character-creation

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  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • The Daily Grind: Have you ever had a last-minute change of heart?

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2011

    People who know me know I'm a planner when it comes to video games. I'm always planning what type of character I'm going to roll, how I'm going to level, what my goals will be, and so on. It's fun to plan, which sometimes carries with it the benefit of removing stress from making impromptu decisions that can affect your long-term gaming career. That said, I've certainly not been immune to making last-minute changes. Maybe I'm totally dedicated to rolling a certain class, but once that character creation screen is up there, I trust my gut and go with something different. Or I'll spend months saying that I have absolutely no urge to play an upcoming MMO, but at the 11th hour I break down and buy it. Has this ever happened to you with MMOs? Have you ever had a last-minute change of heart when it came to a major (or even minor) decision? How did it turn out? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Breakfast Topic: How did you create your first character?

    by 
    Dan O'Halloran
    Dan O'Halloran
    12.08.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. When a buddy asked me to consider coming back to Warcraft after a failed attempt shortly after the original release, I reluctantly decided to create a new account. When he asked me what faction and class I wanted to play, I settled on an Alliance paladin after researching classes online. I wasn't entirely sure what exactly a tank, healer and DPS meant in practice, but the paladin could do all three, so that's what I'd be. Plus, they sounded like defenders of all that was right and true. It turns out, that was the easy part of creating my character. Next, I spent time agonizing over the name. I'd look for ones I liked from the randomly generated suggestions. Then I'd try combining elements of one name with another. I tried using simple words from foreign languages. Finally, I found the perfect name that would define my character for life, a Greek word representing one of the core values of a paladin: Truth. Having picked a class and name, it was finally time to tinker with the races that could be paladins and see which ones fit the new name. After probably about 100 permutations across classes, from random appearances to manually matching features, I settled on a human, and my journey began. How did you create your first character? Did someone recommend a class for you? Did the flavor text on the creation screen influence you? Or have you always known what you'd be?

  • New Guild Wars 2 demo build brings changes to UI, character creation, and more

    by 
    Rubi Bayer
    Rubi Bayer
    11.10.2011

    ArenaNet has had an exciting week -- the developer is in attendance at G-Star in Korea to show off the demo of Guild Wars 2. As with any game in development, GW2 is in a constant state of change as the team continues testing and improving. G-Star attendees were treated to the very latest build, and some of the ArenaNet developers put together some information about that build for those unable to attend the convention. Eric Flannum, joined by Character Artist Team Lead Aaron Coberly and UI Artist Vicki Ebberts, ran down the changes in the newest ArenaNet blog entry. Character customization and creation got some improvements, and Aaron provides a detailed video to show them off. Vicki talked over the new "big beefy UI" as a response to feedback the team has received, and Eric wrapped up with some exciting details about changes to skill acquisition. Weapon skills will continue to be unlocked by using the weapon, but healing, utility, and elite skills will now be unlocked with skill points. "Skill points can be acquired by undertaking what we call a skill challenge. There are 200 skill challenges in the game, and they range from defeating tough opponents, to answering riddles, to drinking a particularly potent drink." There are many more details -- and the promise of more to come tomorrow -- at the ArenaNet blog, so head there for the full blog entry!

  • Play dress-up with this new Soulcalibur 5 character creation trailer

    by 
    Jordan Mallory
    Jordan Mallory
    11.05.2011

    After you've acquired that snazzy branded Soulcalibur 5 fight stick and modded it out fresh with LEDs and Sanwa/Seimitsu parts, you'll need a customized character to compliment your rogue individuality. Luckily for you, Soul Calibur's character creation mode is returning for the series' fifth installment, and it looks as, uhm, robust as ever. It really looks like Namco Bandai has tried to include the whole package this time around, allowing players to change fabric patterns, add additional models to pieces of armor, and layer decals to create their own designs. Obviously custom characters will never be allowed at tournaments, but who hasn't always wanted their very own Corrupted Soul Barbie?

