concept-art

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  • See the beautiful, empty, dangerous world of The Last of Us in latest screens

    by 
    Ben Gilbert
    Ben Gilbert
    12.14.2011

    The video teaser for The Last of Us wasn't enough? Perhaps you prefer something more ... static?

  • Post-apocalyptic L.A.W takes us from sketches to art to screen

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2011

    Good-looking graphics don't just magically appear overnight in MMOs, delivered by the FedEx equivalent of the leprechaun community. The look and design of a game is a lengthy process full of revisions, abandoned doodles, and brainstorming -- something we end-users tend not to appreciate. Consider today your education, then, as the team behind the post-apocalyptic L.A.W -- Living After War released a whole crate of images with the intent of showing us how the iterative process works. In the gallery below you can check out different versions of the same buildings, vehicles, and mobs at various stages of their making. From sketches to concept art to in-game models, these screens are a great crash course in understanding how involved the development team has to get to make these games a reality. %Gallery-135873% [Source: ProSiebenSat.1 press release]

  • The Secret World sketches out the Templars

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2011

    The Secret World's Week of the Templars continues, as today Funcom released a batch of artwork featuring the faction's look and locales. The Templars' red-and-white outfits may not be everyone's cup of Earl Grey tea, but for us and ours, it looks quite snazzy, especially on the PvP uniforms. This is a faction that says that the end of the world is no reason not to dress up in style. The rest of the concept art focuses on Templar-related areas, such as a "Camelot" castle in a park, a fighting pit, and a lounge where off-duty Templars can knock back a drink or unload a few dozen rounds at the adjacent firing range. You can get a feel for the Templar faction in our gallery below! %Gallery-72395%

  • MechWarrior Online concept artist Alex Iglesias interviewed

    by 
    Matt Daniel
    Matt Daniel
    11.09.2011

    MechWarrior Online has only been recently announced, but already interviews with the game's dev team are beginning to roll out. A Q&A with one of the game's concept artists, Alex "flyingdebris" Iglesias, went up on the forums today. The interview covers how Alex came to work for the MechWarrior team to begin with and grills him on the challenges of redesigning the game's iconic giant robots. For the full interview, head on over to the MechWarrior online official site.

  • Recruit for Ryzom, win fabulous prizes!

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2011

    Ryzom is undergoing a recruitment drive at the moment, and the team is looking to the players for help. A spiffy contest has been posted on the official site to see which players can rope in the most new warm bodies for the cause. Each player is tasked with recruiting friends and family members via a unique link that will count toward their tally during the month of November. After November 30th, the Ryzom team will see which players have netted the biggest catch and will dole out rewards accordingly. The first place winner gets a choice of tempting prizes: either an original concept art drawing or an Nvidia GeForce GTX 480 graphics card. Second place can choose from the drawing or a lifetime subscription to the game, and third through sixth place winners will receive a three-month subscription. Ryzom is currently free-to-play with an optional subscription package.

  • Guild War 2's art director illustrates cover of National Geographic

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2011

    ArenaNet's Daniel Dociu has another high-profile project in addition to his work on Guild Wars 2: the cover of National Geographic. In this month's issue of the magazine, Dociu provides artwork to illustrate a "magical mystery treasure" of Anglo-Saxan origin that was recently found. Both the cover and the article piece show an era soldier with appropriate armor, clothing, and weapons. Dociu currently holds the positions of both creative director and art director for Guild Wars 2. His skill and prestige certainly isn't hurting the game's profile any, as this achievement comes on top of the Exposé 9's Grand Master Award he won this past July. The National Geographic issue is on news stands (or, to you whippersnappers, the "website") now.

