champions

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  • Meet the heroes and villains of Champions Online

    by 
    Richard Mitchell
    Richard Mitchell
    08.05.2008

    Our buddies over at Big Download have put together a massive feature detailing the universe of Champions Online, the upcoming 360 and PC superhero MMO from Cryptic Studios and 2K. The feature discusses the story of the Champions universe as well as the background history of its heroes and villains. If you're keen to learn everything there is to know about Champions Online -- and why wouldn't you be? -- head over to Big Download. After all, Champions Online isn't landing until next year, so you have to pass the time somehow, right?

  • Ask Cryptic touches on player-created content

    by 
    Kyle Horner
    Kyle Horner
    07.30.2008

    Every time Cryptic puts up a brand new Ask Cryptic article we have a tough time picking only one or two answers to talk about. However, this week was pretty easy. The very first question presented asks about how deep Champions Online will delve into the concept of player-created content, whether it be mods or actual in-game content. Jack Emmert responded reasonably by mentioning that the Nemesis system, costume creation, power selection and power customization features are merely the beginning. Apparently we that we can, "look to see [Cryptic] continue to open the door for more player-generated material." Which really makes us wonder what that means for Star Trek Online.We must admit to this being an exciting proposition. It's our hope as comic book and MMO nerds that there's a future where we can submit completely unique costumes to go through moderated approval for each of our crazy characters in Champions Online. Or even custom animations! That would be unequivocally and unabashedly awesome. Don't disappoint us now, Cryptic.

  • The Daily Grind: The MMO you're most looking forward to

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.28.2008

    There are so many upcoming MMOs to anticipate, we honestly can't say which one we're looking forward to most. Champions Online looks like good fun (with a good sense of humor!), DC Universe Online has us wowed with its array of super powers (that thing where you can freeze someone in a block of ice and throw them around? We're led to understand it never gets old.), Wrath of the Lich King is sure to turn our attention back to Blizzard (we may or may not have the beta client open as we type -- we'd never admit it if we did), Warhammer Online is just around the corner, Star Trek Online calls to the inner geek in all of us, and Knights of the Old Republic Online (or whatever it might be called) is a siren's song to any geeks not falling head over heels for STO. We're in such a state of giddiness over upcoming games, we can't quite determine which one we're most excited about -- and that's where you come in. Which of the many new titles out there are you most looking forward to?

  • Meet the Champions Online community manager

    by 
    Kyle Horner
    Kyle Horner
    07.26.2008

    If you've got a few minutes to spare, we recommend taking a look at the Champions Online official website. They just posted up their newest Meet the Team article all about their online community relations manager Victor Wachter. This is the guy to find to if you're going to PAX next month, as he'll be there with a playable build of Champions Online and answers to your questions. Well, as many answers has he can reasonably give without punting you down the exhibition hall.Strangely enough, if you want to get on Victor's good side you could probably bring Japanese pop-music paraphernalia and lots of Diet Pepsi. We know that we'll be doing just that, because a person can never have enough community manager friends. They have access to those mythical, magical beta keys that everyone wants sooner or later.

  • Big Download taps into Champions Online

    by 
    Matt Warner
    Matt Warner
    07.24.2008

    We give em' two big thumbs-up, and we hope you don't think super-hero and villain MMOs are overplayed. One very cool thing about Champions Online is that Hero Games will develop a tabletop version in tandem with the MMOG. The pen and paper ruleset will borrow heavily from the design-direction in Champions Online. You won't make any throw-away character sheets. Whatever character you play in the MMOG will be available to create and play in the pen and paper arena. But enough about the roll hacks. That's long ways down the road, and our sister site Big Download is slowing it down for those looking to catch up. Their Champions Online feature, is a retrospect that details how it all came about: In it they delve into the mastermind and find out why Jack Emmert and Cryptic Studios decided to develop the comic property. Emmert's candidness might surprise you. The feature also details the bios and back stories behind some of the caped and masked crusaders from the Champions Online Universe.

  • The Daily Grind: What do you think Cryptic is up to?

    by 
    Kyle Horner
    Kyle Horner
    07.24.2008

    The countdown at the Champions Online website is beginning to dwindle down to zero, which begs the question: What do you think it's counting down to? There's been plenty of speculation, especially from our end (hint: Star Trek) but there's always the chance that we're completely wrong. It wouldn't be the first time our predictions haven't panned out.So with that in mind we'd love to hear your take on the -- possibly -- big Cryptic revelation, even if it's some zany pie-in-the-sky sort of stuff. Actually, we especially want to hear it if it's anything like that. Do you think Cryptic is working on a retro-Battlestar Galactica turn-based card game-style strategy MMO? Let us know!

