Class

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  • MMOGology: A touch of class

    by 
    Marc Nottke
    Marc Nottke
    03.17.2008

    With all the Age of Conan news hitting the press lately, the Conan hype machine has finally caught me in its greasy, barbaric cogs. With a visceral, action-based combat system, player-city building and mounted combat, it looks like Age of Conan is doing enough unique and exciting things to make it stand out from your typical World of Warcraft clones. As the May release date draws closer, I've been scouring the Web for more detailed information about the game.Any time I get excited about a new MMOG one of the first things I check out is the list of classes on the developer's site. When you start the game you'll select a race (Aquilonian, Cimmerian or Stygian) and up until level five you are considered a "commoner". At level five you'll select a major archetype which consists of rogue, priest, soldier, or mage (mages being limited to the Stygian race). You'll stick with a particular archetype until around level twenty. At level twenty you'll finally specify which particular class you want to play. that class being a refinement of the archetype you chose at level five. As an example, the Rogue archetype can become a Ranger, Barbarian, or Assassin, depending on your race. [ Edit: Apparently the information I had on staged class selection was outdated! Thanks to my readers for informing me otherwise.] The list of classes available for play at the time of this writing includes: Assassin, Barbarian, Bear Shaman, Conquerer, Dark Templar, Demonologist, Guardian, Herald of Xotli, Necromancer, Priest of Mitra, Ranger and Tempest of Set. While there are definitely some interesting nuances among these classes, most fall into your standard archetypes: Damage Dealer, Tank, and Healer. Almost every MMOG I can think of has this type of structure for its classes. Is this a good thing, or should developers move beyond typical perceptions of class structure?

  • Interview profiles Age of Conan's Priest of Mitra class

    by 
    Samuel Axon
    Samuel Axon
    03.11.2008

    Imagine if Snow White's wicked queen gazed into her magic mirror and asked, "Who's the most badass priest class of them all?" Judging from the info Funcom provided in a recent interview with Ten Ton Hammer, the answer would be "Age of Conan's Priest of Mitra."Healers in AoC don't select a target and heal just that target, nor do they automatically heal everyone in their group. Rather, they heal all friendly targets standing in a 120 degree cone of effect in front of them. We'll call those spells "CoE heals." The Priest of Mitra will get bonuses to his or her damage output based on how many friendlies he or she has healed recently. He or she will have an ability called "Reciprocal Healing" that will allow him or her to AoE heal friendlies when affected by a CoE heal from another healer -- making groups with multiple priest-types particularly potent.Perhaps most impressively, the Priest of Mitra will have access to a wide and dynamic range of crowd control spells by level 80 -- including "stun, fear, knockback, snare, and blind abilities." All that and more in the interview. Check it out.

  • ACU dishing out iPhone / iPod touch to all incoming freshmen

    by 
    Darren Murph
    Darren Murph
    02.26.2008

    Never heard of Abilene Christian University? We're guessing a wide majority of the general public hasn't either, but the institution is definitely getting its name out there by promising each incoming freshman this fall an iPhone or iPod touch. Granted, these aren't being explicitly marked as "free," but similar to Duke's efforts in years past, ACU plans on using these devices for educational enrichment. Reportedly, the handhelds will enable students to "receive homework alerts, answer in-class surveys and quizzes, get directions to their professors' offices, and check their meal and account balances" -- and that's just for starters. Interestingly, we aren't told whether or not the folks already enrolled will be left out -- nor what determines which Apple you get -- but we do know that the entity is hoping to "expand the program in the future."[Thanks, Byzil]

  • All the World's a Stage: Authentic class

    by 
    David Bowers
    David Bowers
    02.17.2008

    All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. It is published every Sunday evening.Sometimes it can be difficult make your character feel really authentic. Very likely, you work in an office in real life, for instance, and perhaps you daydream of burning up all your paperwork. You certainly don't cast hellfire and summon demons to wreak havoc upon the world, so naturally you have no personal understanding of how a warlock would really behave. Of course it helps to do some research on the lore behind your class, but in fact even lore writers are only imagining. No one in the world has practical experience of what any of the Warcraft classes would be like. Even classes like priests and hunters are so heavily fantasized that there is a great difference between the class and its real-life namesake. Imaginative extrapolation is the name of the game here, and as always when imagining things, it helps to try and root your character's class-based behavior around some tried-and-true character quirks, things that will make everyone who interacts with you feel compelled to say to themselves, "Wow! That's just the sort of thing a <insert your class here> would do!" Read on for some practical quirks, with links to more resources on the characteristics each class would display.

