cloud computing

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  • GameString demos its streaming, custom World of Warcraft UI by raiding on an HTC Desire (video)

    by 
    Ross Miller
    Ross Miller
    12.02.2010

    We're still not ready to apply the label "Gaming 3.0" here (or to anything, for that matter), but despite its boasts, GameString's making a compelling case for cloud-based play time. We've already seen the company bring World of Warcraft to Google TV, but now the company's showcasing its take on a challenge we've seen a few times before -- streaming a playable version of WoW to a mobile phone. (Gotta get 'em out of the house somehow.) The trick here is a streamlined UI overlay that makes for a every touch-friendly experience; there's translucent "thumbstick" spots and larger buttons for spells. The setup in question here is its Adrenalin Host Server from approximately 80 kilometers away (geographically) and an HTC Desire running over a home network that's 2Mbps down / 2Mbps up. And while there's some notable lag and parts of the interface that's still too tiny to really use, it's still an Alpha build that seems functional for all but the most intense of moments. See it for yourself after the break.

  • Jolicloud Jolibook review

    by 
    Joanna Stern
    Joanna Stern
    11.26.2010

    The Jolicloud Jolibook. Oh yes, it's sounded like a made-up device ever since the pictures of it started to leak out, but the netbook centered around the Jolicloud Linux operating system is indeed a real product. So real that we've been using the Atom N550-powered system over the past few days. Sure, we've gotten looks in public because its cartoon-covered lid, but the £279 ($443) machine isn't meant for "grown-ups" -- it's intended for a younger set, or those between the ages of 15 and 25. You know, those that tend to live in the Cloud. So, does the netbook have appeal beyond the young'uns? And is the social, app-based Jolicloud 1.1 OS, which is built on Ubuntu and HTML 5, robust enough to take you away from Windows or another flavor of Linux? We've got the answers to those questions and so much more in our full review. %Gallery-108243%

  • Analyst: The Mac isn't done growing yet

    by 
    David Quilty
    David Quilty
    11.09.2010

    Granted, I probably could have told you this news without hiring a think tank, but now we know for sure; there is still plenty of room for Apple to continue to grow. With Apple's market cap now larger than Walmart's and market research firm IDC reporting that growth continued to expand in 2009, this latest report from The Toffler Associates says that Apple is poised to grab 10% more of the computer market than they already have, which currently stands at around 10% in the U.S. and 5% worldwide. With a projected one billion more computer sales over the next 4 years or so, Macs could see their market share grow quite nicely, thank you very much. The study determines that companies will "increasingly follow the Apple/iPhone model of creating value, not by creating products, but by hosting the marketplace and charging to connect consumers to producers," so the growth of apps, streaming video, and cloud computing should continue to expand to more and more users around the world. Onward and upward!

  • Ray Ozzie, Microsoft's Chief Software Architect, is calling it quits

    by 
    Paul Miller
    Paul Miller
    10.18.2010

    Microsoft has just announced that Chief Software Architect Ray Ozzie is leaving the company, in the form of an open letter from Steve Ballmer to Microsoft employees. Ray, who succeeded Bill Gates in his currently held position, is famous for his focus on moving Microsoft into the cloud. As recently as June we saw Ray on stage at D8 with Steve Ballmer, and there's no indication given in the open letter as to Ray's reasons for leaving, though Steve does point out that much of Ray's vision for the cloud is already in progress at Microsoft. Ray will stick around for a transition phase of unspecified length, and Ballmer doesn't plan to fill the "unique" role of Chief Software Architect when he's gone.

