Commodore 64

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  • The Retro Games THEA500 Mini, a mini version of the Amiga 500.

    Retro Games is making a mini version of the Amiga 500

    by 
    Daniel Cooper
    Daniel Cooper
    08.10.2021

    In Europe, where the Amiga 500 was one of the biggest-selling computers of its day, it'll be a very big deal.

  • Reinvigorate your inner nerd at this retro-computing exhibit

    by 
    Jon Turi
    Jon Turi
    04.03.2015

    Modern computer interfaces are swiftly being reduced to glossy touchscreen slabs, distancing us from the inner workings of devices we use every day. Kimon Keramidas, director of the Digital Media Lab at the Bard Graduate Center in New York, is offering a refresher on how we got here by "bringing the clunk back." From the pleasing clack of mechanical keyboards to blister-inducing Atari joysticks, he curated a collection of computing history and put it on display at the school's Focus Gallery in an exhibit called "The Interface Experience: Forty Years of Personal Computing."

  • Exhibition lets you go hands-on with 40 years of gadgets

    by 
    Steve Dent
    Steve Dent
    03.30.2015

    Want to experience exactly how much gadgets have evolved in the last 40 years? The Interface Experience at the Bard Graduate Center in New York has more than 25 seminal devices representing different computing eras, including the graphical interface grand-daddy Xerox Alto and the Macintosh Plus from 1986. Exhibit-goers will even get to try out five featured devices for themselves: a 1982 Commodore 64, the Mac Plus, a Palm Pilot circa 1997, and the original iPad and Microsoft Kinect, both from 2010. There's also a "petting zoo" wall of 100-plus cellphones across several decades that can be touched and tried out.

  • The Game Archaeologist: The return of Habitat

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2014

    After over four years of writing for Massively, I've ceased to be surprised by how bizarre and unexpected this industry can be. However, if you had told me a few weeks ago that, of all things, Habitat would be coming back online, I would have laughed mightily in your face. And yet, that's exactly what's happening. The Museum of Arts and Digital Entertainment has taken up the challenge to restore LucasFilm's Habitat to working condition and then, for the first time ever, open this original virtual world up to the internet to play. Museum staff, former Habitat devs, and volunteers have been wrestling with the old code and hardware to make this happen, and I can think of no better topic for this week's column than to look at how this 28-year-old game for the Commodore 64 will emerge blinking in the light of the modern era. I reached out to MADE's director, Alex Handy, to chat about the project and get clarification concerning what steps will need to be taken between now and the moment the switch is thrown to power up Habitat.

  • Super Hexagon shrinks to 16kb in Commodore 64 demake

    by 
    Danny Cowan
    Danny Cowan
    12.02.2013

    Terry Cavanagh's endlessly vexing action game Super Hexagon travels back a few decades for its latest port, arriving mostly intact on the Commodore 64 via the fan-made tribute Micro Hexagon. Homebrew enthusiasts Paul Koller and Mikkel Hastrup created 8-bit version of Super Hexagon as part of this year's RGCD C64 Cartridge Development Competition, following up on Koller's previous C64 ports of Super Crate Box and Canabalt. It's an impressive piece of work considering the hardware (dig that rotation effect!), and comes complete with a SID rendition of the original game's thumping soundtrack. Micro Hexagon is available as a free download, and is playable on emulators and original C64 hardware.

  • Free remake of Ultima IV C64 lands on iOS

    by 
    Earnest Cavalli
    Earnest Cavalli
    09.06.2013

    A "near 100% replica" of the Commodore 64 version of Ultima IV is now available for download on the iOS App Store. The port was developed by Mythic Entertainment using the emulation technology seen in Elite Systems Group's C64: Elite Collection. The iOS iteration of Ultima IV includes digital copies of the manual and other documents found in the game's original 1985 release, as well as a comprehensive walkthrough and new player guide courtesy GameFAQs. Most helpfully, Ultima IV: C64 automatically saves player progress whenever the game is closed. Ultima IV: C64 is an utterly free download, with no microtransactions to speak of. Simply download Ultima IV: C64 and it's yours.

