Commodore 64

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  • VC Friday: A blue blur

    by 
    Chris Greenhough
    Chris Greenhough
    09.19.2008

    A triple whammy of 500 Wii Point games this week, starting with the Master System version of Sonic the Hedgehog, from the days when the world loved and respected Sonic the Hedgehog. With the Mega Drive/Genesis version already available on the Virtual Console for 300 Points more, we suspect the Master System edition is for either Sonic completists or cheapskates. We fit both categories.Then there are a couple of ye olde classics from the Commodore 64: Boulder Dash and Jumpman. The name "Jumpman" is coincidental, by the way, though the game is probably similar enough to Donkey Kong to warrant suspicion. Sonic the Hedgehog -- Master System -- 500 Wii Points Boulder Dash -- Commodore 64 -- 500 Wii Points* Jumpman -- Commodore 64 -- 500 Wii Points* See all three doing their thing past the break!

  • VC Friday: Sequel week

    by 
    Chris Greenhough
    Chris Greenhough
    08.08.2008

    Game sequels often suffer from a reputation of being weaker than their predecessors, but that hasn't stopped Nintendo whacking a whole pile of them on the PAL Virtual Console this week. The M-rated Splatterhouse 2 leads the charge, bloodied lead pipe in hand, and is joined by Samurai Shodown II, Pitstop II, and Ecco Jr. (okay, so that's not a sequel in the strictest sense of the term, but a spin-off for the kids). Here's what that little lot will cost you: Ecco Jr. -- Mega Drive -- 800 Wii Points Splatterhouse 2 -- Mega Drive -- 800 Wii Points Samurai Shodown II -- Neo Geo -- 900 Wii Points Pitstop II -- Commodore 64 -- 500 Wii Points * * As usual, Australia misses out on the Commodore 64 game.Footage of all four is past the break -- try listening to six minutes of Pitstop II's engine effects without going insane.

  • Commodore 64 users create perfect nerdstorm

    by 
    Thomas Ricker
    Thomas Ricker
    07.08.2008

    There's nerd and then there's Commodore 64 nerd. Bring them together in a Commodore 64 LAN party and you've got a nerdstorm of mythical proportions. The world's first Commodore 64 LAN party was held in nerdistan Cincinnati last weekend. It consisted of eight C64s with Ethernet cartridges playing NetRacer off a central, Java-based server. So Geeksta it hurts.

  • Finally: Motion control comes to the C64

    by 
    Randy Nelson
    Randy Nelson
    07.08.2008

    Old hardware doesn't die ... it just gets hacked. As documented in the above video, Jeff Ledger has pieced together a clever little collection of chips and wires to bring vaguely Wii remote style interaction to the Commodore 64. Perhaps it should be called Wii-ffle Ball, since he's taken a wiffle bat, attached an accelerometer to it, and created an interface that lets the C64 read the sensor's output as a button press. When the bat is swung fast enough, it triggers the switch and, in this case, tells Street Sports Baseball to "swing away."[Via Hack a Day]

  • VC Friday: A monstrous update

    by 
    Chris Greenhough
    Chris Greenhough
    06.27.2008

    Maybe "monstrous" is overdoing it, but after last week's no-show for the Virtual Console, we're back to five games for this Friday's PAL region VC update. Hurrah! These range from forgettable spin-offs (Pac-Attack -- the first SNES title we've seen in over three months, bizarrely) to a Commodore 64 fan favorite (Cybernoid) to SNK's excellent King of the Monsters, which probably hasn't been bettered in the monsters-breaking-stuff genre since its release. Super Fantasy Zone -- Mega Drive -- 800 Wii Points Pac-Attack -- SNES -- 800 Wii Points Summer Games 2 -- Commodore 64 -- 500 Wii Points Cybernoid -- Commodore 64 -- 500 Wii Points King of the Monsters -- Neo Geo -- 900 Wii Points We have some videos featuring some of the above for you, but you'll have to smash the break down with your giant monster limbs to access them.

