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  • Codemasters sues NetDevil over Jumpgate Evolution delays

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.07.2010

    Codemasters is apparently sick of waiting on NetDevil to finish Jumpgate Evolution and has sued the developer, along with its parent company Gazillion Entertainment, over breach of contract [PDF link]. The publisher claims to have spent over $1.4 million on the interminably delayed project, which included $1.1 million in advances and $300,000 in "art assets." The suit states that NetDevil was to complete the project for "commercial release on or before February 24, 2009." Law of the Game on Joystiq columnist Mark Methenitis explains, "Codemasters wants their money back, in short, for a product that was never delivered. In a contracts case like this, it's one of your only two options given the fact scenario: Everyone gets back what they put in to act like the contract never happened (rescission) or the court forces everyone to complete the contract as written (specific performance). I doubt Codemasters wants the product at this point, so they're asking for what amounts to a refund." Jumpgate Evolution warped back into development in May 2009 after NetDevil's "Friends & Family" testing brought up issues. A Gazillion representative informed Joystiq that the company has nothing to report on the status of Jumpgate Evolution or its release window at this time, and that the company doesn't comment on legal matters.

  • Codemasters files suit over Jumpgate Evolution delays

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.06.2010

    We have all been waiting for Jumpgate Evolution for quite some time, but perhaps no one quite as much as Codemasters. As a matter of fact, the company is so tired of waiting on the game to come out that it's decided to file a civil complaint against Netdevil and its parent company Gazillion Entertainment for the delays in publishing the eagerly anticipated sci-fi space shooter. While the announcement on Codemasters' official Jumpgate Evolution site doesn't offer anything beyond the generic "yes, we did this, here's what court we filed it in, no other comment at this time" statement, the court document itself makes for interesting (if dry) reading. Essentially, Codemasters charges that Netdevil failed to meet contractual guidelines, which called for the studio to ship the game by February 24th, 2009. During that time, Codemasters paid almost 1.4 million USD to Netdevil to help underwrite the game's development and for "art assets." Codemasters is also seeking compensation due to setting up servers, website, community team, etc. for the European version of Jumpgate Evolution. Ultimately, it boils down to a pretty standard breach of contract that offers Codemasters' share of interest back to Netdevil and Gazillion in return for all monies invested in the project to date. Whether or not this brouhaha will cause any changes to the timetable for Jumpgate Evolution will remain to be seen. We'll keep an eye out as the case progresses. [Thanks, Merketh!]

  • One Shots: The darkening of the light

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.14.2010

    With our brethren across the pond enjoying the free-to-play model of Lord of the Rings Online, we've been seeing more screenshots coming in from the game of late. If American servers are any indication, there are likely a whole bunch of people returning to (or taking their first steps in) the lands of Middle-earth. What adventures and sights await them? Well, one of the things that lies ahead is the Mines of Moria, a spectacularly spooky spot captured for us today by François C., who writes in about his experience: "I began to play Lord of the Rings Online more than two years ago (which does not make me an MMO veteran, strictly speaking, but I'm beginning to feel that way). Anyway, as a true casual player, I'm discovering the game at my own rhythm -- that is to say, very slowly. I am still regularly surprised and pleased by the magnificent scenery. [This] screenshot was taken in the Water-works in the Mines of Moria. It is a bit dark, as expected, but I feel it does a great job conveying the almost inconceivable talent of dwarves at building and engineering and the strange atmosphere in the Moria -- a kind of mix of immensity and claustrophobia." Would you like to share some images of your recent adventures? We're always on the hunt for more screenshots of the many different MMOs out there -- but we need your help. Email your screenshots is in to us at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here and give you the credit for sending it in! %Gallery-85937%

