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  • iPhone usage metric for Flickr drops big time

    by 
    Mike Schramm
    Mike Schramm
    09.15.2009

    We've posted before how popular the iPhone is as a camera on Flickr, with people uploading tons of photos, both shot by and straight from the iPhone. But now, The Next Web has covered a huge drop in photos referencing the iPhone over on the popular photo sharing site. The suspected culprit? Flickr themselves. TNW suggests that the problem is the Flickr iPhone application, which will upload pictures straight to the service -- but not include metadata information like the fact that the pictures were taken with the iPhone. Still, even they sound a little skeptical: not all of that drop can be attributed to just the Flickr app's shortcomings. They also suggest that the iPhone is wearing out its welcome -- lots of people jumped to use it as a camera when the 3GS introduced a better lens and the video capability, and now in day-to-day use, they're not using it as much. Other commenters to the post suggest that the vastly improved Facebook app may be eating away at the use of the built-in Camera app. I know that my photo habits for the phone haven't changed -- I use the iPhone quite a bit to take pictures, but looking at my own usage, I don't use Flickr nearly as much these days, as I use services like Twitpic and other sites built up directly around the iPhone. A drop in usage on Flickr doesn't mean people aren't using their iPhones to take snapshots -- they could just be sending their photos and media somewhere else. Update: One of our commenters, echoed by our old friend & past colleague Barb Dybwad at Mashable, notes that Apple's change to the EXIF data recording for iPhone photos (breaking out the different iPhone models to indicate which specific phone took the picture) may be partly responsible for the drop.

  • Anti-Aliased: I'm a champion, and so can you! (part deux)

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.24.2009

    Taking one article to talk about a game in a pre-release state isn't so hot. As commenters pointed out last week, things changed in Champions Online as some of the problems I had with the game were rectified by Cryptic. But, here at Anti-Aliased, we understand this and have planned ahead of time. Voila! I present to you, part two of my journey through Champions Online!This week's activities include looking over some of the changes Cryptic has made to the game (as well as a hearty appreciation for how fast these guys iterate versions of this game), checking out areas past the crisis zones, and one final overview of the entire game at large. Will you agree with me? Will you disagree with me? Will I be paid by Cryptic? Will Sera keep smiling? These questions and more will be answered within this dramatic issue! If you wish to comment, please do so on the second page of Anti-Aliased.

  • Redefining MMOs: The rise of F2P

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.21.2009

    These days it seems like you can't move three feet in the MMO space without bumping into a Free-to-Play (or F2P) game. As the person who writes First Impressions from time to time, I play quite a lot of them. As such, I'm always looking at new F2P games that pop up, from tiny indie titles to mega-corporate offerings. Just about any subset you can imagine is represented out there: flash games, isometric, side-scrollers, mini-games, embeddable web-only, local client. Curious about what genres you might find? How about fantasy, steampunk, post-apocalyptic, casual, cartoon, pirate, anthropomorphic, space, and so much more. If it hasn't been made yet, wait six months - someone will probably do it, considering. Quality, too, runs the gamut. Some games are incredibly addictive, while others make you want to take a run at the dev team with a sock full of quarters.

  • The evolution of a UI

    by 
    Mike Schramm
    Mike Schramm
    08.06.2009

    I love this post over at Hots and Dots, and it almost makes me wish I'd done the same thing with my UI (though truthfully, I don't get too complicated, so most of my pictures would look like her first one). Lathere has collected a series of screenshots of her UI, showing off how much its changed over the years, from her first raids in Karazhan up to the current raids in VoA and Ulduar. And it's very cool to see how things have changed -- early on, she really adhered to addons and what they did as a default, and as time passes, you can see that not only are the addons getting better at giving you the tools to lay out the UI the way you want it (not to mention that other tech has gotten better as well -- she goes widescreen about halfway through), but she's getting better at customizing things exactly the way they should be. The UI gets much more abstract and simplistic as time goes on, though you'd presume that it actually lets her do more in terms of her character.In fact, aside from the actual graphics in the background and the icons, it's almost hard to tell this is the same game. Of course, Blizzard has to keep a lot of things in the default UI the same, so they leave a lot of the really creative edits in the UI to the addon developers (and then, of course, steal the most interesting back). And they can get very creative indeed -- when you put these screenshots over a period of years up against each other, it's interesting to see how both the addon code and the player has changed the interface they use to play the game.

