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  • Trion's Ffinch talks RIFT's 2013 updates

    by 
    Jef Reahard
    Jef Reahard
    03.13.2013

    Trion Senior Design Director Simon Ffinch recently gave an interview at OnRPG.com concerning the future of RIFT. As you're probably aware, the fantasy title just celebrated its second anniversary, and Ffinch was asked about the firm's big plans for 2013 and beyond. "We do have updates planned out for RIFT well into next year with some really exciting and much requested things for the players to experience," Ffinch said. "We will be expanding on all the features we have in the game right now and exploring a host of new ones." Ffinch also hinted at some extra-Teleran adventures. "Telara itself will actually enjoy a period of peace and tranquility, but the Ascended will be needed more than ever... uh... elsewhere, to make sure it remains this way. I will just leave it at that," he teased.

  • Trion breathes new life into RIFT with Raptr Rewards promotion

    by 
    Elisabeth
    Elisabeth
    03.11.2013

    Engaging new players and retaining veteran ones is one of the great life goals of every MMO. Trion looked to outside incentive in trying to find ways to revitalize RIFT's playerbase. Partnering with Raptr, Trion came up with a four-tier reward system that gave players everything from a free copy of the game to in-game ranks, mounts, and gear. The free copy of RIFT was accompanied by a month of game-time and served as the first reward, meant to bring in players of other RPGs. The other tiers were aimed toward veteran-type players. Al the rewards were available from mid-November to the end of January. How effective were these rewards? RIFT's daily active players on Raptr increased 470% over the length of the promotion, and average daily playtime jumped up from four hours a day to just over six. It's almost like players like getting stuff.

  • Scott Hartsman pontificates on the future of MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2013

    We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost and competition of MMOs becoming a major problem as more time goes by: "Can companies keep up with the expectations and each generation of MMOs costing more and more? It's an arms race that no one can win, it's not sustainable in its current direction." He also thinks that we've hit a cap on the number of people willing to subscribe and that the newer (read: free-to-play) models are providing attractive, flexible alternatives for a wider playerbase. "It's all about finding business models that serve larger numbers in a fair way," Hartsman said, pointing to League of Legends as an example of how "friction-free" an entry to a game can be.

  • RIFT producer Hanlin leaves Trion for Zynga

    by 
    Jef Reahard
    Jef Reahard
    03.04.2013

    Former Trion producer Hal Hanlin is now Zynga producer Hal Hanlin. RiftScene.com reports that Hanlin leaves after four-and-a-half years with the MMO firm. "Nothing but love for Trion, but with the maturation of RIFT, there was no urgent demand for my specific skill set," Hanlin said. "This [Zynga] is a huge opportunity for me professionally, and I will be working closely with some good friends." [Thanks Jordan!]

  • A look back at RIFT on its second birthday

    by 
    Karen Bryan
    Karen Bryan
    03.01.2013

    "Once upon a time in a land called Telara, 573 Guardian players were minding their own business in a region called Silverwood. They were frolicking and levelling, and levelling and questing, and looting and laughing, collecting and crafting.... Ah! What a peaceful time it was. "And then, the world exploded." That's how former RIFT executive producer Scott Hartsman described the Prince Hylas event from Beta 2, and for me, it will always be one of my favorite MMO memories. Telara was instantly transformed into a hellish quagmire, with invaders stacked on top of each other at every foothold in Silverwood. It's hard to believe that two years have already gone by, but it's even more amazing how the game has evolved since that unforgettable beta event.

  • Celebrate RIFT's second anniversary with 2.2 and the Carnival of the Ascended

    by 
    MJ Guthrie
    MJ Guthrie
    02.27.2013

    What's a party without a dragon piñata or two? Luckily, RIFT fans won't have to find out as the annual Carnival of the Ascended will have those and plenty more for revelers joining in the game's second anniversary celebration. But the carnival -- with its games of skill, pie-stomping contests, and special anniversary cape -- is not the only goody in today's 2.2 update. Besides the previously revealed features, PvP gets a tier 2 attunement of war. Want to see what awaits in the update? Watch the trailer after the break. As an added bonus during the anniversary, from March 21st through April 4th all subscribers will receive a 20% increase to kill XP or planar attunement, prestige, guild XP, dungeon currency, zone event currency, and planarite. And don't forget that players can return for free from March 21st through 25th. [Source: Trion press release]

  • Trion prepping bonuses for RIFT's second anniversary bash

    by 
    Jef Reahard
    Jef Reahard
    02.22.2013

    Can you believe that RIFT is almost two years old? It's true, and Trion is marking the occasion with another incarnation of the Carnival of the Ascended. This year's addition features Tier 3 planar attunement, the PvP Wheel of Fate warfront, and the usual collection and quest festivities along with their associated rewards. If you're not currently subscribing, you can revisit RIFT for free from March 21st through March 25th. If you are a subscriber, you'll get bonus XP, guild XP, prestige, favor, dungeon currency, and more from March 21st through April 4th. Head to the official RIFT website for all the celebration details.