  • Dirt 3, Operation Flashpoint: Red River due in Q2 2011

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.09.2010

    "I don't think it does any good to publish in a congested period when everyone's putting out their shooters," Codemasters CEO Rod Cousens told Eurogamer. Instead, you'll see the European publisher's biggest upcoming games, off-road racer Dirt 3 and serious-face shooter Operation Flashpoint: Red River, in the second quarter of 2011. Provided next year's congested first-quarter schedule remains untouched by delays, that puts Codemasters' pair safely outside the commercial blast radius of Killzone 3, Dead Space 2, and Bulletstorm*, and likely a few months before the next Call of Duty. Whilst avoiding it on retail shelves, Cousens is taking a couple of pages from Call of Duty's book -- fluttering in the wind, having been blown up in the library level. "We're not difficult to predict," Cousens said. "If DiRT comes out next year, GRID will come out the following year, and then DiRT will be out the year after that. So you can map us out." As Dirt and Grid alternate, Codemasters aims to have a new F1 racing game out every year, and a new Operation Flashpoint every other year. The publisher hopes to provide "a new IP that sits in opposite years to each other," but as far as racing and action games go, you now know the general strategy for the next five years. By next year, we might also see where, exactly, over-the-top FPS Bodycount fits in. * Actual video game titles.

  • Codemasters denies picking up APB

    by 
    Jef Reahard
    Jef Reahard
    11.07.2010

    If you were holding out hope that the defunct urban crime MMO All Points Bulletin would be resurrected courtesy of the folks at Codemasters, Eurogamer has a little bit of cold water to throw on your fire. David Solari, Codemasters Online general manager, minces no words in a recent interview. "We have not picked up APB, I can answer you definitively," he said. Rumors circulated that the publisher might be picking up the pieces of the shuttered MMO, left scattered by the closing of Realtime Worlds, when former RTW community manager Ben Bateman updated his LinkedIn profile to reflect his new job at Codemasters. Epic Games has also been rumored as a potential salvager, and Solari says that someone will inevitably pick up APB's assets, if only for the innovative tech. "If they don't pick up the game then they will pick up the technology for sure, because the avatar and character customisation technology is incredible. Something will definitely be done to preserve that," he muses.

  • Bodycount's bodycount rises, game delayed to summer

    by 
    JC Fletcher
    JC Fletcher
    11.05.2010

    Following the departure of creative director Stuart Black, the Bodycount team at Codemasters is losing more high-profile talent, this time Codemasters Guildford GM Adrian Bolton, according to Eurogamer. Also out: Bodycount's original spring 2011 release date, replaced by "early summer." CEO Rod Cousens said that the delay wasn't necessarily related to the outgoing developers, but instead is about quality concerns with the game. "He's left, but I don't think the company centres around one person. If I left I don't think the company falls over," Cousens said, noting that "someone will fill the void." The delay happened due to Codemasters' unwillingness to "compromise the game."

  • V-E-ME Day: LotRO Europe announces launch date for free-to-play

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    It's been a long time coming, and after some legal hemming and hawing, Codemasters announced that Lord of the Rings Online in Europe will be finally launching the much-anticipated free-to-play version of the game. On November 2nd, LotRO will open its doors to free players across Europe. This comes after a two-month period of limbo for EU players, which began two days before the update launched in North America. Codemasters had cryptically announced that F2P would be put on hold for what turned out to be contractual reasons. Fortunately, it seems as though the red tape has been cut, and players are free to sample the same blessed bounty as their NA comrades. This update also includes the new region of Enedwaith, the LotRO store, Volume III: Book 2 of the epic storyline and the Harvest Festival. Interested players can sign up for their free-to-play account at LotRO EU.