  • WoW Rookie: How to pick a good name when all the good ones are taken

    by 
    Michael Gray
    Michael Gray
    11.03.2011

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Especially on old servers, it can feel like all the good names are already claimed. Creating a new character with a strong, iconic name is one heck of a challenge, especially if you want to avoid joke and parody names like McDoomChicken. You can give up your dreams of finding real-world names like Stephen or Michael; the only way you'll grab a straightforward name is to grab it on a brand new server (and we're fairly unlikely to see a brand new server any time soon). With Mists of Pandaria careening toward us with all the excitement of a monk rolling along in a fuzzy ball, now's the time to get your unique snowflake name reserved. Rest assured that every variation of Jack Black you can create has already been taken. Let's talk about how you can create a unique, interesting name without resorting to all the special font characters WoW will allow.

  • PlanetSide 2's classes undergo flexible combat training

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2011

    Everyone loves choices, especially when it comes to roleplaying games and the character building that goes on during the course of a game. While PlanetSide 2 may look, sound, and smell like a FPS shooter, SOE is doing all it can to ensure there's just as much choice when it comes to how players will be building their combat-hardened veterans. For starters, there are six classes from which to choose, although the decisions don't end there. Depending on a soldier's whims, she can train in certifications to tailor the class to her play style. Similar to EVE Online's skill system, cert training takes place in real time no matter if the player is online or off. Finally, players can modify -- or "sidegrade" -- their weapons for that last level of customization. Choose a class or playstyle that ends up not working out for you? SOE will even let you change your build without having to start over. Creative director Matt Higby explains: "You can switch back and forth anytime you respawn, any time you're at an equipment terminal. You can constantly try out each one of those classes and figure out what about the classes you want or what your empire needs."

  • Age of Wulin closed beta begins

    by 
    Jef Reahard
    Jef Reahard
    10.08.2011

    Age of Wulin's Chinese closed beta kicked off this weekend and according to a report at MMO Culture, it's been a "less than enjoyable" experience. The free-to-play fantasy sandbox has an ambitious feature list, and Snail Games has attracted a lot of players anxious to get their hands on the upcoming title. Said gamers flooded the beta shard, which occasionally buckled under the onslaught and served up disconnects, stuck characters, and more byproducts of the early testing phase. The good news is that MMO Culture's coverage features a ton of embedded video, and you can get a look at the title's character creation process, some beginner areas, and the accessory training interface after the break. [Thanks to Chris for the tip!]

  • The Daily Grind: How much time do you spend on character concepts?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2011

    There are people for whom the character concept stage consists of logging in to City of Heroes for the first time, glancing at the available archetypes, and immediately creating a darkness-based Corruptor without a second though. Then there are people for whom character concepts are an art, something created gradually through a great deal of consideration, time spent out of the game devoted to deciding whether or not one powerset would work slightly better with another. Sometimes it's a roleplaying thing, and sometimes it's just a min-maxing thing, but it's possible to take a character concept very seriously before you hit the "create" button. Or you could be perfectly happy with something that looks cool and just move on from there. So how much time do you spend on your concepts before you make your character? Do you have a clear picture in your head of whom you want to play before the game launches, or do you just decide at the moment and roll with it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Can you have too many options at character creation?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2011

    While Aion may not be your cup of tea, you certainly can't claim that the character creation in the game is lacking in features. It is possible -- easy, even -- to make a tiny, anime-esque sprite or a would-be marble statue, if you wish. Of course, to do that you have to play with several dozen sliders, hair styles, skin tones, eye spacers, and an overall breadth of options that could make some players boggle. All this, of course, pales next to games such as Champions Online and City of Heroes, which have even broader options. And sometimes you don't really want to fuss with the fine details of your arm length before playing the game; you just want to get in the game and start punching things. So is it possible to have too many options at character creation? Or is that like asking if you can have too much money? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PAX 2011: Massively's hands-on with the Guild Wars 2 Asura

    by 
    Rubi Bayer
    Rubi Bayer
    08.29.2011

    The new demo has arrived to the United States! ArenaNet unveiled the newest demo version of Guild Wars 2 last week at Gamescom, and it was filled with new surprises. Orrian undead, one of Zhaitan's underlings, the Charr starter area, playable Asura and Sylvari, and much more captured the attention of fans. ArenaNet has returned to its home turf and was presenting the demo at PAX this weekend, and I had the privilege of diving into the game's new content. Follow along after the jump for the latest look at the Guild Wars 2 demo!

