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  • Final Fantasy XI frees up Chains of Promathia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2010

    Final Fantasy XI's Chains of Promathia was a bit polarizing for the players -- you either love it or hate it. No one can argue that it raised the bar considerably on the game's cutscenes and storytelling, but it was also restrictive in many ways and limited player access to new zones (which were the only non-storyline elements added). It's a sign of its nature that there are still many players who want to finish the storyline, even though the option has been there for several years. Lucky for players, the June version update is addressing that. Although the removal of level caps was mentioned in passing at VanaFest 2010, the most recent news gives a specific list of what areas will be affected -- all four Promyvion areas, Pso'Xja, Riverne Site #A01 and #B01, the Phomiuna Aqueducts, and the Sacrarium. The announcement goes on to confirm that mission battlefields will also be uncapped, and the monster layout and strength will be adjusted in some of the areas to facilitate characters at 75 and above. It promises to spark new interest in Final Fantasy XI's most unique expansion and the corresponding zones, which is good news for anyone in the game.

  • The Mog Log: Level 99 problems, of which a sub ain't one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2010

    Can you feel it? Do you wake up in the middle of the night, finding that you have scrawled the number 99 on your pillows and wall? Does each passing day grip you with a paralytic knowledge that soon, everything you know will be shattered? If so, you may want to see a doctor about that purple prose syndrome, but you're probably keenly aware that the level cap raise in Final Fantasy XI draws ever closer. With that comes chaos, madness, and the ruinous conclusion that you're going to need to do something about that there subjob. In theory, anyway. Consider: with 24 more levels on your main job, your sub will be also flying up twelve levels to 47 -- enough for new abilities even if said job is on the lighter side for that level band. The obvious thought process here is that it's going to change the face of job combinations significantly. But like much of the knee-jerk reaction to the Vanafest 2010 announcements, in a lot of cases not much is actually changing. That having been said... there are a few jobs that produce an interesting thought process.

  • A look at the big changes in Global Agenda's 1.3 patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2010

    The team over at Hi-Rez Studios may have bitten off just a touch more than they could chew with the 1.3 patch for Global Agenda. It's not that the patch is bad, just that they turned out to not quite be able to push some of the originally promised features through at the same time as the main patch. Of course, considering all of the stuff that is in the newest patch, that almost seems less like a drawback and more like an act of mercy. The advertised open zones and 64-person PvP Warzone will be slightly delayed, which only leaves... ...well, it leaves a whole lot of changes, starting with the massive overhauls to weapons and armor that bring the game closer in line with common genre conventions. The previous system has entirely been discarded, and replaced with four grades of quality for weapons and armor: Common, Uncommon, Rare, and Epic. All grades can be obtained from vendors in exchange for credits (for common weapons), Mercenary tokens (for rare and epic weapons), or Conquest tokens (for epic special weapons). The weapons also have a chance to drop during PvE missions, with the weapons getting correspondingly stronger as the mission gets more difficult.

  • The Daily Grind: What would signal the development team was out of tricks?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2010

    If you play or played Magic: the Gathering, you've heard of the Power Nine: cards printed in the beginning of the game that were insanely broken. Cards so powerful that their presence is felt in the game to this day. Cards that, naturally, players would love to see reprinted. However, it's been pointed out that if they ever are reprinted, it would be using the biggest and most obvious idea that the game has. It would be something that would bring in a lot of old players, attract people, spark interest, and there would never be a way to top it. There are certainly things that reek of having the sense of a great trick that could only work once, something the players have long asked for but has always been avoided. World of Warcraft's reconstruction of the old world and Final Fantasy XI's expansion to the long-awaited Level 99 level cap both look that way to some players. What would convince you that the developers were cashing in on the one last thing that players have been waiting for? Would it be enough to bring you back, or would it signal to you that the game was dying?