  • Is WoW being run by its B-team? Is that bad?

    by 
    Eliah Hecht
    Eliah Hecht
    07.14.2009

    This post by Eric Heimburg on the excellent MMO design blog Elder Game, alleging that WoW is currently run by Blizzard's B-team, has ignited a fair amount of controversy around the blogosphere. The general argument appears to be that the people previously in charge of WoW, like Jeff Kaplan, have moved on to other projects. As a consequence knee-jerk changes are being pushed through very fast, without being sufficiently tested first. "Back in the day," claims the article, "QA held the game to a higher standard." My reaction to these claims are mixed. Kaplan may not be in charge of WoW anymore, but I don't think that "the steady hand has left the rudder," or if it has, maybe a less straight-ahead course is a good thing. Changes may be getting pushed through very quickly - Ghostcrawler routinely refers to players getting whiplash from the frequency of balance changes - but in many cases, I think this is for the best.

  • Factional warfare to be "cleaned up" by EVE developers

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.14.2009

    Factional warfare, while a great idea when it came out, is in need of some trimming as of late. Some have even gone so far to say that the developers at CCP have abandoned the project but a recent EVE dev post says otherwise. CCP Ytterbium has gone on the record to say that there are changes coming to the factional warfare system. While the entire system can't be completely cleaned up in one go, Ytterbium has laid out a series of modifications to make the system more lucrative and playable.

  • The Queue: Crossroads

    by 
    Adam Holisky
    Adam Holisky
    07.06.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.This queue is certified Panadaran free. Enjoy it while it lasts.Today's reading music The Crossroads by Bone Thugs-N-Harmony. Every time I'm in the Crossroads I think of that song.Yokumgang asked..."Why can't we bandage while bleeding?"

  • The best of WoW.com: June 23-30, 2009

    by 
    Mike Schramm
    Mike Schramm
    07.01.2009

    See that shocked look on Thrall's face above? That guy's the leader of the Horde, and he just read (on WoW.com, of course) that for the first time, players of World of Warcraft will be able to switch their factions -- players will be able to leave his Horde, and those dirty Alliance might come to his side. No wonder he's so shocked. That story and more in this week's most popular posts from Joystiq's Azeroth-obsessed sister site. News Faction changes coming to World of WarcraftHorde can be Alliance, Alliance can be Horde, cats and dogs sleeping together! It's lunacy! Patch 3.2 PTR unveils Tier 9 setsThe next level of epic armor is coming to the game in the latest content patch... Patch 3.2 PTR Tier 9 set names...And it's got a great set of lore names to go with along with it. Patch 3.2 upcoming Engineering changesBig changes for one of the game's most popular professions. Exodus punished for exploiting Yogg-Saron encounterAfter a guild accomplishes a world-first achievement kill, Blizzard determines they didn't quite follow the rules. Features Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets A pair of Druids chatting in the new content patch might hint at the future of the game. The OverAchiever: Guide to Midsummer Fire Festival achievementsAzeroth is heating up with the Fire Festival -- here's how to get everything done this week. Arcane Brilliance: More questions than answersOur Mage columnist didn't get all his questions answered in Blizzard's recent Q&A article about the class. Patch 3.2 PTR: New heirloom items galleryA pictoral look at some new heirloom items headed to the game. WoW Casually: What Patch 3.2 means for casualsOh, you don't raid five times a week? Patch 3.2 has something for you as well.

  • Clarification on upcoming Engineering changes in 3.2

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    Hot on the heels of yesterday's great news about Engineering in Patch 3.2, Community Manager Zarhym has clarified a number of changes and what they mean for Engineers.The first clarification was for those concerned about how to acquired the schematic for Jeeves, the new multitalented robot butler. The list of changes indicated that the schematic could be acquired from "inside" another Northrend mechanical. Zarhym expounded when pressed about it:Just to clarify, the Jeeves schematic has a chance to be "skinned" by engineers off of any level 70+ mechanical units. The drop rate starts incredibly low, but increases substantially based on the level and difficulty of the mechanical unit. So Ulduar bosses that can be "skinned" by engineers have a much better chance of dropping the schematic than lower-level mechanical units found in Northrend. That's great news! It's available for non-raiders at (Zarhym says) a very reasonable drop rate, but since raiders will get the most use out of it, mechanical raid bosses are much more likely to drop it than a mechagnome in Borean Tundra.Following that, he also announced a number of changes, which are listed after the break.