  • Meet AoC's main man, Gaute Godager

    by 
    William Dobson
    William Dobson
    06.15.2008

    Age of Conan's Game Director Gaute Godager has definitely made an effort to reach out to the fans, involving himself in promotional videos pre-release and often weighing in on the forums in the last few weeks to discuss current game issues. Despite this, most people probably don't know much about the man himself -- that is, until now, as MMORPG.com has conducted an interview to find out more about AoC's visionary.The mighty Commodore 64 is responsible for breeding Godager's love of gaming, and Pool of Radiance and The Bard's Tale brought him to the world of RPGs. Of course, his fondness for sci-fi and fantasy books (in particular from Asimov and Tolkien) were what made him seek out games in the first place, to further the escapism that he had experienced in reading. This led to him dreaming about creating these worlds himself, and becoming a founding member of Funcom -- and eventually, to bringing us AoC. Check out the whole interview for more on Godager's past and a tiny bit on how he thinks his latest game is going.

  • VC Friday: Back on form

    by 
    Chris Greenhough
    Chris Greenhough
    06.13.2008

    If you think we've already forgiven Nintendo for totally neglecting the PAL Virtual Console last week, you can think again, sunshine. Nope, Ninty is officially in our bad books, and no amount of sweet talk, flowers, weekends away, or singing telegrams can let the company out of the doghouse right now. Frankly, we've never felt so unwan -- eh, what's that you say? Five games? Two of which prominently feature ninjas? Oh, go on then. Alex Kidd in Miracle World -- Master System -- 500 Wii Points Fatal Fury 2 -- Neo Geo -- 900 Wii Points Ninja Combat -- Neo Geo -- 900 Wii Points Last Ninja 2: Back with a Vengeance -- Commodore 64 -- 500 Wii Points * Nebulus -- Commodore 64 -- 500 Wii Points * * Unavailable in Oz, we're afraid, but look at the bright side: footage of all five games is past the break! Actually, we're not sure how that's meant to console you, or how those two facts are even related. Ridiculous, really.

  • MidiBox SID turns Commodore 64 into 4-voice, 8-bit analog synth

    by 
    Joshua Fruhlinger
    Joshua Fruhlinger
    06.09.2008

    The Commodore 64 did a lot of things right: the right price, the right graphics, the right games, and the right 8-bit audio chipset that allowed 12 year-old programmers to POKE and PEEK their way into analog music bliss. Modder and musician "TK" saw an opportunity in all of this for an analog synthesizer, and he went for it. Fitting it with potentiometers, LEDs, and an additional 8 SID sound chips (for a total of 8), he is able to get 4 stereo pairs of sound and 4 voices out of what he calls the Midibox SID. If you hadn't figured from the name, he did add MIDI control to the little beast. And, no, you cannot play Doom on it. Video after the break.

  • VC Friday: Taking a breather

    by 
    Chris Greenhough
    Chris Greenhough
    05.23.2008

    After the joy/expense of WiiWare's Euro and Aussie launch, Nintendo has put its feet up and given us just the one game this Friday: the Commodore 64's Paradroid. We're totally okay with that! As our credit cards have already endured a thorough battering this week, they could do with the break. Breathe easy again, our little plastic friends.Not massively familiar with Paradroid myself, though its Wikipedia page makes it sound like the ideal preparation for the inevitable war between humans and robots. One thing I am aware of is that Paradroid is discussed in hushed, reverent tones by those in the know, so if any of my fellow Old People would like to enthuse about it in the comments, be my guest. The rest of you can take in some footage of the game past the break. Paradroid -- Commodore 64 -- 500 Wii Points* * Only in Europe. Sucks to be Australia.

  • C64 emulator for iPhone

    by 
    Mike Schramm
    Mike Schramm
    05.09.2008

    Unfortunately we don't have much more than a splash screen on this one, but Stuart Carnie sends word that he's used the Apple SDK to port a Commodore 64 emulator on to the iPhone. He has yet to put in a Save/Resume state mechanism, a way to browse for files and disks, or a virtual keyboard/joystiq to control it with, but the hard stuff is done, so by the time the App Store comes around, we may have a working C64 emu in there ready to go.As long as it's ok with Apple. In point of fact, we have no idea how any emulators might work in the App Store -- actually, we have no idea how any apps will get in the App Store. Sure, it would be cool to play the original versions of Sim City or Maniac Mansion or Elite, but without Apple's OK to let any of those on the platform, we may not be able to do so without jailbreaking the thing anyway. We'll see -- if Carnie, once his work is done, can't get an official emulator in the App Store, maybe we'll be able to try it out and put it to use in some other, less official way.

