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  • The top indie and free-to-play stories of 2010

    by 
    Beau Hindman
    Beau Hindman
    12.28.2010

    I have to admit to feeling slightly amazed when I read that someone thought of 2010 as a bad year for MMORPG fans. Then, when I think about it, I realize that he was talking about the year in "AAA" subscription gaming -- something almost alien to me. I just don't get turned on by huge-budget subscription games like I did seven or eight years ago. Well, it might be better to say that I am always suspicious of big-budget gaming. Gaming is a lot like movies, and look at how bad most blockbusters are. They are often silly, over-the-top, special-effects-laden bores. If those movies were the only ones I watched, I might be a little depressed about Hollywood as well. If you pay attention only to what the major publishers are pushing out, you are simply going to have a narrow view of MMO gaming. You will miss too much. The year 2010 offered more than any year before it, and 2011 will top that. Thanks to mobile technologies and the always-dropping price of computers, you will find that smaller or unknown games have much more of a chance of grabbing a gamer's eye than ever before. So, what were some of the high and low points in free-to-play and indie gaming this year? Click past the cut and let's take a look!

  • LotRO's Siege of Mirkwood discounted to become the one price to sell them all

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2010

    While many of us have spent a great amount of time and money shopping for other people this holiday season, it's sometimes easy to overlook yourself in all of the hustle and bustle. Treat yourself to something nice this week -- you deserve it! May we suggest a gaming Snuggie for those long nights of raiding, or perhaps 50% off of Lord of the Rings Online: Siege of Mirkwood? As part of the Turbine Tuesdays sales, the LotRO store will be selling the game's second expansion for half off the regular price this Tuesday, December 28th. Siege of Mirkwood is priced at 995 Turbine Points in the NA store (which is around $10), but on the 28th the cost will be halved to 498 ($5). The Siege of Mirkwood expansion unlocks over 150 quests, zone deeds, five instances and plenty of content for high-level players. Currently, free players may access the zone and experience the epic storyline, but the rest of the content is walled off unless this quest pack is purchased.

  • Rise and Shiny recap: Forsakia

    by 
    Beau Hindman
    Beau Hindman
    12.26.2010

    Forsakia is a new Flash-based free MMORPG brought to us by alaplaya -- the same company that brought us LOCO, Florensia and the soon-to-be Argo. I should have learned my lesson and taken my time to pick my next Rise and Shiny game, but in my pre-holiday haste I grabbed the first thing I could find. Granted, I wanted to find a Flash- or browser-based game to play since I would be writing a few upcoming articles about gaming with a new laptop or netbook, but Forsakia is still in beta and needs a lot done to it. So bear that in mind as I look at it, got it? If there is one thing I have learned over these years of playing free-to-play or imported games, it's that a lot can change between betas and releases. I'm hoping that this is the case for Forsakia. It's got its charm and its convinience, but I found myself a little confused and somewhat bored. A good measure of how bored you might be is to watch the chat: If players are talking about getting groups together to grind -- in the newbie area -- then you might be in trouble. Still, read on!

  • Massively's holiday guide to cash shop prices

    by 
    Beau Hindman
    Beau Hindman
    12.23.2010

    I've been asked by readers, many times, to put together a comparison of cash-shop prices. I have always avoided the topic for one glaring reason: There is no constant. Sure, I can tell you how much you get for a dollar, but a wonderful mount in one game might not even be recognized as a mount in another! Quality is subjective, so how would I attempt to measure that? Also, if we wanted to compare the hundreds of cash-shop games out there, we would simply not have enough room. Yes, there are hundreds -- with more coming all the time. Let's be really conservative, though. I broke it down into 10 games that Massively readers will probably recognize or care about. Not all Massively readers, granted, but many, I am sure. It would do me no good to compare some tiny, indie game to Lord of the Rings Online, simply because I would be met with the equivalent of a blank stare. Such is the unfortunate state of gaming right now. After I marked up the list of 10, I lost two straightaway because -- while they have a cash shop in the technical sense -- those cash shops aren't something that can be put up against the others, or they have many items that just wouldn't make much sense. For example, I can tell you how much you can get for 10 dollars in Mabinogi and that you can sell some of those items to possibly purchase a house, but then we have to discuss the variable cost of the house, the upkeep -- on and on. I will definitely have to do a much larger list at some point. Anyway, read on, and I will put notes where needed. Let this serve one main purpose: to prove that there is no constant in cash shops and no generalities -- it's all up to the individual to decide on the quality and value of the items.