  • Arcane Brilliance: A squishy year in review

    by 
    Christian Belt
    Christian Belt
    02.16.2008

    With so much to look forward to in patch 2.4 and WotLK, Arcane Brilliance would like to take one last look back at the road behind, mostly to see if there's a Rogue back there waiting to stab us. It's a little late, perhaps, but here's a look at the year that was, from a Mage's perspective. 2007 was a splendid year. Someday, when our children's children are grown, we will bore them with stories of 2007, and perhaps refer to it as "back in the day," or "the year I dinged 70," or "the year I learned never to mix chili with microwavable burritos in the hopes that their powers will combine to form 'Chilitos,' the perfect food." Here at Arcane Brilliance, we like to think of it as the "Year of the Mage." We also like to think of 2006 as the "Year of the Mage," and frankly we think of 1902 the same way, so take that in whatever way you wish. Basically we like Mages here, and 2007 was a fun year for those well-versed in wizardry. Not everything was magelicious, though. The highlights--and lowlights--after the jump.

  • Nethaera: "We do have class changes planned for patch 2.4.0."

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.13.2008

    In a thread on the General forums, Nethaera's spoken up to clarify a few issues in regards to the current patch and continued testing. She explains that with all of the major classes changes in 2.3.2, they wanted to see how they played out before adding more. However, they do in fact have more class changes planned for the current patch. In addition, she states that the patch notes will be the main thing to watch when figuring out when more of the "progressive patching" takes place. She also clarifies that it is not their intention to create huge "undocumented" changes, and that if there are any currently undocumented, they will go into the patch notes soon. The news that there are more class changes to come should be welcome for classes that feel that Blizzard hasn't been paying enough attention to them lately, especially Shamans. However, since we don't know for sure what the changes will be, and we were told earlier that there won't be any sweeping changes to classes this patch, we may not want to hold our breaths. Either way, with any luck, we'll see our first batch of progressive changes soon, so we can figure out what to expect when the PTRs close and it all goes live.

  • All the World's a Stage: Class is in session

    by 
    David Bowers
    David Bowers
    02.03.2008

    All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors. Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

  • All the World's a Stage: Roleplaying with class

    by 
    David Bowers
    David Bowers
    01.27.2008

    All the World's a Stage is a column for classy minds, playing with roles every Sunday evening.You want to roleplay a character with style, pizzazz, panache -- and class! No matter what race or faction you are, your class is going to have a big impact on who you are and how other people perceive you. How you integrate it into your character can, in turn, give you something distinctive to share with other people. Usually when we think of roleplaying a certain class, we do so with that class's lore in mind. But our WoW characters all have many spells and abilities that they rarely take advantage of in roleplaying. Admittedly most class spells are geared towards combat, when roleplaying is hardest -- you seldom have time to type out interesting phrases while fighting for your life. Unless you get an addon like RP Helper 2 to help you utter pre-planned phrases automatically (and sparingly enough that it doesn't get annoying), roleplaying during combat just isn't very feasible. So, sadly, roleplayers usually leave their sparkly spell effects totally unused while interacting with other roleplayers outside of combat. Even with the game mechanics as they are, however, it's not always so difficult to use some of these spells in roleplaying as one might think.Although people have a tendency to separate the video-game and the roleplaying into two mutually exclusive activities, in fact each of these aspects of WoW can greatly enhance the other. Roleplaying gets a whole new visual excitement when it transcends the same word balloons and talk animations we use every day. When someone comes along with an innovative use for a spell or character animation that we had never thought of before, it gives you a memorable impression of who that character is. In fact, using spells like this is a special way that online roleplaying sets itself apart from every other sort of roleplaying, and it is an essential skill that every WoW roleplayer would do well to master in his or her own way. In this article we will look at the different ways that druids, hunters and mages could use their class spells to greater effect in their roleplaying.

  • Age of Conan's Assassin class is stealthy, badass

    by 
    Samuel Axon
    Samuel Axon
    12.11.2007

    Ten Ton Hammer has published the fourth in its series of "class interviews" with Funcom. Previously it spoke with the Age of Conan devs about the Dark Templar, the Guardian, and the Conqueror. This time it's the Assassin.You can read the interview for all the details, but the gist of it is: Asassins use stealth and quick bursts of high damage melee attacks in tandem with poison and debuffs to fell opponents quickly. As a counter-balance to their extraordinary offensive capabilities, they are very weak in terms of defenses. They wear thin silk armor because it allows them to move freely and silently.So the class is about 90% the same as the Rogue class in games like World of Warcraft. Unfortunately, "Assassins do it from behind" just doesn't have the same ring to it. Check out our Age of Conan interview and video footage, and our gallery of new artwork!

