cd projekt red

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  • The Witcher 2 official mod tools released

    by 
    Danny Cowan
    Danny Cowan
    05.13.2013

    CD Projekt RED has released REDkit, an official set of tools that allows amateur modders to make The Witcher 2 even witchier than ever before. REDkit, originally launched as a private beta back in August, is a robust toolkit that lets users create new characters and quests within The Witcher 2. If you want to further tweak your mod's fantasy setting, REDkit also allows modders to edit terrain and plant virtual forests using the SpeedTree system. User-created content can be shared with fellow Witcher series enthusiasts at CD Projkt RED's website. Would-be modders might want to check out REDkit's wiki before delving too deeply into the REDkit's world of character creation and tree-planting.

  • The Witcher 3 features more than 300 small variations in its endings

    by 
    Jessica Conditt
    Jessica Conditt
    04.01.2013

    The Witcher 3: The Wild Hunt features 36 separate "world-states" at the end of the game, leading to three disparate, playable epilogues. The game tracks player choices to such a minute degree that each of these 36 "endings" contain hundreds of smaller changes unique to each player – CD Projekt Red stopped counting once it reached 300, Managing Director Adam Badowski tells Polygon."The game is quite complex," Badowski says. "We didn't mean to develop something special for the endings; it's a natural consequence of the storyline. The story has hundreds of different branches and sub-plots. We have to just sum all of those elements up in the epilogues. Some of those elements are taken from the very beginning and some from other moments of the storyline. All of them will connect in the epilogue."We already know The Witcher 3 will clock in around 50 hours, may support previous save files and that CD Projekt has "something" cooking for multiplayer.

  • CD Projekt planning two smaller 'supporting' games in 2014-16

    by 
    JC Fletcher
    JC Fletcher
    03.22.2013

    A CD Projekt Red document outlining the company's strategy for the years 2013-2016 reveals plans to bolster its Witcher and/or Cyberpunk series with smaller, but still relatively big, games.The document says that, somewhere between 2014 and 2016, CD Projekt Red will produce "two smaller (playing time approximately 20 hours,) but chart-topping quality titles supporting one of the product lines." That's an approximate machine translation of the original Polish, anyway. A mobile game based on one of those is also planned.In the same time period, CDP will release The Witcher 3: Wild Hunt and Cyberpunk 2077.

  • Cyberpunk 2077 multiplayer confirmed, in consideration for Witcher 3

    by 
    Sinan Kubba
    Sinan Kubba
    03.13.2013

    You and other cyberpunks can play together in CD Projekt Red's upcoming-ish near-future RPG. Speaking to Eurogamer, managing director Adam Badowski said Cyberpunk 2077 "will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features."As Eurogamer notes, Cyberpunk 2077 doesn't have a pre-defined hero, which maybe makes the game more suitable for multiplayer than CD Projekt's The Witcher series. However, when CD Projekt advertised last year it was looking for a multiplayer programmer, it wasn't clear if that was just for its cyber-RPG and not also for the now revealed Witcher 3.CD Projekt's Badowski was coy enough to keep multiplayer a fair possibility for Geralt's third adventure, telling Eurogamer "we're thinking about something."

  • The Witcher 3 around 50 hours, may import saves from previous games

    by 
    Richard Mitchell
    Richard Mitchell
    02.28.2013

    New details regarding The Witcher 3: The Wild Hunt have emerged on the website of German magazine GameStar. The game will last for approximately 50 hours. Throughout those hours, the world can reach a total of 36 different states, depending on the player's choices. As previously revealed, these choices will also lead to one of three different epilogues.The article also notes that The Witcher 3 may import save files from previous Witcher games. Developer CD Projekt Red tells Joystiq that it would like to implement such a feature, though the challenges presented by new hardware could make it difficult. Specifically, considering the game will debut on entirely new consoles, including the PS4 and presumably the next Xbox, such a transfer could be impossible. Still, the developer is looking into the possibility.The Witcher 3: The Wild Hunt is slated to arrive next year.