  • Origin Stories: Steve Sande

    by 
    Steve Sande
    Steve Sande
    08.06.2013

    I certainly didn't start my career with plans to become a blogger and editor at one of the world's most active Apple websites. When I was a child dreaming about a future career path, computer science barely registered on the "What I want to do when I grow up" list since only corporations owned room-sized mainframes at that time and there was no such thing as a home computer. The first time I had any physical contact with a computer was in 8th grade in Aurora, Colorado in the Apollo moon landing year of 1969. The Aurora Public Schools had purchased a Data General Nova (see console photo of a similar model at top of this post) in that year for accounting and scheduling purposes, and some brilliant person came up with the idea of buying some Teletypes that could be used as dialup terminals to allow personnel at the schools to access the main computer remotely. Well, the administrators and teachers at the school weren't all that interested in computers, so guess who started using the Teletypes and Nova to learn how to program in BASIC? The students. Since they wouldn't let us save our programs to paper tape (that would come in about two or three years), any programs we ran were usually quite short out of necessity – we'd type 'em in, run them, try to figure out what the TOO MANY NESTED GOSUBS error meant, and then start all over again. It was fun, but frustrating with no real way to store the programs permanently. In 9th and 10th grade, I was only able to play rarely with the Nova or whatever computer they may have purchased as an upgrade. But when the school announced in 11th grade that the regular algebra class would also be offered in a "computer algebra" version providing access to the school system's minicomputer, I jumped on the opportunity to have a full semester of working with ... the future! Things were a little better at that point. We could save our programs out on paper tape, kind of the "floppy disk" of the era. I think part of the reason we wanted to save to paper tape was that the tape punch created some very good confetti for high school football games... About this time I became very interested in two things; transportation engineering and writing. I had a wonderful high school English teacher by the name of David Faull (still alive and kicking) who really taught me how to write, something I'd need to do in college in those pesky elective courses. I had decided to go into Civil Engineering, and was accepted at the University of Colorado at Boulder. Every engineering student at the time had to take an introductory computer class – CS 101 – in which they were introduced to two things: punch card input and FORTRAN IV. There was nothing worse than sitting down at a keypunch machine with a handwritten FORTRAN coding form, typing in several hundred cards, all of which needed to be read by a machine in order and without typos for your program to run. I can recall hearing of several computer science grad students who had nearly committed suicide after having ultra-long programs scattered to the wind when they accidentally dropped boxes of punch cards... One of my best high school buddies, Rick Brownson, was a student at CU at the same time in the Electrical Engineering department, and I recall that in 1976 he introduced me to an amazing game –- Lunar Lander –- that displayed vector graphics in real time onto a round green-screen terminal. We wasted many a weekend hour playing that game in one of the EE computer labs. Rick also introduced me to the nascent world of personal computing around that time, as he and I soldered chips into a MITS Altair 8800 kit in late 1975. I really wasn't all that impressed with the Altair, since when we finished it there was no way for us to connect it to a display (usually an old TV), and we had no keyboard for it. So we flipped switches on the front of the device to enter 8080 opcodes and then looked at the LEDs to see the results. I remember taking a weekend drive to Albuquerque, New Mexico in 1976 to go to a Altair convention of some sorts; the highlight was getting a pirated copy of Bill Gates' Altair BASIC on paper tape from another attendee. At the time I graduated from engineering school in 1978, word was getting out about Apple, but at the time I really didn't see any reason to buy a computer. Even while I was working in my first job and going to grad school, I refused to buy a computer. When I was able to get a Commodore VIC-20 for about $300 I bought one, then when Commodore reduced the price on the C-64 to about $250 the next week, I returned the VIC-20, got a refund, and picked up a Commodore 64. After a short amount of time I found myself hooked. I bought an Epson printer, got the cassette tape drive, and bought the height of communications technology at the time – a 300 baud modem. I quickly found myself on some of the early bulletin board systems of the time. But the Commodore 64 wasn't a "real computer", so when IBM compatible devices started hitting the market I went out and bought a Sanyo MBC-555 PC clone complete with two floppy drives (a Sanyo MBC-550 with only one floppy is shown below)! This is where I got my first introduction to business software, with WordStar as a word processor and CalcStar as a spreadsheet. At this time, I was working for a natural gas pipeline company called WestGas. The company was a subsidiary of a larger electric and gas utility (Public Service Company of Colorado, now part of Xcel Energy), and as a subsidiary we had of control over our destiny. In the fall of 1983, the Vice President of our company came to me to see if I would perform a study of possible uses for personal computers in our company and create a five-year plan to budget the introduction of those devices, so I jumped to the task. Everything was based on costs and benefits, and a calculated rate of return on the investment in IT. In retrospect, a lot of my numbers were probably quite suspect, as they were based on estimates of time savings that most likely never occurred... The final study saw a need for no more than about 15 PCs over the next five years as well as a handful of dedicated IBM DisplayWriter word processors. About the time that my study was completed, there was a lot of speculation in the computer world about Apple's forthcoming Macintosh. I was interested in seeing one, so a few days after they were introduced my boss and I went over to a Nynex Business Center store to take a look. While the mouse, the bitmapped display, and the 3.5" floppy drive were all amazing, the lack of memory (128K) was a real turnoff. Still, I felt as if I had seen the future, and I vowed to get myself a Mac if they ever built a model with more RAM. Towards the end of the year Apple introduced the 512K "Fat Mac", and the company was doing a "Test Drive A Mac" promotion where you