  • Paul Sage promises changes for Specialist classes

    by 
    Chris Chester
    Chris Chester
    12.06.2007

    Hey all you Specialists out there! Feeling a bit down? Tired of your Soldier friends flaunting those fancy chainguns and graviton armor while you run through the Plains in motor assist? Sick of throwing heals at pick up groups who forget you're even there? Well hang in there friends, because Paul Sage has the answer for you! According to the erstwhile Tabula Rasa designer, many of the changes in patch 1.3 are aimed at shoring up some of the weaknesses in the Biotech and Medic trees, including an AE damage/heal for the Biotech and a big debuff ability in Disease for Medics.Perhaps more importantly, Sage revealed that they're going to be tweaking the significance of attributes to try and make Health a more meaningful statistic, instead of its utility now, which is basically just a rough estimation of how long it will be until you die once your armor is worn down. These changes won't be coming until 1.4, so they may be over a month away, but it's reason enough to go back to level 5 and retry that Specialist clone again, if you haven't already.

  • How much mini-management is too much?

    by 
    Akela Talamasca
    Akela Talamasca
    11.26.2007

    I've rolled a Hunter at least 4 times in World of Warcraft, only to lose interest after about level 12. Why? I couldn't handle the thought of all that pet maintenance. Seriously, who needs the hassle? Keep it fed, teach it new abilities, swap it in and out of stables, worry about loyalty ... and you don't even get the benefit of being able to play-wrestle with it in off hours!Is it worth it to go through all that trouble just for a companion that's meant to address a class's deficiencies? I've never been a warlock; is it the same with those pets? At what point does the fun of having a pet get outweighed by the annoyance of upkeep? What do you think, is caring for your pet fun, or should it be streamlined?

  • Breakfast topic: Best class rivalry

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.16.2007

    Michigan plays Ohio State this week in one of the most storied football rivalries of all time. This got me thinking about WoW rivalries. Sure, we only have two teams, the Horde and Alliance -- but we have tons of classes that hate each other, particularly on the forums. Every class seems to have a rival or two. The rogues don't get along with the hunters, the paladins and priests are constantly fighting over healing, the warriors and druids argue about tanking, and none of the clothies like each other. Everyone seems to dislike a class that shares their role, whether it be DPS, healing or tanking. But the current epic class rivalry is probably mage/warlock. The mages feel their spot as top caster DPS has been taken unfairly by the locks. The locks feel like everyone hates them and are causing their nerfs. Throw in that both classes compete for the same items and you've got quite a brouhaha. What do you think is the best class rivalry in WoW?

  • New EQ2 abilities for levels 71 to 80

    by 
    William Dobson
    William Dobson
    11.11.2007

    TenTonHammer has updated their list of Everquest II spells to include new abilities that will be earned along the way to level 80. Each of the game's 24 classes has a full list of skills, and if you scroll to the bottom, you will be able to see what's in store for your character when Rise of Kunark is released. Some of these spells will undoubtedly just be upgrades to existing lines, but there are some new ones in there too, so poke around your class list and find out which levels you should be particularly excited about. You may also notice that the spell-list page includes a link to the racial traditions in EQ2, however, the information for the new Sarnak race has not yet been added. We plan to put up some details ourselves about the Sarnak's racials, so check back later for that, as well as other RoK coverage prior to launch.

  • Hellgate: London class overview

    by 
    Robin Torres
    Robin Torres
    11.07.2007

    I am having a blast playing Hellgate: London, but it took me a while to sort through the different classes and choose one for playthrough. After dabbling with them all, I have settled on the Summoner as my current favorite. Following is a very general breakdown of the different classes to help you choose which one to try.The TemplarsThese are the melee classes. They have some good survivability skills, especially when surrounded by mobs.Guardians: This is the standard tank class -- sword, shield, the best armor, etc. They can also do a decent amount of melee damage and can acquire a healing aura at level 2 which heals the Guardian more as the number of mobs attacking increases.Blademaster: DPS Melee. If you like dual wielding blades, the Blademaster is your class. They can also carry shields if you like and get auras of their own like the Guardians.

  • The Daily Grind: Your favorite class

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.05.2007

    Of course, over here on Massively we're all playing who knows how many different MMOs -- but even with the variety of games out there, there are a number of common class archetypes you see repeated. Are you a Rogue in World of Warcraft? Perhaps you play a Burgler in Lord of the Rings Online or a Swashbuckler in EverQuest 2. Or perhaps you break through the traditional class archetypes and play a Cleric in one game and a Warrior in the next. So tell us about it -- which class archetypes are your favorite? Or do you switch around?

