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  • RuneScape bonus XP weekend generates workshops, strategy videos

    by 
    Justin Olivetti
    Justin Olivetti
    03.15.2012

    If there's one thing we've learned about the RuneScape community, it's that these players are very, very serious about bonus XP weekends -- so serious, in fact, that there are forum threads, workshops, and videos devoted to helping players get the most out of these events. Starting tomorrow at 8:00 a.m. EDT, RuneScape will be throwing open the gates to a truly insane bonus XP weekend. Unlike most MMOs that try such events, RuneScape won't just slather a steady percentage increase all over players' XP bars. Instead, players will log in to find that their first half-hour of play has a 2.7x multiplier for training activities, and then every 30 minutes after that the rate will decrease until it bottoms out at 1.1x for the remainder of the weekend. The bonus XP will go away on Monday at 8:00 a.m. EDT, and if you want some tips on how best to maximize this opportunity, hit the jump to watch one of the aforementioned help videos. What, you thought we were joking? [Source: Jagex press release]

  • Choose My Adventure: Dark Age of Camelot, week one

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2012

    Hol. Ee. Crap. Seriously, folks, I don't know how it usually goes down in CMAtown, but I've never experienced a week of my life when I was literally watching strangers decide my destiny -- and go neck-and-neck in the process. After thousands and thousands of votes, it all came down to a difference of... three. Really. Three MMO communities caught wind of last week's poll regarding the game I'd be playing and writing up over the next several weeks. Dark Age of Camelot players fought valiantly against Anarchy Online fans for the privilege of this column's focus, often times trading spots for first and second place. The City of Heroes community got into the game late and racked up several hundred votes in an attempt to secure the win, but ultimately it came down to a last-minute brawl in which DAoC garnered three measly votes more than AO, which means I'll be heading off to Camelot starting next week. With the insane voting over a game at an end, today begins the real fun: You get to roll my character for me. Join me as I lay out just how this is going to work with DAoC's crazy setup.

  • The Daily Grind: Do you miss player-written books in MMOs?

    by 
    Bree Royce
    Bree Royce
    03.10.2012

    In her sandbox column a week or so ago, Massively's own MJ Guthrie brought up an MMO feature that's fallen by the wayside in recent years: player-written books. Ancient sandboxes like Ultima Online and modern classics like EverQuest II give players the ability to write their own books, which then populate player-run libraries, serve as tavern menus, explain quests, and mark the memory of friends who left the game. Later games, however, have sadly passed over the mechanic. I can't say that player-written anythings have no potential for abuse and inanity. There's a guild in UO, for example, that uses books as advertising spam, and the game's designers were forced to implement a system to lock-in text to circumvent the "Dudebro was here" graffiti that miscreants would otherwise inscribe on other players' masterpieces. But the potential for cool outweighs the potential for abuse for me, and I miss writing and reading in-game books so very much. What about you -- do you miss player-written books in MMOs? Or do you think they're a niche idea that was retired from MMO design with good cause? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ultima Online inducted into new MMO Hall of Fame

    by 
    Jef Reahard
    Jef Reahard
    03.08.2012

    Did you know there's an(other) MMO Hall of Fame? We first heard of its launch a few months ago, but thought it was a bit of a joke, considering the Geocities-era site design and strangely familiar logo. Oh, and the owners decided to induct Ultima Online -- a game for which we have something of a soft spot. In any event, the site features an MMO timeline, a World of Warcraft timeline, and a listing of UO releases, expansions, and special editions. You can also view the site's voting committee, which includes Blizzard, Sony Online Entertainment, and Wizard101 developers as well as MMO writers and fans. [Source: MMO HoF press release]

  • DCUO's game update 9 brings the world together with role-optional alerts and team buffs

    by 
    Matt Daniel
    Matt Daniel
    02.02.2012

    DC Universe Online's Game Update 9: Assemble For Battle is now live and operational, and it brings with it a few very interesting features, especially for players interested in group content. One of said features is the addition of role-optional alerts. As any MMO player knows, there's often a rather large population disparity between various roles. Generally, there's a ton of DPS with much lower numbers of tanks and healers, which can make finding a group a PITA if you're in the former camp. As of this update, all alerts are considered role-optional, which means the longer a group waits in the group-finder for a certain role (such as a tank or a healer), the less picky the group-finder will be about filling that role. For instance, if a healer can't be found after a substantial period of time, the role will be filled by another available role. This is possible thanks to the team buff. Any time three or more group members are within range and line-of-sight of one another, the whole group will gain a buff to compensate for missing roles. For instance, a group missing a tank will get a damage mitigation buff, a group without a healer will get a health regeneration buff, and so forth. The official post notes that "the buffs are by no means a replacement for having the actual role in your group. But with some self-reliance, it will... allow you to complete the Alert successfully." For the full details on the new system, plus other features such as Novice Raids, click on through the link below to the official site.