  • Players speak and devs deliver: LotRO's new vault system and EU preview event on the way

    by 
    Justin Olivetti
    Justin Olivetti
    10.21.2010

    Quite often the mark of a good company is how it responds to player dissatisfaction. While it may be riding high on cloud money as of late, Lord of the Rings Online's recent decisions have not made all of its players happy, and both Turbine and Codemasters are taking steps to rectify these situations. Although Turbine touted the revised "Vault 2.0" bank system as superior to the old inventory system, many found it difficult to organize and sort. As a result, a new dev diary is showing off the third iteration of the vault system, which uses a cleaner interface of tabs and rows to help players keep their hundreds of items in the proper place. LotRO's Vault 3.0 is far more customizable, can auto-sort items, and even offers tabs to allow players to switch between the vault, wardrobe and shared storage within the same interface. On the European front, it seems as if there's finally movement toward the promised free-to-play launch with a new preview event. Starting next Monday, October 25th, EU players are invited to hop on to the test server and give it a whirl. As a reward for participating, Codemasters will be gifting 500 points toward the store to all testers. Interested parties may trek over to the preview sign-up page to be a part of this momentous occasion.

  • Codemasters comes clean on LotRO EU's free-to-play delay

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2010

    Lord of the Rings Online players are well aware that something has been rotten in the state of Denmark -- and the rest of Europe -- with the lengthy and unexplained delay in rolling out the new free-to-play update in the region. While we've speculated on the cause, Codemasters has been cagey and non-specific during the past month and a half, only promising that a solution was coming "soon." That changed today, as general manager David Solari posted a letter on the LotRO EU forums clarifying the situation. It turns out that the hold-up was due to legal rather than technical obstacles: "As many of you correctly surmised, the issues have been contractual rather than technical. As they were contractual issues, we are bound by confidentiality and you will understand that I can't give you any further detail... Unfortunately a contract was required in order to go free-to-play and this has taken much longer to conclude than expected. The good news is that the contractual issues have been resolved and we are on the home stretch." Solari promised more information later this week, claiming that the F2P launch is "imminent." Codemasters is in charge of operating Lord of the Rings Online in the region while Turbine handles the responsibility in North America. You can read the full letter over at the LotRO EU forums.

  • The Road to Mordor: The Codemasters conundrum

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2010

    J.R.R. Tolkien once wrote, "Do not meddle in the affairs of wizards, for they are subtle and quick to anger." In light of recent events, we might turn that phrase to become, "Do not meddle in the affairs of players, for they are outspoken and very, very quick to anger." I'm referring, of course, to the outright debacle that's been happening on the Lord of the Rings Online European front. While Turbine released LotRO's F2P version along with the latest patch a month ago in North America, Codemasters has yet to follow suit, citing numerous problems on its end. When we first heard of the delay, I assumed it would be shortly resolved -- perhaps no more than a week or two at the most -- which is why I've mostly kept from discussing it in this column before now. Tech problems happen, there's always legal traps waiting, code can be glitchy, and regionalization is an ever-present obstacle. But at this point it feels as though the EU "Have-Nots" community has been under siege from lack of information and a frustrating view of the "Haves" across the pond. When will it be their turn? Why didn't Codemasters see this coming? How is the EU team trying to mollify the community as the devs scramble to get this puppy to live? Let's take a journey, you and I, through the past month and into the near future. Don't mind the hobbits picketing the Shire -- I'm sure it'll all work out.

  • The Road to Mordor: Entitled

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2010

    A few days ago I asked the Massively community members what in-game titles they loved the most. Titles have been on my brain for the past week, as I've started to realize just how many -- how bogglingly, terrifyingly many -- exist in Lord of the Rings Online. I hadn't really given them a lot of thought before, because who really stops to read every small paragraph that magically floats above people's heads? "Frodo, Ring-bearer of the One Ring of Power, Fellowship of the Ring, Formerly of Bag End, The Shire." Yeah, we get it. You're Mr. Fancy Pants. But really, titles are kind of neat, if only for the player who puts one on like a fine three-piece suit before an evening on the town. A title tells the world not only of your great (or not-so-great) accomplishments, but also a little about your personality -- after all, you chose that particular title to wear above all the others. A title can tell me if a player is really proud of his crafting achievements, or if he's a raider, or if he has a decent sense of humor. While I'd say that -- like LotRO's hats -- a good bulk of the titles in the game are cosmetically useless, there exists quite a few that are worth procuring if you're into titular collection. Today we're going to look at some of my favorite titles in the game, as well as how to nab them. Please don't pee your pants in excitement.