  • The best of WoW.com: June 16-23, 2009

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Things are heating up both outside and in the World of Warcraft lately, as we're gearing up for a big time content release. Joystiq's sister site WoW.com has all the news you need about patch 3.2, from the latest changes and updates to when we'll actually see it out on the live realms. Read on for more about the biggest and best MMO around. News Patch 3.2 PTR patch notesHere's the breakdown on what'll be in the Public Test Realm very soon. Crusaders' Coliseum details releasedBlizzard gives out deets on what we'll see in the next big instance added to the game. Patch 3.2 changes to the tiered Emblem system3.2 will bring both new sets of gear tokens to collect, as well as some tweaks and updates to old ones. New Shaman totem interface revealedShamans will have new ways to both watch and lay down their totems. Class Q&A: MageBlizzard answers questions on "the iconic caster" class. Features WoW.com's Guide to Patch 3.2Everything you need to know about the upcoming content patch, and then some. The OverAchiever: Guide to Midsummer Fire Festival AchievementsThe Fire Festival is back, and so's our guide to get the most out of it. Insider Trader: Patch 3.2 profession change analysisWhat's new with professions? Read this column and find out. The Queue: Patch 3.2 and beyond the infiniteOur readers ask questions every day, and we offer up answers just as often. Guildwatch: We're not even in his guildAnother week brings another look at all of the guild drama, downed, and recruiting news from around the realms.

  • The best of WoW.com: June 9-16, 2009

    by 
    Mike Schramm
    Mike Schramm
    06.17.2009

    Joystiq's sister site WoW.com covers the most popular MMO ever, World of Warcraft, every day of every week. Want to know what's new in Azeroth? Here's our biggest stories from the last seven days. News Upcoming mount changesRequired levels for mounts are being lowered, as are the costs for each. Isle of Conquest details releasedHot new deets on the game's upcoming battleground instance. Mountain Dew Battle-bots now liveMountain Dew released their promotional in-game items -- come and get 'em while they're... bot? New zeppelin and portals coming in Patch 3.2In addition to the mount updates, Blizzard is adding a new zep to ride and a portal straight to Outland. How convenient! Yogg Saron and Flame Leviathan nerfed tonightTwo Ulduar bosses get hit with the nerf bat. Features Guildwatch: He's really, really sorryDrama, downed, and recruiting news from around the realms. Ten things WoW players should know from E3Activision is bigger than ever, the MMO genre is widening, and wow, Star Wars: The Old Republic looks good. Addon Spotlight: Essential addons for raid leadersOur weekly column for UI addons examines some recommended installs for those leading raids. Popular scams and how to avoid themThere are scams aplenty in Azeroth, so here's some tips on how to dodge them. WoW, Casually: Tips for leveling on a PvP realmPlay on a player vs. player realm but don't want to die that often? Here's how to stay alive.

  • Are MMOs truly as persistent as they claim?

    by 
    Brooke Pilley
    Brooke Pilley
    05.30.2009

    The two biggest differences between single player RPGs and massively multiplayer online RPGs are the MMO and persistent components found in the latter. Player vs. Developer has a thought-provoking blog post up claiming that MMOs are not as persistent as they claim to be."Persistent" can be defined as "continuing without change in function or structure," which when you really think about it doesn't quite fit with how it is employed in most MMORPGs. Many MMOs claim to have a "persistent struggle," or "persistent world," which is only half true. Developers are constantly changing their MMOs and it impacts how we play.What happens at the end of an expansion cycle? Often, players stop trying to progress and wait for the new content that makes old content obsolete. What happens when classes undergo constant balance shifts? Players are forced to compete on uneven playing fields. What happens when some gamers benefit from bugs or exploits before they are fixed? It can hurt player morale.Many of these changes are for the best, but it does illustrate that MMOs are not truly as persistent as they claim.

  • Dealing with temporary changes in-game

    by 
    Mike Schramm
    Mike Schramm
    05.15.2009

    Larisa's got a good rant about something I've considered before in a slightly different context: players aren't very good at anticipating how temporary game changes will work out. We, as a group (not individually necessarily), are quite quick to judgment when we see changes to the game, and the word Larisa uses is "conservatism" -- she notes the examples of the reaction to the zombie outbreak and the Children's Week batleground issues, and says that players "tossed the gift away, like spoiled kids." We (again, in general, not you specifically) have a very short view of how temporary changes will affect the game, lambast Blizzard for changing what didn't need to be changed, and very often, when the dust settles and the zombies are gone or the event is over, we realize that it wasn't so bad after all.She's not talking about class changes here -- those are more permanent changes that affect the basic rules of the game. But specifically with temporary events (I'd even throw the Brewfest controversies, and the Headless Horseman complaints in the mix), players sometimes have reactions that are way out of proportion to the events themselves. These holidays and world events are temporary: shouldn't we just enjoy them while we can?It's definitely a valid point, and something to remember for the next time a temporary event throws off your usual routine in-game. The fact is that we players are spoiled -- Blizzard generally does a great job keeping this game fun, and so when even a little issue sneaks into the game during a temporary event. But Larisa promises that next time she gets shaken up by a temporary change, she'll give it another chance. Sounds like a great idea to me.