  • Enter at Your Own Rift: Song of a superhero

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2013

    When it comes to fantasy MMOs, we've been there so long and done that so often that we hardly think about the framework that supports these worlds and our assumptions about them. This is doubly the case when it comes to who we are: We are always talented warriors or wizards who are out to do noble good deeds and get all, like, awesome and stuff. But we are mortal. We are people, just the best of people. We have adventuring spirits. Except that this doesn't quite apply to RIFT. When you really look at it, our characters in RIFT aren't generic adventurers. Who we are is not only clearly stated time and again but made an integral part of the game and its story. It's an important distinction that's worth examining. We are Ascended. Another word for that is "superhero."

  • Guild Wars 2 cross-breeds a new PvP map

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2013

    There's a new PvP map coming to the wild lands of the Norn in Guild Wars 2, and it's a smash-up of two popular zones to create a whole new flavor. Spirit Watch combines a capture-the-flag mechanic with a conquest template, all set against dizzying drops of cliffs and crags. There are three capture points in Spirit Watch that influence the score of the "flag" (in this case, a shiny orb) coming home to roost. Players running the orb have a movement penalty and must make a choice as to which capture point to head toward: Capture points that a team control offer up 30 points per orb, enemy and neutral capture points offer 15 points per orb, and enemy capture points that have an orb tossed into them will be converted to a neutral point. The Spirit Watch PvP map will come with the hefty update planned for later this month. You can get a quick eyeful of it with a video after the jump, however.

  • One Shots: Bring out your dead

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2013

    Ah, nothing like a pile of rotting stiffs to start your day off right, I always say! So nice of considerate readers to send me such pictures in my email. Maybe it's a somber commentary on the fragility of life and the tragedies that go unnoticed around us daily. Maybe it's somebody trying to gross me out. I'm good either way. Reader Volska clues us in: "Talk about morbid. Here's a screenshot of some piles of corpses from the Guardian starter area in RIFT. No happy welcoming party here." With a start like that, what other pictures will we have to share? It's a wild and wooly One Shots, and it all starts after the jump!

  • Second Wind: RIFT's Storm Legion

    by 
    Matt Daniel
    Matt Daniel
    02.08.2013

    Trion Worlds' RIFT is still a relative newcomer to the MMO space, released a mere two years ago in March 2011, but in that time it's made quite a name for itself as one of the premier AAA titles on the market today. Since the game's release, Trion has built a reputation for putting out frequent, quality updates, and in the time since launch, RIFT has continued to grow with the addition of new features and content. Last November, Trion released Storm Legion, the game's first expansion pack, which bumped the level cap up to 60, tripled the size of the in-game world, and brought player housing to the masses in the form of dimensions. For my part, I used to be an avid RIFT player, but despite the game's unique soul system, there just wasn't enough to differentiate itself from the myriad other similar MMOs on the market, and I never managed to make it to max-level before I let my subscription lapse out of boredom. So for this edition of Second Wind, I picked myself up a copy of Storm Legion and jumped back into the world of Telara once again to see just how far it has come.

  • Enter at Your Own Rift: Goodbye Scott, hello 2.2

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2013

    If I was to make a list of the top, oh, five or 10 MMO developers whom I admire, Scott Hartsman would be on there. It's not just that I appreciate that he's one of the few human beings who is shorter than I am, but that he's had a remarkable career full of accomplishments that I respect. EverQuest II and RIFT both owe a great debt to the leadership of Hartsman, which is why it was a sad shock to hear that he was leaving Trion Worlds for unknown pastures. And thus we begin a new year of RIFT, teetering between uncertainty and promise. For as severe as Hartsman's departure will be felt in the development of the game and in its community, we're also looking ahead to the title's third year of operation and a new update that looks to add even more delectable treats on top of this fantasy buffet. So today we're going to say goodbye to Scott and hello to Update 2.2 as we look at the recent state of the game post.

  • The Perfect Ten: Memorable marketing campaigns

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2013

    I took only a single marketing class in college, so by no means am I an instant expert in anything but being on the receiving end of marketers' nefarious experiments to manipulate me so that I buy their stuff. I did take away the lesson that all marketers are professional liars who have no shame or dignity. Pretty much the same as a blogger, so I guess I have a backup career. Believe it or not, MMOs get off easy when it comes to notorious marketing campaigns. Anything on the following list, good or bad, is a pale shadow of what we've seen in the larger video game industry. Still, there have been plenty of attempts to promote MMOs in ways that make us either applaud or laugh at the studio (and sometimes both at once, which takes coordination). After doing some staff polling and internal polling, here are 10 memorable marketing campaigns from the era of MMORPGs. Maybe they're all winners in that they got noticed by at least one person, even if they're the most foolish notions in history. Here we go!