  • ArenaNet unearths treasure trove of lost Guild Wars concept art

    by 
    Brendan Drain
    Brendan Drain
    10.29.2011

    ArenaNet has always taken Guild Wars concept art very seriously, edeavouring to make the in-game graphics match the concept as closely as possible. This is particularly true of Guild Wars and its upcoming sequel Guild Wars 2, both of which feature gorgeous vistas and impressive architecture. A lot of the original Guild Wars concept art has made its way to the public, where it offers us a glimpse of the visual targets for Ascalon, Kryta, Tyria and beyond. In a new devblog, ArenaNet's David Campbell unearths a treasure trove of previously unseen concept art for Guild Wars' Eye of the North expansion. David explains that these five postcard-style pieces were experiments by the art team to create distinctive environments using a variety of colour palettes. Among the postcards, you'll find forested areas, epic cliff-faces, enclosed valleys and even frozen tundra.

  • The Dragon roars: Funcom spies on The Secret World's most mysterious faction

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    We don't care if you have the eye of the tiger -- this is the Week of the Dragon, darn it, and you're going to give respect to it or it will roast your noggin right off your neck! As part of the focus on The Secret World's least-understood faction, Funcom's released a quartet of artwork pieces to help give us an insight into the organization. Perhaps the most eye-catching are the Mute Monks, an ancient order of scary-looking muscle men who have sewn their lips shut and baptized their bodies with tattoos. These monks are the recruiting arm of the Dragon, but are by no means the only members players will encounter. The other pieces of concept art show off a temporary Dragon headquarters, a bang (cyber-cafe) that's a front for the group, and a possible outfit for a Dragon agent in the field. What are you waiting for? Check them all out in the gallery below! %Gallery-72395%

  • First WildStar Wednesday dev diary takes fans through creature creation

    by 
    Matt Daniel
    Matt Daniel
    09.15.2011

    Welcome, ladies and gentlemen, to the first (of many, we hope) WildStar Wednesday. The magnificent Robert "Robeardo" Land and the fabulous Andy Cotnam from Carbine Studios have collaborated on a short dev diary to kick things off after WildStar's recent official announcement and convention circuit. The diary focuses on the creation of a WildStar boss by the name of Metal Maw. Metal Maw, for the uninitiated, was conceived at Gamescom during a live drawing session featuring Mr. Cotnam, with the help of some fan input. Now that the creature has been created, Cotnam takes fans through the process of bringing a boss monster from the page to the game. For the full process -- and some lovely concept art, to boot -- head on over to the official dev diary.

  • Guild Wars 2's Asura Week continues with a look at environmental concepts

    by 
    Jef Reahard
    Jef Reahard
    09.13.2011

    Asura Week continues today with another blog entry from ArenaNet's Matt Barrett. While yesterday's update looked at conceptualizing the floppy-earred cutelings themselves, today's blurb is all about their environmental art. Asuran design is heavily influenced by ancient Hindu architecture and features "massive stone columns, intricate, masterful carvings, and a sense of being inside a mountain," Barrett explains, before going on to share several thumbnail sketches and designs for more specific in-game props. While most of Barrett's showcase is in black and white, he does do color pieces as well, primarily toward the beginning of the conceptual process. After that, he says, "it's much more economical to explore designs in grayscale." So what is it that makes Asura tick, according to the ArenaNet's art department? They're "mad with ambition to harness the power of the planet, and they have all the best tools with which to do it." On a lighter note, today's update also features an Asura advice column filled to the brim with pearls of wisdom about everything from lemonade turrets to grawl-infested cabbage crops. Head to the official Guild Wars 2 website for the full Asura experience.

  • New video shows creation of EverQuest II raptor concept

    by 
    Jef Reahard
    Jef Reahard
    08.24.2011

    It's not often that we get to see behind the curtain on our favorite MMORPGs, and Sony Online Entertainment has teamed with PC Gamer to give us one of those opportunities. EverQuest II recently released a slew of new mounts, among them flyers, gliders, and leapers that give players the ability to soar over the wilds of Norrath like never before. SOE production artist Nate Temple kept a video record of his concept design for one of the game's new raptor leapers, and we get to see the complete sketch unfold before our eyes thanks to the time-lapse wizardry on display in the five-minute clip. Temple shows off his mad Photoshop skills and provides a good bit of interesting commentary, so jump past the cut to check it out!