filled out loan paperwork, took a Mac home to use for about three days, and if you decided you wanted to keep it they processed the loan. Having the Mac at home really made me fall in love with it, so in December of 1984 I bought my first Mac. Being enthralled with the Mac, I started lugging it with me to work. By this point I was the supervisor of a group called "Special Projects", and my team was charged with a number of things: regulatory compliance, studies, project management, and now IT. Pretty quickly, my co-workers got began to turn into Mac fans, and I started tweaking the five year plan to buy fewer PCs and more Macs. I was also going to a lot of Mac User Group meetings in those days; that was the place to really try out software, as most everyone would bring boxes of floppies as well as the original disks for new applications they had purchased. Copying was rampant, but I don't remember anyone doing outright pirating; if you tried a program and liked it, you'd end up buying it. That was the case for me in 1985 when I tried out a copy of Aldus Pagemaker (the first "professional" page layout application) and then bought the application. At one point, I bragged to our financial manager that I could use the app to lay out our subsidiary's annual report at a much lower cost than sending it out to a traditional printshop; he called my bluff and for the next month I worked with the very buggy 1.0 software to create the report. In the end, I was successful and the finance department decided to get Macs for everyone. In a few more years, the engineering role ended for me and I was a full-time IT manager. Starting in 1987 and through 1994, I attended Macworld Expo in San Francisco. From about 1990 to 1994, I also went to the Apple WorldWide Developer Conference, which was held in San Jose at that point. These were the years of trying to get a new Mac OS off the ground, the intro of the Newton MessagePad, the MPW vs. CodeWarrior battles, and extremely boring keynotes by such luminaries as Michael Spindler and Gil Amelio. I also spent a lot of time using Pagemaker to create printed newsletters for WestGas and for a number of groups I was a member of. While that was a bit of work that I never really ended up getting paid for, it taught me a lot about design, layout, printing, and writing. From 1986 to 1994, I also ran a Mac bulletin board system known as MAGIC (Mac And [Apple II] GS Information Center). This started off on my original Mac 512, and by the time I quit running the BBS and moved to a website, it was a three-phone-line setup running on two networked Macs Including my favorite Mac of all time, a Mac IIcx. The BBS was the "official site" for the MacinTech Users Group, a MUG that's still going strong to this day. My first website was PDAntic.com, a play on John Sculley's acronym for the Newton – Personal Digital Assistant – and the fact that my wife often refers to me as being pedantic. I chose to run the site with news posts written in a reverse chronological order, which means that I was essentially doing blogging in 1994! I was doing some half-hearted development for the Newton at the time, and still have a working MessagePad 2100. 1995 was the start of a bad period for me personally – our pipeline company was swallowed back into our parent company, and then all of us who had any dealings in information technology were outsourced to IBM's ISSC services group (later IBM Global Services). While I won't go into details, it was the worst part of my career, with incompetent and occasionally unethical managers, a strategy that consisted of trying to do more and more work with fewer employees (with predictable bad results), and the most demoralized staff I've ever seen. I survived for nine years, after which I chose to go out on my own. At the beginning of my time with IBM our client (the company I worked for) had a total of over 1,200 Macs company-wide; by the time I left we were down to a handful in the corporate communications department. One of my first IBM projects in 1996 was to move all of the Mac users to Windows 95 –- I should have quit when I was ordered to do that. One bright spot during the years 1999 through 2006 was my participation in a number of Microsoft's Mobius conferences. These were meetings of those of us who ran mobile-oriented websites, with Microsoft showing off concepts and picking our brains for ideas about UI, built-in applications, and the direction of the mobile world. I also met a number of the top bloggers in the mobile space, including Ryan Block and Peter Rojas, who were both instrumental in starting up Engadget. Peter was one of the co-founders of Weblogs, Inc., the blog network that TUAW was a part of before being purchased by our current owner -- AOL. In 2005 I started my own consulting firm, Raven Solutions, to do Mac consulting and support. I became a member of the Apple Consultant Network (ACN), which helped my business to grow quite quickly. I also started writing books at about this time, creating a book called "Take Control of your iPod: Beyond the Music" that is still for sale from Adam and Tonya Engst's Take Control Books. One top moment about this time was seeing Steve Jobs introduce the iPhone at the 2007 Macworld Expo. That was something I'll never forget, and I have a Nitrozac painting of the event within my field of view in my office. In late 2007 I was on a weekend trip to Vegas with my wife when a friend pointed out that one of my favorite Apple sites –- TUAW –- was accepting applications for freelance writers. I turned in my requisite three sample articles, but didn't hear anything ... until April of 2008. I was on a business trip when I received a call from former TUAWite Scott McNulty, who wondered if I was still interested in being a TUAW blogger. He gave me a test that I remember quite well; I had one hour (sitting in an airport waiting for a flight) to write a news post about a new and completely hypothetical Apple product. I zapped it to him via email with time to spare and was offered the job. Since that time I've become a full-time employee of TUAW parent company AOL, I've met thousands of TUAW readers at Macworld/iWorld and other events, written a number of books (many with fellow TUAW blogger Erica Sadun), and published almost 1.8 million words of blog posts. I love sharing time with TUAW fans every Wednesday afternoon on TUAW TV Live, as well as delivering the daily Apple news on the Daily Update podcast. And when I get to join with my teammates for one of the Sunday night Talkcasts, that's like getting together with family. The only way to describe my life right now is as "blessed." I work with a great team of professionals doing what I love to do the most, writing about a company that has had such a huge effect on the course of my career and my life. I don't know how long this ride will last, but I sincerely hope it's for a long, long time.

