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  • Google's Moto Mobility deal may have had Microsoft roots, comes with $2.5 billion break-up fee

    by 
    Joseph Volpe
    Joseph Volpe
    08.15.2011

    Is Microsoft preparing to fill in Google's old mobile boots? It could very well be, now that the search king has firmly committed to the hardware side of the mobile business. According to a report on GigaOM, MS was one of many potential suitors circling Motorola's treasure trove of patents, effectively forcing El Goog to swoop in for the $12.5 billion kill. Moto's portfolio of 17,000 patents and 7,500 patent applications would have significantly strengthened Redmond's attack on the Android platform, but it appears the loss might actually benefit MS in other unintended ways. Despite the cheery, public well-wishing from handset makers, insider rumblings indicate a possible mass OEM defection to Windows Phone 7 could shortly be afoot, paving the way for a fierce, three-way mobile OS fight. For its part, Google doesn't seem too worried about the competition, considering the deal's hefty $2.5 billion break-up fee -- a percentage three times that of the AT&T / T-Mobile merger penalty -- a confident financial sign it intends to win this wireless race.

  • Editorial: Engadget on Google's Motorola Mobility acquisition

    by 
    Engadget
    Engadget
    08.15.2011

    Google's announcement today of its planned Motorola Mobility acquisition may come as a surprise to some, but Moto's dedication to producing Android handsets, along with its recent $56 million Q2 net loss and comprehensive patent portfolio, make this a logical next move for Mountain View's search giant. Operating independently -- for the near-term, at least -- both companies will cooperate to grow Android, while Google claims that it will remain committed to its other partners as well. So what will this mean for Google and the future of the smartphone industry as a whole? Jump past the break for our thoughts.

  • Smartphone buyer's guide: the best phones for Verizon, AT&T, Sprint, T-Mobile, and more!

    by 
    Zachary Lutz
    Zachary Lutz
    05.23.2011

    The world of smartphones changes mighty quickly, and if you blink, you're bound to miss the latest and most delectable devices. That's where we come in, to provide timely roundups of everything your friends expect you to know, along with the insight that you crave. To bring you up to speed, in our December buyer's guide, at first blush you might have thought we were doing an overview of the best Android phones on the market. That's because of our 16 highly-esteemed handsets, a whopping 13 of them had Google's operating system at the core. As you'll see, the landscape has changed somewhat, and these new contenders that have come out swinging. We've broken down this buyer's guide by mobile carrier, each including the best handset money can buy, our favorite QWERTY alternative, and the most well-rounded budget phone available (with $79 as the absolute ceiling). For smaller US providers, we're providing a single selection, though we're confident it's a good one. You'll definitely be presented with some difficult choices, but that's merely a testament to the abundance of stellar phones that aggressively compete for your dollar. With that said, let's dive in -- it's roundup time.

  • HTC Wildfire S hits Carphone Warehouse in UK, free with contract

    by 
    Zach Honig
    Zach Honig
    04.24.2011

    UK readers on a budget can finally toss that Treo (gently, please) and head over to Carphone Warehouse to snag HTC's Wildfire S. The low-end Android device just popped up on the distributor's website, and the phone is appropriately priced at £0.00 with a two-year contract on Orange UK. Plans start at £20 (about $33) with 250MB of data, 100 anytime minutes and unlimited texts -- an extra £5 ups that to 300 minutes and 500MB of data, which nets you a reasonable amount of talk time, assuming you can stay within the limits of that pesky data cap. No word on when the budget 'droid will be available from Orange's website or in stores, but Carphone is showing that these are in stock, so if you've been holding out for a higher-res Wildfire before making the jump to Android, get ready to have your world rocked. [Thanks, Jay]

  • New phase-change memory gets boost from carbon nanotubes, puts PRAM claims to shame

    by 
    Christopher Trout
    Christopher Trout
    03.12.2011

    We've been hearing about the potential flash killer for years, and now a team of University of Illinois engineers is claiming that its new phase-change technology could make the PRAM of our dreams look quaint by comparison. Like so many groundbreaking discoveries of late, carbon nanotubes are at the heart of the this new mode of memory, which uses 100x less power than its phase-change predecessors. So, how does it work? Basically, the team replaced metal wires with carbon nanotubes to pump electricity through phase-change bits, reducing the size of the conductor and the amount of energy consumed. Still too much technobabble? How 'bout this -- they're using tiny tubes to give your cellphone juice for days. Get it? Good. [Thanks, Jeff]

  • Smartphone buyer's guide: the best phones for AT&T, Verizon, Sprint, T-Mobile, and more!