  • Bounty Bay Online increases the scale of city wars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2010

    What good is a proper game in the age of the high seas without the option to take over cities? Fortunately for everyone who thinks along those lines, Bounty Bay Online not only has the option to take on cities, but an expanded list and more frequent times available for those who wish to take part in the conflicts. Merchant alliance cities Alexandria, Venice, Lisbon, Bordeaux and Amsterdam are all now in the lineup to be taken by fleets with strong enough ships and military might. But the addition of the cities isn't the only change that's being made. Previously, only two cities per day were available for guilds to attempt to conquer. The adjustment and merging of times will now force players into different tactical decisions, as there will be more ports to assault or defend and less opportunity for a single fleet to move from port to port. A detailed breakdown of the changes is available here, and the full system of attacking and taking cities can be found here. For players in Bounty Bay Online, things most likely have gotten a fair bit more interesting on the ocean.

  • Breakfast topic: Your favourite patch 3.3.3 change?

    by 
    Matt Low
    Matt Low
    03.24.2010

    You psyched about the latest 3.3.3 changes? In case you need a download mirror, check out our sister site over at Big Download. I'm not looking forward to fixing my addons but I know there will be a few issues with it. For me, there are good number of updates that I'm extremely happy about: The changes with the Frozen Orbs being greed only and the new uses for it? Excellent. Auction house updates and cooldown removals? Nice. I'm a tailor myself. Free raid buffs just by being able to manufacture the specialty cloths anywhere, right? Changes to the way raid buffs function? Score! I haven't tried out the new Random Battleground system yet, but I think I'll be sold on it as well. I'm a little disappointed about: The changes to the healing priest tier 10 4 piece bonus. (Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield by 5% and Circle of Healing by 10%.) But my favourite change of all? The ability to skip the Culling of Stratholme introduction dialog. In my dungeon runs, I'd always see players who drop group upon finding out that was the instance we were in. Truly awesome! So what's been your favourite change so far in the latest patch?

  • Cataclysm: Stat and system changes for prot warriors

    by 
    Matthew Rossi
    Matthew Rossi
    03.01.2010

    Well, we knew the times would be a changing with Cataclysm, but how much they're going to change has been revealed, and it's quite a lot all told. For warrior tanks, what are the big issues? Block will be heavily redesigned. There will be no more block value of any kind and all blocks will remove 30% of a blocked attack's damage. Block rating will still improve your chance to block as it does now, but if you do block an attack, rather than the current system where you block (as an example) 2000 damage because you have a shield block value of 2000, you'll block 30% of whatever the damage would have been. This means a gimmick block set won't make you invulnerable to trash mobs, but also that block will be more useful against bosses who hit for 50k. (A boss who hits for 50k now would hit for 48k using our hypothetical block value. He'd hit for 35k with the new system, as 30% of 50k is 15k.) This also means that Shield Slam will need some other method of calculating its damage. More changes after the break.

  • Patch 3.3.3 PTR: New info on Facebook

    by 
    Anne Stickney
    Anne Stickney
    02.24.2010

    There's a new notice up on Warcraft's Facebook site with some intriguing new information: Official Warcraft Facebook Death knights, druids, hunters, mages, rogues, warlocks, warriors, oh my! For those participating in our public testing of the upcoming minor content patch 3.3.3, look out this week for a host of fascinating new adjustments to these classes. Chains of Ice innately does what? Nature's Grasp has how many charges? Vitality boosts stamina by how much? Stay tuned to find out the answer to these and more questions! source What does this mean? No idea, but it appears as though the various class changes and tweaks that were announced for patch 3.3.3 aren't set in stone just yet, which is what Ghostcrawler said late last week. This fluidity should be expected, after all, as it is a public test realm. Players on the PTR may want to keep an eye out for the changes, and possibly expect some sort of minor patch this week. When an announcement is made about the changes, we'll let you know!