  • Rise and Shiny recap: MilMo

    by 
    Beau Hindman
    Beau Hindman
    12.05.2010

    If there's one thing I think many developers need to learn, it's to keep games accessible. No, I'm not talking about making a game "easy" -- I'm talking about making it available to as many different players as possible. This means making a game that can run on many different PC setups and does not require a degree of some sort to play. Yes, there is a time and a place for uber-realistic, theory-crafting, nerdy-wonderland games, but bear in mind that good design does not automatically translate into complicated design. As I played through MilMo this week, I realized how much potential this new generation of browser-based games has. The new engines, Unity in particular, give developers the ability to make beautiful games that can be accessed directly through the browser. I was surprised to find a good-looking "kid's game" that presented plenty of challenge and fun for kids of all ages (including 36-year-old game writers like myself). Read on for more details.

  • First Impressions: Atmosphir

    by 
    Beau Hindman
    Beau Hindman
    12.03.2010

    After poking around some of my usual haunts to find interesting new games to show you, I stumbled across Atmosphir. Granted, it's not a true MMORPG -- I will tell you that up front. I knew, however, that it was something that needed to be shown for several reasons. It's totally free-to-play but features an optional subscription that will get you a monthly 500 points to spend in the cash shop for optional customizations and items. All weapons are already balanced and equal, so there's no "buying power" in this game. Customization is a blast, and the characters feel sharp and bright. I was able to make a unique-looking character despite having initially limited choices. Paying the monthly subscription opens up many more choices, making it easily worth the six dollars or so. The real game shines when you load a custom-made level and rack up points. If you like what you see, you might even have a chance to edit the level yourself or make a brand-new level of your own design. Let me me explain a bit more and you'll see why this might be a very important game to keep an eye on.

  • The Tattered Notebook: Gifting -- 'tis the season?

    by 
    Karen Bryan
    Karen Bryan
    11.29.2010

    "Mom! Stop driving through the pink lights! Only go through the green ones!" I glanced over at my two kids and bit my tongue. I was in the middle of speeder bike racing and was having a little trouble navigating the course. In the split second that I turned away, my bike steered off the course, ran halfway up the snowy embankment, and lodged itself in a campfire. I was already dead last, but now I had the pleasure of watching the other racers lap me, not once, but twice. I was playing Clone Wars Adventures, the latest free-to-play game from Sony Online Entertainment, and I was experiencing the full effects of the generation gap. I know, you're probably saying, "Wait a second, this is an EverQuest II column!" And you're right, but this week, I'd like to take a look at something that both Clone Wars and EverQuest II now have in common -- gifting. Read on to see why EQII players aren't necessarily viewing this latest game change as much of a gift.

  • Lost Pages of Taborea: Save those pennies

    by 
    Jeremy Stratton
    Jeremy Stratton
    11.22.2010

    Seeing players farm high-level dungeons can be a constant reminder that your gear sucks. If you really want to get into running instances and being the baddest of the bad, it's easy to feel pressured into spending money. Spending money isn't inherently bad. It's what makes the world go round. But it may behoove you to spend your hard earned dollars judiciously. I want instant gratification as much as the next bloke, but it isn't going to happen for me. I have bills and a limited income stream. I have to budget time and money. Everyone will have to do it someday, no matter what his or her income potential is. Runes of Magic offers periodic sales that the savvy gamer can take advantage of. This guide offers advice, reminders and tips for getting the most out of your money. Players play differently and want different things from RoM. I'm looking at these money-saving ideas with the basics in mind, but you should be able to easily adjust how and what you want to spend money on -- based on your personal income and game preferences.

  • The Daily Grind: What do you think about experience scrolls?

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.22.2010

    With the holidays coming up, we'll have lots of options for purchasing goodies with all the holiday money that will soon be coming in from relatives. One of the options that's recently opened up in the EA Store for Warhammer Online is an item that will, for $10, allow you to skip a level in the game. Sure, it's an item that's already available for free as a reward for playing, but to some, the idea of putting a price tag on it and selling it changes the entire concept. In Greg's recent post about the EA Store, some players pointed out that purchasing bonus experience potions, scrolls, and the like is essentially the same as buying a level scroll. After all, the additional experience can get you an additional level (or more) -- only spread out over time. So, in light of that, we ask you: Do you think purchasing an immediate-level item like the Warhammer Online scroll is the same as getting a bonus experience buff? Does the fact that you still must play to "earn" the level via bonus experience influence your opinion? Is the price difference between a cheap potion and an expensive scroll your main sticking point? Are these experience scrolls over the line? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Mabinogi to host in-game fundraiser for Starlight Foundation

    by 
    Beau Hindman
    Beau Hindman
    11.19.2010

    Nexon America's Mabinogi is known for its bright clothing and extreme customization. It will now be known as charitable as well, thanks to the recent sale of the Starlight Scepter, a silvery wand that puts out a wonderful rainbow effect. During the charity event (scheduled to run for an entire year) 50 percent of the wand's cost -- roughly $4 US -- will be donated directly to the Starlight Children's Foundation, a charity that helps seriously ill children and their families. This would be the perfect opportunity to look good and feel good at the same time. Not only that, but if you purchase one of the newly submitted Mabinogi soundtrack songs from iTunes, 100 percent of the proceeds go to the charity. That means that for every 99-cent song, Starlight Children's Foundation will receive 35 cents! The Foundation has been helping children with serious illnesses for more than 25 years. So, the next time someone asks you where you got that killer looking wand, you can tell him how you helped the foundation!