  • The Witcher 3 may not be the last Witcher after all

    by 
    Richard Mitchell
    Richard Mitchell
    02.06.2013

    CD Projekt Red seems to be backpedaling faster than Geralt fending off a bruxa, now declaring that The Witcher 3: The Wild Hunt may not be the final game in the series. In yesterday's announcement press release, studio head Adam Badowski made what seemed like a pretty definitive statement: "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note."Eurogamer, however, recently updated its story on The Witcher 3 to say that what Badowski meant was that The Wild Hunt will be the last game in the current Witcher trilogy. Furthermore, CEO Adam Kicinski has stated that the "franchise will be continued."We contacted CD Projekt Red for clarification on the issue. A spokesperson tells Joystiq, "The Witcher 3: Wild Hunt will wrap up the saga of Geralt of Rivia, but we do leave open the possibility of returning to the Witcher world." So there you have it, nothing can kill the Witcher, not even the monster of errant marketing.

  • The Witcher 3: Wild Hunt will be the last Witcher game

    by 
    David Hinkle
    David Hinkle
    02.05.2013

    "People may ask if this is really going to be the last Witcher game. Yes, it is," CD Projekt Red boss Adam Badowski says in the announcement press release for The Witcher 3: Wild Hunt. This final entry in the series is being slated for launch in 2014, a simultaneous launch on "all high-end platforms."In regards to the open world, Badowski says players should expect a game world that is "30 times bigger than The Witcher 2" and its world. "Players will freely travel through woods, lakes, mountains, cities, and villages. Each region is inhabited by distinct populations with their own customs, legends and problems." Geralt will have his steed to get around or he can hop on a boat and set sail for his destination.CD Projekt Red also promises an improved combat system this time around, though nothing specific is mentioned in the press release past the break.

  • The Witcher 3: Wild Hunt revealed as 'next generation' RPG

    by 
    David Hinkle
    David Hinkle
    02.04.2013

    CD Projekt Red appears to be working on The Witcher 3: Wild Hunt, a new open-world entry in the studio's dark RPG series. Game Informer digital subscribers through Zinio can now access the March issue (seen here), which promises The Witcher 3 will take place in a world rivaling Skyrim and larger than any environments featured in the first two games.CD Projekt's REDengine 3, which the company has said is built for the next wave of systems, will power The Witcher 3 and Geralt's distinguishing beard. According to the digital preview, The Witcher 3 is "for those wild dreamers who want it all."We've requested further information from CD Projekt Red and will let you know when we hear (and see) more.Update: Game Informer has published a quick video touching on the development team and the game's direction. Watch it after the break – and marvel at some truly breathtaking hair.Update 2: The game's due in 2014, says CD Projekt, for PC and "high-end platforms."

  • CD Projekt Red introduces REDengine 3, latest iteration of in-house tech

    by 
    David Hinkle
    David Hinkle
    02.01.2013

    CD Projekt Red has shown off the first image of REDengine 3, the third iteration of its in-house technology for open-world RPGs. Boss Adam Badowski says REDengine 3 is unique because it's able to create and combine a vast game world with player choice-driven stories – he says most RPGs can do either a massive game world or immersive story, but seldom do both well."With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion." The first iteration of REDengine powered The Witcher 2 on PC, while REDengine 2 allowed CD Projekt Red to port The Witcher 2 onto Xbox 360. And now with REDengine 3, CD Projekt Red is currently building Cyberpunk 2077, its adaptation of the popular pen-and-paper RPG series."Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into." CD Projekt Red also notes the engine is ready for next-generation consoles and features improved REDkit mod tools, which were first introduced late last year.

  • Cyberpunk 2077 co-creator talks source material, walks city streets

    by 
    Jessica Conditt
    Jessica Conditt
    01.17.2013

    Cyberpunk 2077 is based on Mike Pondsmith's pen and paper roleplaying game, Cyberpunk 2020. Both versions are set in Night City, a gritty, dangerous playground filled with people attempting to survive in a transhumanist world. It's an ideal scenario for a video game, and Pondsmith had offers before CD Projekt Red stepped up.As Pondsmith explains in the above behind-the-scenes video, he chose CD Projekt Red because the team was fanatical about the game and wouldn't try to change the feel of it. Cyberpunk 2077 is a mature version of Cyberpunk 2020, but more expansive, more tactile and more dangerous. Hear what Pondsmith has to say about his franchise going digital above, or just watch it for the beautiful shots of the rainy, nighttime cityscape that inspired the game's first trailer.