  • Foundation 9 CEO: 30% of 360 owners buy XBLA games

    by 
    Ben Gilbert
    Ben Gilbert
    10.18.2010

    Estimating the global Xbox 360 install base to be somewhere between 40 and 50 million units, Foundation 9 CEO James North-Hearn has suggested that around 30 percent of owners are "not only online and using Xbox Live, but all those and buying games." In a recent interview with Eurogamer, he claimed, "Certainly XBLA is past tipping point now." He also stuck up for XBLA's competition, the PlayStation Network. "Even though it's a smaller user base, and even though it's generally accepted as currently not being as successful or popular, it's definitely growing," he said. "There's less competition on PSN, but currently a smaller user base." As for the future, North-Hearn believes "the market will move to both online and to digital distribution at some point, almost exclusively." And Foundation 9 likely hope that's the case -- its six studios developed roughly 15 percent of the games on XBLA, including Super Street Fighter II Turbo HD Remix. North-Hearn even seems to believe "cloud solutions" could come to XBLA and PSN at some point in the future, saying that's "where the market's going to go" and that both channels are "in a great position."

  • Jolicloud 1.0 now ready for your downloading delight on Windows or bootable USB

    by 
    Sean Hollister
    Sean Hollister
    08.04.2010

    Tariq Krim's app-based cloud OS has been a long time coming, but it's finally freely available for download -- just grab a 16MB installer and you too can join the Jolicloud. We've been impressed more than once by the responsive netbook operating system which can boot in seconds flat, and now that it's got touchscreen support and a streamlined Windows dual-boot installer all for the bargain price of free, it's definitely worth a try. Give it a spin at our more coverage link, and let us know if it improves your life in any meaningful fashion. If your keyboard is inexorably intertwined with Windows, however, don't fret; a little penguin tells us a tablet PC version is also on the way.%Gallery-98860%

  • Linden Lab guns for service-based Second Life viewers

    by 
    Tateru Nino
    Tateru Nino
    07.06.2010

    Service-based viewers for Second Life are a little different to the standard kind of viewer software that users might be used to. Standard viewers are downloaded to your PC, run on them and talk directly to the servers. Service-based viewers (also sometimes referred to as 'cloud-based') are either running on a remote server through a web interface, or running on a cloud (or other remote system) and sending data and graphics to a thin client that you run locally. The ill-fated Vollee client was one such example, and Comverse is another. Most Some of the (relatively few) extant viewers for mobile devices (iPhones, iPads, et al), and web-based Second Life viewers like AJAX Life are service-based viewers (as are a number in development), and Linden Lab seems bent on closing them down.

  • Steve Ballmer at D8: the video highlights (updated)

    by 
    Nilay Patel
    Nilay Patel
    06.03.2010

    Steve Ballmer didn't say too much at D8 that we haven't heard him or others at Microsoft say in the past, but he's always an entertaining and interesting interview, and All Things Digital is upping the videos of Walt's session with Steve and Ray Ozzie now. Up first is a clip of Steve talking about how Microsoft is getting back into the mobile game and how RIM and Nokia are still formidable competitors, followed by Ray and Steve riffing on the potential of the cloud and how things can get even better for Microsoft. We'll add more as D's video people get them up -- check back!

  • How-to: push Chrome / Firefox links to your Android 2.2 Froyo device (video)

    by 
    Sean Hollister
    Sean Hollister
    05.31.2010

    While we absolutely adore our Nexus One -- now that it's got a bellyful of that fabulous frozen yogurt -- one of the most exciting Android additions shown off at Google I/O isn't actually slated for Froyo: the ability to push apps and music over the air from computer to phone. The underlying framework apparently is, though, and thus a bite-sized version of the functionality is already available at Google Code. If you're one of the lucky few running Android 2.2, you can get an extension for Chrome and Firefox web browsers that will let you push URLs, Maps and YouTube video links direct to your device using a Google Account. You can think of it as an early foray into a Continuous Client, perhaps, sharing with yourself before you head to a business meeting. Better yet, share an account with a group of friends and push interesting items to everyone on the go. See how (and see it in action) right after the break.

