character-creation

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  • Choose My Adventure: Illuminati takes the lead

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2012

    It is a tale told by an Illuminati member, full of sound and fury, signifying... something? The stage was set. An air of conspiracy permeated the theater as trappings of The Secret World hung from the balustrade and peeked from the corners to taunt the audience. Discerning eyes could spot a triangle here, a cross there. A soft buzzing could be heard, an undercurrent of sound. But something was missing. The show couldn't go on without... aha! The star! The final task before starting this Choose My Adventure production was the selection of just who will bask in the spotlight. As director, you took on this task. Would it be a martial artist from the Orient or a proper English knight? Would the stage ring out with the sound of shots or metal upon metal? After much deliberation, you finally found the one. With her hair aflame, a sword in her hand, and a rifle within reach, the young Illuminata was perfect for the lead role. Now, it's opening night. A hush falls. The curtain rises. All eyes turn to the stage as you start to wonder, "What on earth did I get myself into?!"

  • Captain's Log: Starting anew in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    09.03.2012

    One of things about Star Trek Online that really differentiates it from most other MMOs is the fact that it appeals to players who have never played an MMO before. STO is a Star Trek game, yes, but it also appeals to those who appreciate general science-fiction as well. Since the end of the Star Trek convention last month, I have been approached by a surprising number of people who are just now trying out STO for the first time. For many of them, STO is also their first experience with any MMO. So I have taken it upon myself to create a brand-new character in the game to see what it might be like for a new STO player. I'll be focusing several future columns on that new-player experience, starting with this one.

  • Shadowrun Online fundraiser comes down to the wire [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2012

    There's this thing called Kickstarter. It's OK if you have never heard of it; it's not like it's sweeping the internet or anything. Anyway, Cliffhanger Productions is relying on Kickstarter to help fund Shadowrun Online, and with just hours to go until the final bell, the project is several thousand dollars short of its $500,000 goal. If it hits $500,000 by 4:00 p.m. EDT today, the project will be fully funded, but if not, Cliffhanger stands to lose a substantial investment in the title. We thought we should mention this for those of you who are Shadowrun fans and would like to see this project succeed. The dev team has added the special offer of the game's soundtrack to those who pitch in $9 or more in these final hours. To help you make up your mind, Cliffhanger has posted a character creation video that shows off some of the possibilities for making your Shadowrun Online avatar. We've posted the video after the break. [Update: Shadowrun Online made its $500,000 and then some with plenty of time to spare!]

  • ArenaNet talks emotional connections in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    07.31.2012

    ArenaNet has put a lot of emphasis on the story of Guild Wars 2. But what good is a story unless it's compelling enough to pull players in emotionally? Ree Soesbee and Jeff Grubb, the heart of ArenaNet's Guild Wars 2 lore, talk about this challenge in a new blog post. Story involvement, says Soesbee, begins with players' avatars as early as character creation. Grubb talks about the balance between creating characters with depth and characters with enough loose ends for an unexpected story to emerge, which is a fine line to walk. The game is built around the assumption that players are heroic in nature and essentially good. Like in the original Guild Wars, players don't really have the option to be villains or anti-heroes through the storyline. The liveliness of NPCs and the world around characters are also key steps toward drawing players into the game. I think that's what it all boils down to in the long run-you become emotionally invested with the game because you become interested in both your character and the world. And you can do that by making choices and seeing those choices have an effect-and truly matter-within the world. That is one of our goals when we're telling stories in Guild Wars 2. - Jeff Grub

  • MMO Blender: Bree's big-budget sandbox

    by 
    Bree Royce
    Bree Royce
    07.27.2012

    Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you. If I were stronger, I'd reject the wishes (here, the 1000 words) outright, knowing they're a trap, but I just can't resist a turn at this column. I want a new sandbox. A good one, not one made by gank-obsessed fanboys on a shoestring budget. I don't think sandboxes are dead; I just know it takes money to make money, and modern indie sandboxes are forgetting that rule. Fortunately, I don't need money for this column. I'll take my MMO Blender wishes and build a sandbox that's more than just a pile of sand and an empty box.

  • Excelsior! The cheerful insanity of the Guild Wars 2 Asura

    by 
    Bree Royce
    Bree Royce
    07.23.2012

    It would have been easy for ArenaNet to make Guild Wars 2's Asura race just another batch of quirky MMO "shorties," playing into the standard fantasy trope. You know how it goes -- what the little guy lacks in brawn he makes up for in quick wit and charm. Throw in some floppy ears, a mischievous grin, and some mechanical gizmos, and you've got yourself a gnome by another name. So did ArenaNet rise to the challenge of porting and updating the Asura? We got a good look at the race and its starting zone in the game's final beta weekend event in the hopes of figuring that out. Follow on for our first impressions!