  • RIFT's newest State of the Game teases updates 2.2 and 2.3

    by 
    Shawn Schuster
    Shawn Schuster
    01.23.2013

    As promised in last night's first part of RIFT's State of the Game, tonight's part two is coming to us from Lead Game Designer Bill "Daglar" Fisher. In it, we hear brief word of game updates 2.2 and 2.3, which will bring the Carnival of the Ascended and Dendrome content, respectively. While 2.3 will remain a mystery for now, Daglar teases new carnival games, new zone events, the expansion of the Planar Attunement system, a few PvP updates, and more with the 2.2 update. Although this State of the Game is short, it introduces Daglar to the players in this new role and lays the groundwork for what's to come.

  • Enter at Your Own Rift: Dungeon review, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    I don't hide the fact that as an MMO gamer, I probably fall into the "casual" category by many of your definitions. Even so, I probably go dungeon diving in RIFT more than in other MMOs because of the game's silky-smooth LFG interface and the generally quick pace of the instance runs themselves. Hitting a dungeon while you've got one or more counters on the reward page is added incentive because you're at least guaranteed a solid loot drop of your very own (or plaques). I'm still getting a feel for Storm Legion dungeons, but when it comes to the core game, I've run those instances more times than I can count. I figured I might as well share my thoughts on the first four dungeons you're likely to run in the early and mid-game to see if they pass muster. While I'm at it, I might tell a related story or two from my runs. Gather 'round, children, as Papa Olivetti smokes a stogie and tells you a tale you're unlikely to forget.

  • Scott Hartsman leaving Trion Worlds

    by 
    Shawn Schuster
    Shawn Schuster
    01.22.2013

    According to a recent post on the RIFT forum, Executive Producer Scott Hartsman has announced his resignation from Trion Worlds. "It's been an amazing time," Hartsman writes, "Working with some of the best developers anywhere, getting the company's first game off the ground, taking it all the way through a multitude of amazing updates, then to Storm Legion, and even a little bit beyond." Lead Game Designer Bill "Daglar" Fisher will be continuing with the State of the Game update starting tomorrow, but no word yet if he'll be taking over the Executive Producer role. [Thanks to Kirk for the tip!]

  • Enter at Your Own Rift: The burden of leveling

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2013

    I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too long to level from 50 to 60. For some of you, this may be moot. You might already be level 60, have multiple 60s, or have been 60 since the day after Storm Legion came out. For others who aren't even level 50 yet, the expansion might sound a bit intimidating because of the hefty XP requirements to move that level marker up one number. In any case, I think that a good number of us can agree that it's definitely a slow process that detracted from rather than added to the experience of Storm Legion. I've got several thoughts about how leveling in RIFT has become a burden instead of a blessing, how Trion is reshaping the XP game, and what this might portend for the future of the title.

  • Trion tackles holiday RIFT botters

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2013

    RIFT's come under siege as of late, but instead of that siege being the "vicious creatures from another planar dimension" variety, it's been the players themselves. Trion Worlds has posted that the game became infested with botters over the recent holidays, so the team has taken action. "As of today, we've already shut down a few thousand accounts over the recent rise in fishing botting, and we've begun removing gains from others in places of extreme bot use. A good number of these botters were brought in, as is often the case, on stolen credit cards and fraudulent RIFT purchases," the development team wrote. The studio said that while the situation is being dealt with, disabled gamers who use keyboard-assistance software are advised not to use these programs (but aren't forbidden from doing so, either). Trion has plans for "a more creative content solution" for the botting issue that will come in the future.

  • The Daily Grind: What's your favorite non-combat feature?

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Non-combat features don't get a lot of love in popular MMOs these days, but there have nonetheless been some interesting experiments in this department over the years. From RIFT's housing to Star Wars Galaxies' Entertainers to Lord of the Rings Online's music system, several genre titles have strayed from the straight and narrow of violence and character progression. Upcoming titles like Age of Wushu and ArcheAge are adding new wrinkles as well, so for today's Daily Grind we'd like to hear your thoughts on non-combat MMO features. Specifically, which one is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • One Shots: Worlds within worlds

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2012

    When it comes to winter holidays, I'm always disappointed that they come so darn early in the season. We could really use all that cheer, celebrating, and lighting come, say, February after we've been wallowing in the cold and dark for months. No matter; what's done is done, and we have a giant snow globe as proof. Reader Trevor sent in the following picture from Guild Wars 2's Wintersday, as he took a photo of a world within the larger world and wrote, "Happened upon this giant snow globe amongst the flurry of gifts, giant flying colorful snowflakes, and Wintersday cheer. If you listen closely, you can hear my computer screaming in pain." Oh, we'll make more than your computer scream in pain before this column is done!