  • C is for Neutral-Aligned Cookie: DDO Update 8 preview patch notes posted

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    December is right around the corner, and with it, Dungeons and Dragons Online's Update 8. Advance release notes are up for the Lamannia test server, and so far it's safe to say that this patch is the tastiest one yet. Why tasty? Because Turbine is incorporating cookie jars into the game as a way for players to store edible goodies from Festivault without clogging up their inventory. Best of all? This is one treasure chest that nobody can stick his grubby fingers in but you! What else is the studio baking up for the crowd? First up is a new four-mission adventure pack, "Siege of Stormreach," which will give mid-level players an opportunity to defend and ultimately repulse an attack upon the city itself. For players envious of Lord of the Rings Online's cosmetic outfit system, the upcoming armor appearance kits in DDO are sure to earn a few smiles. Like cosmetic hats, cosmetic armor will visually replace your current outfit without stripping you of the outfit's stats. This special armor can be found in chests, traded, and purchased through the DDO store. The lengthy patch notes also include the addition of Rogue hirelings, class racial enhancements for Half-Elves and the usual collection of tweaks and fixes. Hire a Rogue at your own risk, however, as Rogues have a notorious sweet tooth. Silly Rogue hirelings, cookies are for players!

  • The Verminous Horde swarms WAR today

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2010

    Sharpen those claws and prepare to throw down with the Skaven: Warhammer Online's 1.4 patch, The Verminous Horde, hits the live servers today! WAR's 1.4 update includes a wide range of additions and improvements, although the highlight is the ability to play as one of the four new Skaven classes in RvR lakes. Other changes include a revamp of Open RvR mechanics, a Skaven-themed dungeon, a reworking of Renown Abilities and a Barber Surgeon who's anxious to give you a complete makeover. Patch 1.4 also marks the addition of two RvR Packs to the controversial EA Store. The Progression pack adds 20 more RvR levels (bringing the cap to 100) in addition to faster leveling and more gear. For fluffaholics, the Personality pack is a bounty of vanity pets, mounts and dyes that help you make a dashing first impression. Head on over to Warhammer Online to read the full 1.4 patch notes!

  • Free for All: Lessons from the world of indie and free-to-play

    by 
    Beau Hindman
    Beau Hindman
    11.17.2010

    I'm no expert at anything. I'm sort of like the Mario of gaming -- not an ace in one particular area, but relatively experienced in all. Luckily, this has worked out for me. Name a title; I either have played it or know about it. Name a developer, and I can probably tell you something about it that sticks out. Granted, this ability might not come in handy when Twitter is exploding in the usual "Hey, we all love football" Sunday chatter, but look where you're reading this now. On this turf, being a well-rounded gamer has its advantages. Over the last 11 years, I've noticed quite a few trends and picked up on some unique ways that developers do business. I would never say that the information I have is 100 percent accurate, but it does come from a very open mind. I'll also not pretend that all these lessons will lead to massive piles of cash and free booze. Some of them are examples of what not to do. In fact, stop listening to me. Go read the examples right now, after the jump.

  • Rise and Shiny recap: Priston Tale 2

    by 
    Beau Hindman
    Beau Hindman
    11.07.2010

    In continuing with the theme from the last few weeks, I examined another "grinder" -- this time, Priston Tale 2. I have to admit to being a little overwhelmed with the grind at this point. I cannot fathom how a player can grind after gear, levels or whatever the item is, for months, if not years, of his life. Normally, the free-to-play games I am looking at or enjoying while "off the clock" are not such a grind. Yes, there is some element of that to almost every single game I have ever played, but my favorite games give me a choice or a way to avoid the grind. It should be noted that even in the worst example of a grindy game there is the possibility of social interaction. Social interactions, in their many forms, are possible any time you have multiple players and a way to communicate. This is no small accomplishment, but it is often ignored as a very basic, important gaming possibility. Still, we're here to talk about what Priston Tale 2 might offer that is different than any number of good-looking free-to-play grinders. So, let's get to it. %Gallery-106874%

  • Waging WAR: Warhammer's new online store

    by 
    Greg Waller
    Greg Waller
    11.06.2010

    This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue. Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, some information was released about what players can expect to buy at EA-Mythic's new store. Although only a few items are actually available now, there's a pretty extensive FAQ on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the Mythic official forum. For now, you can read past the break and enjoy my rant.