    by 
    Chris Ziegler
    Chris Ziegler
    12.10.2010

    It's true, picking a smartphone is incredibly difficult these days. Gone is the time when your options were limited and your choices simply between the lesser-of-evils. The market has exploded, and the decision-making process of finding the best device for your cash can be one of the most daunting tasks you'll ever undertake. Android, iOS, webOS, and Windows Phone are all better than they've ever been before, carrier lineups are bigger, and even choosing a plan can be a daunting process if you don't know what you're looking for. But hey, don't let the stress of deciding between a Droid X and a Droid Incredible put a damper on the excitement of getting a truly awesome gadget -- we've got your back! We've broken the choices down into two groups for each major carrier in the US after the break -- the top pick when money is no object, and the thriftier budget choice. We've also included our top selections for some of the smaller carriers throughout the US, and our ultimate pick if cost and carrier don't stand in your way. In putting together the list, we were shocked to see just how many Android devices made it, but that's a testament to the openness of the platform (and voracious consumer adoption of smartphones). 2011 is going to be a crazy year, but if you're in the market right now, the options are amazing -- so read on to see our picks.

  • Intel's SENS platform pictures a world of Moorsetown-powered and sensor equipped phones

    by 
    Joanna Stern
    Joanna Stern
    04.07.2010

    We wish we could tell you those were working Intel Moorestown or Atom powered phones, but alas, they are just mockups that were created to illustrate what Chipzilla is hoping to do with its tiny silicon parts and SENS concept platform (not to be confused with HTC's Sense or Samsung's old Sens laptops). Now, we have to warn you to understand this whole SENS thing, you've got to be able to dream big -- the idea is centered around the "phones of tomorrow" being able to understand what we are physically doing through sensors, including accelerometers, audio, location, and so on. In other words, these phones not only know that you are talking on the phone to Mom, but they also can tell you're in a meeting by reading your calendar and cross referencing that information with your geographic location. Still with us? Then once the phone knows exactly what you're doing it can alert your contacts not through text, but with animated avatars. Yes, we just said "avatars." So, the idea is that your friend could then see you as a digital rendering in that meeting, picking your nose or whatever it is you do in the conference room. We told you it was out there -- but it's certainly interesting considering these phones will need to have Intel inside to communicate in this way. We'll be waiting on the more realistic Moorestown-powered LG GW990 to arrive, but really, SENS is way better illustrated in video so you'll want to hit the break to see just how Intel is picturing this whole future thing. %Gallery-89955%

  • Jason Rohrer on going from indie to the App Store

    by 
    Mike Schramm
    Mike Schramm
    06.30.2009

    We covered Jason Rohrer's Primrose when it first came out -- the creator of Passage, a critically-acclaimed indie game, had taken his first steps onto the iPhone with an abstract puzzle game, and in this latest interview with Edge, Rohrer says he's on the iPhone to stay. He says that when he first moved from strictly art/indie games to more commercial development on the iPhone, he worried that he was selling out: he wasn't a fan of cell phones at all or any Chinese-made gadgets sold by American companies, and yet the iPhone's platform seemed most "palatable" to him in terms of making games and a little money from them.And yet he says the iPhone still has pros and cons -- even in an "open source, free software" world, Apple's system offers a choice: you can buy a packaged-up version of the software and throw a little money back to the developer (not a ton -- he says you've still got a better chance at making a living from Vegas than you do from the App Store), or you can still try building and installing your own version on your iPhone. As an open-source developer selling apps on the App Store, he says, "you're charging for the service and convenience, not the content."Still, he echoes the sentiments of lots of other developers: "There is no quality filter, except for the whims of the masses." Apple's App Store offers up an intriguing system for many indie developers like Rohrer, who want to earn a little money for their games without setting up all of the complexity and burdens of a more traditional publishing channel, but it's still tough to keep from getting lost in the mix.

  • LG, Samsung have both sold over 20m touchscreen phones

    by 
    Nilay Patel
    Nilay Patel
    05.18.2009

    Just a hunch, call us crazy, but these latest numbers from LG and Samsung seem to indicate that touchscreen phones are pretty popular -- both companies have sold over 20 million of 'em. That's somewhere around 1.6 million touchscreens a month for the past two years, and with new Samsung sets like the i7500 and LG's massive array of Windows Mobile devices set to hit this year, we doubt things will slow down anytime soon.[Via Boy Genius Report]

  • Steve Ballmer pounds chest, decrees Windows Mobile 7 coming next year

    by 
    Ross Miller
    Ross Miller
    02.24.2009

    Sure, we're still anticipating -- but not necessarily merrily -- the release of Windows Mobile 6.5, but for those who wish to look even farther into the future, Microsoft head honcho Steve Ballmer said in a conference call this week that WinMo 7 will be out sometime next year. That jibes pretty well with what we've heard from Motorola and ZDNet before, although there's probably a dozen or so known unknowns that could push it well into 2011 or beyond. For now, however, we're willing to take Steve at his word. Hey, at least they're not gearing up for a Windows Mobile 6.75 in the interim... right?