  • Hotfixes for Hunters over the last few days

    by 
    Mike Schramm
    Mike Schramm
    04.23.2009

    Mania's got info on a few Hunter pet-related hotfixes that have found their way into the game recently. There's nothing really earthshaking in there, but there are at least two points of interest: because players can no longer flick the "at war" switch on for the Sunreavers with the Horde in Dalaran, that means Hordies can't pick a fight just to tame the Sunreaver Dragonhawks, which unfortunately were the only "already 80" Cunning pets in the game.And a bug with Hunter pet talents was fixed -- supposedly now, when Hunters switch talent specs, Hunter pets will get their talents refunded. That's surprising to me -- though I kind of appreciate the chance to respec our pets whenever we switch specs, I sure would have thought that our pets would just get two trees as well. But then again, people might want to mix and match pet talents and talent specs, so I guess though it'll be a pain to re-punch in those talents (and remember to do so), it's the better way to go right now.Great insight from Mania as always. And yes, outside of the Hunter domain, I, like many of Mania's commenters am slightly tired of the talent resets. With Hunter talents and all of the shots we learn from each tree, and pet talents and all of the decisions to make there, I'm pretty talent-ed out. Hopefully this 3.1.1 refund is the last one we'll see for a while.

  • Twinking post patch 3.1

    by 
    Mike Schramm
    Mike Schramm
    04.16.2009

    The twinks were a little doom-and-gloom before the patch, but it seems like the end of the world has come and gone, and they're still interested in twinking. As Drayner over at Twinkinfo predicted, all of the changes on the PTR went live: enchants have level requirements, as did profession buffs, and those aren't scaling either. At this point, it sounds like the only way to twink out your character (which means make it super powerful at a certain low level) is to fit them out in the best gear you can find for the level.If you can keep them at that level, that is -- apparently there's a bug in the game with queuing up for BGs where you are sometimes accidentally transported to a graveyard when you queue. And for some twinks sitting just on the brink of leveling, that extra few points of exploration XP could ruin everything. Be careful with that, though we're sure a hotfix is incoming soon.But nevertheless, people apparently still twinking -- while there are good numbers of people ready to leave twinking (or even the game), the majority of answers on their poll over there say that people are still going to try ruling the lower level battlegrounds. Which is about what we expected before the patch: these people live to bend the rules as far as they'll go, and a few more probably won't stop them.

  • Changes in the 3.1 live patch notes

    by 
    Eliah Hecht
    Eliah Hecht
    04.14.2009

    Now that we have official patch notes for patch 3.1, I thought I'd take a look and see what changed between the last PTR notes and today. And the answer is: not much. Only eight new/changed lines, and nothing that I'd call major. But you may disagree, dear reader, and so I'll list everything I found right here. [Hunter] Roar of Sacrifice can be used on the hunter only [Shaman] Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9. [was 3/6/9%, though that was probably a typo] [Warlock] Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard

  • Changes moves to 1.5, adds new features, gives TUAW readers a discount

    by 
    Cory Bohon
    Cory Bohon
    04.02.2009

    Changes.app, the ultimate Mac application used to track changes in folders and text files, was recently updated to version 1.5. This new version easily integrates with Coda, Espresso, BBEdit, TextWrangler, and TextMate. When you launch Changes, you will be able to install plug-ins directly into those application right from the Changes menu item. There is a new HUD (Heads Up Display) that allows you to view changes from within the supported applications. Changes can also interface with Subversion, CVS, Perforce, Mercurial, Git, Bazaar, and Darcs for versioning control. With this new version, there is also built-in AppleScript support.Even if you're not a developer, or don't use the applications or versioning control systems that are mentioned, you can still find Changes to be useful. Anyone, not just developers, may find it useful to be able to look for differences between two support files or folders. You can download a 15-day free trial of Changes from their website. Single-user licenses are $49.95 each. Special Promo CodeIf you are planning on purchasing Changes, you can use our special promo code to get $10 (US) off the purchase of any license type. Just type in TUAWCHANGES15 at checkout. This special offer is good through April 15th, 2009.

