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  • Lost Pages of Taborea: What's $15 worth?

    by 
    Beau Hindman
    Beau Hindman
    08.16.2010

    Hello everyone! This week, Jeremy Stratton (your usual Lost Pages of Taborea host) and I are swapping columns for variety -- so thanks to Jeremy for allowing me, Beau Hindman, to take over his column for the day! I have to admit that I am relatively new to the game, never having really given my character time to grow into a proper hero. Fortunately, the game's free-to-play status allows for this type of reckless avatar growth. But how free is it? Runes of Magic is not a "freemium" game, one that literally asks for payment at some point in order to level higher or to explore new content. It's my favorite type of free-to-play: the kind that gives you the client, gives you a free house, and even loans you a mount to make early level travel much easier. Critics of free-to-play will say that most free-to-play games trick, convince, or even force players to spend large amounts of money in the cash shop in order to "succeed," often without defining what "success" means. While I admit that I play at the speed of molasses, I do maintain a few titles in which I slowly, but surely, obtain higher levels. Runes of Magic isn't one of them, yet, so I want to take a look at how much I will get for a typical subscription amount: 15 US dollars. So, how much does it buy me?

  • En Masse's response to microtransaction speculation: TERA is not a microtransaction game

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.13.2010

    In one of our recent TERA articles, we speculated that TERA may be going towards a microtransaction/subscription model thanks to the wording in a press release sent out by Digital River, TERA's online shop service. However, senior producer Brian Knox has sent us a statement that sets the facts straight: TERA is not a microtransaction game. "After a press release by Digital River announcing our e-commerce partnership a few players expressed concerns that TERA would be a micro-transaction game in addition to requiring a subscription fee; that is not the case," said Knox. "TERA is not a micro-transaction or cash-shop item game. The game is built and designed to function as a subscription-based game. We would have to make dramatic changes to the game's design to support micro-transactions and there is no intention of doing so."

  • Rise and Shiny recap: Zentia

    by 
    Beau Hindman
    Beau Hindman
    08.08.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com or Twitter me @Beau_Hindman. It's hard for a game to strike a perfect balance of fun and challenge. In fact, I'd say it's the result of otherworldly forces as much as it is the hard work of the developer. Many of the greatest games I have ever played are a conglomerate of many factors that were beyond the control of the artists, writers and producers who first crafted the world. Sometimes, the crew must simply hope that its ship floats, and that it happens to set her to sail just as the weather is perfect. Then a game like ChangYou's Zentia comes along, a game that has all the wonderful qualities I am looking for -- as the result of some very smart, specific design choices made by some very creative people. Sure, I discovered the game on accident (I wasn't actively looking for a game the day Zentia fell into my lap), but the game has obviously been crafted with precision and care. If you'd like to read up on some of the details of the game, you can check out our E3 coverage here, or read an article of mine here. Also, you can get your closed beta key here. Otherwise, see me after the break, and be sure to leave your thoughts in the comments section!

  • The Road to Mordor: Near-Death Adventures (NDA) lifted!

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2010

    var digg_url = 'http://digg.com/pc_games/Lord_of_the_Rings_Online_F2P_player_beta_impressions'; In case you were wondering, I'm part of the crowd that doesn't really believe in non-disclosure agreements (NDAs). Oh, if I agree to one I'll stick to it and keep my word, don't get me wrong. What I mean is that I don't believe in the usefulness of NDAs, particularly in a day and age when all the information is available anyway -- this is, after all, the omniscient internet. Not to mention that by trying to keep a lid on testers and prevent them from sharing their experiences, companies tend to suppress the positive accolades (those are the people who want to keep playing, after all) while letting the badmouthers escape to tell their tale (they don't care if they break the NDA, because they're not going to play anyway). But my personal feelings aside, the brief NDA lockdown on the upcoming LotRO F2P edition (hey Turbine, can we get a name for this yet? LotRO Unlimited? Free-Range LotRO?) has lifted and testers have swarmed out from under its veil to share their stories and thoughts. I'd be remiss if we didn't spend some time this week looking at what people have to say about all of the changes, additions and updates to the game -- not to mention the looming specter of the LotRO store. Let us see what is to be seen as we scout the forums and blogosphere: LotRO exposed, uncovered, dissected and digested for the good of all. I've pulled salient quotes to help give you an idea how the beta is progressing thus far -- and remember, it is still in beta. Everything here is quite subject to change by the time LotRO II: Hobbit Boogaloo launches.