  • Choose My Adventure: Seriia

    by 
    Larry Everett
    Larry Everett
    08.24.2011

    If you missed the results from the vote in last week's Choose My Adventure, then you would not know that female Eth DPS Cleric won the votes. I did not make the livestream schedule last week, which was totally my fault. I apologize. However, I did go ahead and do a stream on my Justin.TV channel that you are welcome to watch. In that video, the viewers and I created the character you see above here. She is named Seriia. She lives on the Faeblight server and currently wanders near the Ark of the Ascended in Freemarch. Feel free to add her to your friends list and say hello when you see her online. I did enjoy my first steps in RIFT, but as with any MMO experience there were ups and downs. As you can see, I documented parts of the story with screenshots in the gallery below. I can certainly see why RIFT appeals to many MMO players, but at the same time, multiple facets of the game could turn some players off. But I don't want to talk about that on this front page. Jump past the cut as I weave the tale of Seriia, the Chosen. %Gallery-131417%

  • The Daily Grind: Do you re-roll when you come back?

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2011

    Coming back to an MMO after an extended leave of absence can be a trial in and of itself. Unlike the first time, when everything is fresh and new and straight-forward, a return means that you have to unravel all of the messy threads that you left behind when you bugged out after a rage quit (I'm just generalizing, here). All at once you have to remember your passwords, get reacquainted with your characters, relearn your skill rotations, puzzle out your entire quest log, and catch up on the (presumably) many changes that have happened to the game since you left. Consequently, the temptation can be strong to simply wipe the slate clean and re-roll a completely new character. A brand-new character can help you relearn the game without overwhelming you with too many details at once, which is hugely appealing. On the other hand, it might seem like a waste not to continue an old character that you invested so much of your time and effort into building. So do you re-roll when you come back to an MMO, or do you pick up where you left off? This Daily Grind will self-destruct in five minutes or after a hundred comments, whichever comes first. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Flameseeker Chronicles: And this is a big deal why?

    by 
    Rubi Bayer
    Rubi Bayer
    08.01.2011

    ArenaNet revealed some exciting news this week -- well, technically it revealed exciting news about upcoming news. Gamescom is just a few short weeks away, and Community Team Lead Martin Kerstein penned a blog post telling what fans can expect to see at the event. Fasten your seatbelts, Guild Wars 2 fans, because whatever you've been waiting to see is probably on the to-be-unveiled list for Gamescom this year. Sylvari, Asura, PvP, mid-level play, character customization -- you name it and it's there. While exciting, all of this upcoming news has the potential to be really confusing, particularly if you haven't been following Guild Wars 2 news closely for the past year or two. This week I've put together a little primer to help explain the history and basics of each of the big reveals coming to Gamescom. Follow along after the jump to make sure you're up to speed!

  • Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos

    by 
    Matt Daniel
    Matt Daniel
    07.26.2011

    Anyone with fond memories of jumping into Phantasy Star Online back on the Dreamcast (may it rest in peace) will surely be excited to hear that a bevy of new information, screenshots, and videos have been released for Phantasy Star Online 2. In PSO2, the player is part of a planetary investigation team known as the Arks. It would seem that the Arks are tasked with flying about the galaxy to strange new planets, meeting the inhabitants of said planets and killing them. Sounds fun, right? Right. Right now, there are four confirmed weapons: swords and wired lances for Hunters, assault rifles for Rangers, and the gunblade-esque gun slash for all classes. Battlefields are randomly generated for each mission, keeping the gameplay fresh and exciting, and can include a variety of random events that are sure to keep players on their toes. PSO2 also introduces multi-party areas, which -- as the name would imply -- allow multiple parties to venture forth for fun and profit. Players are allowed a main class and a subclass, and instead of having overall character levels, the game utilizes class levels for each class the player has taken. There's much more information where this came from, so we recommend any players who are looking forward to PSO2 (or who are just feeling a bit nostalgic about the original) go check out the full posts. And lastly, for your convenience, all of the new screenshots have been collected in the gallery below, and the new videos are just past the cut. %Gallery-122190%