  • VC Friday: Ninja Dragon Games

    by 
    Chris Greenhough
    Chris Greenhough
    04.25.2008

    A trio of games this week on the PAL Virtual Console (all of which would be dead to us if "Ninja Dragon Games" actually existed), including one we totally want, one that will probably be undeservedly overlooked in favor of the one we totally want and, um, World Games (Commodore 64), which we're entirely unfamiliar with.The former, obviously, is Double Dragon (NES), and although we plan to download Technos' landmark game with a quickness, we feel a bit bad for The Last Ninja (Commodore 64), which deserves some attention, if only for its amazing soundtrack. Check videos of all three out after the blue words, and marvel at how barrel jumping looks ... oddly compelling. Double Dragon -- NES -- 500 Wii Points World Games -- Commodore 64 -- 500 Wii Points* The Last Ninja -- Commodore 64 -- 500 Wii Points* * Only in Europe.

  • VC Friday: 'Stay a while ... Stay FOREVER'

    by 
    Chris Greenhough
    Chris Greenhough
    04.11.2008

    "Nintendo, with this week's four Virtual Console releases you are really spoiling us!"We feel extra special this week, because kindly old Uncle Nintendo has lavished the PAL Virtual Console (or at least the European Virtual Console) with four new titles, including another two Commodore 64 additions (both of which are cracking), and the first Master System games to reach Australia. Unusually, all four are worth a look, but Impossible Mission has a special room all of its own in this blogger's heart. As usual, there's footage of all titles past the break. California Games -- Commodore 64 -- 500 Wii Points* Impossible Mission -- Commodore 64 -- 500 Wii Points* Wonder Boy -- Master System -- 500 Wii Points Fantasy Zone -- Master System -- 500 Wii Points * Europe only, for now -- sorry, Aussies!

  • New Hero Class revealed: Bard! Also, new Molten Core for the console

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.01.2008

    I did not think anything could break me away from the Death Knight class. The minute I got my hands on the Wrath of the Lich King beta, I was going to go to the character selection screen, pick Death Knight, and never look back. Sorry Druid, Sorry Hunter. Sorry Warlock. Maybe I'll come back to you when my uber awesome Death Knight is level 80 and I have Frostmourne in my hot little hands. Blizzard has once again raised the bar. No longer shall I be a Death Knight. Instead, I shall be a Bard. That's right, Blizzard's just announced a new Hero Class, and it's not the Archdruid that was previously rumored.

  • VC Friday: Commodore 64 hits the ground running

    by 
    Chris Greenhough
    Chris Greenhough
    03.28.2008

    Ladies and gents, let's make some noise for the latest addition to the PAL European (sorry, Aussies) Virtual Console, the Commodore 64. Woo! Yep, after what feels like an eternity, the fondly remembered platform has made its Virtual Console debut with two of the strongest titles from its vast library: International Karate and Uridium. Both are comfortably worth the entrance fee of 500 Wii points, and begin to look like an even more obscene bargain when you consider this week's other addition: Midway's totally mediocre Cruis'n USA. Hit the break for videos of all three. International Karate -- Commodore 64 -- 500 Wii points Uridium -- Commodore 64 -- 500 Wii points Cruis'n USA -- N64 -- 1000 Wii points

  • Shredz64 is very real and very shredding

    by 
    Paul Miller
    Paul Miller
    03.10.2008

    Remember that time when we told you about Shredz64 and we were all excited and stuff? Well, friend, sometimes dreams do come true, and Toni ended up completing his Shredz64 project in style. In case you need a refresher, Shredz64 is all about bringing a Guitar Hero-style experience to the Commodore 64 -- which, in addition to holding much sentimental value, is quite the musical device in its own right. He has a custom-built "PSX64" interface for plugging his PS2 Guitar Hero guitar into the C64, which he's having produced for sale alongside a 5 1/4-inch floppy disk of Shredz64, but the real magic is the software itself. The C64-synthesized songs sound great, and interface is like Guitar Hero or Rock Band without all the annoying fluff. Check out the videos after the break for everything in action.

