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Smedley announces SOE is no more, becomes Daybreak Game Company
In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak
MJ Guthrie02.02.2015Crowfall's Gordon Walton on how Trammel impacted classic Ultima Online
With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Producer Gordon Walton, who discussed Trammel on the Crowfall forums. "I regret some (but not all) of the outcome," Walton began, going on to explain that the rampant PvP was driving away over 70% of new players to UO. The creation of Trammel doubled the playerbase, but he said that it disenfranchised the hardcore PvPers who now had to prey on each other instead of PvEers. "I also learned from my UO experience that it's really hard to change a brand," he wrote. "Inherent in the UO brand was the fact it was a gritty, hard core world of danger. We were not successful in bringing back the (literally) hundreds of thousands of players who had quit due to the unbridled PvP in the world (~5% of former customers came back to try the new UO, but very few of them stayed). We discovered that people didn't just quit UO, they divorced it in a very emotional way. But we did keep more of the new players that came in by a large margin, significantly more than than the PvP players we lost."
Justin Olivetti02.02.2015PlanetSide 2 smashes world record for biggest FPS battle
Those of you who turned out to help PlanetSide 2 set a world record this past Saturday now have the satisfaction of knowing that you're officially a part of gaming history. The Guinness World Records title for "Most Players Online in a Single FPS Battle" was set by the combined efforts of three factions and 1,158 players on January 24th in the game. The immense fight took place in a single instance and surpassed the previous record holder of Man vs. Machine, which reached only 999 players in 2012. The title will be included in the Gamer's Edition of the World Records. PlanetSide 2 Producer David Carey wanted to thank those who participated, adding that this put the title right back where it belonged: "PlanetSide held the original record for this achievement and we're thrilled to have officially taken it back with PlanetSide 2." [Source: SOE press release]
Justin Olivetti01.26.2015PAX South 2015: Why aren't MMOs more social?
On Friday, Alex Albrecht from ZergID and formerly of the Totally Rad Show headed up a PAX South panel about the social side of MMOs, inviting Patrick Mulhern from Lorehound, Jenesee Grey from Camelot Unchained, and me to join to discuss community in MMOs and why it's seemed so absent in recent years. Meg Campbell from YouTube moderated the panel discussion, calling us the PAX MMO guild. I admit that I considered naming this piece, "How Star Wars Galaxies did everything right and World of Warcraft did everything wrong" because I am obviously biased. But I really was completely surprised at how much SWG came up during the panel. Many former Galaxies players will tell you that there was a lot about that game that was pure crap, but when you talk about the social implementations of SWG, there just aren't many games that compare.
Larry Everett01.26.2015Norrathian Notebook: Five reasons to support EQ Next and Landmark
I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile.
MJ Guthrie01.24.2015RuneScape's sub fee hike goes into effect March 1st
Jagex announced a sub rate hike for long-running sandbox RuneScape back in November, and this week, the studio has declared that the new fees will go into effect beginning March 1st. While the game is still free-to-play, the optional sub will increase from $8 US to $9.49 US; the official site includes a conversion chart for the international community and multi-month subbers. For existing Premier Club customers, Jagex posted a reminder about grandfathering in the old rates as long as the sub is maintained: Don't forget - as long as you're a member and don't lapse out for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of RuneScape's members' content at current prices. The studio is also talking up its inbound ports expansion; there's a fresh trailer on the mechanic after the cut.
Bree Royce01.23.2015RuneScape opens RuneLabs for player suggestions
If you have a terrific idea that you'd like to get implemented into an MMO, then RuneScape's your best bet these days. The ever-creative MMO recently launched RuneLabs as a formal structured suggestion process that will take the best player ideas and make them an in-game feature. RuneLabs works like this: Players will make a pitch to that month's studio-assigned criteria. If it gets enough community support, it will be reviewed by Jagex and (barring a studio veto) voted on by fellow players. The winner of the poll will go from concept to reality. You can watch an amusing video explaining RuneLabs after the break!
Justin Olivetti01.22.2015RuneScape debates auction halls on retro servers
The old school servers for RuneScape are something of a community experiment. Yes, the servers are meant to keep a classic feeling alive alongside the modern game, but they're also meant to be fun for the players. This is why the developers have opened up a thread for discussing whether or not to bring the Grand Exchange on to the old school servers, with a detailed explanation of the potential benefits and drawbacks. Some of the features available in the Grand Exchange on the "main" version of the game would not necessarily be available on the old school site due to technical limitations. It would, however, replace the Trading Post while still leaving the game's normal trade interface untouched. If you're an old school gamer who wants to sound off on the matter, take a look at the thread and figure out what would best serve the community. That's why it's up for discussion, after all.