  • MIDI spans 30 years at NAMM with Commodore 64 and Animoog (video)

    by 
    James Trew
    James Trew
    01.25.2013

    You may have heard that the Musical Instrument Digital Interface protocol (aka MIDI) celebrates its 30th birthday this year. And where better than NAMM would the MIDI Manufacturer Association be able to fully demonstrate (and celebrate) the persevering protocol's coming of age? Part of the MMA's installation was a set-up destined to get geek hearts racing. A 1983 Commodore 64 connected to a Sequential Circuits Model 64 sequencer cartridge (with MIDI interface). From these vintage parts, the regular 5-pin MIDI cable heads out through the decades and into an IK Multimedia iRig MIDI, into an iPad, finally feeding its information into the Animoog app from equally longevous Moog. Watch old meet new in the gallery and video below.

  • Vlambeer knows your C64 is in the attic, made Super Bread Box anyway

    by 
    Jessica Conditt
    Jessica Conditt
    10.22.2012

    When we first heard Super Crate Box would get a Commodore 64 version this December, our first question was, "Why?" As Rami Ismail of Vlambeer answers us, it's mostly because he can."When we released Super Crate Box almost two years ago, one of the things we kept on hearing was that the game felt like the classics – the arcade era of old," Ismail says. "We like to think that our games could've been made in the 80s – that they would've worked in some way on a C64 or similar. When Adam Saltsman released C64anabalt, we decided that it could be worth trying to see whether it'd work. We got in touch with the team that developed the C64 version and decided developing a real, actual C64 version was the ultimate test."OK, that's fine, we thought. Developers challenging themselves is a great way to ensure the industry doesn't stagnate. But then we thought of another conundrum. "Who the hell still has a C64?""One of us does have an old one somewhere, although we're not quite sure whether it still works," Ismail says. "We don't know how many people actually have a C64, but we hope that enough people would grab it from their storage to give Super Bread Box a try. Either way, we're mostly doing the project because we want to see whether it is possible."

  • Super Crate Box free on iOS today, C64 version out in December

    by 
    JC Fletcher
    JC Fletcher
    10.22.2012

    Super Crate Box turns two today, Vlambeer announced – just two years ago, the PC version of the addictive, endless platform shooter launched. To celebrate that milestone, the developer has made the non-free iOS version free, for today only.Along with that giveaway, the developer also showed off an early build (above) of Super Bread Box, an incredibly faithful adaptation for Commodore 64 by C64anabalt creator Paul Koller. It'll be available in "early December," giving you plenty of time to dust off your C64.