  • Champions Online's Foxbat unveiled, now shake in fear!

    by 
    Kyle Horner
    Kyle Horner
    07.19.2008

    When it comes to supervillains in Champions Online it doesn't get any better than Foxbat. We're especially fond of characters that break the fourth wall in a light-hearted manner, more-so when they're complete loons as well. If you're unconvinced of the amazing-ness of Foxbat then let us persuade you otherwise. He is a master of forty-seven different martial arts but instead prefers to shoot people with his patented Foxbatgadget the Amazing Ping-Pong Ball Gun. This "amazing" piece of technology is capable of shooting all types of ammo, which apparently range from irradiated plutonium to uh, vanilla custard? He also once attempted to steal the Empire State Building, although was unsuccessful due to logistical issues.Yeah, everything about this guy is comically-charged. His outfit, smile. gadgetry and all-around crazed-yet-dashing demeanor make us love him so much. Yet we know that when the time comes, we'll have to defeat (or try to defeat) Foxbat in combat, oh well.Designs like Justiciar, Mind Slayer and Foxbat are really helping to showcase the Champions Online character roster. We can only imagine what the coming months hold for us at this point.

  • E308: Champions Online gameplay video

    by 
    Michael Zenke
    Michael Zenke
    07.18.2008

    It's late in E3 week but we've still got plenty of goodness coming. We've got a fun tidbit from the folks at 2K games (Champions' new publisher), a brand new gameplay video for Champions Online. It doesn't have a lot of guidance as to what we're seeing onscreen, but we do get to see a lot of day-to-day style gameplay. Heroes fighting baddies is really what it's about, right? Join the likes of Sword Guy, Electro Man, and Desctro Dude (these names are guesses) as they take on the forces of VIPER and their multitudinous foes.Check below the cut for the full video, and let us know what you think. The game is about a year away from release and is already looking pretty darn good - are you as pumped as we are?

  • Meet Joe Wreschnig, Champions Online's resident UI coder

    by 
    Kyle Horner
    Kyle Horner
    07.17.2008

    Meet the man behind both the in-game user interface and character creation interface for Champions Online. He's into Metal Gear Solid, Final Fantasy and anime -- which sort of goes hand-in-hand with the first two. He's also into Dungeons and Dragons and happens to play with the rest of Cryptic every Monday. We just thought that was kind of cool to know. Oh and of course he's a coding guy, so be careful or he might just melt your face off with some kind of demonic, alien script.Joe is also one of the many people looking forward to the Nemesis System in Champions Online and mentions that, "Showdown combat looks really cool." Hm, we're curious about how that looks ourselves, actually. Sadly we'll just have to keep waiting it out and watching for any new information as these weekly "Meet The Team" articles continue to flow out of the Cryptic website. You can read the rest of his interview in case hotdog re-enactments give you a cause to be curious.

  • Cryptic Studios delves into the tabletop DNA of Champions Online

    by 
    Michael Zenke
    Michael Zenke
    07.16.2008

    The highly pedigreed PC-gaming site Rock, Paper, Shotgun is offering up a week of Champions Online features. They began at the very beginning - the pen and paper game that spawned the online representation. Jack Emmert kicks off the week by noting that moving from tabletop to MMO is a no-brainer move. The Champions license has a 25-year history, allowing for a lot of really compelling content to be 'just lifted' straight from the pages of the RPG sourcebooks. He also notes the relative infancy of the MMO genre, and obviously hopes that future titles like his own will aid in the game type's creative expansion.Following close on Mr. Emmert's heels comes commentary from pen-and-paper designer George MacDonald. Mr. MacDonald had worked on the Champions game for some time, and has a great viewpoint on the point-based system driving the game's undercarriage. The site and the designer go back and forth on the concept of "expressive" game mechanics, and briefly reflect back on MacDonald's work with the SSI gold box D&D games. These are two great pieces about the intersection of MMOs and their originating art form.