  • Chaos Theory: Early access to The Secret World

    by 
    Jef Reahard
    Jef Reahard
    07.02.2012

    Dark days aren't just coming, folks -- they're already here. And they're glorious. As you've probably surmised, Chaos Theory is a new column all about The Secret World. What you might not realize, however, is that this addition to Massively's feature roster was a little bit last-minute. Don't get me wrong; I've been looking forward to this game for a number of years now (heck, I signed up on DarkDemonsCryGaia.com waaaaay back in May of 2007, before Massively even existed!). Up until very recently, though, we had no plans to cover the game on a recurring basis. That changed over the early release weekend as I spammed our editors with zomg-I'm-having-a-blast-and-you-should-totally-let-me-write-about-this emails. Sure, I played the press beta and largely enjoyed it for what it was, but now that I'm in the game proper, tooling around on my own characters and taking the time to soak up the stories, the lore, and the mechanics, well... let's just say that we'll have plenty to talk about for the foreseeable future.

  • Choose My Adventure: Taking a right at Paragon City

    by 
    MJ Guthrie
    MJ Guthrie
    05.02.2012

    It was the flying Scrapper on Virtue with a mask! The masses have spoken. For this leg of our Choose My Adventure journey, we will be parking ourselves in Paragon City, fighting the forces of evil, destruction, and movement keys! I must concede that Bree certainly knew her City of Heroes community -- ya'll voted just how she said you would. But Bree, you didn't predict the mask, now did ya?! Ha! It recently came to my attention that I could have easily queried you on the spandex issue, but come on -- what superhero doesn't have to shimmy into that painted-on suit? We want the full experience, right? Right. So let's get to it. All we have left to do to get this show off the road and into some action is whip up a character. But this is me we are talking about here! Thankfully, I am marching into this process armed with your decisions! I mean, how bad can it be? We have three days between close of the last vote and a new set of new ones, so it isn't like there isn't time. Here goes...

  • Level 85 premade characters now creatable in beta

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    04.25.2012

    If you've tried to create a premade monk (or other level 85 character) on Battle.net over the last few days, you may (like many others) have been frustrated with the request remaining locked in a Pending state. Well, we now have an inkling as to why; in the latest build on the beta realms, a Template Character box has been added to the log-in screen. Clicking Create Character here takes you through the standard character creation process, but your character pops out at level 85 in Pandaria. It appears that the system is designed to allow for multiple templates or levels, but currently Level 85 is the only option. Hopefully, future builds will add differing level options so those wanting to test abilities can do so without needing to take the time to level. It's really quite slick and saves a lot of testing hassle. Kudos to Blizzard for implementing this. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The Daily Grind: Is your character modeled after you?

    by 
    Shawn Schuster
    Shawn Schuster
    04.06.2012

    Earlier this week, we ran a story about someone who made celebrity look-alikes in the Guild Wars 2 character creator. While this ability isn't new, we've reached a point in our MMO technology at which our characters can be tweaked to look more easily identifiable as real, recognizable human beings. With those tools in hand, we may also experiment with our own doppelgangers from time to time, although that may be a little too creepy for some people. So what do you say? Do you regularly, or have you ever created an MMO character in your image? Or do you tend to steer clear of resemblances in favor of creating a character you'd rather be instead? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Guild Wars 2's character creator brings celebrities to Tyria

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    One of the things we failed to tell you about Guild Wars 2's character creator is just how flexible it can be in allowing players to fine-tune their avatar's face. For one particular beta tester, the tools provided seemed like the perfect opportunity to see if famous celebrities could be recreated. Lo and behold, they could. In under three minutes, this player whisks us through pages of sliders, hairstyles, and facial details to create Guild Wars 2 lookalikes of Liam Neeson, Clint Eastwood, Megan Fox, and Scarlett Johansson. Apart from its value as amusement, the video highlights the range of looks and styles that the character creator can be coaxed into generating. Check it out after the break and see just how uncanny these avatars ended up being compared to the real deal!

  • Try Phantasy Star Online 2's character creation April 5

    by 
    JC Fletcher
    JC Fletcher
    03.26.2012

    On April 5, PC gamers will be able to indulge any cautious optimism they may have about Phantasy Star Online 2 with a character creation demo. Of course, it'll be in Japanese, but we don't anticipate too many problems adjusting hair color on a slider.That'll be open to all; a beta test held later in April will be capped at 100,000 participants. It might be less exciting to build a character and then not do anything with it, but it's more exciting than being fully shut out of the game.

  • Breaking down Guild Wars 2's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet! I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2. The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome? Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

  • Making the 'jump' from Guild Wars to Guild Wars 2

    by 
    Bree Royce
    Bree Royce
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way (when it's ready), and classic Guild Wars players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart Guild Wars 2 fans are also Guild Wars players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can Guild Wars 2 offer them, other than Hall of Monuments tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness? The first and most important thing you must know is that yes, you can jump in Guild Wars 2! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of boundlessness. Guild Wars 2 itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your Jeremy Soule soundtracks (yes, he's onboard for an encore!) and read on...