  • Grand Theft Auto: Vice City as a Commodore 64 game

    by 
    David Hinkle
    David Hinkle
    07.27.2012

    If you haven't finished GTA: Vice City yet, you don't want to watch this C64 demake because it totally ruins the ending. Then again, if you haven't finished Vice City yet, you're the biggest procrastinator we've ever met and maybe it's time you caught up to the rest of the world.

  • Metalab wires its Blinkenwall to run from Commodore 64, gives no word on the obligatory Tetris port (video)

    by 
    Jon Fingas
    Jon Fingas
    07.24.2012

    We've seen some ambitious Blinkenwalls in our time. Nearly all of the attention is unsurprisingly focused on the wall, however, and not on the often clever hardware and software behind it. Vienna's Metalab wants to shift the limelight by kicking it old school. Instead of the thoroughly modern Arduino and Fonera hotspot that normally light up Metalab's 45-block glass wall, the team's Blinken64 project swaps in a Commodore 64 with a cassette drive and the unusual Final Cartridge III feature extender. Getting lights to strobe requires dusting off more than just hardware -- all the animations have to be written in assembly-level MOS Technology 6510 code that even our nerdy parents might forget. The result you'll see in the video after the break is a far cry from the relatively easy, web-accessible hardware that normally powers such blinkenlight creations, but it's also a testament to how relevant classic technology can remain when it's in the right hands.

  • Commodore founder Jack Tramiel passes away at age 83

    by 
    Darren Murph
    Darren Murph
    04.09.2012

    Terribly sad news from the family of Jack Tramiel today. The Polish-born businessman is perhaps best known in the technology universe for his founding of Commodore International, the company responsible for the Commodore 64, 128, Amiga, etc. Tramiel's story is an inspiring one; he was born into a Jewish family, and during World War II, was sent to Auschwitz. He was rescued in April of 1945, and some 39 years later he purchased Atari Inc.'s Consumer division and formed the Atari Corporation that is so well recognized in gaming lore. As first reported by Forbes, Martin Goldberg -- a writer working on a book about the Atari brand and the early days of video games and computing with Atari Museum founder Curt Vendel -- had this to say: "Jack Tramiel was an immense influence in the consumer electronics and computing industries. A name once uttered in the same vein as Steve Jobs is today, his journey from concentration camp survivor to captain of industry is the stuff of legends." Tramiel leaves behind his wife, three sons and their extended families.

  • The Game Archaeologist moves into Lucasfilm's Habitat: Part 1

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2012

    For some of you reading this, you may simply never have known a world before the internet existed by virtue of your age. It's not your fault, but as generational divisions go, this was a biggie. The internet saturates so much of our lives now that it's even difficult for those of us born prior to the '90s to remember how we functioned without smartphones, Google searches, and terabytes of cheap entertainment on demand. I think there were video game arcades in the mall or something. Because of this, some of you will not understand the import of how it felt when technology advanced to the point that people could reach out online and interact with others, first through written communication and later through applications and games. What we take for granted in today's MMOs -- the constant presence of thousands of real humans interacting with us in a virtual space -- simply blew the minds of those who first encountered it. And way back when, those encounters depended on the person and technology available. Some folks had access in the '60s and '70s to the early form of the internet and email in universities and government offices, but these close encounters of the virtual kind only started to make its way into households in the '80s (and even then, mostly to those plugged into the geek community). The developers of these programs -- the MUDs, the BBSes, CompuServe, etc. -- were truly pioneers forging a path while trying to figure things out on the fly. So it amazed me to hear that I've been missing out on a key part of MMO history by overlooking Lucasfilm's Habitat, which wasn't quite an MMO by modern standards and yet created a graphical virtual world with many of the elements that were adopted into later projects. In our two-week look at Habitat, we'll see just how eerily similar this 1986 title is to what we know today -- even though it came out on the Commodore 64.