  • One Shots: Peaceful protest

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.28.2010

    While the masses here in the U.S. are currently enjoying a free-to-play version of Lord of the Rings Online, our MMO gaming brethren across the pond are still wondering when precisely their version will go free-to-play. As such, they organized a rally to peacefully protest the delays, as we see in today's One Shots sent in to us by Henric. He writes in to explain it for those of us who weren't there; "EU players marched through Bree [last] Saturday on the Laurelin server to protest against the lack of information from Turbine and Codemasters about the F2P update in Europe. My character Henric is in front. We thought this would be a nice way to let off some steam. The event was RP friendly and over 50 attendees showed up. No server hamsters where harmed during the march." Have you captured an interesting slice of life from your favorite game? If so, share it with us! Email your images in to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. Please make sure your image is at least 1024px wide with little to no visible UI elements so we can use it! Yours could be the next one we feature here on Massively! %Gallery-85937%

  • F1 2010 races past Halo, Dead Rising 2 and Civ 5 on UK charts

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.27.2010

    It would seem the long-awaited return of Formula One racing to high-def consoles is more welcome than a doomed planet, a zombie-filled casino and even civilization itself, with Codemasters' F1 2010 taking the pole position on the UK charts last week. According to Chart-Track, the game didn't just take first -- it lapped the competition, beating sales of Halo: Reach and Dead Rising 2 combined. Reach lost its grasp on first, with an 80 percent drop in sales, while Dead Rising 2 premiered in third. Civilization 5 debuted in fourth, though it's worth noting that Chart-Track (like NPD in the States) doesn't track those nebulous digital distribution sales. Rounding out the top five is Sony Move's apparent breakout title: Sports Champions. Other premieres on the charts this week were Guitar Hero: Warriors of Rock at sixth and Final Fantasy XIV in tenth. Dependable top ten titles Just Dance and Red Dead Redemption are out, dropping to eleventh and sixteenth place, respectively. Check out the top ten UK titles after the break.

  • Dirt 3 to feature insane 'Gymkhana' events, WRC driver Ken Block consulting

    by 
    Randy Nelson
    Randy Nelson
    09.22.2010

    When Codemasters releases Dirt 3 next year, it'll arrive with a new type of event to participate in: Gymkhana. Gymkhana is a solo event in which drivers have a starting line and finish line, with a whole lot of obstacles to navigate and complex maneuvers to memorize in-between. By "complex maneuvers," we're taking backwards driving, drifting though figure eights and, in the case of the video after the break, doing doughnuts around someone riding a Segway. Yeah. In fact, the star of the video, WRC driving ace Ken Block, is working with Codemasters as a consultant on Dirt 3, as he did previously for Dirt 2. After watching the frankly incredible video of him in action at L'Autodrome in France, we couldn't imagine anyone being better suited to advise the developer on how to recreate this stuff in-game. Just in case Codemasters is reading this, here's what we're thinking for the Dirt 3 pre-order / collector's edition bonus: a ride with Block on a real Gymkhana run. Make it happen!

  • The Road to Mordor: Pippin's top five plugins

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2010

    This past week in LotRO's been a bit like riding river rapids: There's been a lot of rapid ups-and-downs, violent lurches to avoid dangerous objects, and a whole lot of noise that's drowning out the calmer waters ahead. For every piece of good news and positive word-of-mouth, there's been a lot of unfortunate bumps, such as server queues, dynamic layers, mouthy trolls and Codemaster's launch delay. However, I believe it's all going to settle down in a couple more weeks, and LotRO will emerge the better for it. So if this is your first week in Lord of the Rings Online, welcome! Find a great kinship, take time to smell the flowers, and hunt some orc for me. Today I'd like to take a look at one of the unsung heroes of the recent content patch -- the ability to create and use plugins (also called mods and addons) to enhance your user interface. While the system is still in beta and has a rough-around-the-edges feel to it, it's already shown great potential, particularly though the creativity that mod designers are pouring into it. While there are only a small number of plugins available as of right now and Turbine has yet to expand the scope of these Lua scripts beyond constrained limits, it's not too early to beef up your UI with these spiffy additions. Read on, free peoples of Middle-internet!