  • Schmidt says Chrome OS devices will be 'disposable,' priced like netbooks

    by 
    Sean Hollister
    Sean Hollister
    04.20.2010

    You might have heard Google's Chrome OS will live entirely in the cloud, and that devices running the web-based platform will automatically back up your data on remote servers. You might think it will keep your private details safe -- as safe as anything else you trust Google to store, that is. But had you ever considered what the cloud meant for the hardware running it? CEO Eric Schmidt has. This week, he told the Atmosphere Cloud Computing Summit that Chrome OS devices will be "completely disposable" at netbook-esque price points of between $300 and $400. That's pocket change for a large IT department perhaps, but we can't imagine tossing even the cheapest Eee PC in our dustbin. How about subsidized, though? Asked whether Google might give away devices on contract, Schmidt said "Sure," adding afterwards only that his company doesn't see itself selling the data plans. We wonder what that means for the thousands of enthusiastic towns now praying for Google fiber. Hear Google's CEO for yourself after the break; info in question begins 13:33.

  • Google Cloud Print service aims for unified, universal web printing method

    by 
    Vlad Savov
    Vlad Savov
    04.16.2010

    So you've seen how Apple intends to handle printing on its web-centric mobile device, now how about Google? The Mountain View crew has decided to solve one of Chrome OS' significant shortcomings -- namely the lack of a printer stack or drivers -- by interposing itself between apps and the printing hardware. Essentially, when you want to print you'll be sending your request over to a Googlestation up in the clouds, which in turn will translate those instructions and forward them along to the nearest paper tarnisher. We say nearest, presuming that's what you'd want, but the big deal here is that you'll be able to use any device to print on any printer anywhere in the (internet-connected) world. It's quite the brute force approach, but at least it assures you that whether you're using a mobile, desktop or web app, you'll be able to print without fear of compatibility issues. This project is still at a very early stage, but code and dev documentation are available now. Hit the source link to learn more.

  • Greenpeace 'unappy' with iPad cloud

    by 
    Dave Caolo
    Dave Caolo
    03.31.2010

    Oh, Greenpeace. We thought you and Apple were buddies again. How fragile friendship can be. The iPad's tenuous association with cloud computing has prompted the environmental group to criticize Apple for a carbon footprint that's "...much larger than previously estimated." The concern is that the proliferation of devices that make use of data centers requires ever larger facilities, most of which run on what Greenpeace calls "dirty coal power." In the report, the group emphasized that they are not picking on Apple specifically. "We are not picking on Apple [and] not dissing the iPad. But maybe someone can come up with an app that calculates the carbon footprint of using different web sites based on their location and energy deals." Apple has received both criticism and praise from Greenpeace before. For example, Greenpeace hit Apple with a mock Apple website a few years ago and had fig-leaf clad representatives visit the first Apple Store in continental Europe. Conversely, the group praised Apple's resignation from the US Chamber of Commerce over the group's resistance to limit greenhouse gasses last October. The iPad isn't alone among Apple devices as a stand-in for the environmental flaws of the entire electronics industry and computing infrastructure. Mother Jones magazine, a standard-bearer for progressive causes, has posted a rather blunt "scary truth about your iPhone" page; the app buttons on the mocked-up iPhone 3GS reveal details like where the tin, tungsten and tantalum used in the device are sourced. It's a clever approach, but the iPhone's components and manufacturing process aren't markedly different from those of thousands of other cellphones; MoJo's use of the iPhone, like Greenpeace's targeting of the iPad, is as much about harnessing buzz as it is about raising awareness of environmental challenges. [Via AppleInsider]

  • Steamworks adding microtransactions, upped cloud storage limit

    by 
    Ben Gilbert
    Ben Gilbert
    03.21.2010

    As the company itself puts it, "Want to offer your customers a scabbard for their sword? New tires? The latest in night vision goggles? Now you can!" It seems that while we were all up in arms about the added Mac client for Steam and Epic Games giving away its SDK to Steam devs, Valve also slipped out software developer support for microtransactions, not to mention a 100 fold increase in cloud storage limits (from 1MB to 100MB per game). Joystiq's PC-centric sister site Big Download noticed the additions in a PDF that Valve recently released on an overview site, detailing the changes coming to the Steam digital distribution client in 2010. As for the microtransaction update, Valve promises users the ability to "buy and instantly use the items they want –- all without leaving the game," perhaps opening up the gate to free-to-play/microtransaction-based games on the service. And, maybe more interestingly, leaving open the possibility of free-to-play games based in the Source and Unreal game engines. [Via Big Download]