  • The Daily Grind: Would you buy an advanced character?

    by 
    Bree Royce
    Bree Royce
    01.23.2012

    For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind. UO's not alone in this; other games, such as Dark Age of Camelot, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite item-quality system?

    by 
    Bree Royce
    Bree Royce
    01.21.2012

    Grey, white, green, blue, purple, gold. World of Warcraft may not have invented what's become the standard colors for item quality, but it's surely cemented the hierarchy in gamers' minds. Last week, Raph Koster suggested that these tiers of items are part of the "yuck" that leads to the loss of immersion across the games industry. I think he's right. I miss the days of Ultima Online (which not coincidentally was Koster's baby), when players geared up with basic platemail of invulnerability, chainmail of fortification, and katanas of vanquishing. Halfway through UO's lifespan, that system was gutted in favor of a Diablo-esque item that turned wearables into a numbers game. The charm of my deadly poisoned kryss made by a Grandmaster Blacksmith was gone, replaced by a few dozen stats to juggle. Do you agree with Koster? Are color-coded item tiers a design shortcut that contributes to the loss of immersion in MMOs and other games? What game has your favorite item-quality system? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2011

    Welcome to the second part of our interview with former Meridian 59 developer Brian "Psychochild" Green as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend you catch up on it before continuing further. And now, for the exciting conclusion... The Game Archaeologist: What's one of your favorite stories from your experience running Meridian 59? Brian Green: One time I was at Dave & Busters restaurant one evening after a day at the Game Developer's Conference (GDC). I was chatting with Raph Koster about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.

  • The Guild Counsel: What if the game leaves you?

    by 
    Karen Bryan
    Karen Bryan
    12.15.2011

    In previous Guild Counsel columns, we've tackled the issue of players leaving their guilds or even their games, but what about when the game leaves you? Recently, this has become an issue that, sadly, we're seeing more and more often, with announced closings of MMOs and even studios. This week, Star Wars Galaxies' eight-year-plus run will come to an end, and the servers will shut down at midnight EST tonight. I saw a terrific tribute video made by Kyranna Mythina from the Starsider server, and I wanted to get some thoughts about the game and its closing. Read on for Kyranna's best memories of the game as well as thoughts about the end... and where to go from there.

  • The Daily Grind: How will you say farewell to SWG?

    by 
    Bree Royce
    Bree Royce
    12.15.2011

    Star Wars Galaxies' final day is here. Since last June's announcement that SOE's Star Wars game would be shut down on December 15th, the sandbox fans on the Massively staff have grown ever more sad, and the early arrival of Star Wars: The Old Republic has seemed like salt in the wound. For my part, I can hardly stand to log in without lamenting all the MMO design achievements that will be lost when the servers go dark. And yet log in I will because a game only has one ending. Some of our writers will be chronicling the last hour on a livestream; others will be hanging out in social centers like Mos Eisley to watch the twin suns set. I'm planning to join a few guildmates near the location of our first guild city, formed just over eight years ago. What about you, readers? Where will you be at the end -- how will you say farewell to SWG? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ultima Online producer's letter promises revitalization of classic content

    by 
    Bree Royce
    Bree Royce
    11.07.2011

    Did you wonder who was captaining Ultima Online since Calvin "Uriah" Crowner left his role as producer earlier this fall? Apparently, it's been none other than Jeff Skalski, who recently penned a producer's letter to introduce himself to the UO-faithful. In it, he explains that his goals for the grand-daddy of MMOs include heavily increasing the team's interaction with the community, implementing weekly Q&A sessions, squashing bugs, and "breathing life back into areas that have long been forgotten," i.e., revamping older content. In fact, some of that older content -- Shame, one of the original and iconic anti-virtue dungeons in classic Britannia -- is due for its revamp sooner rather than later. Publish 73, now on the test server, retools Shame with a truly massive itemization overhaul and difficulty scaling as players descend the dungeon's depths.