  • Black Prophecy unveils Space Superstar contest

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    Feeling like a Black Prophecy superstar? The recently launched free-to-play space shooter is looking for a few good designers to take advantage of the game's character creation tools. The Space Superstar competition will feature three winners, one each in the categories of coolest, funniest, and most beautiful avatar. What do you get for your trouble? Immortality (or at least, the MMORPG version of it). Each category champ will have their character entered as the new preset in Black Prophecy's character creator. The contest kicked off yesterday and it runs through Wednesday, August 3rd, so what the frak are you waiting for?

  • Prime: Battle for Dominus shows off new gameplay videos

    by 
    Matt Daniel
    Matt Daniel
    07.16.2011

    Fresh from yesterday's Pitchblack Games dev chat, we have some new gameplay videos from the studio's upcoming sci-fi MMO Prime: Battle for Dominus. The two five-minute-long videos feature pure, delicious gameplay to tease fans as they await the release of the PvP-oriented title. The first video walks players through Prime's character creation and gives a sneak peek at what can be expected from character customization. The second of the two videos focuses on actual gameplay as the devs take a new character out into the world of Prime. Any Prime fan should definitely take a look at the full videos past the cut, though we can't say it'll make the wait any easier -- we just ended up wanting even more.

  • Allods Online's Rise of the Gods patch now live

    by 
    Jef Reahard
    Jef Reahard
    07.15.2011

    It's patch day for Allods Online, and gPotato's free-to-play fantasy epic is sporting quite a few revisions. The Rise of the Gods release (version 2.0.04.49 if you're counting at home) includes new high-level zones, increased challenge via the third Astral layer (as well as some ship navigation tweaks), more vanity items, and a new reincarnation system. This last bit caught our interest as it allows high-level Allods players to create a second character that shares all of the original character's item shop goodies. Both toons also have access to the same Astral ships, gold, and a few other trinkets according to gPotato's latest press release, and the mechanic offers a new spin on the traditional alt-creation pastime. Read all about it via the 2.0.04.49 patch notes.

  • Massively Exclusive: New Zentia patch 1.3 screenshots and trailer

    by 
    Matt Daniel
    Matt Daniel
    07.05.2011

    Zentia fans get a special treat today, as ChangYou has given us a few goodies to help show off Zentia's upcoming patch 1.3. We have a handful of new screenshots as well as a short trailer to help whet your appetites for stylized martial-arts action. What's new in Zentia version 1.3? For starters, character creation and selection have both received an overhaul and boast brand new designs to make the process even smoother. A new tutorial has been introduced to the game as well, letting new players get their bearings on the Immortal Plane. For long-time players, the patch introduces a new high-level epic questline that culminates in a battle with the demon lord, Demonor. Check the gallery for the new screenshots, and kung-fu kick your way past the cut for the trailer. %Gallery-127698%

  • Storyboard: The stock

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2011

    So there I was, sitting down and preparing to play through Mass Effect for the third time, except this time it was with the intent of playing a character straight through to the end of the franchise. That meant going through the list of regular roleplaying characters I had, trying to decide who made sense in context. I had already played through twice, which meant my options were a bit more limited, but I was willing to bet that I could find someone in my stable of characters worth playing. How is this relevant to roleplaying with MMOs? Simple: These are characters whom I'd played and generally created via MMOs, heroes and villains alike. And the lure of sticking to a strong character is seductive because you know whom you'll be playing and how to play the character for maximum impact. But you run a very real risk of being locked into a narrow range of character possibilities, and after a while, having stock characters built up becomes limiting rather than liberating.