  • Win cool Zentia goodies courtesy of ChangYou and Massively!

    by 
    Beau Hindman
    Beau Hindman
    08.05.2010

    How would you like to win yourself a freaky-yet-cool ent mount for you and two of your friends to ride around on? How about a half-pig half-man to tote you around town? You can win one of these, courtesy of our friends over at ChangYou, makers of Zentia. If you are unfamiliar with the game, head over to this column and get yourself a closed beta key. While you're at it, read about the charming nature of the game here. Zentia features a robust travel system, even allowing up to 10 players to travel together on one mount! You can catch your own rides, buy them or trade for them. But wouldn't you rather be seen on one of these babies? If so, read on to find out how to participate in the contest.

  • Free For All: Ten misconceptions, two opinions -- part two

    by 
    Beau Hindman
    Beau Hindman
    08.04.2010

    Recently I had an idea to send my MMORPG.com counterpart, Richard Aihoshi, an email requesting his input into my column. He has been very helpful and informative, and I am glad to say that he has taught me a few things. We ran through some ideas and decided to discuss 10 common (and undying) misconceptions about free-to-play games. He posted the first half of the discussion in his weekly column which can be read here. He has also written for Beckett Massive Online Gamer magazine and is the former editor of RPG Vault. After the jump you will find the rest of the discussion points. I would like to highlight that, while the following points are commonly brought up to both Richard and me, more and more players seem to be accepting free-to-play as what it is: an option, and nothing more. These points are not an attack on subscription-based games or their developers, but are simply an attempt to butt two heads together in the hopes of clearing out the fog a bit. After all, we both receive many comments and emails regarding these misconceptions, so this list was shockingly easy to make.

  • Free for All: Charmed, Zentia, I'm sure

    by 
    Beau Hindman
    Beau Hindman
    07.28.2010

    Charm is one of those words that, as a kid, I never really understood. I always pictured some southern gentleman, lemonade in hand, wooing powdered belles from his porch on a hot summer's day: that's how I defined it. But now I think I understand it so much more, and I often wonder why this industry seems to often ignore the word, or has no idea what it means. It's easiest to explain it this way: You cannot be charming by acting cool. If you act cool, it comes out cheesy. The movie The Matrix, for example: trying to act so incredibly cool, but comes off only cheesy. You must simply be cool to be charming. You can also be truly wide-eyed, which is charming. Or innocent, which is much rarer, but still charming. Be warned: Top Gun was considered very cool, and Tom Cruise very charming, in their time. Shirley Temple, mainly because of the time period her movies were made in, is still charming. A Christmas Story is very, very charming. Reese Witherspoon's work in Election? Oozes charm. Roy Orbison? Cool and charming, despite looking like a grandmother. The same applies to MMORPGs. Seriously. Some games are trying to be way too cool, and should just relax a bit. Be fun. I recently discovered one of the most charming games yet in Zentia.

  • Free Realms adds new pets, mounts, and windsocks

    by 
    Rubi Bayer
    Rubi Bayer
    07.23.2010

    The latest update to Free Realms brings more goodies to players via the in-game shop, offering a little something for everyone. Pet lovers have yet another species to pick up -- monkeys. (Bonus points to SOE for asking "haven't you always wanted a monkey?") You can get pet monkeys in the store in a variety of colors. Is a monkey not quite your style? How about a new mount instead? Sabertooth tiger mounts are available as well, and while they don't sparkle they're still fierce and fleet of foot. Several new housing items have been added to the store if you're the type that prefers to spend your time on home improvement. Has your home been missing a windsock? How about a slop bowl? These little touches are now in the store for your character's house. Check out the update list on the Free Realms site, then jump into game to check it all out for yourself!

  • Study claims that women spend double what men do on virtual goods

    by 
    Rubi Bayer
    Rubi Bayer
    07.22.2010

    Worlds in Motion is reporting on a new survey that takes a look at purchases of virtual goods and money. PlaySpan and VGMarket surveyed just over 2,200 people between the ages of 13 and 64 regarding their purchases of virtual goods and currency. Women are the big spenders here, particularly when it comes to in-game money. They spend an average of $50 per year as opposed to the $25 a year that men spend. The gap is a bit smaller but still significant when it comes to actual in-game items. Women spend an average of $55 a year and men an average of $30. The survey covered a few other similar results, including combined spending and a different result when overall median spending was compared. The full survey is an interesting read, particularly considering the increasing popularity of microtransactions in the MMO world.