  • OTOY to launch in 'Q2 2010' through AMD partnership

    by 
    David Hinkle
    David Hinkle
    03.12.2010

    Y'know, OnLive and Gaikai aren't the only game-streaming services on the block. OTOY has been laying low for a minute, but the "other" game streaming service has finally made its big announcement: it's going to release in Q2 2010. In fact, OTOY isn't just a service for streaming games; there are now claims of streaming movies, PC applications and "other graphically-intensive applications" to any mobile device with a web browser. OTOY will employ AMD Fusion Render Cloud technology, a CPU/GPU server platform that will stream games straight into your see pee youz through the company's software suite. And if you have no idea what that means, check out a demo of the service right here, courtesy of TechCrunch -- basically, it's like playing games on your computer. What a novel idea! [Via Big Download]

  • OnLive launch titles 'in the teens,' 50-60 games by 2011

    by 
    Randy Nelson
    Randy Nelson
    03.10.2010

    Following today's GDC keynote from OnLive CEO Steve Perlman, his COO, Mike McGarvey, fielded questions about the game streaming service that's launching June 17. Unfortunately, just how much full games will cost on top of the $14.95 monthly subscription fee was not one that he answered. McGarvey did confirm that the service will launch with a lineup of titles "in the teens," comprised of some that will have been on shelves for a few months -- Mass Effect 2 and Dragon Age: Origins were examples -- and others that will release closer to OnLive's debut, such as Prince of Persia: The Forgotten Sands. The catalog will grow from fewer than 20 games on day one to "50 to 60" by the end of 2010, according to McGarvey. These (and all) games on the service will be playable "for years" after release, he said, addressing concerns that buying a game "hosted" by the company could be a risky investment. Some details are being saved for an announcement at or leading up to E3, including when the OnLive micro-console will be available and, of course, game pricing. McGarvey would say that the company is looking to offer incentives (free games, perhaps?) to build the subscriber base, and that those who sign up "may get some free content" for the monthly fee ... at some point. The micro-console may also be offered free with a service commitment, McGarvey stated, though it will "potentially" be sold on its own. Saying that more than 250,000 people signed up (but weren't all accepted) for the OnLive beta, McGarvey admitted that the company expects "demand will far outweigh capacity" for the service's launch -- we'll be interested to find out how many people actually "pre-subscribe" and if the company changes its outlook leading up to mid-June.

  • Steve Ballmer emphasizes importance of the cloud, Google pretty much does likewise

    by 
    Darren Murph
    Darren Murph
    03.05.2010

    Microsoft has had its run-ins with the cloud before, but if CEO Steve Ballmer is being serious (and we're guessing he is), the company is about to get even more connected. Speaking with computer science students this week at the University of Washington, Ballmer was quoted as saying that "a year from now... 90 percent [of Microsoft employees would be working in the cloud]." He went on to say that the cloud base "is the bet, if you will, for our company," and he noted that it'll "create opportunities for all the folks in [the] room to do important research and build important projects." It's not like any of this is an epiphany, though; we've already seen a shift to Google Documents given the ability to access it from any web-connected computer, and with the proliferation of broadband on the up and up, it's only a matter of time before it's more convenient to open a web app than to wait for your taskbar to stop bouncing. In related news, Google Europe boss John Herlihy has essentially mirrored those thoughts, calling the desktop an item that will be "irrelevant" in three years. Why? Largely because most everything you'll need a tower for will be available via a mobile or the web, but we all know that sect of hardcore gamers will keep the beige boxes rolling for at least another score.