Eliot Lefebvre01.12.2015RuneScape player raises over $1200 for a pizza delivery tip
Charlie McCormick wasn't having a particularly good holiday season. For starters, he was a pizza delivery driver, which isn't a grand ball of fun at any point of the year. His mother had also recently passed away after a prolonged illness, meaning that even if he had somehow felt festive, there wasn't money to be festive with. At least, not until he made a delivery to Joey DeGrandis and was given a $1,230 tip for his service. DeGrandis is an avid RuneScape streamer who wanted to do something nice for a deserving delivery driver, as he feels the job isn't particularly respected for its hard work. Over the course of an 18-hour streaming marathon, his viewers raised the money for McCormick's tip while DeGrandis played, with more donations coming in even after McCormick got his initial tip. Sure, it plays into the stereotype that MMO players all sit at home and eat delivered pizza constantly, but if that stereotype includes being exceptionally charitable tippers, we can probably live with it.
Eliot Lefebvre01.05.2015RuneScape delivers its 2015 manifesto
We don't know what's better: the above teaser art or the fact that it represents RuneScape's upcoming 200th quest in which players will go to "a parallel universe where you, the hero, never existed and the bad guys won." This is just part of RuneScape's 2015 Manifesto, in which Mod Mark gives a brief overview of the game's next 12 months. He says that players will guide the game's development via suggestions from its RuneLabs site as well as additional polls. "You can be sure that next year will be a fantastic cocktail of your best ideas mixed with the best of ours!" Mark gushes. Other events in store include several updates to skills, new combat tactics, an Ocean's Eleven-style heist, a purpose for in-game shops, and a tussle with Tuska the World Devourer.
Justin Olivetti01.02.2015Dark Age of Camelot takes aim at group finder and bug fixes
An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes. "We think that focusing our development resources on bug fixing for an entire patch cycle is something that hasn't been done in a long time and is something that will make everyone's gameplaying experience that much better!" Broadsword posted. Other topics discussed include freeing up space in quest logs, plans to update the patcher, and ideas to help out starter guilds. The Q&A even revealed that there will be "official Broadsword player reps" and "scheduled raids of all sorts" for trial accounts, although details on those will be coming later.
Justin Olivetti12.20.2014Shards lead dev talks skill caps, pickpocketing, and more
Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop. He explains Shards' current skill cap (each skill tops out at 50 while the total cap is 250) as well as everything from hirelings and tamed companions to housing, pickpocketing, and guild wars!
Jef Reahard12.11.2014EVE Evolved: The Sleepers are coming!
Ever since the announcement of 100 new wormhole systems and the unique Thera wormhole hub system, some interesting things have been going on in EVE Online. A new star appeared in the night sky and began rapidly growing in brightness like a supernova, and curiously, the light from that star was able to be seen from every star system in New Eden simultaneously in clear violation of the laws of physics. Two days prior to the event, Sansha's Nation were seen scattering from an Incursion site and leaving the area without using wormholes, hinting that something big was happening in their home system. Combined with the intruiging story of Thera, this has had even non-roleplayers scrambling through the EVE lore to come up with theories about what's to come. Players slowly set apart picking the mystery to pieces, conducting a galaxy-wide search to find the origin of the bright star and sending people into the test server to get clues. The mystery intensified when players discovered that the star was likely near or within restricted Jove space, and soon after they began finding strange cloaked structures throughout known space. While observing these structures, players even found that an all-new form of Sleeper NPC called the Circadian Seeker was periodically warping into the site and using some kind of scanning beam on the cloaked structure. All of this comes in anticipation of the public release of the Rhea patch on Tuesday 9th, which will introduce hidden Sleeper sites in known space and kick off the arms race to discover tech 3 destroyers. In this lore-heavy edition of EVE Evolved, I look at everything we know of EVE's new Sleeper storyline event and try to figure out how it all fits together.
Brendan Drain12.07.2014Work on Asheron's Call's player-run servers continues
Earlier this summer, Asheron's Call 1 and 2 went buy-to-play with no sub and technically went into maintenance mode, with no more content updates planned for the pair of games. But it wasn't to be game over; Turbine vowed to keep the servers up for its loyal players because it was, as Turbine's Rob "Severlin" Ciccolini put it, "the right thing to do." Critically, the studio also promised to release tools, though not the source code itself, to help players run their own servers, create their own live events, and someday implement their own locations. Just before the holidays, Ciccolini quietly released an update about the "community-foused initiative" on the official forums. I finished documenting and preparing the files players will need for all the SQL set up. We are working on getting documentation for setting up the patch server and and gls servers. I am also checking to see how a player can configure a local one person server with a simplified set up so they can play solo or in a LAN environment but I don't know yet if it will be possible to do without the full login process. We are moving to get things up in a place where they can be downloaded. Severlin explained that documentation and testing continues, and there's a chance, though not a guarantee, that a "simplified server set up for solo or LAN players" might be workable.