  • GDC 2012: Watch Funcom's full The Secret World presentation

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2012

    If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel Bylos take turns showing off in-game footage and discussing the game mechanics at play. Topics covered in the presentation include character creation, the creepy/sexy Dragon starter experience, how achievements work, story, crafting, and the lands of Transylvania. While the video isn't 100% pristine -- Funcom apologized for the less-than-perfect lighting during the presentation -- it's so chock-full of information and footage that you won't even notice. Give it a whirl after the jump!

  • Mists of Pandaria: UI Updates

    by 
    Alex Ziebart
    Alex Ziebart
    03.19.2012

    If you've been nervous about how Blizzard intends to handle the item squish that Lead Systems Designer Greg "Ghostcrawler" Street discussed in a developer blog back in November, worry no more -- we saw the solution in action first-hand at the press event. We also saw a few other notable UI updates and additions, such as the full implementation of the new talent pane, a new buff tracker, and a revamped character creation screen. Mega Damage Rather than compressing item levels and retuning seven years' worth of content, the developers appear to have opted to go with the concept of Mega Damage, replacing a bunch of spare 0s with a K or an M where appropriate. When killing mobs in Pandaria, my four-digit damage was not compressed. If I hit something for 3,000 damage, it displayed as 3,000 damage. However, five-digit numbers and higher were compressed. 30,000 became 30K. It's a very simple solution and should have very little impact on your gameplay overall. Here's Ghostcrawler's explanation of the Mega Damage solution from that old dev blog:

  • Help your roleplay character along with a character questionnaire

    by 
    Anne Stickney
    Anne Stickney
    02.25.2012

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Who are you? It's the single most important question you can ask about the character you're roleplaying. When making a character, all too often roleplayers tend to focus on one element over any other, whether it's appearance or an accent or that one thing that their character is after. But presenting a character with nothing behind them other than that one focus usually results in a character that's a little boring, a little stale, one-dimensional. This is where questionnaires come in. You've likely seen variants of these types of questionnaires on roleplaying forums, and they seemed like a fun game. But they aren't just for fun -- these questionnaires are also incredibly useful character development tools. And if you take time to think about your answers, they can provide a lot of helpful insights that will help you answer that all-important question -- who are you?

  • TERA beta videos show crafting, enchanting, Elin creation

    by 
    Jef Reahard
    Jef Reahard
    02.13.2012

    TERA's recent closed beta kickoff (and lack of an NDA) brought with it a slew of user-created video content, and as the testing weekends roll on toward the game's May release window, there will be ample opportunities to see just about every part of Arborea via YouTube. Today we've got a trio of introductory videos that show three different aspects of the game. First up is a clip that features the enchanting process, followed by a brief look at the game's crafting mechanics. Finally, TERA Hispano has uploaded some footage of the controversial Elin race. The video covers almost nine minutes on the character creation screen, and you can find it after the break. [Thanks to Axel for the tip!]

  • The Daily Grind: When do you alt?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2012

    We know that some of you love to roll alts and some of you just play one character until the end time. This question is not about that. No, today we want something that's much more fundamental but yet subtly more important -- when do you make those alts? When do you click back over to character creation and start fresh? For some players, it's a matter of boredom. Some players make new characters based on roleplaying demands. Some just love to roll new characters on a regular basis whenever one character hits an important milestone. And for some of us, it's just a matter of whenever the whim strikes, whether or not that whim makes a lot of sense at the time. If you don't make alts, of course, your answer is "almost never." But if you do, we ask you -- when do you make your new characters? What motivates you to start again from the bottom on a regular basis? When is it time to make another character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Breakfast Topic: What's your naming methodology?

    by 
    Olivia Grace
    Olivia Grace
    01.09.2012

    Having recently written a Breakfast Topic asking you what your main is and another asking about WoW gender choice, it can hardly come as a surprise when I start asking you about another major part of your WoW identity. How did you choose the name for your first character? Exhibiting a characteristic level of creativity (i.e., none), I chose an adaptation of my own name. Well done, me! So then once you roll alts, how do you name them? I have stuck to my adaptation of my name model, adding in various permutations and multiples of them. There are a lot of nicknames out there for Olivia, fortunately! Do you have a naming convention that allows friends and guild members to easily recognize your alts? Or do you like to completely change it up for every new character? Or perhaps you wanted to emphasize some element of your character, so maybe for a paladin something to do with the Light. If you're a fan of lore, maybe you've taken the time to research your chosen race or class's history. Maybe you've decided on a name that reflects a sort of signature ability, like DoTs for a warlock. Or maybe you've decided on a theme that appeals to you, like authors or cartoon characters or types of swords. Do you have names saved on your server, awaiting future expansions or new alts? If you're trying to find a name, we here at WoW Insider are here to help -- we're good like that. I should add, I didn't name my undead warlock Dottymcdotface. If you want that one, it's all yours.