  • Macworld 2010: Microsoft's MacBU talks Office for Mac 2011

    by 
    Steve Sande
    Steve Sande
    02.12.2010

    The next version of Microsoft's Office suite, slated for arrival during the fourth quarter of 2010, has a new name, enhanced functionality, and even a more streamlined look. TUAW met with members of the Microsoft Mac Business Unit (MacBU) on Thursday to hear how the developers of Office for Mac are responding to requests from users to make it easier to work on documents across platforms. Some of the most welcome additions to the suite from an author's point of view are the co-authoring tools (see below). These tools enable Mac users to work on Office documents across platforms and locations, eliminating issues with version control. Office for Mac 2011 will have a Presence Everywhere feature providing status updates on who is working on a document at a particular time. The suite will also connect to Microsoft Office Web Apps (currently in beta) so that any Office documents can be shared or accessed from any Internet-connected computer. Microsoft has taken a cue from the "tool ribbon" in the existing Windows Office applications and changed the Office for Mac user interface to be familiar to Windows users, yet intuitive to Mac users. The team noted that more than 80 percent of the features used most by Office users are now located in the tool ribbon so that the users don't have to dig around to find tools. The MacBU had previously announced that the Office 2008 collaboration application, Entourage, would be replaced by Outlook for Mac. According to the team, Outlook for Mac utilizes the Exchange Web Services protocol and is a Cocoa app, providing not only additional Exchange compatibility but also better integration with Mac OS X. Many Microsoft customers had requested that Outlook for Mac have the ability to import .PST files from Outlook for Windows, and that wish has been granted. The single database used in Entourage is being replaced with a high-speed file-based database that works well with Spotlight and Time Machine. If you need to make sure that sensitive documents or information are not spread outside the confines of your company's email system, Information Rights Management is now built into Outlook for Mac. That essentially puts a lock on sensitive information, insuring that it isn't readable by non-authorized personnel. Microsoft's MacBU wants to hear from you! The team has a Twitter account (@OfficeforMac), a Facebook page, and a blog, and they'd love to hear your input about this application suite. We'll be sure to keep you updated as we get closer to the release date.

  • 'Cloudsurf' trademark joins wave of Sony cloud computing hints

    by 
    Mike Schramm
    Mike Schramm
    01.05.2010

    Sony has filed a trademark notice here in the U.S. for the word "Cloudsurf," and the trademark relates to a number of different products and services, including everything from audio players to game consoles to video cameras, as well as online distribution of games, music and television. In other words, it could be for anything that Sony has made or sold, ever. Edge guesses that it could have something to do with online distribution or even storage via a subscription model, and you might remember that earlier last year, Sony trademarked "PS Cloud," then hinting at a "cloud computing" system to provide storage or processing over the Internet. Of course, companies file trademarks all the time, without any obligation to reveal or release whatever product they're working on. So right now, "Cloudsurf" is made up of nothing but thin air -- permeated, we'd imagine, by a floaty, visible mass of condensed water droplets.

  • Activision UK head polls execs from 'The Big Three' on digital distribution, cloud gaming

    by 
    Ben Gilbert
    Ben Gilbert
    01.05.2010

    [Image credit: Vermin Inc] If it weren't for the fact that the recent "Andrew Brown asks" is a featured piece on UK-based MCV, the answers to his questions repeatedly starting with "Whilst" would have likely tipped us off to the Britishness of the feature and all involved. Both Sony's Ray Maguire and Nintendo's David Yarnton employ the subordinating conjunction whilst responding to questions about everything from the future of digital distribution to what the industry will look like in 2019. Though the Sony and Nintendo execs were a bit more reserved in their predictions, Microsoft's Neil Thompson believes digital distribution will "explode in the next three years." All three gentlemen admitted that retail will still play a major role for (at very least) a few more years. As for cloud computing, only Microsoft's Thompson seems to be on board. "I'm convinced cloud will play a central role in the games industry of the future ... our strategy is certainly to enable people to connect to their key entertainment content through innovative services that span across multiple devices." Our only worry is that, by the time all this future stuff arrives, we'll be too busy cruising around in our flying cars to care.

  • Live from Google's Chrome OS project announcement

    by 
    Ross Miller
    Ross Miller
    11.19.2009

    We're sitting in a very small, very colorful meeting room where Google's just minutes of away from giving us a glimpse at Chrome OS and announcing some launch details. Stay tuned! Update: It's over! Thanks for hanging out with us, and be sure to check out Google's videos in our summary post.