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  • Inhabitat's Week in Green: the power plant you can ski, and NASA's orbiting Nanosail-D

    by 
    Inhabitat
    Inhabitat
    01.30.2011

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. This week we saw new horizons dawn for green transportation as NASA's Nanosail-D became the first solar sail spacecraft to orbit the earth and President Obama issued a call for one million electric vehicles in his State of the Union Address. We also test drove the recently released electric Mini Cooper and took a look at several transportation breakthroughs that could clean up car emissions - researchers have developed an air pollution-fighting road treatment and Cella Energy claims to have created an emission free gas that costs $1.50 per gallon. In other news, this week Qatar showcased designs for 9 sustainable stadiums for the 2022 World Cup and BIG unveiled plans for a plant-wrapped waste to power plant that doubles as a ski slope. Super cities are on the rise in Asia as China announced plans to construct a mega-city the size of Switzerland and SOM unveiled a masterplan for a cutting-edge green tech city for Hanoi. On the other hand, Dubai's architecture of excess is fading fast as a report revealed that the emirate's world-shaped archipelago of islands is sinking into the sea. We also showcased the latest in portable tech as we brought you a brilliant Fire Department iPhone app that stands to save lives, and we rounded up our five favorite phone-charging green gadgets. And if you're looking for a case to carry it all in, check out these chic quilted iPad bags - just the thing to keep your kit cozy and protected during this month's blizzards.

  • First Think City electric vehicles delivered to Indiana government, Leslie Knope calls dibs on all of 'em

    by 
    Darren Murph
    Darren Murph
    12.16.2010

    Headed to Pawnee, Indiana anytime soon? Don't lie, it's a place that survives in only two places: your mind, and NBC's studios. The only "Pawnee" in proximity of the Hoosier State lies in Illinois, but it's cool, we can still pretend. After hearing that Think was planning to hawk its City electric vehicle in the Big Apple this year, it looks as if Indiana's government will actually be first to acquire it. Fitting, though, given how Think's primarily manufacturing facility is parked in Elkhart, IN. The first 15 City EVs -- described by the company as "all-electric, zero-emission cars designed in Scandinavia for fleet applications and urban commuters" -- have hit the ground running, delivered to the Department of Administration to be used principally by the Department of Natural Resources in the state's park system. Naturally, Ron Swanson was at the ribbon-cutting ceremony with a mind to swipe one for his own personal use, but once he learned of Think's plans to finally roll out retail distribution in select US cities in the second half of 2011, his conscience got the better of him. Phew.

  • Moonlight Online reveals concept art for its starting cities

    by 
    Brendan Drain
    Brendan Drain
    11.12.2010

    Earlier this year, IGG announced they had begun work on an MMO based in the Moonlight universe. Moonlight Online takes place in a dark world where werewolves and vampires war for supremacy. Since the announcement, IGG has been regularly pumping out concept art to give people a feel for the style the game is aiming for. We've been shown some werewolf and vampire characters, a dark armoured horse and a few buildings inspired by medieval and gothic architecture. New art has now been released showing the game's three starting cities: Castle Williams, Fort Traster and Wolfsburg Bastion. Castle Williams is a dark, gothic castle where all vampires first begin their journey. Home to the humans, Fort Traster is a municipality with a strong focus on teaching magic. As expected, werewolves start their adventures in Wolfsburg Bastion, a wild and untamed stronghold. IGG continue to release concept art on the upcoming title regularly, and updates can be found on the official Moonlight Online forum. %Gallery-107318%

  • Make your travel plans to visit Rift's majestic Meridian city!

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2010

    If your tastes run more to the technological terrors of Rift: Planes of Telera's Defiant, then prepare to get to know Meridian, the faction's capital, quite well. Spitting in the eye of the old gods, Meridian is a cutting-edge metropolis full of harnessed magics, steampunk wonders and rogue water elementals. Although it is on the front lines of the great world war, Meridian still prides itself on its beauty and elegance, as evidenced by soaring towers and technomagic constructs. The city will offer players a quick travel system via portals, which allows a character to instantly zip to any portal he or she has already discovered. There are secret places to uncover, colorful characters such as Sparky the potion-mixing automaton to meet, and plenty of places to drop your coin in exchange for goods and services. You can read a guided tour of the city and watch the quick one-minute flyby of Meridian after the jump.

