! We won't bother wasting any more time here typing out words you're going to just ignore, so shoot down for the details you crave.Virtual ConsoleInternational Karate (C64, 1 - 2 players, 500 Wii Points): Features man-vs-man karate fighting to the death. Well, not really, but it is karate sparring. Do you need to know anything else?The Last Ninja (C64. 500 Wii Points): Armakuni is literally the last ninja ever, and takes up a quest to destroy the evil Shogun Kunitoki. You'll have to rely on all of your ninja abilities if you hope to survive this one!Pit Stop II (C64, 1 -2 players, 500 Wii Points): Enjoy split-screen action, or merely play alone in this C64 F1 racer. It's the first game to bring racing to the home computer and features six different tracks to race on, as well as true-to-life pit stop technology.WiiWareOnslaught (Hudson, FPS, 1,000 Wii Points): Hudson's FPS focuses on the war between humans and space bugs. The game features wave after wave of space bug baddies and includes boss fights and leaderboard support via Nintendo WFC. Sadly, though, the game does not include Michael Ironside.%Gallery-43939%

  • Commodore 64 emulator brings retro joy to Symbian S60

    by 
    Darren Murph
    Darren Murph
    01.25.2009

    Have a Symbian S60-based handset in your pocket, do you? If you've a fever that can only be cured by more Commodore 64, you're in luck. The FrodoS60 application brings C64 emulation right to your N95, N96 or any other S60 mobile, and the updated version (1.5) even includes accelerometer support. Head past the break for a quick look at how much joy this little app could bring to your life, and hit the read link if you're interested in getting in on it. Which you are, so stop denying it.[Via digitoday, thanks Antti]

  • MMOGology: The price to play

    by 
    Marc Nottke
    Marc Nottke
    11.03.2008

    October 20th marked the 30th anniversary of the very first Multi-User Dungeon (MUD). For those that don't remember MUDs, these text based multiplayer computer games were the precursors of modern MMOGs. I think it's safe to say that multiplayer computer gaming was the exclusive domain of hardcore gamers and geeks back then. People playing MUD1, Elendor MUSH or Pern MUSH were nerds, like myself, that knew computers, knew gaming, and loved roleplaying online. With the advent of online games with graphics, MMOGs like Everquest and Ultima Online began to attract a wider variety of gamers. The gaming demographic began to shift.Modern MMOGs like World of Warcraft ushered in a new era of gaming and a very different demographic of gamer. WoW's colorful, friendly style, easy to use interface and simple gameplay concepts make it very easy to pick up and play. WoW appeals to almost everyone: parents, kids, men, women, and people that might not normally play video games. It's about as close to mainstream as you can get in a MMOG. While the Wii is often credited with finally capturing traditional non-gamers, I submit that MMOGs like WoW did it first and continue to do it well. A key to WoW's success also lies is its low system requirements. Recent MMORPGs like Age of Conan and Warhammer may have more sophisticated graphics, but their higher system requirements work against their success in capturing a broad demographic of gamer. High system requirements are not just problematic for those particular games, but for the health and growth of PC gaming in general. Let's face it, when compared to console gaming, computer gaming isn't as cheap, accessible or simple. In order for MMOGs to continue to thrive, something needs to change at the hardware level. Without competitive pricing and standardization, PC gaming will continue to wither.

  • MMOGology: The price to play pt. 2

    by 
    Marc Nottke
    Marc Nottke
    11.03.2008

    Why do people continue to game on the PC? There are many reasons; some of them obvious. I'm going to mention what I feel are the three most important. The first reason is one I alluded to earlier: versatility. You can do so many other things with a PC besides game. You can surf the web, you can email your friends, you can edit your photographs and mix your own music, you can edit your goofy home movies and upload them to YouTube. These are all things that you can't currently do with a console. For many families, buying a gaming console isn't an affordable option. These folks want one device that does as much as possible. The fact that computers can play games is a nice bonus. There will always be gamers out there that game on the PC because that's the only option they have. As we've seen with the recent boom of cell phone games, people will play games on anything capable of gameplay. The second reason is that consoles don't provide the intimate gaming experience that is only possible through the mouse/keyboard control format. Not only are a computer's controls fluid and pin-point accurate, but using them requires the gamer to sit up close with his computer. It's a very different experience than laying on the couch with a control pad far from the TV. The mouse and keyboard are the ideal control inputs for controlling first person shooters, strategy games and MMOGs. For MMOGs in particular, the PC is really the only option – for now. Some MMOGs like Age of Conan have already decided to release console versions, and other MMOGs have attempted the same in the past with limited success. In any case, the MMOG, FPS and RTS are the few genres that continue to keep PC games on store shelves. They succeed primarily because of their input interface.

  • Commodore 64 users create perfect nerdstorm

    by 
    Thomas Ricker
    Thomas Ricker
    07.08.2008

    There's nerd and then there's Commodore 64 nerd. Bring them together in a Commodore 64 LAN party and you've got a nerdstorm of mythical proportions. The world's first Commodore 64 LAN party was held in nerdistan Cincinnati last weekend. It consisted of eight C64s with Ethernet cartridges playing NetRacer off a central, Java-based server. So Geeksta it hurts.

  • C64 emulator for iPhone

    by 
    Mike Schramm
    Mike Schramm
    05.09.2008

    Unfortunately we don't have much more than a splash screen on this one, but Stuart Carnie sends word that he's used the Apple SDK to port a Commodore 64 emulator on to the iPhone. He has yet to put in a Save/Resume state mechanism, a way to browse for files and disks, or a virtual keyboard/joystiq to control it with, but the hard stuff is done, so by the time the App Store comes around, we may have a working C64 emu in there ready to go.As long as it's ok with Apple. In point of fact, we have no idea how any emulators might work in the App Store -- actually, we have no idea how any apps will get in the App Store. Sure, it would be cool to play the original versions of Sim City or Maniac Mansion or Elite, but without Apple's OK to let any of those on the platform, we may not be able to do so without jailbreaking the thing anyway. We'll see -- if Carnie, once his work is done, can't get an official emulator in the App Store, maybe we'll be able to try it out and put it to use in some other, less official way.

  • VC Friday: Ninja Dragon Games

    by 
    Chris Greenhough
    Chris Greenhough
    04.25.2008

    A trio of games this week on the PAL Virtual Console (all of which would be dead to us if "Ninja Dragon Games" actually existed), including one we totally want, one that will probably be undeservedly overlooked in favor of the one we totally want and, um, World Games (Commodore 64), which we're entirely unfamiliar with.The former, obviously, is Double Dragon (NES), and although we plan to download Technos' landmark game with a quickness, we feel a bit bad for The Last Ninja (Commodore 64), which deserves some attention, if only for its amazing soundtrack. Check videos of all three out after the blue words, and marvel at how barrel jumping looks ... oddly compelling. Double Dragon -- NES -- 500 Wii Points World Games -- Commodore 64 -- 500 Wii Points* The Last Ninja -- Commodore 64 -- 500 Wii Points* * Only in Europe.