  • Ghostcrawler and the pace of change

    by 
    Mike Schramm
    Mike Schramm
    03.26.2009

    Ghostcrawler has a nice long screed over on the forums about Blizzard's theory about change. Way back when the first few patches went into the game, Blizzard had a plan to adjust a few classes at a time -- one patch would be all about Mages, while the next would be about Rogues. But right around Burning Crusade, they changed their mind -- no more large patches, and instead it would be back to lots of smaller changes.Of course, nowadays, whether they mean to or not, we're back to the way it was -- patch 3.1 will have pretty huge changes for all of the classes, and everyone is getting a free respec. GC says that while the "progressive patching" idea was a good one, Blizzard just doesn't have the chance to take that time -- patching is a big undertaking, and the way they change the game just plain leads to putting a lot of changes in a big patch. He would love to have the team make smaller patches more frequently (tweaking instead of a complete revamp), but the way things are now, the system just isn't set up that way.He also reiterates that Blizzard is designing the game, not the people who complain on the forums. Blizzard listens to what their customers have to say, but they make their own decisions from there. Sometimes, that means we complain about problems that don't get fixed (Cower bug, anyone?), and sometimes it means they hear us complain about things that turn out not to be a problem (back in beta, a few forum posters claimed Death Knights would never be able to tank, and we now know that's clearly not true). We can hope for more sequential changes in the future, but GC says that right now, the way the game works is that Blizzard fixes as they can, and those fixes will come out in large chunks like 3.1.

  • Addon devs respond to Blizzard UI policy changes

    by 
    Mike Schramm
    Mike Schramm
    03.23.2009

    Blizzard dropped a bombshell on the addon community last Friday with their new addon policies (among a few other clarifications, addon developers can no longer charge for their addons or even ask for donations in-game), and developers are reeling. Already, the creator of the popular QuestHelper has responded on his changelog, saying that the addon is "dead." He says that he has tried to get donations without having an ingame link, it doesn't work, and that without any money coming in, he doesn't see any reason to keep the addon in development. Likewise, the developer of Outfitter has pulled his addon from the usual outlets, saying that he "will no longer add value to the World of Warcraft" and that Blizzard is trying to "continue a system of treating addon developers as if their time and products are worthless."Blizzard may not be too worried about Outfitter -- they're planning to add an official Equipment Manager into the game soon (and Tobold makes a point that Blizzard may want addons to be worthless). As far as we've heard, there's no word from the folks behind Carbonite yet -- there's lots of speculation on their forum, but we've contacted them to try and get an official statement. They are the addon that's believed to have kicked this all off -- they were actually charging (and holding up full time jobs) for their addon, and word is going around that Blizzard released these new policies to put the kibosh on them.We'll have to wait and see on the long term policies of these changes -- a few developers have already called for a strike, though who knows how successful an idea like that would be. We'll definitely see a few devs hold back from working on their addons, but it's unlikely changes like these will shut down the community completely.

  • Shadowfiend nerf explained by GC

    by 
    Mike Schramm
    Mike Schramm
    03.19.2009

    Ghostcrawler makes a quick run by the forums to break down that Shadowfiend nerf we heard about yesterday. The patch notes in the new build say that a Priest's creepy little best friend has lost their "reduced chance to be hit by spells and melee attacks." Apparently, Shadowfiends had a (completely?) random chance to sometimes cause a miss on various attacks aimed at them. Lots of people saw that as a nerf (and it is), but there are two buffs on the way, according to GC: Not only are the little fiends getting an HP buff "for PvP, " but they're also getting the standard pet AoE avoidance in PvE so they'll be able to stay alive longer on bosses that shell out damage to everything around them.There was also a bit of confusion on the datamined suggestion that Body and Soul is getting a nerf -- GC clarifies that the talent has two ranks, one at 30% and one at 60% movement bonus. That's been the way since we first heard about it -- no change to Body and Soul right now.That said, remember that all class changes are still not carved in stone until they go on to the live realms. The planned Shadowfiend changes may not ever go through, but clearly GC and Blizzard are trying to make Shadowfiend surivivability much less random than just a chance to not get hit. Until we see just what the HP bonus is, it may still be a nerf, but at least it'll be based on specific rules rather than RNG.