  • All the World's a Stage: Getting started with roleplaying

    by 
    David Bowers
    David Bowers
    10.21.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the explorative performance art of roleplaying in the World of Warcraft.For a long time now I've wanted to write an introductory guide on how to get started as a roleplayer. After all, roleplaying is something a lot of people would like to try, but really don't know how to begin. The problem with getting started is that various misconceived assumptions may sometimes block us from trying and dampen our enthusiasm. In the particular case of roleplaying, these mistaken assumptions might be along the lines of: "Roleplaying is lying to people about who you are," and "roleplaying is something weird people do," and "roleplaying is a waste of time for noobs." To the contrary, we have seen in previous articles that roleplaying is actually an exploration of who you are, a way to understand and connect with other people, and, in fact, a variant on things perfectly normal people do all the time anyway. So now -- where to actually begin? Certainly there is no perfect way to begin as a roleplayer, so today I'll outline three basic steps, which you can try and see if they work for you. I would be particularly interested in feedback from people who try out this method as first time roleplayers: if you do try it and have a great time, please come back and tell us about it; or if you try and something doesn't work, come back and tell us what went wrong. It's been a long time since I was a beginning roleplayer, and though I'll do my best to plot a path into this hobby, I only got to be a beginner once! Perhaps other beginning roleplayers will also share their experiences below, and you can see which path suits you best.

  • Shifting Perspectives: The human druids

    by 
    David Bowers
    David Bowers
    09.11.2007

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by Dan O'Halloran and David Bowers.Druids weren't always night elves and tauren, you know. Well, in World of Warcraft they were, but centuries before the first snowflakes started to form in the clouds of Blizzard's creative minds, the authentic human druids actually walked around casting regrowth, shapeshifting, and spamming moonfire.Or did they? How much of the class that we know and love in WoW is actually based on the real life druids of old? How did the word "druid" come to refer to our fantasy fighters rather than some ancient wise men in robes?

  • New WoW class shirts at J!NX give a stat buff

    by 
    David Bowers
    David Bowers
    09.02.2007

    The official WoW webpage is sporting a new advertisement for some class-themed T-shirts available at J!NX for priests, druids, shamans and paladins. They say that these shirts come with "a +20 buff to pwnage," which is quite a lot, so for those of you out there is running short on pwnage, be sure to wear these shirts at all times! Also, if you need glowing eyes and wings sprouting out of your back, be sure to buy the priests' shirt in particular, as seen in this photo displayed at their website.The designs actually look pretty cool. I've taken the liberty of copying them for you below so you can see what I mean. Even if you don't need any extra pwnage, one might want to buy a shirt just for the beauty factor alone.

  • Death Knights' "rune" system might take some skill

    by 
    David Bowers
    David Bowers
    08.29.2007

    "Oh my frikkin dog, everybody and their second cousin is gonna wanna be Death Knights!" was the cry heard throughout Outland when the new Hero Class was announced. WoW players everywhere had visions of dungeons and raids filled with only Death Knights; as well as Alliance and Horde cities alike all filled wall-to-wall with thousands of players who abandoned their original class to become Death Knights, only to discover (along with rogues and hunters) that it ain't so easy being uber-cool and powerful when everyone else is uber-cool and powerful too -- because everyone else is taking your raid spot.Well Drysc has a ray of light to shed on this despair... or, in the case of Death Knights, perhaps that should be a big tank of unholy frozen blood to spill on it (assuming that would help): I expect just about everyone is going to want to try one, but is everyone going to want to drop their long-time proffered class for one? I seriously doubt it. Also there's some amount of self regulation that will really be required to keep group composition equalized. Not only will the other 9 classes still be needed to succeed in any group effort, but the tactics involved in playing a Death Knight might be too hard for the average Stanley Noobsauce to master. In response to one player who felt that the rune system Death Knights will be using seemed "clunky and not fun," Drysc responded:

  • Breakfast Topic: How new would a new class have to be?

    by 
    David Bowers
    David Bowers
    07.19.2007

    I can't stop thinking about new classes these days for some reason. Perhaps it's Blizzcon and the hope that Blizzard will announce a new expansion with new classes in it. In any case, I'm thrilled by the challenge of how to design a new class (or even new class abilities).And I'm not the only one. Lots of intelligent writers out there have been thinking about this for a long time. One of them, Tobold, recently changed his mind, and I was struck by something in this change. At first he said that Blizzard should not add new classes because there couldn't possibly be anything fundamentally new in this new class, but later he said that maybe it isn't such a bad idea to have new classes that are pretty similar to what we have already. "People who liked one character class and are starting an alt because they don't enjoy the end-game often are looking for something not so different from what they already played.... Adding more content to a game is never wrong."So I got to wondering, how new would a new class have to be in order for players to accept it? Is it true that people would just cry "Bah! Another kind of rogue!" or "Humbug! another kind of warlock?" Or would these sorts of initial criticisms just die down gradually as people got used to the new rogue and warlock and whatever else that did basically the same thing in just a different way. After all, if you can reduce all class abilities down to a simple few (damage, crowd control, and healing) then maybe you can expand all these abilities out in a myriad of interesting hybridizations too. Perhaps, with this perspective, the potential for class differentiation is limitless.What's your opinion?