  • Patch 3.3.3 PTR: Warrior changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.20.2010

    There's only two, but they're reasonably important. Revenge: Damage done by this ability (base and scaling) increased by 50%. Rampage: This effect is now passive instead of being a proc from critical strikes. We talked about Revenge this week, and while this change is fairly unexciting, it's still a sizable buff. 50% more base and scaling damage to the ability will definitely make it attractive to use again. I may even change my spec back to take Improved Revenge again. Then again, since I used to spend 2 talent points to get 20% more damage on Revenge and now I'll get 50% without spending them it may still be better to put those points somewhere else. The stun isn't terribly useful for boss tanking in most cases, although when it does work it's nice. The Rampage change, on the other hand, is what the ability always should have been. While a talented Leader of the Pack will still be better with its healing benefit, Rampage is now exactly as good as the baseline ability. I never understood making Rampage, an ability you have to spend quite a few talent points to get, inferior to one 10 points cheaper. Sure, it's nothing that's going to make or break the spec and it really should have been what we always had, but at least it's finally here.

  • Patch 3.3.3 PTR: Major changes to the auction house and game economy

    by 
    Basil Berntsen
    Basil Berntsen
    02.19.2010

    Patch 3.3.3 is going to the PTR soon, and there's a bunch of stuff that will affect those of us who play the auction house. I'm going to list them in the order I see them, and then we'll go into some analysis: Professions Runed Orbs: Recipes which require this item have had their material requirements significantly reduced. Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods. Update: Omega points out in the comments that Zarhym posted a list on the forums of what we'll be able to buy : Crusader Orb (6) Runed Orb (4) Eternal Fire Eternal Earth Eternal Water Eternal Air Eternal Life Eternal Shadow Frost Lotus Pattern: Frosty Flying Carpet [Tailors Only] (6) Inscription Most recipes that required 2 inks now only require 1.

  • The best of WoW.com: November 24 - December 1, 2009

    by 
    Mike Schramm
    Mike Schramm
    12.02.2009

    Patch 3.3 is just around the corner in the World of Warcraft, and WoW.com is there as usual: we've got lots of information about what's coming in the new patch, including the new Icecrown raid instance, the cross-realm Dungeon Finder system, new loot and gear, lots of class updates and changes, and of course lots of new achievements and quests. Hit the break below to read ten of our most popular posts from the last week -- whether you're a new player or just coming back for the game's fifth anniversary, we've got something for you.

  • Patch 3.3: Fishing pool guarantees and what it means for the market

    by 
    Mike Schramm
    Mike Schramm
    12.01.2009

    Wryxian has written a book on fishing over on the forums -- he originally responded to the thread with a quick link that affirmed in patch 3.3, you will never ever catch trash from fishing pools, regardless of your fishing level. If you put the bobber in a pool, you'll get what you're supposed to, no matter what (presumably to allow even low level players to do the fishing quests). But players have problems with that. First, there's the old issue of things always getting easier as the game changes -- people are complaining that they had to level with missed catches and trash, and those who level fishing after 3.3 won't. For that, I don't have a better answer than Wryxian does: that's just the way it works. The game is ever-changing, and most changes make things easier. That shouldn't devalue what you did before. The other issue is that this may destroy the fishing economy -- if even low level characters always get the fish they want 100% of the time, that means more fish in the market, which means any money high-level fishermen would have made off of rare fish will probably go bye-bye. But Wryxian says that's OK -- people will still use fish for themselves, and he believes that the pain of losing that AH sale will be solved by the bonus of always getting the fish you want. We'll have to see -- it's true that between the updates to cooking lately (and the future fishy updates we're expecting), Blizzard is making sure the secondary professions are much less exclusive, which means there has to be the balance of also making them less lucrative. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Potential character model revisions in Cataclysm

    by 
    Michael Sacco
    Michael Sacco
    11.24.2009

    WoW's fifth anniversary and the interviews surrounding it have ended up providing us with some previously-unknown tidbits of information -- which is a good thing, especially when it comes to stuff we've been wanting to hear about for a long time. This particular tidbit comes from the Warcry network interview with J. Allen Brack and Samwise Didier about the game's anniversary, and it's about a subject near and dear to our constantly-complaining hearts: new character models. They might even be coming in Cataclysm. Says Brack: "Even though things would be better with new (character) models, we'd probably spark a lot of player outrage. So we've talked about giving players a choice between the classic models or the new ones, but it might not be something we want to take on at the same time as we remake Azeroth." That's pretty big news.