  • EverQuest cracks the door wider to peek in on Veil of Alaris concept art

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2011

    While November is still a ways off, EverQuest players have a lot to be excited for as the title's 18th expansion bakes in Sony Online Entertainment's creative ovens. Today, the company has released three new pieces of concept art -- along with a wireframe model -- to give us more of an idea of what to expect out of Veil of Alaris. The art shows off some of the structures of Alaris, including a costal town and various towers, as well as the mysterious inhabitants of the lands. Alaris will consist of 12 new zones, half of which are raid zones. In addition to Alaris itself, the expansion will feature a level cap increase to 95 and a welcome revamp of the guild hall system. There will also be more armor sets, a cultural armor tier, and the ability to resize hotbars. You can check out all of the concept art goodness in the gallery below! %Gallery-128419%

  • Defiance drops in new screenshots, artwork

    by 
    Matt Daniel
    Matt Daniel
    08.18.2011

    Hot off the press from Gamescom 2011, we bring you a new round of screenshots from the upcoming collaboration between Trion Worlds and SyFy, Defiance. For those of you not up to speed on what exactly Defiance is aiming to be, here's a crash-course. Defiance is set to be the first-ever collaborative effort between an MMO and a TV-show, with actions occurring in each influencing the story of the other. Players will be put in the shoes of the citizens of San Francisco Bay Area, while the TV show takes place in and around St. Louis. Earth is under attack by a mysterious breed of aliens who are looking to terraform Earth until it suits their own needs, and of course this means that all humans must die. Humanity isn't just going to take that sitting down, though, and it's up to players to fight off the alien hordes and reclaim their planet. Savvy? Great. Now hit the gallery below (and if you're new to the Defiance scene, go check out the trailer) for some new screenshots of this innovative title and prepare yourself to fight for the planet. That, or die trying. %Gallery-131087%

  • SOE releases new PlanetSide 2 art and screens

    by 
    Jef Reahard
    Jef Reahard
    08.18.2011

    Sony Online Entertainment is sloooooowly letting a few PlanetSide 2 teases slip through the cracks, and the latest is a set of screenshots and artwork showing off the upcoming massively multiplayer shooter's dazzling visuals. The new gallery features a bunch of combat shots complete with dirty uniforms, spiffy muzzle flares, and some nifty surrounding terrain. You'll also spot a few dead bodies in the background, and the overall mood evoked is one of gritty sci-fi realism. SOE has also tossed in a couple of concept art pieces for your viewing pleasure, so take a look at the gallery below to see some Terran Republic stealth and medic gear. In other PlanetSide 2 news, rumor has it that the title won't be coming to the Playstation 3 console. "I think I would have been told about it by now," SOE's Matt Higby reportedly told IncGamers. %Gallery-127964%

  • Gamescom 2011: Transformers Universe reveals the Brawler

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2011

    Gamescom, roll out! At this week's convention, Jagex set up a Transformers Universe booth to demonstrate some of the customization that will be in next year's game and give players a taste of the choices they'll be making when the game goes live. The team also used this opportunity to talk about the first revealed class, the Brawler, and show concept art of these hulking piles of scrap metal and stubborn perseverance. Senior Producer Kris Jones says that the Brawler will be the front line of defense in a fight: "Players who like to engage as the tank in co-op team play will be drawn to this Brawler Class. The strength and resilience of this class makes it the perfect choice for those who like to get up close in a battle environment, for those who like a good brawl." You can check out the Brawler in the gallery below. Transformers Universe is slated for a 2012 release, and interested players are encouraged to sign up to receive more info about the upcoming beta. %Gallery-126338%

  • NCsoft announces new MMO: WildStar [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    08.17.2011

    In addition to the Guild Wars 2 PvP news we heard this morning, NCsoft dropped another news bomb regarding the announcement of its newest MMO venture, titled WildStar. Developed by Carbine studios, WildStar is a sci-fi/fantasy hybrid MMO of "high adventure" in which players "lay claim to a mysterious planet on the edge of known space" by playing as Explorers, Soldiers, Scientists, or Settlers. Through a feature known as Momentum Mechanics, players can immerse themselves in a world that actually responds to choices made throughout the game. "Depending on a combination of faction, race, class and path," a press release states, "WildStar will present gamers with unending surprises, mini-quests and challenges, ensuring that their experiences are fun and fresh." We'll keep our eyes on any further developments with Wildstar, including news of the playable demo at Gamescom. [Update: We now have a complete gallery of screenshots and concept art below and the cinematic trailer after the jump.]%Gallery-130867%