  • Final Fantasy XIV releases new Gridania assets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2010

    With only a few days left until release, Final Fantasy XIV has lifted the shroud surrounding the third of the starting city-states for new characters. Gridania, nestled in the Black Shroud, is a city built into the very structure of the wood around it, filled with reverence for the spirits and creatures that dwell in the environment. The newest pictures have been put together in a gallery showing off the environment of the city -- as well as a hint of the Garlean Empire. A city of warm earth tones and expansive wooden buildings, Gridania manages to carry its own distinct feel from its sister cities, especially with the stained-glass architecture that dominates the adventurer's guild. While the preview images lack the callbacks that the recent Ul'dah reveal carried, they still show off an environment that is both engaging and alien. Take a look at the full gallery, and keep your eyes open to see if Final Fantasy XIV has any more secrets to reveal prior to next week's launch. %Gallery-102406%

  • FFXIV gameplay footage explores cities, chocobos and emotes

    by 
    Kyle Horner
    Kyle Horner
    03.31.2010

    A lot of news has been coming out for Final Fantasy XIV lately, and we're quite happy to see it. Today we've got what appears to be (the first episode of what's sure to be recurring) in-game footage of players exploring one of Eorzea's cities on the game's official Japanese YouTube channel. There's a moment in the clip where the Japanese players speaking throughout are amazed to find a Chocobo and well, it's pretty entertaining to watch -- especially when the video gets to the part where it reveals that old Tarutaru emotes are fully intact. Panic! We're also getting another tiny peek at the user interface for Final Fantasy XIV in the video. From what we can see here, Square Enix is keeping the memorable "Send/Receive" graphic, which blinks with a strange hypnotic rhythm. The mini-map and health/mana bars both look quite useful yet unobtrusive, too. Overall, everything about this game screams, "Final Fantasy XI, but newer and hopefully improved." We hope that proves to be wholly true in the coming months.

  • Dear Aunt TUAW: Why GPS?

    by 
    Erica Sadun
    Erica Sadun
    02.22.2010

    Normally readers write directly to Aunt TUAW using our tips line or feedback form. But today, we're switching things up a bit. Instead, Auntie is responding to a comment left on her last post about whether you should buy the Wi-Fi only iPad or wait for the 3G version. That's because Aunt TUAW has a bug up her sleeve about GPS and its role on the iPhone, the iPad, and its tie to social media. Without further ado, here's today's "letter" and Auntie's response. Dear Aunt TUAW, I'm on Facebook, but why do people need to read Facebook updates when they're traveling? Whatever happened to looking out the window at new places? And geez, how about a simple paper map?!? If I have to go somewhere new, I print out a Google map before the trip or bring the old Rand-McNally. I may be weird, but look at all the dough I saved. :-) I live in northern New Mexico with wilderness available just a few miles outside of town. We hike and walk everywhere, assuming the MUD isn't so bad. I've never used an iPhone or a GPS device of any kind. What I'm wondering is, just why do people have those things? Seriously. Is it just a game? I take hikes in the backcountry with a compass and a topo map, just like in the old days with the Boy Scouts. :-) I can look at a hillside and point to where it is on the map. I almost always know where I am. So what is it about living in a city, forgodssakes, that makes one addicted to GPS??? Aren't there street signs? If you didn't have GPS, would you just sit down on the curb and have a nervous breakdown?!? Sincerely, John Hamilton Farr

  • Blizzard comments on the status of guild housing

    by 
    Matt Low
    Matt Low
    02.17.2010

    The topic of player housing continues to crop up as a question on the official forums. Blizzard has stated that guild halls or guild housing will not to be included in the game (at least, not any time soon). According to Bornakk: While this originally came up before I was around, I think this has been answered at some BlizzCons since then. While we think this could be a fun idea, we also like the idea of seeing a lot of people in cities and don't want to make main cities feel like ghost towns - if you need an example of this head to Silvermoon (yeah, that's a cheap shot, I know). So for now this idea remains an interesting idea but we'd have to make sure it fits into the game well and meets our expectations which are pretty high for something like this. The last game I participated in which had guild housing was Guild Wars. Inside, it stored various mementos and trinkets from different epic quests or sigils that my guild had won in the Hall of Heroes (and this was a long time ago, mind you). But that was it! There wasn't much to do from a PvE standpoint. I think we had our own vendor and a "Guild Lord" (someone like Drek or Vanndar Stormpike in Alterac Valley). Later versions of the game had guilds attacking other guilds on their turf. The guild hall in this respect played a huge PvP component the game because the hall you selected would also be your home base complete with various terrain advantages and defenses if you were "attacked" by other guilds. Now that would be cool. Unfortunately, there just doesn't seem to be a purpose to having a guild hall in the game. However, I'm not going to completely discount the idea. Just because the developers have said they're ruling it out now doesn't mean it won't be included later in the future. Players continued to ask about flying around in the Eastern Kingdoms and Kalimdor, right? All it takes is a new expansion, but at least we're getting it. I'm shotgunning the Beer Garden.