  • Leveling and numbers in newest Ask Cryptic

    by 
    Kyle Horner
    Kyle Horner
    07.15.2008

    The most recent installment of Ask Cryptic starts off on the topic of levels and how player characters will progress through them. While no exact count of how many levels we can expect to see in the game was given, (though our guess would be somewhere around 50) we are told how characters will generally progress in the superpowers department. If you've played City of Heroes, then you probably have a semi-good idea of where you'll start off in Champions Online. Cryptic says they want to start players with a few starting powers and gain both more powers and customization options as they level. This is of course all part-in-parcel with the whole "MMORPG thing" anyhow, so nobody should be surprised by the revelation.Another good question was whether or not Champions Online would allow players to see hard numbers on their abilities, something that min-maxers are the biggest proponents for seeing. The short answer is yes, so any of you hoping for that can rest easily while the rest of us wonder just how much we'll get to accessorize our superheroes.

  • Cryptic Studios developing user-generated content tools

    by 
    Kyle Horner
    Kyle Horner
    07.11.2008

    There's a lot of Champions Online information swirling about the internet right now, if you hadn't noticed. So it can be easy to miss some of the better articles on the game, unless you look very carefully. Not only does Rock, Paper Shotgun have a great article about Champions Online up but they also plan to release more throughout the week. As if that weren't enough they managed to pull an interesting piece of information out of Cryptic CEO John Needham, too. According to Needham, Cryptic has a dynamic content system in the works that will allow the developer to spawn unique zones on the fly. While this is all very interesting, you're probably wondering how this factors into Champions Online. Well, it doesn't. At least not right now it doesn't.This dynamic content system is actually for other upcoming MMOs being developed by Cryptic. Oh, how we wonder what sort of MMO would benefit from such a system. However, removing our tinfoil hats reveals that there's something else even cooler about all of this. These tools are being polished up so that they can be given to future players who will then be able to create their own content within Cryptic games. Unfortunately, Needham didn't go into exactly what kind of content players will be creating but the fact that such a thing is even being worked on is entirely cool beans.

  • First power sets and more in newest Champions Online preview

    by 
    Kyle Horner
    Kyle Horner
    07.11.2008

    Gamespot recently got the chance to visit Cryptic Studios and take a look at Champions Online. They brought back a video and some tasty new information regarding the newest superpowered MMO on the block. One of the biggest pieces of news was that there are currently thirteen powersets featured in the game and four of them are powered armor, beast, darkness, and dark energy. These sets contain various powers within them and can be mixed and matched to your heart's desire.There's also some mention of the Champions Online history in the preview, but if you don't feel like reading through all of that you can see Jack Emmert explain it in our video preview here on the site. We happen to dig the fact that this world is set in another version of our own and the opportunity for Cryptic to make pop-culture references tickles our imagination for what in-game experiences will end up being like. Also, feel free to check out our recently updated Champions Online gallery as it contains a ton of new images for your visual delight.%Gallery-17946%

  • Lead artist-ing with Champions Online's Christopher Chamberlain

    by 
    Kyle Horner
    Kyle Horner
    07.10.2008

    Would you believe that this week's edition of Cryptic's meet the team is all about Christopher "Absinthe" Chamberlain, the lead artist in charge of characters, animation and FX for Champions Online? Yeah? Good. We were sure you'd believe, but we still had to check. It's not that Mr. Chamberlain is some kind of famous developer, he's just a very cool individual -- which also makes him an interesting interviewee. That is unless he used is crazy backwards-talking skills whenever you asked him a question. Then he'd just be a startlingly confusing interviewee.As far as his workday goes for creating characters and animations, we're once again forced to feel a little jealous. Most grown-up men don't get to play with form swords all day anymore, but Christopher does just that. Then after getting to play around for who knows how long, the man gets to sit down and decide how villains in the game will look. It doesn't stop there, but we'll let you discover what other madness this man is involved with on a daily basis.

  • 2K Games to publish Champions Online

    by 
    Kyle Horner
    Kyle Horner
    07.10.2008

    Look, up in the sky! It's a bird- no wait, it's a plane! No! It's 2K Games (the publishing label of Take-Two) announcing that they'll be publishing Cryptic Studio's upcoming Champions Online for both the Xbox 360 and PC in North America. Sorry, the opportunity presented itself and we couldn't resist. As you may or may not know, we here at Massively follow both Cryptic and their MMOs very closely -- you could call us fans. So it's great that the game officially has a publisher, because that only further solidifies Champions Online as a very real MMO. It's also worth noting that this makes Champions Online the very first MMO published by 2K games.This revelation -- while wonderful for everyone involved -- is also a change of tune from Cryptic's original plans to publish in-house. We're honestly happy to know that more money and manpower can now be spent on creating their next MMO (and subsequently other MMOs) rather than publishing them in tandem. No firm release date has yet to be announced but all good things will come in time, cousin.