  • Study finds that 75% of online gamers purchase virtual goods

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2010

    Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- a study by VGMarket showed that three out of every four online gamers purchased a virtual good in the past year. This shouldn't come as a surprise, however. The survey isn't strictly indicative of MMORPG gamers; it was taken from over 2,200 players who were either part of PlaySpan Marketplace, Facebook, or purchasers of Ultimate Game Cards. Still, the results are fascinating, as a whopping 64% admitted to spending money on cash-shop items at least once a month, with 9% going so far as paying for virtual goods on a daily basis. Other statistics from the survey are equally interesting. PC gamers spent an average of $37 a year on virtual goods, and PayPal is by far the most popular method of payment. Oh, and the most-purchased good? In-game currency. (There, that shouldn't be too controversial, right? Right?) You can read the full survey results over at VentureBeat!

  • Free for All: Assumptions based on assumptions

    by 
    Beau Hindman
    Beau Hindman
    07.21.2010

    I decided to write this article based on a nagging feeling. It's not something I would normally look into, being that the questions I have are not that easy to ask, or not that easy to clarify. But, as I sink deeper and deeper into the world of international websites, games and toys, I always find certain attitudes pop up during my conversations about my findings. Perhaps it is because I am used to the sights, sounds and styles of free-to-play titles, and have learned to look beyond some of the long titles and odd descriptions. I no longer see games divided into groups and sub-groups. When hearing the complaints about "foreign" games, I rarely see the counterbalance to the comments. If "Asian" games are grindy, that would mean that North American games are not? If free-to-play games "force" you to spend money, then that means that North American subscription titles do not? The descriptor "free-to-play" is accurate, nine times out of 10, yet there seems to be an issue with using that term, because at some point the player might need to spend money to go at a pace she wants to. In fact, I am confused by the constant use of the words free-to-play to describe, essentially, a class of game. Where is the counterbalance to that? Does that mean that all subscription games are from a different world of higher quality?

  • Rise and Shiny recap: Mytheon

    by 
    Beau Hindman
    Beau Hindman
    07.18.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT time) followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. I'm a simple man. I need a strong cup of coffee in the morning, walks with my two dogs, a kiss from my wife -- and giants. Lots of giants. Mytheon is a perfect game for a simple man like me. It installs easily and the controls are basic. It is by no means perfect, but I am not sure that it is trying to be. Like me, it's simple. It wants you to control miniature armies of centaurs, cyclopses and skeletons, and it wants you to kill things while controlling that army. See? Simple.

  • Allods Online team defends patch 1.1 changes

    by 
    Justin Olivetti
    Justin Olivetti
    07.15.2010

    Typically, a new content patch in an MMO is an exciting time, but for the folks over at Allods Online, it's been a bumpy road, to say the least. With changes to the game, including a death penalty that causes items to become cursed with negative stats, players have been crying foul over the focus on cash shop items to overcome penalties. Specifically, Holy Charms, Incense, and Scrolls of Purification are highly desired by the playerbase, who see them as a necessity to level. Unfortunately, all of these items are cash shop only, forcing players to either fork over money or purchase them on the auction house for very high markups. Due to the widespread complaints, the Allods Online team posted a response to the latest controversy that's hit this free-to-play title. In the article, the team defends the changes and takes the position that cash shop purchases are not required to experience the full game: "We want to assure you that the game has not become Pay-to-Play or Pay-to-Win. At the core of Allods you can still enjoy the game without ever having to worry about spending money. Yes, Holy Charms, Incense, and Scrolls of Purification are only offered through the Item Shop, but they can be purchased from other players and the auction house." The response concludes by saying that patch 1.1 is the framework for future patches, and the Allods Online team has a long-term view of the MMO's goals and objectives. Read the full response and let us know what you think!

  • Free for All: Remembering my first F2P experiences

    by 
    Beau Hindman
    Beau Hindman
    07.14.2010

    I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games. I want to say that one of the first free-to-play games I found was FLYFF, or possibly ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level players who must have played for six months solidly in order to achieve their greatness.

  • Earth Eternal releases new patch, revamped models

    by 
    Beau Hindman
    Beau Hindman
    07.08.2010

    Earth Eternal unveiled their new take on bears, deer, robots and other odd races today in their latest patch. We've suggested to change the appropriately named "New Character Models" to "From Flab to Fab." Not only do the character models look better, but now they can spin on a dime to auto-face enemies. Instant travel between henges is also possible, as well as the ability to teleport directly to your friends! We've discussed the game before and even added it to a favorites list, so read up on it if you'd like. Armor looks and stats have also been tweaked and many other fixes have been put in. This is a very large patch, so it would be a good idea to visit the official forum post to read all the details.