  • Agent's first art pops up on concept artist's portfolio

    by 
    Ben Gilbert
    Ben Gilbert
    08.16.2011

    (click to embiggen) Rockstar's PlayStation 3 exclusive, Agent, remains a mystery. The game has yet to be shown off by the GTA developer since its first reveal in 2009, but a concept artist's portfolio, which was recently discovered by GameSpot, seems to show off the game's first visuals. Former concept artist Leigh Donoghue outed the images on his personal website, which have since been removed. Donoghue is currently employed as an architecture visualization specialist (a concept artist for reality, if you will), though he presumably drew up the concept art for Agent at Rockstar North during his employment there from April 2005 to November 2009 -- an employment which ended just months after Agent's E3 reveal that year. We've reached out to Rockstar and Take-Two for comment, but the fact that the images have been removed, not to mention the fact that Donoghue drew concept art for a variety of other Rockstar projects while employed there, lend plenty of credence to their validity. Otherwise, the most recent news from Take-Two/Rockstar about Agent is that it's "still in development," alongside the rarely seen Max Payne 3. Perhaps the Agent and Mr. Payne are cavorting around South America together? [Image credit: GameSpot]

  • ArenaNet's Daniel Dociu wins award for digital art

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.15.2011

    Guild Wars 2 has had a distinctive art style ever since it was first announced, helping to solidify the game's image in the minds of fans. A big part of that has naturally been the vision of Daniel Dociu, art director for ArenaNet and overseer of the visuals for the project. So it should come as no surprise that Dociu has been awarded the Grand Master Award for Exposé 9, Ballistic Publishing's digital art annual for 2011. Both Dociu and concept artist Kekai Kotaki were featured in the pages, with both praised for their expressive and immersive artwork for the game. It might be a surprise to the readers of the magazine, but it's no surprise to the players who have been enjoying the work of these talented figures for years. Congratulations are in order for the award, one well-deserved considering the visual treat that Guild Wars 2 promises to provide.

  • Meet LotRO's latest Big Bad: The dragon Draigoch

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2011

    Lord of the Rings Online's Rise of Isengard expansion is still a couple months away, but that doesn't mean we should be saving up our collective drool for that moment. Instead, let us lavish our eyes on a brand-new piece of concept art and feel our mouths go slack with anticipation! This piece of art depicts Draigoch, the giant dragon who will be the big bad boss of the expansion's 24-man raid. Turbine says that Draigoch is one of the most powerful creatures in Middle-earth, and after getting a look at him, we're inclined to agree. Reportedly, he'll be so big that players will only be able to fight his head. Rise of Isengard is slated for a September 27th release, and can be pre-ordered now to gain spiffy bonuses and cosmetic gear. %Gallery-9579%

  • PitchBlack Games announces Sanya Weathers as new Director of Community

    by 
    Matt Daniel
    Matt Daniel
    06.20.2011

    PitchBlack Games announced today that it has a new addition to its team in the form of former Mythic Director of Community Sanya Weathers. This is certainly a promising announcement for PitchBlack, coming hot on the heels of the official announcement of the studio's first project, Prime: Battle for Dominus. In regard to Weathers' reasons for choosing to join up with the Prime Online team, she says, "The opportunity to direct community for a PVP MMO at a startup couldn't be refused. The team at PitchBlack also shares my ideals when it comes to customer communication and service, and I look forward to seeing what we can build together." Given her history with Dark Age of Camelot, we're not surprised to see her working on yet another three-faction, PvP-focused MMO. We here at Massively wish Sanya the best at her new gig and look forward to seeing what she and the team at PitchBlack come up with. To round out this new announcement, we also have three pieces of concept art for each of the game's three playable races, which you can see in the gallery below. %Gallery-126763%