  • Blizz posts overpriced ringtones, wallpapers

    by 
    Eliah Hecht
    Eliah Hecht
    08.27.2008

    It's not an iPhone Armory app, but Blizzard did release some official content for your mobile phones. They've set up a mobile.blizzard.com site, at which you can buy wallpapers and ringtones from WoW and the other Blizz franchises. At this point, you're probably asking yourself one question: can I get a murloc gurgle ringtone? The answer, thankfully, is yes. Yes you can. (Though I can't guarantee it's a good idea.) There is a big catch: the ringtones are priced at $2.99 each. Yikes. I know ringtones are big business, and I know Blizz is all about the tie-ins, but this is foolishness. Who would pay this over recording an MP3 and sending it to their phone? The wallpapers are $1.99, which is equally dumb for something I could just as easily screenshot off Blizz's concept art pages and email to my phone. Also I can't find the USA or Canada on the list of countries; it seems, at least at the moment, that these are not available here. It's a shame that these are so oddly expensive, and that they're not even available in the US, because some of them are pretty well-done. It would be awesome to play the WoW intro theme when my guildies text me to go raid. I guess I'll just have to make my own ringtone for it.

  • Common Sense on cell phone MMOs

    by 
    Samuel Axon
    Samuel Axon
    01.09.2008

    The Common Sense Gamer published a reality checking rant on the coming wave of mobile MMOs. The author of the editorial pointed out that limitations in the technology and a lack of platform standards in the industry will only lead to mediocre if projects. He also suggested that users who aren't near wi-fi hotspots won't be able to get much done.He probably hasn't used a 3G phone yet; 3G networks are plenty fast. But for the most part, the rant was insightful -- especially on the issue of standards. All these cell phones use totally different platforms for running games, and they vary widely in performance and power. Is it feasible to develop for a dozen different platforms at once? Most game developers have enough trouble as it is with three!So maybe the best we can hope for is a Snake MMO. Actually, that could be kind of cool.

  • Analyst: More MMOs on cell phones in 2008

    by 
    Mike Schramm
    Mike Schramm
    01.07.2008

    If there's one trend so far in 2008, it's mobile MMOs. Last year, we heard about both a Japanese game and a mobile platform, and already this year, John Carmack has says he wants to do an MMO on-the-go. And now, analyst and VC Baris Karadogan says MMObile games are only going to get bigger.And not just in terms of games you play on the phone. He does say that casual phone games will become more social, but he also says that huge MMOs like World of Warcraft will attempt to develop casual, mobile versions that can be "played" from a phone, and have an effect in the game itself. As in, you'll play a quick casual game on your phone, and how you do on that game will give you XP or skill points or even some extra cash in the online game.I doubt Blizzard will be the first to jump on such a bandwagon-- their history is releasing polished games on established platforms, not breaking new ground. But it's easy to see how a smaller, up-and-coming, very API friendly game might try to duck into the mobile software space, and put together a model for how MMObile or MMO-to-go games might work.

  • New product will let you MMO on the go

    by 
    Samuel Axon
    Samuel Axon
    11.07.2007

    Multiplayer online virtual worlds consume a lot of your time. It's important to put them down now and then and get out of the house to live a real life, but that's about to get more difficult; we can expect massively multiplayer online worlds to become available on our cell phones any day now. There have been a couple small scale examples already, but a company called GEMINI Mobile Technologies thinks it's produced a breakthrough product.The product is called "the eXplo platform." It's a framework for 3D online environments running on mobile phones. Its features include customizable personal spaces (essentially player housing), messaging, photo sharing, shopping, and games. A few days ago the CNET News Blog took a look at S! Town, a product based on the platform. Initially released in Japan, it's headed to North America and Europe and will feature Facebook and YouTube integration for American consumers.Look for S! Town in North America and Europe in 2008.

  • iPhone wins awards, will win a lot more before 2008

    by 
    Mike Schramm
    Mike Schramm
    10.12.2007

    We're getting closer and closer to the end of the year, and that means it's almost time for everyone to announce their "best tech product of the year" awards. Gadget website T3 has gotten an early start, and not surprisingly, Apple walked all over everyone else, with the iPhone grabbing tons of awards, and iTunes and the MacBook Pro picking up a few more.Which means: get ready, because the iPhone is going to pretty much win every award imaginable for 2007. What else came out this year that came even close to moving gadget technology ahead? As predicted, it sold tons of units, captured the nation's imagination at launch, singlehandedly pushed cell phones ahead light years (even while bringing some harsh light to Apple's closed architecture policy), and just generally changed the world of gadgets. Is there any other product released in 2007 that could really be called "Gadget of the Year"?I'd think not. The Wii is awesome and all, but my guess is as these end of the year awards come out, even Nintendo's little marvel of an input device demo won't hold a candle to Apple's communications device. Thanks, Charles B!