  • The Digital Continuum: Player abuse, redemption and revolution

    by 
    Kyle Horner
    Kyle Horner
    07.05.2008

    Lets go back about ten years or so to the original EverQuest. Now it isn't my intention to pick on any one game, I just happen to be more familiar with it than Ultima Online or Meridian 59. For the sake of immersion let me assume the role of a 1999 copy of EverQuest that you happen to be playing on your gaming machine back in the last year of the last century.You just died in EverQuest. How dare you die! Since you had the nerve to be defeated in combat, you'll now be required to run from your binding point -- which could potentially be very far away -- to your dead body, which contains all of your equipment and bags that just happen to hold all of your inventory. If you fail to do this, then you lose all of these items. Oh but you've already lost some experience and possibly de-leveled if you happened to have recently leveled up.Hey! Why are you logging out? So what if you think you'd rather play Half-Life right now, this is the game you're paying for monthly. Don't you think you'd better get the most out of it? Hah! See? I knew you were only bluffing. All right, now get to running, noob.

  • The changes happening at Cryptic

    by 
    Kyle Horner
    Kyle Horner
    07.04.2008

    Cryptic Studios was the developer to bring us a superhero MMO with City of Heroes. Since that time thousands of people have spent a lot of time both creating and playing their fantasized superheroes over the past years, including us here at Massively. Essentially, we've always felt like Cryptic games were pretty damn good. Recently, Jack Emmert made a post sharing with the community how the Champions Online team stopped development of new content for two weeks in order to thoroughly play and polish a single zone. Is this a sign of things to come from Cryptic? We certainly hope so, because with three titles in development -- Star Trek Online being a strongly-rumored guess for one of them -- there's already quite a lot that's different about the guys that brought us City of Heroes back in 2004 these days.

  • Champions Online content is king for Brian Gilmore

    by 
    Kyle Horner
    Kyle Horner
    07.03.2008

    You'd be right to think that Brian Gilmore -- a content designer for Champions Online -- is an interesting fellow. In fact, you'd probably be right in wanting to play some Champions tabletop with him, too. All in all, we have to wonder what sort of contacts, missions and spawns Brian has been concocting for our most anticipated superhero MMO. Will there be Victorian era zombies wearing Frock coats and Top Hats. What? We can dream!While there isn't any new game information in the article you can find a very cool story about one of Brian's GM (Game Master) experiences with the tabletop Champions game. We're kind of jealous that we'll never get to do battle with "The Demon's Hand" supervillain group. Anyhow, the fact of the matter is that with each of these Meet the Team articles we find out that the group of people working on Champions Online are a pretty unique lot.

  • The Daily Grind: Would you play a giant monster MMO?

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    One of the things we really like here at Massively are giant monsters. Hence our love for Champions Online's Monster Island zone. As we thought about the coolness of giant monsters battling it out across cityscapes and countrysides, we suddenly realized that making an MMO-style giant monster game would be a very cool thing to do. Who wouldn't want to design, name and play their very own giant multi-headed monster? In fact, we could see there being two factions in the game: giant monsters and giant robots. That way you've got a PvP element and even more classic film campyness to draw from. Oh, how we would swoon for such a thing!So would you be interested in playing something like that and if so, what would your giant monster and the game it's in be like?

  • Take a peek at Champions Online's Monster Island

    by 
    Kyle Horner
    Kyle Horner
    06.27.2008

    Over at the official Champions Online website you can find an excerpt from the upcoming Monster Island sourcebook for the Champions tabletop game. The cool thing of course is that this relates entirely to the digital world of Champions Online, which makes it a lore piece as well. The island itself is very much an homage to the Godzilla movies as it's located just off the coast of Japan. It's not all text, however, as Cryptic has seen fit to release three new screens featuring the Monster Island locale and we've gotta say the zone looks pretty awesome. There's plenty of lush jungle-scape and you just know that a giant dinosaur or an 800lb flaming gorilla is just around the corner.We've added all three of the screens to our Champions Online gallery, so feel free to check them out at your leisure.%Gallery-17946%