  • Commodore 64 coming to European Virtual Console in 2008

    by 
    Ross Miller
    Ross Miller
    02.21.2008

    Another classic game console has joined Nintendo's Virtual Console lineup. A press release on the Nintendo Finland site announced that Commodore 64 titles will appear in the European Wii Shop Channel. That C64 is coming to Virtual Console isn't surprised (we've known since 2006), but we now know a timeframe (sometime this year) and a price of 500 points (€5 / £3.75) per game.The first two games for the shop will be Uridium and International Karate. Are these games really worth the price of an NES title? Other recent Virtual Console platform additions include the Sega Master System. No word on when C64 will find its way into non-European Wii units.[Via VGB, NWF]

  • C64 games coming to Wii's Virtual Console

    by 
    Joshua Topolsky
    Joshua Topolsky
    02.21.2008

    Just when you think all of your nostalgic fantasies have all been fulfilled, along comes Nintendo with a little extra joy for your retro heart. That "little extra" in this case happens to be Commodore 64 games for your Wii. You read that correctly, people -- C64 games are headed to the system's Virtual Console, starting with International Karate and Uridium, which will run you 500 Wii points apiece. Right now, the rollout appears to be taking place in Europe only, though we suspect it'll head over to our shores sooner rather than later. While you're waiting for that to happen, maybe now is a good time to exercise your digits and polish up on your IK trash talk.[Thanks, Nico]Read - Virtual Console: C64 is back! [Finnish site]Read - C64 on Wii Virtual Console

  • Commodore 64 games coming to European VC later this year

    by 
    Eric Caoili
    Eric Caoili
    02.21.2008

    We've known since late 2006 that Nintendo intended to add classic titles from the Commodore 64's library to its Virtual Console service, but Nintendo of Europe has been hesitant to reveal any concrete details until now. According to NoE, the C64 games are only planned for release in Europe so far, and they will be available to purchase for 500 Wii Points (€5, approximately $7.35) later this year. 500 Wii Points?! That's as much as an NES release on the Wii Shop Channel!Nintendo has already confirmed Uridium and International Karate as potential VC titles, both of which you can find video for after the post break. The 25-year-old console has a line-up of over 4,000 games to draw from, so it's guaranteed that we'll see regular C64 releases for years. Maybe this means that Nintendo will start putting out three to four Virtual Console games a week again.

  • Impossible Mission to stay in Wii Shop Channel... forever!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.03.2007

    Impossible Mission is set to be the first downloadable Wii title that doesn't run on the Virtual Console. Eurogamer reports (via Nintendo Power magazine) that the remake of the Commodore 64 platformer will be made available in the online Wii Shop channel, making it the first new(ish) visitor to Nintendo's virtual aisles. Given the inescapable nature of the in-store music, we wouldn't be surprised to see the game stay awhile or indeed, stay foreeeeeverrr.For those unfamiliar with the title and the nefarious Professor Atombender, Impossible Mission will provide a retro mode in addition to the revamped adventure, much like the recent Jetpac Refuelled did on Xbox Live Arcade. Fight robots, keep atoms straight and sell an Xbox 360 in Japan this Summer when the game hits the Wii, PS2, PSP and DS.

  • Homebrew DTVii joystick brings tilt-sensing to the C64

    by 
    Donald Melanson
    Donald Melanson
    04.04.2007

    While the Wii and PS3 are getting most of the motion-sensing attention these days, Commodore 64 enthusiast Doug Garmon seems intent on proving that his old school system is also up to the task, developing a homebrew joystick that not only packs an accelerometer, but is wireless to boot. As you can see in the video after the break, the whole setup appears to work quite well, although it doesn't exactly provide a full-range of motion-sensing abilities, confined instead to a still-impressive tilt action. While this particular version of the controller makes use of C64-compatible DTV unit instead of an honest-to-goodness Commodore 64, Doug isn't about to let the hardcore Commodore fans among us down, saying he has receiver for the C64 "already made" but hasn't yet tested it.[Via Hack a Day]