  • No sanctuary cities in Cataclysm

    by 
    Matt Low
    Matt Low
    01.13.2010

    We heard about this last year at BlizzCon but Zarhym has reaffirmed that Cataclysm will not feature any new capital cities that are considered a sanctuary. There will not be a new Shattrath or Dalaran. I personally believe its safe to assume that the present faction capital cities will see a few facelifts. Maybe a small cave in or something at Ironforge? Perhaps a toppled tower in Stormwind? I'll be happier for not having to share city space with Horde players. Actually, now that I think about it, no more "Lagaran!" Perhaps I won't disconnect every once in a while when I fly in to the city during peak hours. For me, I'll be running circles around the Stormwind bank steps. But since Dalaran has portals to all the major cities, it wouldn't surprise me if it continues to be the major transportation hub of choice for players looking to travel around the world. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Rumor: Blue Mars to go into open beta on September 2nd?

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.28.2009

    According to an anonymous source, the new virtual world game on the block, Blue Mars, might be entering into open beta on September 2nd. What does this mean for you? Well, it means that another CryEngine 2 MMO might be making an appearance soon to do battle with Planet Calypso.Currently we are unable to confirm the exact time of the opening of the Blue Mars open beta, but we can confirm that the game has been shut down and is being prepared for the "public beta" according to posts on the forums.Blue Mars is the middle ground between Second Life and Planet Calypso. Where Planet Calypso acts as a game with a real money economy and Second Life allows all users to create content and change the world to their preferences, Blue Mars signs up and approves select developers to create content for their world. Standard users will have the ability to open up small shops and/or purchase living quarters (at the developer's preference) as well as interact with the games and events the ruling developer sets up for their players.

  • Reality doesn't get more real: 2 iPhone views of the NYC subway

    by 
    Michael Rose
    Michael Rose
    07.16.2009

    There are two bits of knowledge that all native New Yorkers are gifted with: where to get "the best" pizza (Grimaldi's on the Brooklyn waterfront, in case you were wondering), and where to stand on the subway platform so as to arrive at the destination station in exactly the right spot to exit ahead of the rush. While this sometimes leads to bunching and crowding in the desirable cars, it ends up saving a lot of time and aggravation on the far side.If you aren't a veteran straphanger, you can simulate the expertise of the locals with Exit Strategy NYC, a $1.99 iPhone app that tells you where to stand based on your destination station. The app is straightforward: select your train line and your direction of travel, then pick your arrival choice from the list. You'll get a clear diagram of the exit locations, along with the conductor's position in the train (great for late-night trips) and notes on any special circumstances, transfer options or wheelchair access. In my tests, Exit Strategy matched my instincts pretty well with only a few hiccups (one exit that was closed for construction wasn't yet reflected in the app, but chances are us NYC residents wouldn't know that either). There is one drawback for outer-borough residents: while Manhattan and most near-to-downtown stations are included, some of the further-out stops, like my station along the R line in Sunset Park, Brooklyn, are not yet built in to the app. Still, Exit Strategy should definitely be part of your iPhone arsenal for a visit to the Big Apple. The demo video for the app is in the 2nd half of the post. Despite their much-admired situational awareness, even NYC subway veterans sometimes get confused about where to find the nearest station -- and if you're a first time visitor, fuggedaboudit. For iPhone 3GS-enabled residents and tourists, it's about to get a lot easier: acrossair is offering an NYC version of the Nearest Tube augmented reality app, New York Nearest Subway. Hold your iPhone flat and see a 2D map of the entire system... then lift it perpendicular to the ground, and the heads-up display mode shows you floating icons representing nearby stations, complete with line legends and walking distances. For anyone who's ever walked to a faraway subway stop only to realize that there was a much closer option, this is incredibly compelling. No word on price yet, and the app is awaiting approval; as noted, this app will only work on the 3GS, as the magnetometer is used to determine the direction the phone is facing. If you've got preferred apps for navigating public transit in your city, pipe up in the comments. [via Gadget Lab]