  • Codemasters takes it on the chin with Community Therapy

    by 
    Rubi Bayer
    Rubi Bayer
    09.14.2010

    It's not unusual to see developers send out an apology when something goes wrong or is delayed, but it's rare to see the mea culpa taken to the extent that Codemasters has done. Codemasters has introduced the Community Therapy program/contest as a way for players to vent their frustrations about the European Lord of the Rings Online free-to-play launch delay with a bit of fun and humor. You are invited to throw something at the developers -- via text, screenshot, hand-drawn picture, you name it. Everyone who enters gets the satisfaction of blowing off a little steam, but the 10 entries judged the most creative will win a Codemasters goodie bag, so check out the rules and get your throwing arm ready!

  • More LotRO news brings delays, sales, and screenshots

    by 
    Rubi Bayer
    Rubi Bayer
    09.10.2010

    The news about the launch of Lord of the Rings Online free-to-play just keeps rolling in, with today's dose including LotRO store gossip, new screenshots, and an unfortunate delay for European players. Codemasters delivered a disappointment this morning with the announcement that there were some major difficulties behind the scenes. The European launch of LotRO free-to-play will be delayed possibly until the end of the month. The post making the announcement seems to be regularly updated, so keep an eye out for further word. On a happier note for those with access to the game, Turbine has given the LotRO store a boost in the form of its very own Twitter feed and a sweet deal on a VIP starter pack via Direct2Drive. Finally, Turbine delivered a pile of new screenshots for the F2P version today, so check out the gallery below for the latest look at LotRO. %Gallery-101902%

  • European developers rally to help ex-Realtime Worlds employees

    by 
    Griffin McElroy
    Griffin McElroy
    08.19.2010

    It's when things seem at their darkest when the true light and goodness of humanity can really shine through ... or something like that. Following APB developer Realtime Worlds' decision to go into administration -- and the 75 percent staff cut the studio was forced to undergo -- fellow game developers Codemasters, The Creative Assembly, Blitz Games Studios, Activision and Sony Europe have announced recruitment events in the coming weeks to help the displaced staff get back on its feet. There should be plenty of openings to go around for the 185 unemployed artists, writers and programmers -- Codemasters alone is reportedly looking for 150 new hires to fill its UK studios and The Creative Assembly is staffing up to work on an "unannounced AAA title" for Sega. Not to be outdone, Activision's also making a huge hiring push -- though these unfortunate souls will be relegated to the dance cages located in the foyer of Bobby Kotick's Miami-based "party palace." (Fine, we made that last part up. Please don't sue us.)

  • Dirt 3 screens attack the environment

    by 
    Ben Gilbert
    Ben Gilbert
    08.12.2010

    It's hard to not get excited for Codemasters' next entry in the Dirt franchise after peeping the handful of shots that were just released. As seen in these screens, Dirt 3 won't exclusively be terrorizing soil, but also leaves and snow. The horror! %Gallery-99276%

  • Operation Flashpoint: Red River takes the fight to Tajikistan

    by 
    JC Fletcher
    JC Fletcher
    08.06.2010

    Codemasters has officially unveiled Operation Flashpoint: Red River, the followup to 2009's Dragon Rising, for PC, Xbox 360 and PS3. While "Red River" doesn't sound nearly as exciting as "Dragon Rising," perhaps the very fact that there's more Flashpoint on the way is exciting to those disappointed by the end of Dragon Rising DLC. There's also the promise of new cooperative modes and new classes. The press release also details the setting for the new shooter: "a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River." Guess we're going to have to make that military shooter about the escalation of the OU/Texas football rivalry ourselves. To see more Red River, check out GameSpot's interview and impressions, and see concept art in our gallery.%Gallery-98981%