  • Patch 3.3 PTR: Epic ammo

    by 
    Mike Schramm
    Mike Schramm
    11.23.2009

    Here's some good news for hunters in the next patch that I don't think we've covered on its own yet. Huntsman's Lodge points out that there are two new types of craftable epic ammo on the PTR for us to load up. Iceblade Arrows and Shatter Rounds are both learned by engineers who rep up with the Ashen Verdict, the new faction to go along with the assault on Icecrown. Both add a whopping 91.5 damage to ranged weapon DPS, and of course they're BoE, so all you'll need is an engineer buddy honored with the new guys. One catch: arrows require Gnomish engineering, and the bullets require Goblin engineering. Interesting choice by Blizzard, but it shouldn't be too big a problem, especially since mats are pretty cheap anyway (two Crystallized Shadow for the arrows and two Crystallized Earth for the bullets). Sounds good to me. Still no sign of those great ammo plans we heard about way back when, but more damage (especially some so relatively easy to get) is never a bad thing. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Mobile shopping's first Christmas

    by 
    Mike Schramm
    Mike Schramm
    11.23.2009

    I don't know that I completely agree with this article over at Business Week (technically, last year was our first Christmas with the App Store), but I think the concept is fascinating. Lauren Sherman and her interviewee Retails Systems Research managing partner Paula Rosenblum reason that this coming Christmas season -- surprise, we're only five days away from Black Friday 2009 -- will be the first where mobile shopping apps (and the smartphones that can run them) will be generally ubiquitous. Not only will people have access to apps on their iPhone that help them find deals, stores, and prices, but they'll all have 'net-connected phones as well, which many of them actually got last Christmas. You'll see people sending texts to each other, playing games while in line, and even scanning coupons in at the register -- all with their phones. As I said, this was all possible last Christmas, but since then, we've seen non-iPhones like the Pre and the Droid drop, and the iPhone itself has claimed a lot more customers than Black Friday 2008. These people won't be out buying smartphones, obviously, but they will be using them, and it'll be interesting to see how much this changes the experience. When I was a kid, you planned out your route ahead of time and hit what few stores you could, but between Twitter, apps, and all the other information available on a phone, shopping during the holiday season might be very different this year. Although you can be sure there will still be lines, parking frustrations, and lots and lots of people buying junk just because it's cheap. Then again, maybe it's better to use that slightly older piece of technology, the desktop browser, and just do the shopping from home. [via MacBytes]

  • Blood Sport: Patch 3.3, part II

    by 
    C. Christian Moore
    C. Christian Moore
    11.06.2009

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. David Byrne and The Talking Heads are a personal favorite. Miles Fisher seems to love them as well. His cover of This Must Be The Place (Naive Melody) is homage to one of the most beautiful, striking melodies I've ever heard, and as such, it will be your listening music for the day. (NSFW Warning: The video is a parody/reenactment of American Psycho, so view carefully.) Last time, we went over the Will of the Forsaken nerf, 100% pet resilience, death knights, and druids. The patch looks to be a very interesting bag of surprises for arena enthusiasts, we're getting major changes to the way some races work, as well as nearly every class is getting a pretty substantial change or two which will probably help them in PvP. We don't normally see patches where most classes are buffed, but this could be one of them. Read on to find out what's up with hunters, mages, and paladins in Patch 3.3!