  • Runic Games partners with MMO portal Perfect World for their upcoming game

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.22.2009

    Perfect World Entertainment, the MMO portal of the self-titled Perfect World International and Ether Saga Online, has announced a partnership between themselves and the phoenix game studio Runic Games for the publishing rights of the upcoming MMO, Torchlight.This is a large step forward for Runic Games, the previous Mythos game team of the now defunct Flagship Studios. Their agreement with Perfect World is for global publishing rights, meaning Torchlight could be seeing an international release.Little is currently known about Torchlight, other than the game will be focusing on a single city and centered around the acquisition of a magical ore that imbues equipment with power, but also has a downside to it as well. The game has a bit of a cartoony, playful character to it, as seen in some early concept art shown on the main Runic Games website.

  • GDC09: Massively previews Huxley: The Dystopia page 2

    by 
    James Egan
    James Egan
    03.30.2009

    Quests and PvP You can pick up quests in the city. Those are either story quests or instanced quests where you can either go solo or group up to wipe the map of enemy NPCs. Huxley's cities are large and while a player can navigate on foot, it's much faster to take a hoverbike, or travel by tram or train. The quests themselves often bring a player outside of the city (via train) or beneath the city, where they need to fight against the hybrids in the sewers. While the game's quests can either be handled solo or in squads, players can also advance in Huxley through PvP. "With PvP you earn experience points as with quests, but you also earn rank points which let you level up your rank, such as private, sergeant, lieutenant, and beyond. The benefit of higher rank is access to the most powerful S-type weapons and bragging rights. People see the symbol next to your name and see what rank you are," like a title system, says Hong.

  • Ulduar maps aplenty

    by 
    Mike Schramm
    Mike Schramm
    03.30.2009

    Haven't loaded up the PTR and gone to check out Ulduar for yourself yet? The good news is you've got lots of ways to see it online -- in map form. Reader Evan B sent us the version in the picture to the right (click it for the full version, and it's big) -- he cut and pasted together the in-game map screenshots to make up a to-scale version of what the instance looks like. Our friend Stompalina also has a version, cut together from what looks like the minimap ingame, so you can get a little clearer idea of what the textures look like in each section of the instance.And StratFu sent us an interactive map of the Titan city, with hover-over tooltips on each boss and click-through information for what we'll face inside. Strategies are still being fleshed out completely (and remember, this is the PTR, so everything is subject to change). But if you're looking for as much info as possible on what's waiting for you inside the brand new raid of Ulduar in patch 3.1, there's lots of places for you to find it.

  • Ghostcrawler on dual specs and loot tied to achievements

    by 
    Adam Holisky
    Adam Holisky
    12.08.2008

    So sayeth the Ghostcrawler and so we shall listen. He spoke today regarding a few issues that are of prime importance to many players. However instead of long rants or detailed analysis on the issues of raiding difficulty, dual specs, and achievements he presented them in bullet points.First dual specs, a topic hot on everyone's mind. He provided some new insight into how things will work. In particular he said that "It will be trivial to do in town. You will also be able to do it out of towns, but not as trivially." This is new information and should make everyone tingle with gleeful anticipation at how trivial it might be to switch specs while in Dalaran.He also makes mention of things we already knew. They are aiming to allow people to swap glyphs and action bars with the dual spec feature, and that it should be along ideally in the next major content patch.That patch cannot come soon enough.In addition to the dual spec information, Ghostcrawler went into some points on raid difficulty. While there isn't any really new in terms of how difficult the raiding environment is (or isn't) and what may lie in store for the future (a harder Ulduar raid zone), there is some new news about loot tied to achievements.

  • Warhammer Online's cities more than just a backdrop

    by 
    James Egan
    James Egan
    12.02.2008

    Game journalist Alec Meer, well-known for his writing at Rock, Paper, Shotgun, recently contributed a Eurogamer piece on the "social and architectural heart" of Warhammer Online -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make Warhammer Online what it is, and focuses instead on the setting itself, as seen in The Inevitable City and Altdorf. When Meer looks at The Inevitable City, he points out how it's not just your normal MMO hive of activity and commerce, or a place to line up quests. "These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into... You only get an inkling of that in the main world," Meer writes.Contrast this with Altdorf. Meer writes, "Cobbled streets, chunky stone buildings - very European. This is what Order are fighting for. Well, except it's really dirty. Altdorf is not a picture postcard - it's grim and crumbling, full of squalor and fear - as much because of the ongoing war as because of the despotism and aggression of the Empire's rulers," Meer states. Do you agree with Meer that the cities of Warhammer Online are more than just a backdrop for your activities? Do you think the look of WAR's capital cities accurately reflect the conflict between Destruction and Order to reshape the world, each according to their own opposing paradigm? Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Massively explores Age of Conan's guild cities