  • Cyberpunk 2077 feels personally responsible in first trailer

    by 
    Jessica Conditt
    Jessica Conditt
    01.10.2013

    Cyberpunk 2077, the next game from The Witcher developer CD Projekt RED, slows things down for its first teaser trailer, showing off the public dangers of wrist-scythe implants. The video introduces the Night City police and the elite takedown force known colloquially as the Psycho Squad, whose duty is to exterminate "psychos," people who take body modification too far and lose their humanity.Psychos overdose on implants and substances until eventually their bodies reject all things biological; they refer to humans as "meatbags" and embark on killing sprees like the one above. The Psycho Squad takes them out when the standard police can't cope.Remember, kids: You're beautiful just as you are, and no amount of giant blades sprouting from your arms will change that. Cyberpunk 2077 is slated to drop "when it's ready," as the teaser says.

  • CD Projekt RED's 'Cyberpunk' now 'Cyberpunk 2077'

    by 
    Jordan Mallory
    Jordan Mallory
    10.18.2012

    CD Projekt RED's in-development future-RPG Cyberpunk is now Cyberpunk 2077, the developer has just announced during a GOG livestream. Beyond its new title, the game was also revealed to be a sandbox game set in Night City, a location from the original Cyberpunk 2020 tabletop pen-and-paper RPG on which the new game is based.Cyberpunk 2077's official website launched today as well, containing a development blog and wallpaper-sized pictures of a blood-spattered half-naked robot women with blades coming out of her arms. Think there's a dexterity penalty for using those things?

  • Good Old Games now supports Mac, kicks off with approximately 50 games

    by 
    Ben Gilbert
    Ben Gilbert
    10.18.2012

    Everyone's favorite DRM-free digital games distributor, Good Old Games, is now offering support for just over 50 games on Mac OS-based machines. That means that classics like Syndicate and the Wing Commander series are now offered through the service, not to mention new classics like Botanicula and The Witcher 2: Assassins of Kings. To kick off the launch, GOG's offering a variety of discounts (including 50 percent off of SimCity 2000 -- a no brainer if you ask us), as well as an Apple-flavored commercial that we've dropped below the break. If you haven't already headed over to GOG and started madly purchasing things, we'd suggest watching the tongue-in-cheek trailer, for the chuckles alone.

  • Witcher 2 on Mac via Steam right now, reports say GOG coming too

    by 
    Jessica Conditt
    Jessica Conditt
    10.18.2012

    The Witcher 2 is available for Mac on Steam right now, and it's even on sale for 25 percent off, just $22.50.The Witcher 2 is dropping for Mac on GOG today as well, Eurogamer reports -- which suggests that from today, GOG will support Mac games.CD Projekt Red and GOG have a conference today at 2 p.m. ET, set to stream live from the Witcher Facebook page and on GOG. This may have been one of the surprise announcements scheduled for the event, but there should be plenty more. CD Projekt Red plans to announce the official name of its Cyberpunk game and show off the REDkit mod tools program.

  • New name for CD Projekt RED's 'Cyberpunk,' Witcher news to stream live Oct. 18

    by 
    Jessica Conditt
    Jessica Conditt
    09.25.2012

    CD Projekt RED has enough announcements to fill up an entire Facebook wall post, and is streaming a live Special Event on October 18 at 2 p.m. ET, with news regarding Cyberpunk, The Witcher 2 modders and Mac users. The stream will be available on The Witcher Facebook page and on GOG.com.CD Projekt RED will announce the official name of its Cyberpunk project, hopefully as something that doesn't sound like a dangling adjective when spoken. Mac users can expect "a bunch of thrilling announcements" and details about The Witcher 2 on OSX. Last we heard, The Witcher 2 was scheduled to hit Mac this fall.Modding news may involve the REDkit mod tools program, which is accepting beta applications through September 30.The Special Event also includes news from GOG.com: GOG will officially announce plans to bring its lineup of classic PC games to "a new operating system," which we can only assume is Gentoo. OK, fine – it's probably OSX.