  • Blood Sport: Patch 3.3, part I

    by 
    C. Christian Moore
    C. Christian Moore
    10.30.2009

    Ahh, lovely Radiohead. The entirety of Scotch Mist (which is In Rainbows played live) will be our listening music, as I expect today's article to be somewhat...lengthy. Starting out with "Weird Fishes" is a nice touch -- you gotta love Radiohead's set order diversity. By the way, I'm going to continue supporting the Blood Sport column with listening music, due to overwhelming positive response. If you have any suggestions for songs, please let me know in the comments below! Instead of talking about minor changes, I'm going to try to only hit the major ones here, as this is a giant patch. If you think I skipped something important, please let me know via the comments below and I'll reply. Today, we'll be covering pet resilience, the Will of the Forsaken nerf, death knight, and druid changes, and what they hold for arena combatants. Expect the other classes and item/glyph changes soon! You can find all about Patch 3.3 here. Check out what the last major patch of WotLK has for gladiators and challengers alike after the break!

  • Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half

    by 
    C. Christian Moore
    C. Christian Moore
    10.10.2009

    I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.With that, let's get into the juicy, juicy 3.2.2 patch notes.

  • Blood Sport: Patch 3.2.2, the times they are a-changin, Part II

    by 
    C. Christian Moore
    C. Christian Moore
    10.09.2009

    In keeping with our musical theme, here's David Bowie's Changes. Most of you have probably heard it, but most of us have not really listened to it. Take some time to enjoy one of Bowie's most renowned pieces with the article today.Last time, I went over a few significant arena modifications that 3.2.2 brought us. Square pillars for line-of-sight, the armor penetration nerf, focus frames, flying in battlegrounds, and the Onyxia loot table can be found here.This article is going to talk about five of the nine classes discussed in the 3.2.2 patch notes (warlocks were left out). The reason we won't be talking about the other four is sheer article size. I'm not getting blamed for breaking anyone's scroll wheel today! We'll go over death knights, hunters, druids, and mages in the second part of this part II (which should be in a day or two).I'm giving analysis on class changes; I hope we will agree on most things, but if you disagree or decide I don't understand a mechanic properly, please let me know in the comments below. I read all your comments and am often stunned with how gracious our readers have been towards me. Thank you for all the kind words, those of you who took the time to write them!Please don't assume that I don't care if I don't write a large amount about the horrors of nerfing or the glories of buffing your main character's class (triple negative hooray). I probably don't know enough about the intricacies of the change to make an educated prediction, and would say little rather than proclaim "this will gimp class X vs. class Y" and have it fail to come to fruition.I'm going to be ignoring all non-pvp related notes. If you think I left something out, please post a comment below and I will (most likely) edit the post accordingly.Also, 3.3 patch notes are out already! Next week, part III will be merged with the 3.3 patch notes that are coming; there's a lot to talk about!So, without further ado, here's what 3.2.2 is cha-cha-cha-cha-changing in the arena world.

  • WoW Insider Show live at a special time tonight

    by 
    Mike Schramm
    Mike Schramm
    09.16.2009

    Because I'll be out of pocket this coming weekend (and by "out of pocket," I mean driving a Uhaul with all of my earthly possessions in it through the Rocky Mountains), our podcast is going live at a special time this evening -- we'll be on the air over on Ustream at 6pm Eastern time. I can't tell you exactly who'll be on with us, but it'll have all the things you've come to expect from the show: some silliness, your emails (email theshow@wow.com if you have something to tell us), and lots of insight about the latest news out of Azeroth. This week, we'll talk about shady Arena team ratings, the controversial change to Bestial Wrath, the Abyssal Maw and what we know of Cataclysm's dungeons, and if we have time, we'll talk about how being in a guild can actually make you calmer.Sounds like a packed show, no? That's because it is. And if you can't make it to listen live tonight (you can jump right after the break if you like for another embedded feed), then worry not, because as always, we'll have the show on the iTunes feed for your listening enjoyment. But if you are around, do stop by -- I'll guarantee it'll be a good time. See you this evening!