    by 
    Brendan Drain
    Brendan Drain
    08.08.2008

    The construction of guild cities has been one of Age of Conan's main features since release. One such city on the Fury PvP server is Goonrushalem, home to the Thulsa Goons guild. Nestled in the foothills of Stygia's Purple Lotus Swamp, the city of Goonrushalem was once one of the largest player-built cities on the server. Originally intended to be built up into a functional battlekeep for siege warfare, other guilds have since taken the lead and beaten Thulsa Goons to that goal.Join me as I take a visual tour of the great Goon complex, and discuss the uses of the various buildings it contains.%Gallery-29270%

  • Huxley video expands on non-combat areas

    by 
    Chris Chester
    Chris Chester
    06.25.2008

    We have to concede, we were not terribly impressed when we got wind of some of Huxley's non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of clomping around a barren cityscape left us barely able to keep our heads up. We were much more impressed with the recent cinematic trailer for the game, but it did little in the way of explaining how Huxley was going to change the way we play MMOs.Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that Huxley's success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.

  • Question WAR devs on in-game cities

    by 
    Chris Chester
    Chris Chester
    02.27.2008

    Whether it's Orgrimmar or Mos Eisley, some of the more interesting aspects of MMOs have to do with cities. They're usually areas steeped in quests and lore, they're traveling hubs for players moving across the countryside, and they've usually got lots of fun activities to partake in, either with other players or with NPCs. One of the neat things about Warhammer Online is that they're trying to give players a larger stake in the relative safety and security of their capital city by turning it into something that players can lose after a concerted effort by the enemy faction. Unfortunately, unless you're one of the lucky few who have been playing the beta, the specifics of the city gameplay are still a bit unclear.Fortunately, this is just the thing the Warhammer community team is looking to shore up. Missy Hatch put out a call on the Warhammer Alliance forums (which you should already have bookmarked if you're at all into WAR) this morning, calling for player questions pertaining to cities. They're going to take a select group of questions from that thread and answer them in the March newsletter grab bag. They're only on page 3 in the thread so far, so there's a good chance your well thought out question will make the grade.

  • Forum Post of the Day: Dalaran and faction animosity

    by 
    Amanda Rivera
    Amanda Rivera
    10.09.2007

    When Wrath launches next year huge changes are in store for the people and places of Azeroth. The greatest reason I love this game is because of the compelling storyline underneath it all. We not only have great characters and plot lines to interact with, those plot lines progress, which is not always the case in an MMO. Dalaran, for instance, which has been sealed away for generations, will be opened up as the new capital city for those traveling to Northrend.But some are not happy with the prospect of another neutral city akin to Shattrath. As Sorun of The Venture Co sees it, shifting Dalaran from an Alliance city to a neutral city would only harm the lore. He says that the factions want to hate each other, want to be pitted head-to-head at every turn, and certain elements in TBC and elsewhere have shown a trend toward cooperation he doesn't like at all. Drysc mentions that no one has yet confirmed that the city will be neutral, and Neth makes a valid point on the subject later on in the thread: I think it's a bit too early to be worried or upset about what is and isn't going to be in Dalaran. When we are further along and have information on it, we'll share it with you all. In the meantime, remember, Dalaran is filled with the world's most powerful magic users. While they work together, they are also filled with many different personalities and more importantly, have a bit of a crisis on their hands by the name of Malygos. I am going to hazard a guess that the Kirin Tor are going to be using all the available resources they can to survive the onslaught.Irregardless of whether or not Dalaran ends up a neutral city, the forum thread raises an interesting topic: do players really want to hate members of the opposite faction? I know there is plenty of rivalry between the Horde and the Alliance, some created by the game itself and some created by the players. But I personally play characters of both factions and can't really say I prefer one over the other. Maybe I'm in the minority, I'm not sure. Perhaps you can help out here. Do you prefer hatred and animosity between the factions, or is cooperation more your thing? %Poll-3998%