  • Prince of Persia leaps to Commodore 64

    by 
    JC Fletcher
    JC Fletcher
    10.17.2011

    Finally, those stalwarts who refuse to "upgrade" from their trusty Commodore 64 computers can experience that hot new game, Prince of Persia. Homebrew developer mrsid ported the 1989 game from its original Apple 2 version, making the cartridge image available for download from his site. If you have a C64 or 128 and a flashable C64 cartridge -- or, more likely, if you have a C64 emulator -- you can check out the achievement. The rest of us will have to settle for this video, which looks remarkably smooth for an unofficial port on such an old system. It drew the attention of Prince of Persia creator Jordan Mechner, who commented to say "I'm amazed and humbled by the amount of work this must have taken." Mechner also solved the mystery of why there wasn't an official C64 version, even though there were so many ports: "Back in 1989, when I was making POP on the Apple II, I couldn't get anyone interested in doing a C64 port," he commented, "because it was too old a system."

  • Commodore USA begins shipping replica C64s next week, fulfilling your beige breadbox dreams (video)

    by 
    Jesse Hicks
    Jesse Hicks
    06.19.2011

    If you're like us, you've probably been holding your breath in anticipation since Commodore USA announced its replica of the famous C64. It promised a keyboard PC that duplicated the original's retro-beige finish, with an Atom CPU and an NVIDIA Ion graphics card under the hood. But despite numerous announcements, and even after a cross-promotion with Tron: Legacy, they've yet to ship any products. The latest word from the company has pre-orders shipping next week, in five different varieties, from a barebones chassis and card reader to the C64x Ultimate – an $895 machine that includes 1TB hard drive and a Blu-ray player. If you haven't been teased enough over the past year of delays, hit the video after the break for more preview images.

  • Just Add Water reveals screenshot of abandoned Paradroid remake

    by 
    Griffin McElroy
    Griffin McElroy
    04.08.2011

    The Oddworld franchise isn't the only series developer Just Add Water had its sights on for a reboot -- the company recently tweeted a concept image of an abandoned remake of the Commodore 64 classic Paradroid. (That's Spanish for "for Droid," you know.)

  • Commodore USA puts the new C64 up for pre-sales, unveils far-less-retrotastic VIC-Slim

    by 
    Sean Hollister
    Sean Hollister
    04.06.2011

    Now that Commodore USA has sufficiently piqued your curiosity with a revamped Commodore 64 prototype, it's ready to capitalize on the idea. Quite literally, we might add. $595 buys you the basic basic model with an 1.8GHz dual-core Intel Atom D525 chip, NVIDIA ION 2 graphics, 2GB of RAM and a 160GB hard drive -- which it promises to deliver by "early June" -- with hundred-dollar increments adding premium features like an additional 2GB of memory, a Blu-Ray drive, up to 1TB of storage, 802.11 b/g/n WiFi and Bluetooth. However, if you're simply looking for a compact keyboard computer (rather than reliving 80's nostalgia) there's another option on tap -- a likely rebadged thin wedge of a machine that Commodore's calling the VIC-Slim. Even at just $395, though, something tells us it won't be the "wonder computer" of 2011.

  • Commodore USA's all new C64 finds a friend in Tron on the road to availability

    by 
    Donald Melanson
    Donald Melanson
    04.04.2011

    Been a bit skeptical of Commodore USA's promise to bring back the venerable Commodore 64 with some up-to-date PC specs? We can't blame you, but the company is now working to change some minds, and is finally proving that it is in fact the real deal. In addition to revealing some pictures of an early prototype a little while back (pictured after the break), the company has also somehow managed to team up with Disney, and it will be promoting the new C64s with an ad included with every copy of Tron: Legacy (pictured above). Still no word of an actual release date, unfortunately, but Commodore USA will apparently be launching a new website tomorrow to coincide with the DVD and Blu-ray release, so hopefully it will have a few more details to share then. In the meantime, you can check out more prototype shots at the link below.

  • The Commodore 64 returns as a modern PC

    by 
    JC Fletcher
    JC Fletcher
    12.21.2010

    If you want a working Commodore 64 in your home, but would also like something that you could actually use as a computer, somehow there's now a product to fit your needs. The new Commodore 64x looks as much like the beige wedge of old as you could ever expect, but has an Intel Dual Core 525 Atom processor, 2GB of RAM, and an Nvidia Ion 2 graphics chipset. Though it's now a PC in C64 clothing, it's also designed to run the original software, using either an emulator or a custom Workbench 5 operating system, both of which are included. No release date or price information has been announced yet, but you can stare at pictures of the prototype in our gallery while you wait for information on your new Impossible Mission machine.%Gallery-111797%