  • Exclusive: Funcom's Morrison explains AoC microtransactions

    by 
    Jef Reahard
    Jef Reahard
    07.06.2010

    A few weeks ago, we ran an opinion piece speculating about the possible inclusion of microtransactions in Funcom's Age of Conan. The column generated a lot of discussion, and some players felt that because of the bonus items available for purchase with the recent Rise of the Godslayer expansion, Age of Conan already featured a cash shop of sorts. Funcom's sword-and-sorcery title has featured account microtransactions for a while now, in the form of server transfers and character name changes, but has pointedly avoided introducing a proper item store aside from the bonus expansion items. We went straight to the source to clear up the confusing question of whether Age of Conan does or does not feature an item shop. Executive producer and game director Craig "Silirrion" Morrison was kind enough to answer our questions regarding the Godslayer item packs as well as Funcom's future microtransaction plans. Read all about it after the cut.

  • Cryptic Studios launches a sale and a new ship for holiday weekend

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2010

    It's the 4th of July weekend for most people in the United States -- a chance to reflect soberly on the past of the country, or at least claim to do so whilst setting off fireworks and grilling hamburgers. Cryptic Studios is also hoping that it's time to put in a little more playtime, as they're having another sale in the Star Trek Online and Champions Online C-Stores to coincide with the holiday. Up through 10 AM PST on July 6th, all full costume sets and all existing ship variants are 20% off. A new addition has also been brought into the in-game store for Star Trek Online (although not listed at the time of this writing on the official page) -- the upgraded Galaxy-class ship from the series finale of Star Trek: The Next Generation. Dubbed the Galaxy-X following popular fan convention, the ship functions as a brand-new Tier 5 Cruiser with the option to equip Dual Cannons, as well as the ship's unique Phaser Lance. The lance can hit multiple enemies and deal high amounts of damage, but unlike most weapons in the game it has to be manually aimed via turning the ship. Although Cryptic has yet to recover from the last controversy with added items to the C-Store, the sale will hopefully ease at least a few hurt feelings.

  • Allods Online previews the next big patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2010

    The next big patch for Allods Online is due to hit the live servers on July 7th, and it's bringing a slew of changes along with it. We've heard rumbles about several of them, including the removal of the Fear of Death effect (along with the associated cash shop awkwardness) and a few player-presented suggestions. Still, it's good to know the full extent of what's coming around the bend, which is why the team behind the game has published both a full list of the patch changes as well as an FAQ regarding some of the larger switches. A few of the changes are a bit baffling -- the game now supports addons, but the documentation being released is still in untranslated Russian. Several additions are also subtle but welcomed, such as changes to the patronage system to remove the option for accelerating the process via the cash shop. There seems to be a general path toward taking the absolute necessity out of the cash shop, so if you were still feeling burned by the original cash shop woes, it might be worth the time to take a look at the new patch notes for Allods Online and see if there's something to spark your interest. (Or you could just take a dip with the Massively team to get into the action again.)

  • EverQuest introduces Destrier mounts

    by 
    Rubi Bayer
    Rubi Bayer
    06.29.2010

    It's been just over a month since Sony Online Entertainment brought the Prowler mounts to EverQuest II, and they seem to have been a hit. SOE is extending a similar offer to EverQuest players with the addition of Destrier mounts. The Destriers will have the same price point -- 2500 Station Cash -- as the EverQuest II Prowlers. Players will have a choice of four mounts: the Armored Battle Shire Saddle, the Armored Royal Ardennes Saddle, the Armored Royal Shire Saddle, and the Armored Planar Ardennes Saddle. Want to see them in action? Sony Online Entertainment put together a trailer to show them off, so take a look after the jump, then visit the EverQuest site for more images.

  • Lost Pages of Taborea: You can play for free

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.28.2010

    The life of a free-to-play game columnist sometimes feels like driving a super-charger across a post-apocalyptic planet's surface: pock-marked with jagged smoking craters, littered with crumbling cities and dotted with shanty towns full of biker gangs. No matter how hard I try to avoid anything dangerous on my way to a coveted twinkie factory, it's only a matter of time before I run into some. I usually try to avoid anything that I think will immediately ignite a box of old, wet dynamite when talking about Runes of Magic, but I think I'm going to go out on a limb this time by saying you most certainly can play RoM for free. I had spent two years browsing many other MMOs' cash shops before I saw RoM's, and back then a lot of what they sold were time-restricted items. You could buy any assortment of outfits, mounts, or even some attribute boosters, but you lost most items after a short amount of time. I know a lot of F2Ps operate differently now and have started experimenting with many ways of selling items, beyond any perceived notion that the game was built with simple roadblocks. Still, I think those games feel very separated from their cash shops and that's why RoM's shop stands out to me.