  • UK study finds no link between illness and cellphone towers

    by 
    Joshua Topolsky
    Joshua Topolsky
    07.25.2007

    Researchers in the UK have all but debunked the theory that cell phone towers, or electronic interference, is making people physically ill. A recent study done by Britain's Health Protection Agency (HPA) said that they could find no scientific evidence that feelings of anxiety, nausea, and tiredness occur due to the presence of electronics, or GSM and 3G cell phone equipment. The tests, carried out in 2005 and reported in Environmental Health Perspectives today, claim that when neither the researcher nor the subject knew if cell signals were being emitted, the number of symptoms reported was not related to signals present. Participants did report feeling ill, but it was independent of any cell phone signals, "Hence the range of symptoms and physiological response does not appear to be related to the presence of either GSM or 3G signals," the study said. Yeah, right, next thing you know they'll be telling us those voices we hear aren't "real" either.[Thanks to everyone who sent this in]

  • First post on NES-Emulating Phone Fanboy

    by 
    JC Fletcher
    JC Fletcher
    06.12.2007

    A little something different: it's not a DS, but it is at least similar in that it's a handheld device that plays Nintendo games. If there's only one thing we want in life, it's the ability to have hundreds of NES games on hand at any moment. Let's forget the legal issues right now and just marvel at the technical wonder of a cell phone that not only comes preloaded with a NES emulator, but is designed with a reasonable button layout to play them.Welcome to the future. If you had told us twenty years ago that there was a portable device that could store and play NES games, we would have been impressed. If you had told us that it would also have a TV-out, we would say 'neat.' But there is no way we would have conceived of the idea that such functions would be extras on a telephone that also has a digital camera. Okay, we'll stop forgetting now and get to the major problem: downloading NES ROMs is illegal and violates Nintendo's copyright. Even backing up games you own is questionable. Oh, well, this phone probably won't make it to the US anyway, so we won't be forced into any moral dilemmas.[Via Wireless Info]

  • On doubting the iPhone and making the wrong comparisons

    by 
    David Chartier
    David Chartier
    06.04.2007

    John Gruber already pointed out some flaws of The Register's Lance Davis who doubts the iPhone, but I have an even bigger problem with the line of thinking Davis used in his analysis. He writes: Remember, the mobile industry is one where some of the biggest companies in the world have tried and failed: Siemens, Philips, Fujitsu. None of them have creditable [sic] market shares. Even IBM put a toe in the water in the late nineties and then stayed away.Obviously, no one can truly say one thing or another about the iPhone until we all get our hands on one and the market decides whether the device sinks or swims. Until then, everyone is free to say what they want as long as we all take it with a grain of salt. The qualm I have with Davis' analogy is that the manufacturers he cites - Siemens, Philips and Fujitsu - are using Microsoft's Windows Mobile platform on their smartphones. Setting aside the debate about Microsoft's ability to write software for a moment, the more significant factor here is that these manufacturers are using someone else's software on their products, which means they're susceptible to all the circumstances that come with pairing one's hardware with software they have an inarguable lack of knowledge and experience with.

  • Samsung most favored phone brand in US

    by 
    Brian White
    Brian White
    05.08.2007

    When it comes to loyalty among the wireless handset crowd, we think it's a tough race out there. After all, newer and better handsets are released seemingly every week that are slimmer, geekier, lighter and just plain better. How does a single manufacturer build strong customer loyalty over time? Ask that to Samsung, which is the most favored handset brand in the US, according to the Customer Loyalty Engagement Index. Samsung's position atop other handset brands has been intact since 2002 according to that index. The company blushed and then promptly responded with "The honor of being the top brand for six consecutive years indicates the company's capability of meeting consumers' taste and their ever-growing expectations." With the bevy of standard, advanced and Windows Mobile Smartphone models for both the CDMA and GSM markets in the US, Samsung's product portfolio alone could vouch for the company's market-leading customer loyalty we think. [Warning: subscription required]

  • Real Deal of the Day: Free PSP with purchase of T-Mobile phone

    by 
    Chris Powell
    Chris Powell
    08.22.2006

    I don't know how many of you out there are in the market for a PSP and a new cell phone, but if you are, Wolf Camera is offering a great deal.All you have to do is go instore, buy a selected T-Mobile authorized dealer phone and you get a free PSP Core pack. Depending on the amount you have to spend on the phone, this deal could be an excellent way to get your hands on a PSP. How sweet would this deal get if you could get a T-Mobile N-Gage and a PSP, eh?But if you're interested, you better hurry because this deal ends Aug. 26.(Via QJ)