Bree Royce12.05.2014RuneScape kicks off Christmas events early
It's only the first of December, but RuneScape is already cranking up its Christmas event machine with the first batch of activities for players to enjoy. Starting today, players can deliver presents for Santa (and get points to spend on rewards for doing so), work with others to open a giant cracker full of goodies, and go on a tinsel snake hunt. RuneScape is also triggering a 50% XP bump for a half-hour each day to those who use free festive auras. On another topic, Jagex announced that it's bringing back the Premier Club for the MMO, allowing players to sign up for a multi-month subscription to secure a discount and other rewards. This might be a good strategy to offset the looming increase in sub prices in 2015. If players choose to pay through PayPal, they will receive a samurai outfit and kirin pet in addition to the other bonuses.
Justin Olivetti12.01.2014Lost Continent: Why so impatient with ArcheAge?
It's kinda silly, but I feel like giving up on ArcheAge. It's silly because the game launched in mid-September and we're currently in November. The fantasy sandpark does have more than it's share of problems, but logically I know that it's way, way too early to start piling dirt on its imaginary corpse. That said, there are so many MMOs clamoring for my attention nowadays that the idea of being patient with one of them is almost laughable. I'm not alone here, either, as many gamers I know look for the first available reason to leave an MMO and cross it off their to-do list, simply because they're wired to complete tasks and the ginormous glut of games long ago passed the point of overwhelming.
Jef Reahard11.30.2014RuneScape sub price to increase in 2015
RuneScape's subscription fee is going up in 2015, but Jagex hasn't said exactly when or by how much. A posting on the fantasy title's official website pegs the timeframe as Q1 2015 and says that the hike will affect new members as well as members who have been unsubscribed for more than 14 days. "If you're a member when the price rise happens, you'll see no change," Jagex explains. "You'll stay at your price as long as your active membership started before the date of the price rise. This applies for all previous grandfather rates, for those of you who've been subscribed for a long time. Should your membership end, you'll keep any lower price you're eligible for, as long as you resubscribe within 14 days. After that, though, you'll be moved to the new price."
Jef Reahard11.25.2014Ultima Online publish brings holiday gifts, veteran rewards
You might forgive 17-year-old Ultima Online for long stretches between patches, but fortunately, you don't have to. The antique sandbox's Halloween event is now over, being replaced yesterday with a new patch that ushers in the winter holiday event and its attendant gifts. This year, Santa's bringing us a fireplace, a plant grinder, a power scroll book, and "a steam powered beverage maker that can be used in conjunction with the cooking system to create new items listed in the 'Beverage' section of the cooking menu." Yum. The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.
Bree Royce11.20.2014The Daily Grind: Should EVE Online add manual flight controls?
On Friday, developer CCP Games stunned us with the news that EVE Online will be adding manual flight controls in December's Rhea update. Gamers have been asking for twitch controls since EVE launched in 2003, but the idea has always been shot down as infeasible because it would put the server under extremely heavy load. CCP mentioned its interest in twitch controls during Fanfest 2013, and I speculated on a possible server-friendly implementation in an EVE Evolved article shortly after, but the fact that the feature is about to be released still comes as a huge surprise. The new controls will be optional and quite limited. Ships will be able to rotate clockwise or counterclockwise and pitch their ships up vertically up and down, but we won't be able to do loops or rolls like in a dogfighting game. Developers also want to add joystick support soon, but so far there are no plans to add manually targeted ship weapons. Many players are excited for the new controls, and some of them are already asking for further features like the ability to lock the camera behind their ships for a more hands-on flight experience. The announcement has prompted debate in the EVE Online community, and not everyone is convinced it's a good idea. Some have complained that twitch controls don't suit EVE as the ships are supposed to be massive starships with full crews rather than single-pilot fighter craft. There's also some cynicism over whether the feature is only being worked on now due to the growing popularity of Star Citizen and Elite: Dangerous. EVE could be positioning itself as a viable alternative for any players who are disappointed with the new space games, a strategy that has worked in the past to help it absorb players from games like Earth & Beyond and Star Wars Galaxies. What do you think? Should EVE add manual flight controls, and is this an attempt to appeal to the mass market? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Brendan Drain11.16.2014Lineage Eternal will be playable at G-Star 2014
NCsoft today announced that Lineage Eternal, first revealed back in 2011, will be playable at this year's G-Star con in Busan, South Korea. The third entry in the outrageously popular Lineage series was originally scheduled to head into closed beta this winter and seems to share more in common with Lineage 1 thanks to its isometric view and heavy focus on guild warfare. MMO Culture reports that NCsoft MMO Project HON will likewise be playable and that the company plans to announce a "mystery game" a few days before the con opens on November 20th. We've included the G-Star teaser vid below; it includes quick flashes of Lineage, Lineage II, Aion, and Blade & Soul too.
Bree Royce11.12.2014