  • Zentia releases new content, new ways to get beat up

    by 
    Beau Hindman
    Beau Hindman
    11.03.2010

    Are you enjoying the Zentia open beta so far? Judging by the response we've received here on Massively, it seems a lot of people are discovering this "charmingly hardcore" game. Well, ChangYou has gone and done it now by introducing four new playable characters, tons of new content to explore and new high-level instances to conquer. What's in store for you as you approach the elder levels of the game? If PvP is your thing, you could always attend the Survival Event where between 10 and 40 players will be on each side, battling it out with mounts and cannons. Check the in-game events calendar for more information. Or, maybe exploring Serene City at night sounds more like your speed. In this instance-after-dark, ghosts, goblins and haunted suits of armor have taken everyone hostage. Find the secret artifact before they do! Want to hear more? I think you know what to do -- follow me after the jump!

  • Rise and Shiny recap: War of Angels

    by 
    Beau Hindman
    Beau Hindman
    10.31.2010

    To continue my investigation into "imported grinders," I have moved on to check out War of Angels, a new game being published by gamigo. I have to say, I found plenty of good stuff and plenty of bad stuff in the game, as well as some of those obvious tiny fixes that will hopefully be undertaken after this open beta. Let's be honest -- an open beta is considered a release these days, and I don't think that's fair. Yes, many games use it (and I have heard developers admit to this) as a way to make money while continuing to roll out basic development, but I say we allow them to just drop the "beta" part and get on with it. As far as the background story: I do not log into a game to memorize the lore. I do not go to the website to write down notes on the lore in the hopes that I will get it right in my first impressions article. Just like any stranger in a strange land, I am not going to know everything right away. It should be no different for me in a game, and one of my litmus tests is to see whether the game will provide me with an understanding of who and where I am. It's not impossible; other games do it. I didn't find much lore in the quests at all, so I cannot comment on it much. But let's talk about how War of Angels plays.

  • Kingsisle predicts Wizard 101 expansion release date

    by 
    Beau Hindman
    Beau Hindman
    10.26.2010

    Much to the delight of their fans, Kingsisle posted a hopeful -- and specific -- message about their long-awaited Celestia expansion for Wizard 101: "Test Realm Last Chance! We're on the home stretch and what you see in the Test Realm is almost ready to be moved in to the Live Game! Please take the next 24 hours to madly test as much as you can in Celestia, and if all goes well, we'll be putting Celestia and all the other features up to the Live Game on Wednesday October 27th!" While "..if all goes well" seems pretty concrete, we all know how many things can not go well. Still, it's finally a solid date for those players that have been actively playing through the expansion on the test server. It looks like all their homework will be graded soon enough! Players can expect to see 10 additional levels, three new secondary schools of magic, new underwater zones to explore, game-changing mechanics like crit and block and more. And, oh yeah, turning into a gobbler. We wouldn't want to forget that.

  • Rise and Shiny recap: Legend of Edda

    by 
    Beau Hindman
    Beau Hindman
    10.24.2010

    Legend of Edda is a bright and shiny new game from Games Campus. It pits your character against uncountable, endless hordes of all types of monsters and even other players. According to my on-again-off-again education about Anime (I consulted those weird teens that sit in the Barnes and Noble reading Manga) the artstyle of the game is called "Chibi," the Japanese word for "little people." I was sure to ask if the word could be offensive, in the same way that calling any little person a "midget" could be. I have been assured that it is not used in such ways. Still, I hesitate to say that the game is cute. It is, but not just cute. It speaks to that same area of us that enjoys Domo, or that relishes in YouTube videos of puppies barking in their sleep. It's not just cute -- it's something deeper than that. I love how tough everything seems, how every character has such a low center of gravity. The standard top-down view is perfect for such a world. But, what about the grind? How about the PvP?

  • Free for All: Everything I know I learned from Iris Online

    by 
    Beau Hindman
    Beau Hindman
    10.20.2010

    OK, so the title is a little overly dramatic, and I should clarify. I meant to say: Everything I know about how I currently feel about the different types of MMOs coalesced once I downloaded and played Iris Online. I will admit to being extra-excited at first, since I had a great conversation with Tara from gPotato about the game, but my excitement has carried through so far. Iris Online comes from the same people that published Flyff and Rappelz all those years ago, so I was eager to see how similar games have evolved since that time. After all, everything in the industry has changed since even a few years ago, so why would imported "grinders" be any different? I would have to spend some time revisiting old games and downloading new ones. I had no idea that playing Iris would set off a chain reaction of realizations that I previously thought I already had. The game simply lit the spark under my foot and set me off on an even deeper exploration of this classically styled type of game.