  • CD Projekt Red on killing your favorite features

    by 
    Richard Mitchell
    Richard Mitchell
    08.21.2012

    Adding a feature to a game might seem like a fairly straightforward process, but even a simple one can have much bigger ramifications than you might think at first glance. During GDC Europe 2012, CD Projekt Red gameplay producer Marek Ziemak and lead gameplay designer Maciej Szczesnik detailed the process that the developer uses to evaluate any features that could make their way into a project.CD Projekt Red uses a set of internal documents that the studio's employees all have access to. Using these documents, developers can describe their features and the rest of the staff evaluates them. In some cases, staffers even apply numerical values to a proposed feature, with the final "score" affecting the likelihood that a feature will make it into the game. The overarching idea is to fully analyze the risk of a feature and the consequences of implementing it.%Gallery-163035%

  • Recent retail listings for first Witcher on consoles a 'mistake'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.18.2012

    The Witcher: Rise of the White Wolf was never coming to consoles this year, according to Adam Badowski, managing director at developer CD Projekt Red. Back in May, retail listings for the game, popularly believed to be deceased, popped up on a Danish retail site and Blockbuster.dk."It's not true; that's a mistake. It's not even rumor, it's a mistake," Badowski told us at Gamescom. Asked if the console version was, in fact, cancelled three years ago he definitively exclaimed, "Yes! You never know, but we are busy and have two different games."Those two different games are one unannounced project and Cyberpunk. CD Projekt Red announced modding tools for The Witcher 2 at the show this week.

  • The Witcher 2 getting mod tool 'REDkit' on PC

    by 
    Ben Gilbert
    Ben Gilbert
    08.13.2012

    If witching is one of your favorite things, you'll be happy to hear that a whole bunch more content is headed to the game industry's favorite witching game, The Witcher 2: Assassins of Kings. Developer CD Projekt Red announced late last week that its "REDkit" mod tools will be shown at this week's German game convention, Gamescom.Beyond the ability to make Geralt into a perfect facsimile of Laa-Laa from Teletubbies, the tools enable PC users to create "new, non-linear adventures," "great looking locations," and "much more." There's no word on when the tools will be available, but we'll be sure to ask CD Projekt later this week when we check out the mod kit. And yes, we'll ask about the possibility of turning Geralt into Po as well. Fine.

  • CD Projekt Red's 'Cyberpunk' inspired by System Shock, Blade Runner [Update]

    by 
    Jessica Conditt
    Jessica Conditt
    08.01.2012

    The Witcher series developer CD Projekt Red is deriving its latest game, Cyberpunk, from the pen-and-paper game of the same name – but that's not where all of its direction is coming from. Cyberpunk draws inspiration from William Gibson novels, Blade Runner, the Ghost in the Shell anime and manga, System Shock and "the first part of Deus Ex," community manager Marcin Momot says.Cyberpunk will remain faithful to its source material, traversing the world but focusing on a specific venue pivotal to the franchise, Night City. Cyberpunk will have an "open, living world" with more customization options than players had with Geralt in The Witcher games. Players will be able to change their stats, equipment, implants and more.The role system comes straight from the pen-and-paper Cyberpunk, and "as opposed to the regular fantasy set-up with mages, warriors and archers, we're going for something different," Momot says. "In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways."Update: Yes, what was first written in the interview as "Shellshock" was supposed to be "System Shock," and CD Projekt Red has altered the text to reflect this. If you don't believe it really said "Shellshock," ctrl+f the comments in the source. We were just as confused as you.

  • CD Projekt's multiplayer job listing is research-oriented

    by 
    JC Fletcher
    JC Fletcher
    07.27.2012

    The "Multiplayer Programmer" job being filled by CD Projekt Red shouldn't necessarily be taken as evidence of multiplayer, CDP marketing head Michal Platkow-Gilewski told Eurogamer. "We want to bring to the team someone experienced in this field to evaluate our concepts and ideas," he said. "He will be one of backbone elements of our R&D."Platkow-Gilewski said the multiplayer programmer is part of CDP's desire to "explore all possible directions, check what would be cool, what's feasible and - always the most important for us - what suits our games the best."In other words, the multiplayer programmer is there to help CD Projekt Red determine whether multiplayer would work in any upcoming games. We hope, for the sake of the person hired for that position, that it ends up working in at least one.